Thron's Rise of the Runelords Campaign

Game Master Thron

RotR Roll20 Campaign Link


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Added his holy symbol to the reference image. Now it looks basically exactly like him except for not having a greatsword. I might add one later if I have time.

Liberty's Edge

Crunch of Urist McAnchor is done! Working on fluff now.


5 charisma? Ewww....do you regularly poop your pants or something?

Liberty's Edge

Lets just say that soap is an alien invention to him.

And he's deathly afraid of water, soo baths generally only occur when someone pours water on him. If they had a Hydrophobic drawback, I'd pick that in a second - instead, I'll just have to roleplay it.

On top of that, he's also loud and obnoxious - though he means well. Usually. He's also utterly unaware of how rank he and his breath is.

Now his armor and weapons? Those he keeps in tip-top shape at all times. So his armor may be shining and his weapons keen, but underneath might as well be a poo-golem.


So, someone who hates baths more than Ravboom does. Excellent. People will take one look at him, then invite the Goblin in instead. :)


Yeesh, even Dwunderbran has a 6—A paragon of dwarven hygiene.


Hey DM Thron,

Someone I play with in another game highly recommended you so I'm going to be trying out for the game.

I think I'll be playing a Shoanti druid. Are archetypes allowed? I was thinking of a bear shaman, if possible.

Well, Let me work on a decent backstory and then I'll submit.

Thanks for your time,

Fabian


"Aye! Ah be havin' tha posterior uva right gent an' a manhood what be twice a'fierce as Rovagug's gapin' lady cavern, ye grab me!? Hue hue hue!"

Liberty's Edge

Kagehiro wrote:
Yeesh, even Dwunderbran has a 6—A paragon of dwarven hygiene.

Truly, I'll have my work cut out for me if I'm to top Dwunderbran.


Eugeni Silva wrote:

Looks like my question got missed, so I'm reposting it.

Thron - Are there any woodsy or Erastil oriented NPCs in Sandpoint that Eugeni might have relationships with? What about people who are particularly destructive towards nature?

I've never played RotRL before but I want Eugeni to as invested in Sandpoint as possible.

Lemme do some research, Jelani. Just got off work and been busy working on my submission for another game. *cough*

Fabian: Archetypes are fine, as long as they are from Core material.


Heh, he could be incontinent due to a badly healed battle wound or something. So every time he goes into battle the vigorous motion causes him to fill his pants. Lol. That's the only way I could see 5 charisma being possible. Combined with the fear of water, he would actually have poo armor.

However, Eugeni has create water. Which I will cast on you every single round, forever, after you fall asleep.

Liberty's Edge

One time I had a Dwarven Rogue end up becoming proficient in his own poo. He had 5 charisma too - and he ate the Orange Berries. NEVER EAT THE ORANGE BERRIES!

(Natural super-laxatives, apparently)

Needless to say, after not only giving a worg a prostate-exam with his dagger, later attempting to pet the kenneled worgs, and hitting a goblin with his flinging-poo while tumbling past him, he was a very.. odd.. rogue.

He also found traps with his face. He was excellent at it.

The villagers gave him a forced-bath in the chapel once after returning.. apparently a horde of commoners has a high grapple check.


DM Thron wrote:
Eugeni Silva wrote:

Looks like my question got missed, so I'm reposting it.

Thron - Are there any woodsy or Erastil oriented NPCs in Sandpoint that Eugeni might have relationships with? What about people who are particularly destructive towards nature?

I've never played RotRL before but I want Eugeni to as invested in Sandpoint as possible.

Lemme do some research, Jelani. Just got off work and been busy working on my submission for another game. *cough*

Fabian: Archetypes are fine, as long as they are from Core material.

Word. I want to hold off on writing my background until all my questions are answered. Hope that's okay, as I've already started posting in gameplay. I have his personality and a general idea for his backstory.

  • Born to a wandering Varisian family, sczarnish.
  • Daddy didn't want the furry freak, momma insisted on keeping him. So wasn't allowed to leave the wagon for the first two years.
  • This freaky baby secret ostracized them from the clan and made daddy hate Eugeni even more.
  • Finally someone saw Eugeni, and the secret was out. Evil daddy locked him up with the clan's dogs at night and whenever else he felt like it.
  • Poor Eugeni had lots of fights with the dogs and still bears the scars (see reference image)
  • Finally momma couldn't take it anymore and one night while daddy was drunk she took Eugeni into the woods, said a prayer to Erastil and told him to leave.
  • A big stag showed up, and Eugeni followed it to a small cave between and under some large boulders.
  • He was discovered there the next day by a local ranger/druid/priest of Erastil/whatever NPC (preferably someone from or with ties to Sandpoint)
  • Adopted, raised to be a hunter, blah, blah, blah
  • Traveled to Sandpoint regularly ever since (at least once a month for a couple days)

    The rest of the details are sketchy for now. Need more ways to tie him to Sandpoint and someone who taught him to be a priest. It might be his adoptive parent, or someone else in Sandpoint.


  • Hi GM Thron. Just wanted to say I DM Fabian Benavente in my own campaign and I can wholeheartedly vouch for him being a reliable poster and a great roleplayer to boot, if that's any help.


    Eugeni, the town IS building a cathedral to Erastil, but most of their "churches" are just huts and shacks outside farming villages. I applied to a RotRL campaign (I vastly prefer to be in this one, but I reeeeally want to play this campaign so I was willing to try for a back up.) as a cleric of Erastil and just assumed that he was taught and preached just outside of Sandpoint and came into town for supplies and leisure.

    Just an idea.

    I just read the entire Varisian Pathfinder location book in one night so my obsession may be spilling over into making things up that just seem right. Obviously, Thron has the last call. Just figured I'd give a heads up.


    I know about Erastil mostly being a no church outdoor guy, but someone had to at least teach him the prayers etc.


    Huts can fit more than one person? That's the idea I used.


    +3, +3, -3, +0, -1, +3

    I've thought long and hard about this. A character is defined as much by their weaknesses as their strengths, and a 4 is a definite weakness. I've decided it's a good opportunity as I'd never buy that stat in point buy because it seemed cheesy.

    I don't want to just put it in charisma, because I honestly can't see how to roleplay a character like that.

    I could see playing a hawking like character with a strength of 4.

    I can see playing a seriously ill character with a con of 4 desperately looking for a way to surpass the body that failed him (works well for a golemancer).

    I can see an int 17 wis 4 character that is amazingly brilliant, but just seems unable to survive in the real world. Someone who speaks 5 languages and doesn't understand sarcasm. Someone with a good family, reliable job, bright future who just keeps making terrible life choices - like going off on adventure rather than working 9-to-5.

    Building them all at the moment, but I think option 3 is the best. Was going to be hard for someone who can make a fortune at item-making to explain why he adventures, and this seems to fit that bill.


    Eugeni, here are some answers to your questions.

    1: Destructive towards nature
    There is a lumber mill in town that provides wood for the various businesses, like the shipyard, carpenters guild, etc.

    2. Businesses involving hunters
    Sandpoint Meat Market: run by Chod Bevuk
    Rovanky Tannery: run by Larz Rovanky

    3. Outdoorsy types
    There is an Elven woman that you've seen before, but she isn't in town often and you've never caught her name.

    Father Zantus, while officially a cleric of Desna, leads services for all the deities represented in the Cathedral as he realizes many in town revere other deities than his own, and he tries to supply them with proper ceremonies to their gods.


    I've come back to this and am working through a character based on the rolls I made on the first page.

    Right now, it looks like the build will finalize as an Aasimar (Scion of Humanity) Varisian caravan member, Oracle of Life.

    Honestly, except for the skill (and language) selections that are made specifically to identify the character as part of a Varisian caravan (and which defines their role within the caravan) I think this is a pretty normal character build, taking advantage of unusually good attributes.

    When I'm far enough along to submit the write-up, hopefully that will make the submission stand out. Just figured I should touch base and acknowledge that I'm doing SOMETHING.


    Harakani, another option for the 4: It seems to me that a disability that results in 4 Dex or Str (and keep in mind that a housecat has a 3 Str and a sloth has a 7 Dex) would be a great motivator for someone to become a synthesist summoner.

    My first image is someone who shakes terribly (spilling his wine unless he makes a great effort to hold his cup with both hands) but who has found a way to summon and bind an eidolon to themself.

    Occasionally you'll be without your eidolon and have a clear debilitating condition...but most of the time you'll be able to function within your synthesist suit.


    Presenting Brunhin Rustbeard, dwarf inquisitor of Cayden, a skilled character and a decent fighter.

    Background:

    Brunhin, son of Helma, of the Rustbeard family, was born 50 years ago in Janderhoff, a thriving city in the southern Mindspin Mountains overlooking Bloodsworn Vale. His family, for generations, imported cereals from Varisia to make some of the finest ales in the Mountains. As much as he would’ve loved to continue the family traditions – he took pride in fine brewing just as his mother, father and siblings – he also felt a bit restricted by the rules of Janderhoff, whose strict body of law left little room for innovation. He asked his father for permission to travel west, to Varisia, to bring home new cereal samples to try out new brews, and his old man agreed that it was a good idea.
    But when he came back, he found his father shaved and in shame – his job lost, sentenced to work in a deep mine for selling diluted ale and tainted brews. Ashamed of what his father did, he decided to go back to Varisia, changing his patronymic for a matronymic and embracing the human god Cayden, protector of personal freedom and fine brews. Always one for working with his hands rather than just pray at a temple, Brunhin traveled through most of the western Avistan, evaluating in the name of Cayden most taverns and inns, giving advice where he felt the brewer could’ve used it and learning from those he felt were better than him.

    Personality:

    Brunhin is a warm and laughing soul. True to Cayden’s teachings, he enjoys adventure, feasts and good camaraderie. His childhood in the Mindspin Mountains left him with a bit of a sour aftertaste regarding strict rules and those who enforce them, but all in all he sees the possible value in a body of law and an organized community, just doesn’t seek it out.
    He likes to solve problems with diplomacy if civilized beings are involved, resorting to violence only as a last effort. Against monsters who seek to disrupt the happiness of a community, he is instead an implacable foe.
    Apart from monsters and slavers, the only thing capable of really enraging him are innkeeper who dilute beer and wine for a quick buck. Such people should be dumped in a barrel of vinegar.

    Appearance:

    A young and smiling dwarf, Brunhin stands four and half feet tall. Slightly less stocky and wirier than most dwarves, his body looks like a loaded spring full of energy. He sports the rust-colored hair that his nickname indicates, and both hair and beard are thick, short (for a dwarf) and shaggy. He has fair skin dotted with freckles. He wears comfortable travel clothes covered with sturdy, but not too heavy, armor. He always carries around his lucky tankard and a few weapons – notably a warhammer and a bow.

    Image reference

    Crunch:

    Brunhin Rustbeard
    Male Dwarf Inquisitor of Cayden
    NG medium humanoid (dwarf)
    Initiative +1 ; Senses Perception +6, darkvision 60 feet

    ================
    Defense
    ================
    AC 17, touch 11, flat-footed 16 (+1 dex, +5 armor, +1 shield)
    HP 10 (1d8+2)
    Fort +4, Ref +1, Will +4; +3 vs spells, spell-like abilities, and poisons

    ================
    Offense
    ================
    Speed 30 feet
    Melee warhammer +3 (1d8+2, x3), or dagger +2 (1d4+2, 19-20x2)
    Ranged composite longbow +1 (1d8+1, x3)
    Special attacks judgment 1/day

    Inquisitor spells known (CL 1st; Conc +3)
    1st (2/day)–cure light wounds, bless
    0 (at will)–detect magic, detect poison, create water, resistance

    Domain: Travel
    =================
    Statistics
    =================
    Str 15, Dex 12, Con 14, Int 12, Wis 14, Cha 12
    BA +0; CMB +2; CMD 13

    Feats: Weapon focus (warhammer)
    Skills: Diplomacy +5, Intimidate +6, Knowledge (dungeons) +5/+7, Knowledge (nature) +5/+7, Knowledge (religion) +5/+7, Perception +6, Profession (brewer) +6, Sense motive +3, Survival +6
    Languages: Common, Dwarven, Orc
    Traits: monster hunter, glory of old
    SQ: dwarf racial traits, monster lore, stern gaze, agile feet

    ===========
    Gear:
    ===========
    Equipped gear


    • explorer’s outfit (10 gp)
    • scale mail (50 gp)
    • warhammer (12 gp)
    • dagger (2 gp)
    • inquisitor’s kit (30 gp)
    • composite longbow (100 gp)
    • 20x arrows (1 gp)

      35 gp left


    Working on Xamarath's backstory. I'll join the fray in the Gameplay forum soon afterward.


    Hey, Thron, just wanted to double check with you. Are you allowing the Alternate Racial Traits? I know you said "Core", but I didn't know if you considered those to be Core or not.


    If it's on the official Paizo SRD, and unless I've said otherwise so far, it is fair game.


    I will make a profile if selected. Too many unused aliases attached to my account as it is.

    Here is a first scratch at background/personality/description (including reference images)/mechanics:

    Marko Bodi Varisian "human" (Aasimar) Oracle of Life

    Combat:
    Init +2 (Dex+2)
    Move 20' (x4)
    Darkvision 60'

    Can only speak/understand Celestial during combat

    BAB+0, Melee+2, Ranged+2, CMB+2
    Sling +2 for 1d4+2 @ x2, 50', B, 10 bullets
    Morningstar +2 for 1d8+2 @ x2, B & P
    Dagger +2 for 1d4+2 @ 19+, 10', P or S, one

    AC17 Touch12 Flat-Footed15, CMD14 (Armor+5, Dex+2, Str+2, BAB+0)

    HP 10 (8 + (1xCon+2))

    Does not lose HP for negative levels

    Fort +2 (Con+2)
    Ref +2 (Dex+2)
    Will +2 (Wis+0)

    -2 Drawback on Reflex vs Traps & Hazards
    Negative Energy Resistance 5
    +2 Racial vs Death Effects, Energy Drain, Negative Energy, Necromantic Spells or Spell-like Abilities

    Concentration Check +5 (Level+1, Cha+4)

    Racial Spell-like ability: DC14: 1/Day: Daylight

    Orisons: DC14: Detect Magic, Guidance, Light, Stabilize
    Level 1 Spells: DC15: 4/Day: Bless, *Cure Light Wounds*, Diagnose Disease

    Channel Energy - 5/Day - DC 15 - Positive - 1D6

    Type:
    Outsider (Native)
    AND
    Humanoid (Human)

    Skills:
    4+3 Int per level
    Modifier Skill Attribute+Ranks+Class+Specified(+Conditional)
    + 2-Acrobatics 2+0+0(-4 AC)
    + 3 Appraise 3+0+0
    + 4 Bluff 4+0+0
    + 2-Climb 2+0+0(-4 AC)
    + 3 Craft 3+0+0
    +10 Diplomacy 4+1+3+2 Skilled
    + 4 Disguise 4+0+0
    + 2-Escape Artist 2+0+0(-4 AC)
    + 2-Fly 2+0+0(-4 AC)
    + 8 Handle Animal 4+1+3
    +12+Heal 3+1+3+1 Precise Treatment+4 Healing Hands(+1/2/3/4 based on kit use)
    + 4 Intimidate 4+0+0
    + 7 Knowledge (Religion) 3+1+3
    + 2-Perception 0+0+0+2 Skilled(-2 vs Surprise)
    + 5 Perform (String Instruments) 4+1+0
    + 5 Profession (Healer) 0+1+3+1 Mentored
    + 2-Ride 2+0+0(-4 AC)
    + 0 Sense Motive 0+0+0
    + 7 Spellcraft 3+1+3
    + 2-Stealth 2+0+0(-4 AC)
    + 0 Survival 0+0+0
    + 2-Swim 2+0+0(-4 AC)

    +1 to Aid Another Skill Checks
    Provide First Aid/Poison treatment for 2 people as a Standard action (still make 2 rolls).
    Can treat twice as many people as normal while performing each Heal activity.
    May provide Long Term Care to self.

    Feats/Traits/Drawback:

    Feats
    Extra Revelation (Healing Hands)

    Traits
    Mentored (Social) +1 Profession (Healer); +1 to Aid Another skill checks
    Precise Treatment (Magic) +1 Heal; use Int for Heal
    Student of Faith (Campaign) +1 caster level for Cure Spells & +1 to Channel DC

    Drawback
    Sentimental -2 on Percpetion to avoid surprise & on Reflex vs traps or hazards

    Gear:
    180GP Budget
    .0.0.0 Sling -#/1d4/x2/50'/B [worn]
    .0.1.0 10 Sling Bullets 5# [pouch]
    .8.0.0 Morningstar 6#/1d8/x2/-/B & P [worn]
    .2.0.0 Dagger 1#/1d4/19+/10'/P or S [worn]
    50.0.0 Scale Mail 30#/+5/+3/-4/25%/20'/x4 [worn]
    50.0.0 Healer's Kit 1#/+2 Circumstance to Heal/10 Uses [Pack]
    .5.0.0 Leeching Kit 5#/+2 Circumstance to Heal vs poisons [Pack]
    10.0.0 Midwife's Kit 2#/+4 Circumstance to Heal for humanoid pregnancy & birth; +2 Circumstance for other pregnancy & birth/10 uses [Pack]
    25.0.0 Veterinarian's kit 1#/+3 Circumstance to Heal for animals; +1 Circumstance for other creatures/10 uses [Pack]
    .5.0.0 Fiddle 3# [varies]
    .0.0.0 Explorer's Outfit 8# [worn]
    .9.0.0 Oracle's Kit 29# (Backpack [worn], bedroll [pack], belt pouch [worn], 10 candles [pack], flint & steel [pouch], iron pot [pack], messkit [pack], 50' hemp rope [pack], soap [pack], 10 torches [pack], 5 days trail rations [pack], waterskin [pack])

    164.1 gold spent, 91# fully loaded, 15.5# w/o Pack and Armor
    15 Gold, 9 Silver on hand

    66# Light (-/-0/30'/x4}
    133# Medium (+3/-3/20'/x4)
    200# Heavy (+1/-6/20'/x3)

    Generation Notes:
    Attributes, from roll
    15 S 15 +2
    14 D 14 +2
    14 C 14 +2
    16 I 16 +3
    .8 W 10 +0
    16 H 18 +4

    Aasimar
    +2 Wis, +2 Cha
    Outsider (Native) & Humanoid (Human)
    Medium
    Normal Speed
    Darkvision 60'
    Skilled +2 racial on Diplomacy & Perception
    Spell-Like Ability - daylight 1/day
    Deathless Spirit (replaces Celestial Resistance) - negative energy resistance 5; +2 racial vs death effects, energy drain, negative energy & necromantic spell/spell-like ability saves; do not lose HP for negative levels
    Languages: Common (Taldane), Celestial, Varisian, Gnome, Sylvan
    Scion of Humanity - pass for human automatically - alters language & creature type
    Favored Class, Oracle: +.5 Level for Channel

    Oracle of Life 1
    D8
    +0/+0/+0/+2
    Mystery (Life)
    Oracle's Curse (Tongues - Celestial)
    Orisons
    Revelation (Channel 5/Day @ 1d6 DC 14)
    Revelation (Healing Hands +4 Heal; Treat up to 2 people as standard action; double number of people treated through longer periods; may provide self with long-term care)
    3 Level 1 Spells/day +1 from Attribute bonus)
    4 Orisons known: DC 14: Detect Magic, Guidance, Light, Stabilize
    2 Level 1 Spells Known: DC 15: Bless, *Cure Light Wounds*, Diagnose Disease
    Simple Weapons
    Light & Medium Armor
    Shields

    Background:

    Marko Bodi had an amazingly normal (for a wandering Varisian), though also unbelievably extended, childhood. He lived with his parents, learned his trade from his mother, Tasarla, a Cleric of Desna (and then his younger brother, Fonso, who followed in her footsteps), fought with his siblings (and their children and even grandchildren), and so on. His trade? Healer. The wandering Varisians depend upon their healers to care for the animals just as much as they do the people. Marko looked to be in his late teens, but was actually over 50 years old, when he found himself apprenticed to a different healer in another caravan, as even his own family was having trouble dealing with his perpetual youth. Marko himself was having trouble focusing on the immediate present, finding himself thinking about those lost through time.

    Pali Caumlo, a Witch of great skill, took responsibility for furthering Marko's training. The wisdom of this pairing became evident as Pali used a completely different approach to how he thought about the healing arts, and Pali's methods made far more sense to Marko than the traditional methods, improving Marko's abilities significantly. Despite his best efforts, though, Pali was unable to rattle Marko's dedication to Desna. It was more a game than dedicated effort, but Pali distrusted the gods, while Marko had been raised trusting in Desna's protection. The two came to accept that Marko would never become a Witch, as he had never become a Cleric, and they settled on him becoming as good a mundane healer as he could be.

    Everyone in a Varisian Caravan has to fill multiple roles, even the healer. Marko took advantage of his familiarity with the animals to learn how to drive a wagon and extend his care of the animals beyond their veterinary needs. He also learned to play the fiddle as accompaniment for the dancers and other performers. Marko was well on his way to solidifying himself as a valuable member of any caravan.

    About a month ago, after Marko had spent a little more than a decade working for and with Pali, the caravan was jumped by a force of goblins JUST large enough to overwhelm the caravan's defenses. As the warriors defending the caravan began to fall, Markos found himself calling out to them, encouraging them, and they returned to the fight, their wounds magically healing. Markos realized he had sent waves of life force out over their numbers. The balance of power had been close enough that Marko's awakening as an Oracle of Life tipped the balance of power in favor of the Varisians. Make no mistake, Marko did not win that fight. His sudden access to the powers of an Oracle allowed the warriors in the caravan to return to the fight and win it themselves. Marko's contributions were typical of any other low-level curative healer. The balance of the fight was just that close.

    Pali and Marko worked together to get the caravan healed and back on the road, but it was clear that Marko was no longer Pali's apprentice. He was still the junior of the pair, but he was now a full-fledged, magically capable healer in his own right.

    Marko had been petitioning the caravan master, Besnik Chumomisto, to go to Sandpoint for the upcoming festival, because he wanted to see the new Cathedral and the events around its dedication. After the attack, Besnik agreed that it would be good to relax in one place for a brief respite, thinking about the work needed on the wagons, and the opportunity to trade with cousins that such a festival might bring. One of the resources that Besnik is looking to trade is the second magical healer, the one who seems not to age . . ..

    Thus, Marko finds himself at Sandpoint for the festival, as eager as any of the locals, not knowing that he is going to be looking for a new home.

    Description:
    You see a darkly colored young man, probably in his early twenties, with an almost filled-in beard bristling out from the sides of his face, nearly hiding his wide grin. His simple hat is a medium brown, with a green and yellow ribbon as a hatband. His broad leather belt, leather pants and knee-high boots are about the same color, though all heavily stained. He wears a green vest, trimmed with simple yellow ornamentation over a white shirt which is trimmed with the hatband ribbon. A long yellow scarf is tied about his belt, draping down close behind his right hand.

    Picture references? Second photo on this page.
    Also, the musicians (guitarist especially) in photos 3, 4, 10 & 11 here.

    Personality:

    Marko is an optimist. There's always a way to save someone, always a way to make peace, always a better day tomorrow, etc.

    As a healer, he cares about living things, but he cares for those within his group and those associated with his group far more than those outside the group.

    Time on the road as part of a caravan has taught him that there are those who will choose violence and prejudice every time. Though he hasn't yet admitted it to himself, he also carries hard prejudices based on his own experiences.

    Marko is aware he's not like everyone else, being a child for over 50 years is hard to ignore, but he doesn't understand why. He knows that others don't share his darkvision or his ability to create Daylight, but he doesn't know why he has these abilities, either. He works to hide his differences so that he doesn't cause fear in those he tries to help. He has no hang-ups abort his Celestial heritage, because he doesn't know about it. He has a lot of hesitation about revealing how he is different, though. He wants to be part of his community, not outcast from it because they fear him.

    He DOES have hang-ups about the superiority of the wandering Varisian lifestyle over the settled, possession-focused lifestyle so prevalent in the villages he's visited as he has grown.

    Marko's optimistic view of the upcoming transition includes the hope that his unnaturally slow aging will be viewed as an expression of his Oracle powers. That could allow him to remain with one caravan through his life, however long it turns out to be.


    I would hazard a guess that the majority of applicants don't realize they can roleplay in the gameplay thread as a way to help DM Thron get a feel for the characters and how they will interact.

    I have no idea how much, or how little, weight he will give to such participation in his character selection, but I was surprised at how few seem to have gotten involved.

    Liberty's Edge

    I want to get my background and personality done for Baern before I enter - I hope to get that done today.

    Been reading the gameplay thread in the meantime, though.


    i've decided on a ninja and am currently working on his background. i should have it ready some time later tonight.


    FYI, to all, and hustonj: your character submissions need to be made into their own alias following the format presented in the initial recruitment post.


    Again, I make an alias when accepted into a game. There are too many unused aliases attached to my account already. If giving you all of the information that would be in the alias ins't good enough, then think about your expectations.

    If 20% of the GMs were adamant about the same demand, and I don't simply shop the same character form one game to another, then the list of unused aliases attached to the account will grow forever. Having people post in character as part of the selection process eliminates the opportunity to delete the profile before it gets locked to the account, unless you go about of your way NOT to participate in the roleplay.

    Why should 20ish people be forced to gain a permanent attachment to their account just for the CHANCE to join your game?

    Liberty's Edge

    Or, you could do what I did, and reuse an old, unused one. Baern Steelskull has been used for three different characters - and can work with just about any dwarf I make ever.

    Plus, if you limit your posts to no more than 1 per attempt to get into a campaign - should you not be accepted, just don't post on that character again until you need to submit him again. You can change your name during that time, until you've posted 10 times.

    You have no idea how much easier it is for a DM to look through applicants if he can look at profiles - not posts where everyone's information is. As a DM myself, I put preference to those who make profiles to help me out. Plus, those applicants who put the time and effort into making a good submission (One thing that helps is a profile) show that they are more willing to put the time and effort to take part in the campaign in such a way that it makes it a more interesting campaign.

    Certainly, unused aliases will grow - thats why you try and recycle ones where you can, even if you simply recycle names.

    PLUS, you do not have to actually post with your submission - simply post a link to the profile with your main profile. This way, you never reach the 10-post limit to change the name. Problem 100% solved.


    One post pr character during an active role-play participation event?

    I do reuse characters as the names make sense. There's not an unused character in my profile whose existing name works for a male Varisian.

    And, according to what Dm Thron seems to desire, I can not post in the roleplay portion of this advertisement without using the profile. I mean, that's why he named me explicitly, because I posted in the gameplay thread under this handle and not with the character profile he expects.

    Your ideas all seem to indicate that I should simply oppose this GM instead of trying to find a common round to work from. Telling me that I have options which violate this judge's requested behavior shows significantly less consideration about the situation than making the expectations in the first place.

    I AM trying to work with the GM here, BTW. There can be no adjustments or negotiations until both sides understand that there are objections and what the basis of those objections happen to be, right? Communication is the required first step.

    Liberty's Edge

    He did not explicity state that you can't make your gameplay posts with your current profile. He just wants a profile made so he can keep track of it better. Having to search through the recruitment thread trying to find your information is a pain in the ass (I've had submissions like that before, so I know) - even if its only three pages.

    He named you explicitly because you haven't made a profile for him to keep track of. None of the options I named violate Thron's requested behaviors. I've worked with Thron before (He's in a campaign I'm DMing, as well as being a player in a campaign I'm a player in as well) - I'm sure he understands your predicament, he's just asking what he's asking since it helps him keep things organized.

    In my last campaign I had a recruitment for, I had a few submissions that did not make a profile (Despite me asking for them to) - while I think I did end up accepting one, if I were to open recruitment for another campaign, I would not consider someone who didn't do as I asked again. It was a pain in the ass searching through the threads for their posts.

    Thron's the DM, not me, so its up to him of course - I'm just trying to let you know what is likely his side of the story from a fellow DM's perspective.

    Liberty's Edge

    Also, on an unrelated note:

    Kagehiro, I'm ninjaing your idea of a family tree. Back when I first posted Baern for Rob's RoP: Reign of Winter campaign, I had mentioned in my profile of numerous brothers and sisters that had perished due to the events of that setting - so for this one, since they did NOT perish (yet), I'm going to list 'em.

    ;)

    *Edit*: Apparently, upon reading what I originally wrote for his background, he has 14 siblings. O.o That version of him also had 5 charisma. Despite being a Cleric.


    The argument that you don't want another alias attached to your account reads like pure laziness to me. There is no upper limit of aliases, and having many unused ones has absolutely no negative affect on your ability to post or play on these forums.

    I've got 72 aliases at the moment, and I'm only currently in ~12 games. So 60 of my aliases are sitting there doing nothing, and it has no effect on anything. The only reason no to make an alias is not wanting to do the work "for nothing". But it's not for nothing, it's for the chance to play. Just my opinion, but there is no factual reason you can't have 1,000 aliases if you want/need to.


    Bærn Steelskull wrote:
    Having to search through the recruitment thread trying to find your information is a pain in the ass (I've had submissions like that before, so I know) - even if its only three pages.

    Solvable by a hyperlink to the specific post. The fora is designed to make that a trivial task. If you can host a list of profiles, you can replace a profile link with a link to a post containing the information for almost exactly the same amount of effort.

    Quote:
    I'm sure he understands your predicament, he's just asking what he's asking since it helps him keep things organized.

    Here's an idea - either tell me that yo're eliminating my application fomr the game, or let me see if the DM and I can work something out. Telling me that there's nothing I can do and that I am wrong might do wonders to help reinforce your "in" with the judge, but it is otherwise worth less than the effort it takes for you to type it. You can't resolve the conflict by dictating actions to me, in large part because you have no authority. You lose all credibility as actually trying to neutrally resolve the issue when you don't even acknowledge that there is room to be given on both sides of the discussion. As long as your idea of helping is saying "just do it", you're not actually working towards a commonly acceptable solution.

    Quote:
    In my last campaign I had a recruitment for, I had a few submissions that did not make a profile (Despite me asking for them to) - while I think I did end up accepting one, if I were to open recruitment for another campaign, I would not consider someone who didn't do as I asked again. It was a pain in the ass searching through the threads for their posts.

    Again, your failure to use the html tools to make (or even ask for) a link to the single post containing all the requested information is YOUR fault, not the player's.


    DM Jelani wrote:

    The argument that you don't want another alias attached to your account reads like pure laziness to me. There is no upper limit of aliases, and having many unused ones has absolutely no negative affect on your ability to post or play on these forums.

    I've got 72 aliases at the moment, and I'm only currently in ~12 games. So 60 of my aliases are sitting there doing nothing, and it has no effect on anything. The only reason no to make an alias is not wanting to do the work "for nothing". But it's not for nothing, it's for the chance to play. Just my opinion, but there is no factual reason you can't have 1,000 aliases if you want/need to.

    Different folks like to keep their rooms clean to different levels, too.

    As long as no one is actually endangered or harmed by the individual preferences, there's no legitimate reason to force others to accept your preferences as superior to their own.

    I don't tell people that building a single character and shopping it around over and over again until they get it into a game instead of building a custom character each time a new game strikes their interest is lazy, or that they have to do it my way instead of their way. Should I follow your example here and start insulting how they want to approach playing the game, in order to make you happy?

    Liberty's Edge

    *Shrugs*

    To each his own I suppose - I'd rather not continue making an ass of myself while simultaneously sullying Thron's recruitment thread, so I'm no longer going argue about it.

    On a different note, I've a question for you Thron:

    What year are we in? I'm assuming 4708 or 4709, as that was roughly when RotR should have occured by normal standards, but I may be wrong. It doesn't matter a ton, but I'd like to know for background purposes. 'Till I know, I'm assuming '08, using Rob's Ruins of Pathfinder timeline as a guide.


    i present you my ninja. finished the backstory and stats going to work on personality and appearance


    Year is indeed 4708.

    As for the arguing about something I requested, enough is enough. I am not calling either of you out on it, I just want it made clear I expect an alias should you be selected. If you make one during recruitment it will save me legwork. I haven't had time to update my list of applicants, but it is growing. So that will eventually be a lot of crunch and fluff to look through, so I appreciate any help I can get to make that legwork easier.

    So, let's get back to applications and the festival (which I haven't even gotten to look at in depth yet), shall we?


    I need to settle gear, but other than that I'm all squared away I believe. I'll be making a debut in the Gameplay tonight as well.


    http://paizo.com/campaigns/ThronsRiseOfTheRunelordsCampaign/recruiting& page=3#126

    THIS

    If I counted right, will be the post with all of the character build and background information in it. Yep, checked as I got my count right.

    Until I know for sure what the goal being strived for is, I can't offer meaningful alternate methods.


    DM Thron wrote:
    If it's on the official Paizo SRD, and unless I've said otherwise so far, it is fair game.

    Okay, excellent. Thanks for the reply, Thron. He's my oracle so far... Got a few more things to wrap up i.e. Skills and gear... Other than that I think I'm about finished. Also the plan is to delve into Eldritch heritage (abyssal).

    Annnnd I'll need to redo the profile format slightly to match the one you posted in the primary thread.


    Hustonj: that will work and suffice for now by my book.


    All right, submitting. Ignore all the previous posts, have reused an alias.


    So... two evokers.
    Possibly I should consider changing schools to prevent too much overlap... and a very similar build actually...
    Sigh, back to the drawing board - at least for particulars.

    Liberty's Edge

    The Ardoc family are known golem crafters - perhaps the Arcane Crafter school specialization for Universalists? That, or a Transmuter would fit quite well.

    If you end up going back to 4-strength, you could always try and use the Transmutation school as a way to overcome that major weakness :D

    Just a few thoughts to try and help you come up with something. The Ardocs are an awesome family, and I'm using an NPC from their family in another campaign.

    Liberty's Edge

    Alright, background, personality, and description are done - I may add more to my background later, but the gist of it is done for now.

    Going to get caught up with the gameplay thread, then I'll jump into it soon!


    It's been a while since I posted my interest but Alina is now done and ready for your review. (except for description which should be done tomorrow) Let me know if you need any changes and if I can start posting IC.

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