♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
You push on a little further after the screaming goblins. Moments later, the screaming subsides. You come to a sparse part of the woods, but only Jerrica sees the two goblins lying in wait behind a couple of trees.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"Little @#$%ers!" Sig snarls in pain and anger, before giving true voice to her emotions, her own anger flowing out to her friends, filling them with the need to destroy the goblins.
Inspire rage round 3/10. For all who accept: +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
"Should we bother searching them to see if they actually had anything useful on them?" She asks as she looks around to see if she can pick up the tracks of the fleeing goblin.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"It can't hurt to take a moment to check them. Sig says, removing the small crude arrow from her side.
The goblins seemed to have a good amount of gear and, oddly enough, gold.
Loot:
2 potions of CLW, 2 potions of jump, 2 potions of feather fall, 8 alchemist's fire, 4 smokesticks, 8 thunderstones, 2 small shortbows, 2 small masterwork dogslicers, 2 small dogslicers, 2 small studded leathers, 38 small arrows, 36 gp
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Nodding she goes through the stuff, "Alright, we should probably leave this small stuff. We can't use it anyways and it'll just weigh us down. So...how do we find that little bastard?" She says as she keeps what they can.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
[ooc]The weapons and armor yeah. Anything magical we can use, even if it's just so that Corrie can consume the magic in it if needed."[/b] Sig says looking around.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Jerrica DeLamis wrote:
Jerrica looks around as well. "Does alchemy count as magic?"
[dice=Perception]1d20+6
"It's sort of a weird grey area. Soetimes it does and sometimes it doesn't"Sig replies turning to follow the direction Jerrica indicates.
You follow the trail to its end, a small camp with a few burnt logs in the middle. You see five goblins, one of whom seems to be the leader of the band. There are a few sacks behind him. He looks up to see your approach and yells at the others, who draw their weapons.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine aims her readied crossbow at the gobblin a little behind and to the left of the one that Jerrica is fighting, "I don't know why she hates you, but I hate you too!!" She says before firing on it.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Once again beginning her battlechant, Sig lets her inner fury fill Thorg and Jerrica, violent rage fueling their actions.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Still singing her song of rage and fury Sig charges forward, her axe falling wide of the goblin chief.