To The Nine Worlds (Inactive)

Game Master Signore di Fortuna

Chosen by Woden, our adventurers search for the lost gods. Combat Map


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Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan takes a step and swings with his mace.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Singing at the top of her lungs, Sig charges at the blade wielding kobold, landing a powerful strike against the enemy.

Charge: 1d20 + 3 + 2 + 1 ⇒ (20) + 3 + 2 + 1 = 26
1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Confirm: 1d20 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9
1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Charge ending in Q,45


The kobold fighting Jerrica and Dan targets the rogue.

Attack: 1d20 + 1 ⇒ (18) + 1 = 19; Damage: 1d6 - 1 ⇒ (3) - 1 = 2

Round 4: Scalecaster, Blade, Dan, Sig, Kobold, Jerrica, Frostine, Thorgr

GM Notes:
KB hp: 19


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica steps into flanking with Dan and attacks the kobold.

Attack: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27; Confirm: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10; Damage: 1d6 ⇒ 4; Sneak Attack: 1d6 ⇒ 1


Only two kobolds remain in the fight.

Round 4: Scalecaster, Blade, Dan, Sig, Jerrica, Frostine, Thorgr


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine moves a little closer to their targets as she reloads her crossbow.

Moving to S41 and reloading. I need to be able to do this faster, like reload as a swift action or something.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

It'll cost a feat


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr concentrates on attacking the rapier-wielding kobold.

Attack: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

And a miss.


The scalecaster draws a crossbow and fires at Jerrica.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15

The other kobold continues to assault Thorgr.

Attack: 1d20 + 11 ⇒ (18) + 11 = 29; Confirm: 1d20 + 11 ⇒ (4) + 11 = 15; Reg. Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Round 4: Scalecaster, Blade, Dan, Sig, Jerrica, Frostine, Thorgr

GM Notes:
KB hp: 19


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan moves up, but can't accomplish much else.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

The power of her previous swing leaves Sig off-balance, her next swing slamming into the ground in a shower of sparks

1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
1d8 + 3 ⇒ (3) + 3 = 6


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica rushes the sorcerer, hoping to put him down.

Attack: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16


Round 4: Scalecaster, Blade, Dan, Sig, Jerrica, Frostine, Thorgr

GM Notes:
KB hp: 19


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine tries to hit the spell caster with a blast of cold, but it only hits the ground as she's distracted by how much her friends are being hurt.

RTAttack: 1d20 + 6 ⇒ (4) + 6 = 10


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr takes a step to the side and swings at the spellcaster once more.

Attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19; Damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12

After felling the kobold, he attacks the last one.

Cleave: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14


The lone kobold attacks Thorgr once more.

Attack: 1d20 + 11 ⇒ (15) + 11 = 26; Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Round 5: Blade, Dan, Sig, Jerrica, Frostine, Thorgr

GM Notes:
KB hp: 19


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan moves behind Thorgr and heals him

CLW: 1d8 + 2 ⇒ (8) + 2 = 10


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine fires another frosty ray at the remaining Kobold hoping to slow him down.

RTAttack: 1d20 + 6 ⇒ (9) + 6 = 15

Brrr!!: 1d3 ⇒ 1


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Sig steps forward, setting up a flank for Jerrica, though her attack is again ineffective as she continues to chant.

Step to Q, 46
1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica moves into the flank and attacks.

Attack: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26; Damage: 1d6 ⇒ 2; Sneak Attack: 1d6 ⇒ 5


Fort Save: 1d20 + 4 ⇒ (4) + 4 = 8

Frostine's spell slows the kobold down.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr attacks once more.

Attack: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17

And, again, fails to connect.


The kobold steps out of the flank and attacks Dan.

Attack: 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 11

But the unshakable cold throws of its aim.

Round 5: Blade, Dan, Sig, Jerrica, Frostine, Thorgr

GM Notes:
KB hp: 12


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan takes a chance and swings at the kobold.

Attack: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20; Fudge...missed by one.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Once again Frostine has trouble directing her blast of cold at the Kobold.

RTAttack!: 1d20 + 6 ⇒ (5) + 6 = 11


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

With a powerful shout, Sig strikes the moving kobold in the back.

1d20 + 3 + 2 + 1 ⇒ (20) + 3 + 2 + 1 = 26
1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Confirm: 1d20 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14
1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica thrusts with her rapier.

Attack: 1d20 + 7 ⇒ (4) + 7 = 11

Nope...


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Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"Why doesn't this thing just die?" Thorgr asks as he slashes again.

Attack: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29; Confirm: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27; Damage: 4d6 + 12 + 2 ⇒ (2, 4, 3, 4) + 12 + 2 = 27

He laughs as he destroys the kobold.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Ask and you shall receive, I guess," Jerrica chuckles.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She shrugs, "I guess you just had to get pissed off enough. Let's look around and see what they had on them and then we can figure out how to get the tools back to the people. But first....." She takes out a potion bottle and hands it to Thorgr, "There's a cure moderate potion for you love." Then she hands a potion bottle each to Sig and Jerrica, "And there is a potion of cure light wounds for the both of you." She says before going to the various bodies and checking them out along with the rest of the room meticulously.

Gonna take 20 for this search for a total of 23


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Thanks." Sig says drinking the potion and frowning a bit as it seemed to be near expiration.

CLW: 1d8 ⇒ 1


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica downs her potion as well. "Glad this is over."

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Loot (Excluding Small Stuff):
Scroll of vanish, silversheen, caltrops, 54 gp, alchemist's fire, potion of cure moderate wounds

Aside from the kobold corpses, there is nothing of note in the room. The tunnel seems to have been expertly collapsed, it would take you a few days to clear it out.


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan channels some energy to help the wounded.

CPE: 2d6 ⇒ (6, 4) = 10


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"Fine work once again, Dan," Thorgr says, grabbing some tools.


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan nods. "Perhaps we can finally put an end to the orcs."


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"That'd be nice. I wonder if Risque ever found out anything," Jerrica says as they prepare to leave.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"I hope so for her sake." Sig says retrieving her throwing axe from the ground.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Looking at the tunnel she says, "I'm curious as to why they would collapse that tunnel....but I'm not that curious. It would take a few days to clear all that rock and we got more important things to worry about. I say we get these tools back to the townsfolk, go home and rest, and then go kick some orc ass." She says with an angry determined tone in her voice.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Thorgr....did you use that potion of CMW I gave you? If not, make sure you hold onto it.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

I'm surprised that with a magic user he didn't have more magicy stuff with him.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Works for me." Sig says beginning to gather up tools.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She sighs, "You would think with all these tools they would have had an easier way to carry them." She comments as she picks up some of the tools as well.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"There were a lot more of them than us," Jerrica says.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Very true." Sig says. "We ready to head back?"


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

After picking up as many of the tools as she can carry she nods her head, "Yup....let's get back." She says as she starts to head out of the tunnels.


Your return trip is uneventful and you arrive in Bivrost shortly after sundown.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine goes to look for the man that they spoke to before so that they can return the tools.


The man they met before gratefully accepts the tools, but are unable to provide any sort of reward. "Thank you for all your help. One day, it may be safe to live here again."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine looks him in the eye, "Well...tomorrow we're going to go after those Orc guys again. We've already dealt with the goblins and kobolds such as they were....what other problems plague your village?"

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