To The Nine Worlds (Inactive)

Game Master Signore di Fortuna

Chosen by Woden, our adventurers search for the lost gods. Combat Map


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♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Laughing, Sig gets out of bed, "Only because you love it." she says as she begins to get dressed.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"I do," Jerrica says, getting dressed as well.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Shrugging she says, "I still feel a little blah....but I know that's not a good enough excuse not to eat soooo." She sort of trails off as she gives another little yawn and her tummy rumbles again.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Slipping an arm around Jerrica's waist, Sig opens the door, leading them out to living room.


Corrie comes into the main room, dressed in a sleeping gown. "Ah, you're up. What do you feel like eating?"


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan comes out of the other bedroom, looking somewhat awake. "Good morning. I'm not picky about what I eat."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She shrugs, "Me either...but I'm thinking not anything too heavy? If that's okay with everyone?"


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan nods. "Fine with me."


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"Yeah, maybe some fruit and bread?" Thorgr suggests.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica simply shrugs. "What sounds good to you, Sig?"


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods, "Yeah...I think I can manage a piece of fruit and some bread. With milk of course." She says sounding a little distracted.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Fruit and bread sound good to me, maybe cheese if you have any." Sig replies looking over to Corrie.


Corrie nods and hurries to the kitchen. She returns with a plate of grapes, apples, oranges, pears, hunks of bread and slices of cheese on it. She heads back to the kitchen to fetch Frostine's milk.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica takes an orange and begins to peel it. "I hope our day goes as well as yesterday."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine takes a handful of grapes, one piece of cheese, and one piece of bread. She nibbles on the cheese and bread while having an occasional grape.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr takes a pear and bites into it. He gives Jerrica a nod.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine nods as well, "Yup, me too. I'm ready to kick some butt."


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Now that's some enthusiasm." Sig says with a smile bitin into an apple.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine giggles before taking another little bite of cheese and popping a grape into her mouth.


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

"Indeed," Dan concurs.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

After eating a bit of cheese, Thorgr looks at the rest of the group. "We ready?"


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

After drinking her milk and having a few more grapes with her cheese and bread she brushes her hands off on her dress, "Yup...all ready."


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"All set here." Sig says giving Jerrica a wink.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica smiles and gets up. "Let's do this."


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dangren adjusts the straps of his pack and holds the door open for everyone.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine takes Thorgr's hand as they head outside.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr smiles at Frostine as the group heads off to the strange woods once more.


GM Roll:
1d20 + 10 ⇒ (1) + 10 = 11

Once you return to the woods, everything appears to be the same.

Perception checks, please.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Oh dear: 1d20 + 2 ⇒ (2) + 2 = 4


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Ugh: 1d20 + 3 ⇒ (17) + 3 = 20


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Perception: 1d20 ⇒ 12


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine smiles back at Thorgr and reaches up to give him a kiss on the cheek as they walk while she holds his hand.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22


Only Thorgr is caught off-guard as the group notices three small humanoids with misshapen heads and lots of teeth lying in wait nearby.

Initiative:

Frostine: 1d20 + 2 ⇒ (3) + 2 = 5
Sig: 1d20 + 2 ⇒ (16) + 2 = 18
Thorgr: 1d20 + 1 ⇒ (16) + 1 = 17
Jerrica: 1d20 + 4 ⇒ (10) + 4 = 14
Dan: 1d20 ⇒ 2
Goblins: 1d20 + 6 ⇒ (2) + 6 = 8

Surprise Round: Sig, Thorgr, Jerrica, Goblins, Frostine, Dan


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Seeing the bizarre little monsters, Sig begins a battle chant filling her companions with a burning rage.

For all who accept: +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica moves forward to strike at a goblin.


The goblins move forward and one attacks Jerrica with its short sword.

Attack: 1d20 + 2 ⇒ (3) + 2 = 5

Surprise Round: Sig, Thorgr, Jerrica, Goblins, Frostine, Dan

Move or standard action, Frostine.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine holds out her hand and fires off a blast of cold at the goblin in front of Sig.

Ray of Frost: 1d20 + 6 ⇒ (1) + 6 = 7

As she holds out her hand, the frost sort of fizzles out and lands on some grass nearby.


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan raises his holy symbol. "Sarenrae, grant us victory!"

Bless: +1 to attack rolls and saving throws vs. fear for 2 minutes.


Round 1: Sig, Thorgr, Jerrica, Goblins, Frostine, Dan


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Sig continues belting out her battle song as she swings at one of the goblins, finding them to be quick little bastards.

1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12
1d8 + 2 ⇒ (8) + 2 = 10


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr swings at the closest goblin.

Attack: 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20; Damage: 2d6 + 6 + 2 + 1 ⇒ (6, 6) + 6 + 2 + 1 = 21


Thorgr cleaves the goblin in half with his sword.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica moves a step towards the group and attacks one of the remaining goblins.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17; Damage: 1d6 ⇒ 6


With two of its companions down, the last goblin flees, screaming into the woods.

It moves 120 ft. away.

Round 1: Sig, Thorgr, Jerrica, Goblin, Frostine, Dan


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Looking up at the others she asks, "Should we chase it? It might be headed back for wherever they came from. Or should we just take our time and follow it's tracks back?"


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

"Let's take our time. If we rush after it, it may have allies or an ambush ready," Dan points out. "It's better to not give them an advantage."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods as she takes Thorgr's hand again.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Looking up and over at Sig she asks, "So...you guys ready to go bash in some more skulls?"


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Absolutely, but we should definitely be wary of a trap." Sig says letting the rage peter out as the goblin runs off screaming.

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