Full Name |
Dangren Theomides |
Race |
Human |
Classes/Levels |
Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3 |
Gender |
Male |
Size |
M |
Age |
Looks 22 |
Alignment |
NG |
Deity |
Sarenrae |
Languages |
Common, Elven |
Strength |
14 |
Dexterity |
11 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
14 |
About Dangren
Dangren
Human cleric (merciful healer) of Sarenrae 3 (Pathfinder RPG Ultimate Combat 41)
NG Medium humanoid (human)
Init +0; Senses Perception +3
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+6 armor, +1 shield)
hp 25 (3d8+6)
Fort +4, Ref +1, Will +6
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee heavy mace +4 (1d8+2)
Special Attacks channel positive energy 5/day (DC 13, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration +6)
. . 6/day—rebuke death (1d4+1)
Cleric (Merciful Healer) Spells Prepared (CL 3rd; concentration +6)
. . 2nd—blessing of courage and life[APG] (DC 15), bull's strength, cure moderate wounds[D]
. . 1st—bless, cure light wounds[D], cure light wounds, shield of faith
. . 0 (at will)—detect magic, light, read magic, stabilize
. . D Domain spell; Domain Healing
--------------------
Statistics
--------------------
Str 14, Dex 11, Con 12, Int 12, Wis 16, Cha 14
Base Atk +2; CMB +4; CMD 14
Feats Bludgeoner[UC], Extra Channel, Saving Shield[APG]
Skills Acrobatics -5 (-9 to jump), Diplomacy +8, Heal +9, Knowledge (religion) +7, Sense Motive +9
Languages Common, Elven
SQ combat medic, mercy (mercy: sickened)
Other Gear breastplate, buckler, heavy mace, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Sarenrae, 17 gp, alchemist's fire
--------------------
Special Abilities
--------------------
Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Cleric (Merciful Healer) Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Channel Positive Energy 2d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Medic (Ex) A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
Mercy: Sickened (1 creatures) (Su) When the merciful healer channels energy she can remove the sickened condition from one or more living creatures that she heals within her channel energy burst. Feats and effects that affect a paladin's mercy also affect this ability.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4+1 dam to negative HP target.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.