| Raktar Garnok |
I doubt it says anything good!
I don't think I want to claim any of the treasure.
HP: 1d8 ⇒ 7
Oracle 10
HP - 7 + 2 (Con) + 1 (FC)
Skill points - Heal, Knowledge (planes), Knowledge (religion), Perception
Background skill points - Craft (armour), Craft (weapons)
Favoured class bonus - HP
BAB - +7/+2
Saves - Fort +3, Ref +3, Will +7
Spells known - +1 0th level (detect magic), +1 5th level (wall of clockwork), mass cure light wounds
Spells per day - +1 4th level, +3 5th level
Mystery spell - major creation
Revelation development - Armour Mastery (when wearing metal armour reduce ACP by 1, increase max Dex bonus allowed by armour by 1)
Curse development - immunity to disease
| Olimpia Beta II |
No treasure there needed by me either. I suspect Figgy will want some - at least those reference books.
HP: 1d8 ⇒ 6
No BAB this level but Fort and Will saves increase by 1.
Danger Sense goes up to +3 and Olimpia gains a 5th sneak attack die.
A bunch of skill points dropped into the usual stuff. But she is beginning to work on UMD, just in case.
| Dilana Hemlock |
HP: 1d6 ⇒ 3
New Spells: Suffocation and Feeblemind
New Hex: Major Healing
Skills: I know a little more
| Dilana Hemlock |
Well the cytoplasmic lightning is for that if you melee can keep clear. :)
Cant try feeble mind until we rest. It would be pretty amazing funny if it works.
| Korvan Vosh |
Leveling Up
Barbarian (Savage Technologist) 7
HP: 7 + 2 Con + 1 Favored Class = 10
Skills: +1 Perception, Sense Motive, Intimidate, Knowledge (Local), Survival
Background Skills: Knowledge (Engineering), Craft (Alchemy)
+1 BAB, CMB, CMD
+2 Rounds of Rage
DR/- 1
| Figgy Greasefitter |
HP Avg of 5
4th lvl infusion Freedom of Movement
Fort/ref +1
Got Shock bomb
Ya there is lots of cool things, I will have to see what Figgy will want to play around with
| Olimpia Beta II |
I wanted to give an update that I'll be at Dragon Con this weekend and will not be able to post much if at all. And this weekend starts Wednesday for me. :) I'll be back and on a regular schedule Tuesday.
| GM_DBH |
Just an update for you. I've had Meniere's disease for 30 years now. I haven't had a bad spell in over 5 years but last week it flared up again and put me on my back.
It's fading again and from experience I should be good to go in a day or two. Thanks for your patience.
| GM_DBH |
My father has just had an operation. He's had a malignant melanoma removed from one of his toes. Needed a skin graft.
He's been told to bed rest for seven days, so I will be spotty with my updating over the next week while helping my mother with him.
Dad is the worlds worst patient, hates being dependent on others and hates being told what to do. Mum was a nurse for 50 years and takes no s#++ from anyone, so it's going to be fun. :)
| Dilana Hemlock |
Hoping for the best. My father went in the hospital two days ago turns out he needs is Gall Bladder out. He refused to take off his pants when they gave him the hospital robe.
| Olimpia Beta II |
I wanted to note that some family stuff has been pulling me out of town and away from my computer. I hope all that is settled and I can get back to daily posting.
| Olimpia Beta II |
Loot Comments:
A blue scatterlight suit - Generally not useful UNLESS you know you are going up against touch attacks
A wand of cure serious wounds (22 charges) -Makes sense for Raktar to carry for the party
A +2 EMP pistol with a laser sight - I'd like to throw my name in the hat for this one.
cloak of resistance +2 - This would be an upgrade for me
Goggles minute seeing - Pretty much only helps with Disable Devise. Figgy and Olimpia can share them.
Ring of minor fire resistance - Good for everyone. Overpriced so maybe sell it?
Ring of forcefangs This is a cool item and Olimpia can charge it up for someone who can then fire 5 magic missiles a day from it. It also protects against magic missiles.
Rod of Gripping Smoke - A cool item for the right caster. I am not that caster.
| GM_DBH |
CHOKING TOWER FEATURES
The Choking Tower itself is 60 feet across and 220 feet high.
Its walls, floors, stairs, and ceilings are made of expertly fitted stone. Most of the interior walls are also reinforced stone, but some walls are made of metal. Doors are shaped like elongated rectangles with rounded edges-each is an airtight iron hatch opened by turning a central wheel present on both sides of the door except where indicated.
Opening such a door is a full-round action. A door without a wheel can
be opened only by force (hardness 10, hp 60, break DC 28).
The DC of Perception checks to notice activity on the other side of one of these doors increases by 10 (rather than by 5, as for a normal door), but when a door is opened, creatures on the other side automatically notice the turning of that door's wheel. None of these doors are locked or trapped except where indicated.
Ceilings within the Choking Tower are 20 feet high, except where indicated otherwise in the text. Continual flame spells cast upon the ceiling in the rooms and halls provide illumination throughout the tower.
Furkas did not want uninvited guests, so he placed traps throughout the Choking Tower and instructed his minions on how to bypass or avoid them. As a devotee of Zyphus, Furkas preferred traps that appeared to be an unlikely accident rather than an intentional design. As a result of this unusual design philosophy, traps within the Choking Tower tend to be mechanical traps that are difficult to detect but prove relatively easy to disable if found. With the destruction of his ghost the traps are all now disabled.
The tower's only windows are covered by sturdy metal slats set into the stone, leaving gaps only an inch wide. These windows lead into areas F18 and F23.
Numerous pipes and vents run through the tower's walls, particularly in its core or along its southeastern corner. The constant hissing and thrumming of heated gases churning in these pipes creates a constant low hum throughout the tower that penalizes Perception checks to hear noises by -2.
The furnace in G8 supplies 50 charges of power for use a day.
F15 the alchemy laboratory can be used as a Medical laboratory requiring 20 charges of power a day to produce medical items like trauma packs and medlances and pharmaceuticals.
F31 could function as a military lab, but it would require 100 charges a day to function, using the furnace for this would leave the rest of the tower unpowered, and you would have to supply the other 50 charges yourselves.
| GM_DBH |
You would need to use your batteries to supply the extra charges. But once you have made the item you wish you can then use furnace to recharge your batteries. Remembering that recharging a battery has a 20% chance of wrecking it.
You do have some time you can take for crafting. However Generators in Golarion are on the level of artifacts, the few that exist and still work are heavily guarded. Mainly by the technic league.
Rebuilding your furnace would be a major task, remember it functions due to a dedicated portal to the plane of fire, enlarging that comes with a lot of risk!
| Figgy Greasefitter |
I figured as such, I just thought it would be funny if Figgy went all Mad Scientist on this.
I have a bunch of batteries that I could put into this, I can also make more with raw materials. Once I have the Military Lab up and running I can create weapons, which as with a Trait I have I can then use them myself as long as I have crafted them.
I will be able to upgrade Tech weapons as well.
| Dilana Hemlock |
Honestly Dilana has every plan to retire to this tower and be a crazy old witch in the woods. A partner residence with an alchemist would be about perfect. I mean save the world first but then.....
On a side note I feel like there are spells that can power things, I will look into that. The stable portal to the plane of fire is a possibility at some point I am sure.
Oh, been crazy at work but getting back into things now.
| GM_DBH |
Creating a technological item requires 8 hours of work per l000gp in the item's base price (or fraction thereof).
The creator must spend the gold at the beginning of the construction process. The process can be accelerated to 4 hours of work per l000gp by increasing the DC to create the item by 5.
When determining the required time, ignore any fixed costs such as the weapon portion of implanted weaponry.
The creator can work for a maximum of 8 hours per day, even if she doesn't require sleep or rest. These days need not be consecutive. Ideally, the creator can work for at least 4 hours at a time uninterrupted, but if this is not possible (such as while adventuring), the creator can devote 4 hours of work broken up over the day, accomplishing a net of 2 hours of progress.
Work under distracting or dangerous conditions nets only half the progress as well. If the creator can't dedicate at least 4 hours of work during a day (even if broken up or under distracting conditions), any work performed that day is wasted.
A character can work on multiple technological items at a time, or even in the same day as long as at least 2 hours net labor can be spent on each item. This doesn't let a creator exceed the limits on work accomplished in a single day, but does require separate power expenditures for each item (working on multiple projects at a time is not particularly energy efficient).
Technological items can be repaired using the appropriate crafting feats in the same way magical items can be repaired, but such methods cannot repair the more fundamental ravages of time that afflict timeworn technological items.
Example:
Figgy wishes to create an Arc pistol.
The base price for an Arc pistol is 5000gp, so 5000gp spent on parts to create the weapon and 5 days crafting.
The crafting DC for the pistol is 23, along with requiring the Craft Technological Arms and Armor feat.
Increasing the DC to 28 means it only takes 2.5 days to create. Anyone with the Craft Technological Arms and Armor feat can use add another to help the work.
| Figgy Greasefitter |
SO it isn't exactly like regular crafting in that I only have to spend 1/2 the cost? A 5k pistol still costs 5k?
Dilana I think it would be awesome to retire our PC's here at the end me creating things and you scaring all the bigger people away with your Witchy ways haha.
| Figgy Greasefitter |
Ahh I didn't look and now I should have haha.
So what does everyone else want to do? I can make/upgrade weapons and such here but we will burn batteries more than likely
| Olimpia Beta II |
We have lots of batteries I think. This is your chance to do some cool lab stuff that you character is built for. I say go do it. Perhaps I can assist since I have the technology feat?
| Raktar Garnok |
If we've got some non-specific downtime to craft then I'd like to upgrade my weapons and armour, and those of others if we have the time. Are there materials around suitable for non-technological crafting?
Perception: 1d20 + 14 ⇒ (13) + 14 = 27
| Dilana Hemlock |
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
| Olimpia Beta II |
[Perception: 1d20 + 27 ⇒ (10) + 27 = 37 +4 more if a trap or hidden thing.
Figgy, help me understand the options for what you might make. I am all about implants if we can do those here.
| Korvan Vosh |
Perception: 1d20 + 16 ⇒ (9) + 16 = 25