To The Nine Worlds (Inactive)

Game Master Signore di Fortuna

Chosen by Woden, our adventurers search for the lost gods. Combat Map


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Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan moves in as well to try and finish the fight.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23; Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Dan bashes in the orc's skull, ending the combat.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods, "Alright then, let's see what these poor bastards had on them and just keep what we can absolutely use and leave the rest. Then the real fun begins. I'm sure whatever is behind them isn't going to be as easy to put down." She says as she starts looking over their bodies for anything useful.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Loot:
8 javelins, 2 studded leather armors, 2 falchions

The orcs appear to be crudely equipped. Frostine also notices the area around the overhang is heavily traveled, meaning that there are more orcs in the area.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Well, shall we move on and find the rest of these kidnappers?" Jerrica asks, kicking one of the orcs in the side.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods, "Yup."


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Absolutely!" Sig says emphatically.


Heading around the overhang, you proceed forward. It doesn't take long before you see the telltale signs of a camp.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Looking towards the camp she says softly to the others as they lay low, "Okay...obviously they've been expecting an attack for a while because those clearly weren't their best men. I'm pretty sure the element of surprise is out the window and we should be careful and try to get an estimate of just how many of these bastards we're dealing with. We should try to take them in small groups if possible but I have some ideas that could help us level the playing field but I don't want to resort to them until the fighting actually starts, so..why don't we get a little closer and see if we can tell how big this place is and possibly a visual on our hostages?" She theorizes quietly with the others while going over a rough plan in her head.

Edging just a little closer she tries to get an idea of just how big the camp is and how they should approach. She also tries to see if she can see any signs of where they might be keeping the women.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Stealth: 1d20 + 10 ⇒ (3) + 10 = 13

Not much for sneaking in the rain, Jerrica moves up next to Frostine and takes a look at the camp.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Frostine and Jerrica can make out seven red tents occupying the plains ahead. One tent looks larger than the others. Jerrica notes that there are at least fifteen orcs out and about right now, but there may be more in the tents.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Fifteen of them out there right now," Jerrica says.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

"Well...if it wasn't pouring down rain I would say set some of the tents near the edges of the tents on fire to create a diversion....but we also don't know where the women are at...so that wouldn't be good anyways. Any ideas?" She asks as she tries to keep her voice down.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Not sure how to draw a few away at a time," Jerrica says. "So unless Sig has a good 'divide and conquer' idea, we might need to set up a good place where we can bottleneck them."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods, "Okay...then I was thinking I could make Sig, Dan, and Thorgr a little bit bigger and make my crossbow hit a little harder and see where the day takes us?" She says with a grin while looking at the others, "If we take too long to figure a plan out though they'll catch us before we're ready. I'm just pretty sure at this point that negotiating is out of the question and this is a search and destroy mission with a side of rescue the damsels."


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"So, run in there and kick everyone's asses? Best plan I can think of," Thorgr says.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She thinks for a moment, "Not a bad plan...but what if we go around to the other side of the camp and one of us creates some kind of distraction? Do you think that would lure some of them, or would they see through such a cheap trick?" She asks with a grin as her outfit becomes much more revealing and clingier than possibly appropriate for an expectant mother.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr shakes his head. "That's not a good plan!"


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She sighs as she looks a bit crestfallen, as if denied a favorite toy. Giving him a coy smile she says, "Shhh...okay fine. Operation kick ass it is then." As she speaks her outfit changes again to tight fitting dark leather breeches, with a dark leather corseted top without sleeves and a somewhat less revealing neckline. Though it clings to her in the pouring rain, she couldn't imagine getting around in a dress with all this mud. Her hair goes into one long braid as she looks up at her warrior and smiles, "There...better?"


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"Somewhat," Thorgr says, admiring Frostine's form.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

"Mmmhmm....well, I can't very well go trudging through the mud in a dress so just you put those eyeballs back in your head. We've got bastards to slay." She says getting up on her tip toes to give him a kiss, "Save that firey stuff for later. You'll need it to warm me up." Giving him a lurid grin she then looks back at the others, "We ready to do this thing, or are we just having a wet shirt contest?" She asks with a chuckle.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Oh, that sounds like more fun than killing orcs," Jerrica jokes.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Holding up her hands she says, "Alright alright...I'm sorry I started it. We gotta get serious now though because they sure as hells are gonna be seriously rough with us. So, gather round boys and girls and let me tell ya what we're gonna do." She lays out the plan before getting everyone close to her, which was basically turning Sig, Thorgr, and Dan large size to increase their reach and ability to lay the smack down on the orcs. She would throw some thunderstones before the battle ensued increasing the chaos while an invisible Jerrica would find the women and free them getting them somewhere safe before returning to the fray while Frostine would empower her bow and lay down cover fire. Handing a few potion bottles to her she says, "There are two invisibility potions, and a potion of cure moderate wounds in case one of them is hurt. If you need a distraction to get them out you can use a few of these thunderstones and here's a couple of smoke sticks if you need cover. We'll keep the boys busy while you help them out. Does that make sense to everyone?" She asks as she lays it out on the line. She had been thinking about this for quite some time.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica nods, taking the potions and other items. "Got it."


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"If we get through this, I'll be sure to keep you warm for a few days," Thorgr says.


The orcs notice the large warriors and prepare for a fight.

Initiative:

Frostine: 1d20 + 2 ⇒ (8) + 2 = 10
Sig: 1d20 + 2 ⇒ (19) + 2 = 21
Thorgr: 1d20 + 1 ⇒ (8) + 1 = 9
Dan: 1d20 ⇒ 9
Jerrica: 1d20 + 4 ⇒ (12) + 4 = 16
Orcs: 1d20 ⇒ 1

Round 1: Sig, Jerrica, Frostine, Thorgr, Dan, Orcs


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica drinks the invisibility potion and heads for the largest tent.


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F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Okay, so basically Sig, Dan, and Thorgr are already enlarged which should last 30 rounds and I cast Gravity bow on my crossbow which should also last 30 rounds. May the odds be forever in our favor. Lol


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"If it weren't raining I'd suggest a fire but yeah, it looks like we just need to get this done." Sig says with a chuckle, drawing her axe. "While I have nothing against wet shirt contests, let's get this done."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods at Sig as everyone gets ready. As the orcs see them she moves up and fires at one of them.

Attack: 1d20 + 6 ⇒ (9) + 6 = 15

Damage: 1d10 ⇒ 3

Moving up to E34 and attacking O15


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Sig begins her battle chant, knowing that the strength provided by her magic could be the difference between success and failure.

inspired rage +1 (+2 Str/Con) ,+1 to AC vs Melee (2 rounds)


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Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Enlarged and emboldened, Thorgr charges forward to strike the closest orc.

Move to B/C,27/28 and attack O14.

Attack: 1d20 + 1 + 1 - 1 + 8 + 2 ⇒ (20) + 1 + 1 - 1 + 8 + 2 = 31; Confirm: 1d20 + 1 + 1 - 1 + 8 + 2 ⇒ (16) + 1 + 1 - 1 + 8 + 2 = 27; Critical Damage: 2d8 + 12 + 2 + 2 ⇒ (6, 5) + 12 + 2 + 2 = 27


Thorgr leaves a red smear on the ground as his sword obliterates his foe.


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan charges forward as well to bring the battle to the savage orcs.

Attack: 1d20 + 4 + 1 + 1 - 1 + 2 ⇒ (18) + 4 + 1 + 1 - 1 + 2 = 25; Damage: 1d10 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9


Several orcs charge toward Dan and Thorgr, while others form a defensive line at their camp.

O10: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
O12: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22; Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

O13: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19; Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12
O11: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19; Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
O15: 1d20 + 5 ⇒ (20) + 5 = 25; Confirm: 1d20 + 5 ⇒ (4) + 5 = 9; Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8

The orcs make short work of the healer, bringing him down.

Round 1: Sig, Jerrica, Frostine, Thorgr, Dan (stabilize), Orcs

GM Notes:
O15 hp: -4


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Seeing Dangren fall, Sig charges forward bringing her axe to bear on the one of the orcs before her as she bellows her war chant. O15

1d20 + 4 + 2 + 1 - 1 + 1 ⇒ (16) + 4 + 2 + 1 - 1 + 1 = 23
2d6 + 2 + 1 + 1 ⇒ (2, 6) + 2 + 1 + 1 = 12

[url= Raging song round 4/16

"My father was a wolf
I'm a kinsman of the slain
Sworn to rise again
I will bring salvation, punishment and pain
The hammer of hate is our faith
Power and dominion are taken by the will
By divine right hail and kill
Hail, Hail, Hail, Hail and Kill, Hail and Kill
Hail, Hail, Hail, Hail and Kill, Hail and Kill"


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Moving up to H28 and casting Color spray on the three orcs in front of Dan. I don't think I can reach O9 with it, but it should catch the three right?

Moving up quickly behind Dan she waves her hands towards the orcs as she sprays them with confusing colors of the rainbow. Looking at the Orc standing just a little behind his friends she says angrily, "All of you are going to pay for taking those women and if he dies I'll personally rip out your throat!"

Intimidate: 1d20 + 8 ⇒ (2) + 8 = 10

*crosses fingers* Here's hoping, we really need Dan with us if we are gonna stand a chance of winning this thing.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Oh swell....that just went swimmingly. He's probably gonna laugh his ass off at the little blond girl who just threatened him.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica foregoes her stealthy approach to attack the orc Frostine intimidated. Dan's safety was of the utmost importance for their survival.

Attack: 1d20 + 8 ⇒ (20) + 8 = 28; Confirm: 1d20 + 8 ⇒ (14) + 8 = 22; Damage: 2d6 + 8 ⇒ (2, 4) + 8 = 14; Sneak Attack: 2d6 ⇒ (1, 3) = 4


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One Will Save to Rule Them All: 1d20 - 1 ⇒ (1) - 1 = 0

UBS: 2d4 ⇒ (1, 1) = 2; BS: 1d4 ⇒ 4

Sig's axe connects with her target and Jerrica dispatches her foe. The orcs fall unconscious as Frostine's spell takes effect.

Round 2: Sig, Jerrica, Frostine, Thorgr, Dan (stabilize), Orcs

GM Notes:
O15 hp: -6


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Stabilize Please: 1d20 + 1 + 1 - 5 ⇒ (18) + 1 + 1 - 5 = 15


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr, glances at the fallen cleric, but returns his focus on the orcs in front of him.

Attack: 1d20 + 8 + 1 + 1 - 1 ⇒ (6) + 8 + 1 + 1 - 1 = 15; Damage: 2d8 + 6 + 1 + 1 ⇒ (8, 7) + 6 + 1 + 1 = 23

Cleave: 1d20 + 8 + 1 + 1 - 1 ⇒ (10) + 8 + 1 + 1 - 1 = 19; Damage: 2d8 + 6 + 1 + 1 ⇒ (3, 2) + 6 + 1 + 1 = 13


The orcs near the camp hold their positions while two attack Thorgr.

O8: 1d20 + 5 ⇒ (7) + 5 = 12

O12: 1d20 + 5 ⇒ (20) + 5 = 25; Confirm: 1d20 + 5 ⇒ (18) + 5 = 23; Damage: 4d4 + 8 ⇒ (4, 3, 2, 1) + 8 = 18

The orc drives its blade deep into Thorgr's midsection. The orcs near the camp let out an encouraging battlecry for their bloody comrade.

Round 3: Sig, Jerrica, Frostine, Thorgr, Dan, Orcs

GM Notes:
O12 hp: -8
O15 hp: -7


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Looking at Jerrica she says, "Give that healing potion I gave you to Dan, we need him if we're gonna stay in this fight. Sig finish off one of those bastards. I have to try and help Thorgr." Turning she moves a little closer to the orcs attacking thorgr and throws a ray of frost at the one closest to her hoping to slow him down.

Moving to F28 and RTA on O12

Attack: 1d20 + 6 ⇒ (5) + 6 = 11

Damage: 1d3 ⇒ 1


Fort Save: 1d20 + 3 ⇒ (7) + 3 = 10

The orc feels the chilling effects of Frostine's spell.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Sig....you're up.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Standing at her full enlarged height, Sig belts out her battle chant glaring wrathfully at the orcs ahead of her, holding their gazes as she ruthlessly brings her axe down with explosive results on the unconscious orc before her.

Enlarged raging CDG: 6d6 + 6 + 1 + 1 ⇒ (6, 3, 1, 5, 3, 6) + 6 + 1 + 1 = 32

Blood pinata!


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Yikes, glad you're on our side. Lol


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica goes to Dangren and administers the healing potion.

CMW: 2d8 + 3 ⇒ (3, 1) + 3 = 7


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr continues his assault on the orcs in front of him.

Attack O8: 1d20 + 8 + 1 + 1 - 1 ⇒ (7) + 8 + 1 + 1 - 1 = 16; Damage: 2d8 + 6 + 1 + 1 + 2 ⇒ (3, 5) + 6 + 1 + 1 + 2 = 18

Cleave: 1d20 + 8 + 1 + 1 - 1 ⇒ (20) + 8 + 1 + 1 - 1 = 29; Confirm: 1d20 + 8 + 1 + 1 - 1 ⇒ (7) + 8 + 1 + 1 - 1 = 16; Critical Damage: 4d8 + 12 + 2 + 2 ⇒ (7, 4, 2, 2) + 12 + 2 + 2 = 31

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