To face a God of iron. (Inactive)

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Subbasement 2

Combat:

The Party <========== May act!

Red, Yellow & Orange.


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Are you sure you want to do that?

Sorry, no update today. I have to be up early tomorrow. As in before the sun rises early. :(


Are you sure you want to do that?

My early morning involved a pair of broken teeth being yanked out, so I'm floating on painkillers at the moment. Normal service resumes tomorrow.


Are you sure you want to do that?

With you about to enter the dungeons below the Choking tower, it's now time to level up to 10. What that says about the dungeons I'll leave to you to ponder. :)


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

I doubt it says anything good!

I don't think I want to claim any of the treasure.

HP: 1d8 ⇒ 7

Oracle 10
HP - 7 + 2 (Con) + 1 (FC)
Skill points - Heal, Knowledge (planes), Knowledge (religion), Perception
Background skill points - Craft (armour), Craft (weapons)
Favoured class bonus - HP
BAB - +7/+2
Saves - Fort +3, Ref +3, Will +7
Spells known - +1 0th level (detect magic), +1 5th level (wall of clockwork), mass cure light wounds
Spells per day - +1 4th level, +3 5th level
Mystery spell - major creation
Revelation development - Armour Mastery (when wearing metal armour reduce ACP by 1, increase max Dex bonus allowed by armour by 1)
Curse development - immunity to disease


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

No treasure there needed by me either. I suspect Figgy will want some - at least those reference books.

HP: 1d8 ⇒ 6

No BAB this level but Fort and Will saves increase by 1.

Danger Sense goes up to +3 and Olimpia gains a 5th sneak attack die.

A bunch of skill points dropped into the usual stuff. But she is beginning to work on UMD, just in case.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

HP: 1d6 ⇒ 3

New Spells: Suffocation and Feeblemind
New Hex: Major Healing

Skills: I know a little more


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Some great save or suck spells there Dilana. I wonder if you can feeblemind a ghost... :)


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Well the cytoplasmic lightning is for that if you melee can keep clear. :)

Cant try feeble mind until we rest. It would be pretty amazing funny if it works.


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

Leveling Up

Barbarian (Savage Technologist) 7

HP: 7 + 2 Con + 1 Favored Class = 10
Skills: +1 Perception, Sense Motive, Intimidate, Knowledge (Local), Survival
Background Skills: Knowledge (Engineering), Craft (Alchemy)

+1 BAB, CMB, CMD

+2 Rounds of Rage
DR/- 1


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

HP Avg of 5

4th lvl infusion Freedom of Movement

Fort/ref +1

Got Shock bomb

Ya there is lots of cool things, I will have to see what Figgy will want to play around with


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

I can do the Weapon dmg increase and armor DR yes, they only last a minute though


Are you sure you want to do that?

Sorry about last night, I had a few problems with the computer. All fixed and running smoothly again thankfully.


Are you sure you want to do that?

Sorry, I've been very busy all week and now my schedule is shot to pieces. So no update tonight. Hopefully things will settle down in a day or two.


Are you sure you want to do that?

No time to update tonight, sorry.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I wanted to give an update that I'll be at Dragon Con this weekend and will not be able to post much if at all. And this weekend starts Wednesday for me. :) I'll be back and on a regular schedule Tuesday.


Are you sure you want to do that?

Sorry, no time to update at the moment. Should settle down in a day or two.


Are you sure you want to do that?

Sorry, my health is bad at the moment. So no update.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

No worries, take your time


Are you sure you want to do that?

Just an update for you. I've had Meniere's disease for 30 years now. I haven't had a bad spell in over 5 years but last week it flared up again and put me on my back.

It's fading again and from experience I should be good to go in a day or two. Thanks for your patience.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

That sounds terrible. Get well soon.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Take your time, we are in this for the long haul.


Are you sure you want to do that?

Good news. I'm nearly back to normal.

Bad news I've got to catch up on a few things that got undone while I was busy being sick. So tomorrow I'll be back to updating.

Thanks for waiting.


Are you sure you want to do that?

My father has just had an operation. He's had a malignant melanoma removed from one of his toes. Needed a skin graft.

He's been told to bed rest for seven days, so I will be spotty with my updating over the next week while helping my mother with him.

Dad is the worlds worst patient, hates being dependent on others and hates being told what to do. Mum was a nurse for 50 years and takes no s#++ from anyone, so it's going to be fun. :)


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

haha that sounds like it will be a fun situation to be around, even just listening too.

Hope for a speedy recovery for your dad


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Sorta glad I am on the other side of the world from that show. :P


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Hoping for the best. My father went in the hospital two days ago turns out he needs is Gall Bladder out. He refused to take off his pants when they gave him the hospital robe.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Just get him some shorts? They will make him do it for surgery though. I mean they may not who knows.


Are you sure you want to do that?

Ok, I'm back. Lets get the last fight of the book sorted out.

What are you doing with the robot?


Are you sure you want to do that?

Lets wrap this last part up quickly, you all should be 10th level?

We move on to book four. The valley of the brain collectors. Where s~~! gets nasty (and technological).


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Is there craft time now? with a proper lab?

Hint hint haha


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I wanted to note that some family stuff has been pulling me out of town and away from my computer. I hope all that is settled and I can get back to daily posting.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Loot Comments:

A blue scatterlight suit - Generally not useful UNLESS you know you are going up against touch attacks

A wand of cure serious wounds (22 charges) -Makes sense for Raktar to carry for the party

A +2 EMP pistol with a laser sight - I'd like to throw my name in the hat for this one.

cloak of resistance +2 - This would be an upgrade for me

Goggles minute seeing - Pretty much only helps with Disable Devise. Figgy and Olimpia can share them.

Ring of minor fire resistance - Good for everyone. Overpriced so maybe sell it?

Ring of forcefangs This is a cool item and Olimpia can charge it up for someone who can then fire 5 magic missiles a day from it. It also protects against magic missiles.

Rod of Gripping Smoke - A cool item for the right caster. I am not that caster.


Are you sure you want to do that?

CHOKING TOWER FEATURES
The Choking Tower itself is 60 feet across and 220 feet high.

Its walls, floors, stairs, and ceilings are made of expertly fitted stone. Most of the interior walls are also reinforced stone, but some walls are made of metal. Doors are shaped like elongated rectangles with rounded edges-each is an airtight iron hatch opened by turning a central wheel present on both sides of the door except where indicated.

Opening such a door is a full-round action. A door without a wheel can
be opened only by force (hardness 10, hp 60, break DC 28).
The DC of Perception checks to notice activity on the other side of one of these doors increases by 10 (rather than by 5, as for a normal door), but when a door is opened, creatures on the other side automatically notice the turning of that door's wheel. None of these doors are locked or trapped except where indicated.

Ceilings within the Choking Tower are 20 feet high, except where indicated otherwise in the text. Continual flame spells cast upon the ceiling in the rooms and halls provide illumination throughout the tower.

Furkas did not want uninvited guests, so he placed traps throughout the Choking Tower and instructed his minions on how to bypass or avoid them. As a devotee of Zyphus, Furkas preferred traps that appeared to be an unlikely accident rather than an intentional design. As a result of this unusual design philosophy, traps within the Choking Tower tend to be mechanical traps that are difficult to detect but prove relatively easy to disable if found. With the destruction of his ghost the traps are all now disabled.

The tower's only windows are covered by sturdy metal slats set into the stone, leaving gaps only an inch wide. These windows lead into areas F18 and F23.

Numerous pipes and vents run through the tower's walls, particularly in its core or along its southeastern corner. The constant hissing and thrumming of heated gases churning in these pipes creates a constant low hum throughout the tower that penalizes Perception checks to hear noises by -2.

The furnace in G8 supplies 50 charges of power for use a day.

F15 the alchemy laboratory can be used as a Medical laboratory requiring 20 charges of power a day to produce medical items like trauma packs and medlances and pharmaceuticals.

F31 could function as a military lab, but it would require 100 charges a day to function, using the furnace for this would leave the rest of the tower unpowered, and you would have to supply the other 50 charges yourselves.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

And how would we do that (supply other charges)?


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

We build a bigger furnace, more pipes and more fire and more heat. bigger elementals hahaha muwhahahaha


Are you sure you want to do that?

You would need to use your batteries to supply the extra charges. But once you have made the item you wish you can then use furnace to recharge your batteries. Remembering that recharging a battery has a 20% chance of wrecking it.

You do have some time you can take for crafting. However Generators in Golarion are on the level of artifacts, the few that exist and still work are heavily guarded. Mainly by the technic league.

Rebuilding your furnace would be a major task, remember it functions due to a dedicated portal to the plane of fire, enlarging that comes with a lot of risk!


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

I figured as such, I just thought it would be funny if Figgy went all Mad Scientist on this.

I have a bunch of batteries that I could put into this, I can also make more with raw materials. Once I have the Military Lab up and running I can create weapons, which as with a Trait I have I can then use them myself as long as I have crafted them.

I will be able to upgrade Tech weapons as well.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Honestly Dilana has every plan to retire to this tower and be a crazy old witch in the woods. A partner residence with an alchemist would be about perfect. I mean save the world first but then.....

On a side note I feel like there are spells that can power things, I will look into that. The stable portal to the plane of fire is a possibility at some point I am sure.

Oh, been crazy at work but getting back into things now.


Are you sure you want to do that?

Creating a technological item requires 8 hours of work per l000gp in the item's base price (or fraction thereof).

The creator must spend the gold at the beginning of the construction process. The process can be accelerated to 4 hours of work per l000gp by increasing the DC to create the item by 5.

When determining the required time, ignore any fixed costs such as the weapon portion of implanted weaponry.

The creator can work for a maximum of 8 hours per day, even if she doesn't require sleep or rest. These days need not be consecutive. Ideally, the creator can work for at least 4 hours at a time uninterrupted, but if this is not possible (such as while adventuring), the creator can devote 4 hours of work broken up over the day, accomplishing a net of 2 hours of progress.

Work under distracting or dangerous conditions nets only half the progress as well. If the creator can't dedicate at least 4 hours of work during a day (even if broken up or under distracting conditions), any work performed that day is wasted.

A character can work on multiple technological items at a time, or even in the same day as long as at least 2 hours net labor can be spent on each item. This doesn't let a creator exceed the limits on work accomplished in a single day, but does require separate power expenditures for each item (working on multiple projects at a time is not particularly energy efficient).

Technological items can be repaired using the appropriate crafting feats in the same way magical items can be repaired, but such methods cannot repair the more fundamental ravages of time that afflict timeworn technological items.

Example:

Figgy wishes to create an Arc pistol.

The base price for an Arc pistol is 5000gp, so 5000gp spent on parts to create the weapon and 5 days crafting.

The crafting DC for the pistol is 23, along with requiring the Craft Technological Arms and Armor feat.

Increasing the DC to 28 means it only takes 2.5 days to create. Anyone with the Craft Technological Arms and Armor feat can use add another to help the work.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

SO it isn't exactly like regular crafting in that I only have to spend 1/2 the cost? A 5k pistol still costs 5k?

Dilana I think it would be awesome to retire our PC's here at the end me creating things and you scaring all the bigger people away with your Witchy ways haha.


Are you sure you want to do that?

@Figgy. An Arc pistol costs 10,000gp to buy, 5000gp is half price. :)


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

When you said base price I think we all read cost.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Ahh I didn't look and now I should have haha.

So what does everyone else want to do? I can make/upgrade weapons and such here but we will burn batteries more than likely


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

We have lots of batteries I think. This is your chance to do some cool lab stuff that you character is built for. I say go do it. Perhaps I can assist since I have the technology feat?


Are you sure you want to do that?

I'm going to speed it up though, can't keep everyone waiting. So you've had time to make a couple of weapons. What did you make?

Also, can everyone give me a Perception check rolled here please. :)


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

If we've got some non-specific downtime to craft then I'd like to upgrade my weapons and armour, and those of others if we have the time. Are there materials around suitable for non-technological crafting?

Perception: 1d20 + 14 ⇒ (13) + 14 = 27


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Perception: 1d20 + 2 ⇒ (18) + 2 = 20


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Perception: 1d20 + 14 ⇒ (14) + 14 = 28

so what do we want Figgy to make?


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

[Perception: 1d20 + 27 ⇒ (10) + 27 = 37 +4 more if a trap or hidden thing.

Figgy, help me understand the options for what you might make. I am all about implants if we can do those here.


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

Perception: 1d20 + 16 ⇒ (9) + 16 = 25

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