To The Nine Worlds
(Inactive)
Game Master
Signore di Fortuna
Chosen by Woden, our adventurers search for the lost gods. Combat Map
Sig's attack misses and the lone subordinate goblin attacks Jerrica.
Attack: 1d20 + 2 ⇒ (20) + 2 = 22; Confirm: 1d20 + 2 ⇒ (11) + 2 = 13; Reg. Damage: 1d4 ⇒ 3
Round 3: Goblin, Thorgr, Jerrica, Frostine, Commando, Dan, Sig
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
Thorgr steps to the side to set up a flank, if need be.
Attack: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica takes another hit and attacks the goblin in front of her.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 3 ⇒ (15) + 3 = 18; Damage: 1d6 ⇒ 1
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine reloads and fires at the little bugger again.
Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 ⇒ 5
Frostine puts down the last goblin. The commander attacks Thorgr again with its strange weapon.
Attack: 1d20 + 7 ⇒ (12) + 7 = 19; Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Round 3: Goblin, Thorgr, Jerrica, Frostine, Commando, Dan, Sig
Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3
Dan dashes to Sig's side and swings at the remaining foe.
Attack: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22; Damage: 1d8 + 2 ⇒ (3) + 2 = 5
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Catching Dan moving alongside her in her peripheral vision, the distraction sends her attack woefully off target.
1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
1d20 + 3 ⇒ (2) + 3 = 5
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
Thorgr moves again to flank with Dan, but fails to hit.
Attack: 1d20 + 8 + 2 + 1 ⇒ (5) + 8 + 2 + 1 = 16
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica moves up to join the fray but stays out of striking distance of the goblin.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Moving up to D9 and attacking the bastard
Frostine moves closer to the remaining goblin and fires again.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
And somehow misses him.
The goblin swings at Dan this time, recognizing him as a healer.
Attack: 1d20 + 7 ⇒ (15) + 7 = 22; Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Round 4: Goblin, Thorgr, Jerrica, Frostine, Commando, Dan, Sig
Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3
Feeling the bite of steel in his side, Dan swings again.
Attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Tacking a step backward, Sig begins to gesture, her song building in power and intensity amplifying it's effect.
Cast Moment of Greatness: If the affected creature is benefiting from a morale bonus of any type, it can double that morale bonus on one roll or check, before making the roll. Once an affected creature uses this spell’s effect, the spell is discharged for that subject. So double the str bonus for 1 attack
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
Thorgr lets out a defiant warcry as he attacks the goblin once more.
Attack: 1d20 + 8 + 2 + 2 ⇒ (8) + 8 + 2 + 2 = 20; Damage: 2d6 + 6 + 2 + 2 ⇒ (4, 1) + 6 + 2 + 2 = 15
Barely getting through the goblin's defenses, Thorgr finishes off the goblin.
Combat Over.
Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3
Dan uses the rest of his channeling to heal the others.
CPE: 1d6 ⇒ 3
CPE: 1d6 ⇒ 5
CPE: 1d6 ⇒ 5
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
"That was rough," Jerrica says. "Are we still going to go after the kobolds?"
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She looks around at them, "I don't know if doing that right now would be a good idea. Let's take a look around and see if we can find any of the missing things and make sure there's no more of those little bastards hiding out anywhere." She says as she starts looking around the camp.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
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F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She has no idea what she's looking at, but the ground seems very interesting.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
"Distracted?" Jerrica asks, looking around as well
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine looks up at Jerrica, "Huh?"
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica finds only couple of things the group can use besides small armor and weapons.
Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3
"I think resting and recharging should be our priority now," Dan says.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She nods, "And getting these seeds back to the townsfolk right?"
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
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F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine goes over to pick up the bags of seeds and gives the goblin's leader a parting kick in the head. Going back to Thorgr she smiles up at him, "Okay, ready to go now."
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica links her arm in Sig's. "Me too."
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
Thorgr takes two of the sacks from Frostine. "Yes, let's go back ho...to Corrie's."
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Giving his arm a squeeze she says, "It's alright love, you can call it home. That's pretty much what it feels like anyways." She gets up on her tip toes to give his cheek a kiss.
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
"I don't think we want to stay here forever though," Thorgr says, giving Frostine a smile.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She looks away for a moment before shaking her head, "No...not really...but it's okay as a temporary one at least. I didn't mean our forever home...but for all intents and purposes, that's pretty much what it is. There are people there that we live with that care about us and....and someone that cooks for us and cares about us and wants us to be safe. That's kind of like a home and any place is home to me as long as you're there." She says before looking back up at him and giving him one of her sweetest smiles.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
"Corrie's kind of like a mom, too," Jerrica adds.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She nods, but she can't bring herself to speak of it. She didn't know why thinking about Corrie brought up such feelings in her, but it always made her emotional to think about it. Maybe it was because Corrie reminded her so much of what she never really had.
You manage to find your way out of the woods and back to Corrie's a little after sunset. The townsfolk are grateful that you returned their seeds and offer you a couple loaves of fresh baked bread in gratitude.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine's mouth almost waters as she smells the fresh bread, "Mmmm thank you very much. We'll have to rest tonight, but can you tell us what direction the kobolds come from?"
The townsfolk point to the southeast. "They usually come from that way."
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She nods, "Okay..we'll check into that tomorrow. Have a peaceful evening." Giving them a slight bow of her head she turns to walk with the others back to the cottage.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Walking with Jerrica, Sig thinks about the conversation in regard to the feeling of home. It was true that Corrie did in fact feel like a mother, and the fact was wherever they ended up she'd feel as if she were home as long as she had Jerrica with her.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica yawns as they all enter Corrie's cottage. "I'm too tired for food."
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine glances at the rogue, "You should really eat something. At least something small. If I said something like that, you guys would be all over me to eat something."
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
"Something light ought to do," Thorgr says.
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Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica shrugs. "I usually eat enough and...I'm not pregnant."
The rogue give Frostine a playful wink.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Crossing her arms she turns her head and gives something that sounds like a harumph, "Well...I can't help it if I feel icky and it makes my appetite go away sometimes. I'm not starving myself or anything. We just went through a lot of physical activity though and should have something light at least, like Thorgr said." She says as she looks up at him with a smile, "Ms. Corrie, everyone....we're home." She calls out as they walk into the cottage.
Nolletta sets down her book. "Oh, how'd it go?"
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She shrugs, "All the goblins are dead and the townsfolk have their seeds back. We'll head out tomorrow to deal with the kobolds. Right now we're all just pretty tired, maybe something light to eat and then bed?"
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"I think I can arrange that," Corrie says, coming out of the kitchen. "I washed your sheets and bedding. I also bought a couple of quilts. Well...I traded some fresh baked pies for them, but...you get the idea. What sounds good to you all?"
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She thinks for a minute, "Do you think we could just have some sandwiches and maybe some fruit?" Looking at the others she asks, "Does that sound alright to you guys?" Going to Corrie she puts her arms around her, "You're the best Ms. Corrie. What would we ever do without you?"
"Sounds like a fine idea," Nolletta says.
Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3
Dan nods. "How's the ankle, Nolletta?"
"Decent, but I'm hoping you get to that healer eventually," Nolletta answers. "I'd like a bath at some point."
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