Throne of Night: Dark Frontiers (Inactive)

Game Master Olmek

"That is the exploration that awaits you! Not mapping stars and studying nebula, but charting the unknown possibilities of existence."

Leonard Nemoy


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Dwarf Bladebound Magus 2 [HP: 25/25 | AC: 15/11/14 | SR 7 | F+6 R+1 W+3 (+2 vs. Poisons, Spells, and Spell-like) | Init +3 | Percep +1, SM +0] [Arcane Pool 3/3]

Traveling, so I won't be able to update Nurin until later, but he finally becomes a full fledged Magus by getting spellstrike.

HP: 1d8 + 3 ⇒ (6) + 3 = 9

Spell learned: True Strike, Magic Missile
Reginald, we ought to trade spells after the battle.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Totally. It would help Reginald's view of Nurin too. :)


Female Dwarf Warpriest (Torag) 1
Quick stats:
AC 17, T 10, FF 17; hp 8/12; F +5, R +0, W +5 (+2 vs poison, spells, spell-like abilities); CMD 13 (17 vs trip, bull rush); Init +0; Perc +3; Blessings 2/3

Hit points: 1d8 ⇒ 8 Awww yessssss.

  • 12 hp (d8 + 3 con + 1 fcb)
  • +1 BAB
  • +1 fort/will saves
  • 1 more spell/day of 0 and 1st level
  • Fervor - 4/day. Can heal 1d6 damage as standard action (swift action on self) or spent as swift action to cast a prepared spell on self without provoking, without requiring a free hand, and ignoring somatic components.
  • 3 skill points - perception, sense motive, heal.


Dwarf Bladebound Magus 2 [HP: 25/25 | AC: 15/11/14 | SR 7 | F+6 R+1 W+3 (+2 vs. Poisons, Spells, and Spell-like) | Init +3 | Percep +1, SM +0] [Arcane Pool 3/3]

Level: Magus 2
HP: 6+3+1(FC) = 10
+1 BAB
+1 Fort, Will saves

Spells: 1 more 0th and 1st level spell slots

Skills: Know (Dungeoneering), Know (Planes), Ride, Perception, Spellcraft, Acrobatics

Spellstrike - Cast touch spell through weapon. Spells can crit using the weapon's crit range, but at a x2 modifier.

SR from Accursed story feat grows to 7


I'll be generating a map and posting it here in the next couple of days. Unfortunately, I'll be in Chicago most of tomorrow and Tuesday so I won't be able to get to it until then.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Reginald can scribe 28 level 0 or 1st level scrolls in a week. Are there any scrolls or spellbooks (perhaps among the drow) he can copy from to expand his spellbook? If not, he will craft 28 scrolls from the list below, or as many as he can before running out of money.

current book:

0th: Resistance, Acid Splash, Drench, Detect Magic, Detect Poison, Read Magic, Daze, Ghost Sound, Haunted Fey Aspect, Jolt, Mage Hand, Mending, Message, Open/Close, Root, Arcane Mark, Prestidigitation

1st(3base+5int): Crafter's Fortune, Polypurpose Panacea, Grease, Infernal Healing, Mage Armor, Summon Monster I, Mudball, Endure Elements, Unseen Servant, Silent Image 


Dwarf Bladebound Magus 2 [HP: 25/25 | AC: 15/11/14 | SR 7 | F+6 R+1 W+3 (+2 vs. Poisons, Spells, and Spell-like) | Init +3 | Percep +1, SM +0] [Arcane Pool 3/3]

Nurin will also offer his spellbook for trades with Reginald. I'll get a post up later today.

-Posted with Wayfinder


Where did everybody go?


Male Dwarf Monk (Sacred Mountain) 2

I'm here, didn't have much to add, sorry.


It's fine. Maybe nobody has much to add. I'm just not used to four days of silence from the PCs.

I'll push on tonight, regardless.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

Sorry!!

I check so regularly, that once in a while I check, and forget I am supposed to respond. I put a post up, hopefuly it isn't too cheesy.

Pravic is almost paranoid about asking what the sword is, so he will wait until they are away from the gnomes before checking to see if it is magical....

I'm glad you prodded us. I will make it a point to check more often in the future.

On another note... I will be moving from northern michigan to the kalamazoo/battle creek area in a few weeks. I don't expect it will affect my posting rate, but I will let you know if I am going to run into trouble. I am excited about seeing where we will be taking this next!


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

Yikes, for some reason I completely missed your last post in the gameplay thread, GM. Catching up now.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Me too. Herp a derp.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

Sorry, I should probably mention I have started a new job and have been pretty well preoccupied. Also trying to exercise more (as in exercise at all lol). It's all going well, so I hope to be more active.

Sovereign Court

Hate to nag people, but plenty of you not leveled up to 2 yet in your profiles?


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Thanks for pointing that out. I'll get on it as soon as I can.


HP: 1d8 + 2 ⇒ (4) + 2 = 6

+1 BAB

+1 Ref save

Rogue Talent: Finesse Rogue

Evasion

Skills (10 Ranks): Acrobatics, Bluff, Disable Device, Escape Artist, Knowledge (dungeoneering), Knowledge (local), Perception, Sleight of Hand, Stealth, Use Magic Device

SR grows to 13


Sorry. Updated the map.


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

Just to say that I'm on my phone so I can't access the roll20 map; if the Entangle spell won't work without catching some of us, I'll fire the acid dart instead as my surprise round action, and then another one as my round 1 action.


Male Dwarf Monk (Sacred Mountain) 2

Sorry for the delay.


Hey guys,

Sorry about the whole absentee GM thing. I hit a rough patch in life and it's taken a toll on my gaming. Fortunately, things seem to be clearing up. Going forward, I'm going to try to get back to daily posts.

Thanks for being patient.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

Glad to hear things are getting better :)


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Indeed


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Just so everyone is aware, I am weeks away from the birth of my second spawn. My posting may become sproatic or drop off a bit as the wife needs me more and more with the approach of The Time.

I don't foresee huge gaps, but I wanted to give youall a heads up, just in case.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

Are we doing a group treasure? We should take that 50gp worth ring.

-Posted with Wayfinder


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

We don't have much for treasure yet... could use a clw wand for sure!


Bali Tharnhammer wrote:

Are we doing a group treasure? We should take that 50gp worth ring.

-Posted with Wayfinder

The ring was a joke. :)

I'll do a tally of the treasure accumulated and post it here. I should have done that sooner.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

Thought it was a bit off.

-Posted with Wayfinder


Female Dwarf Warpriest (Torag) 1
Quick stats:
AC 17, T 10, FF 17; hp 8/12; F +5, R +0, W +5 (+2 vs poison, spells, spell-like abilities); CMD 13 (17 vs trip, bull rush); Init +0; Perc +3; Blessings 2/3
GM Olmek wrote:
Actually, one of them had an engagement ring that he was going to propose to his scorpion girlfriend with. He can't now, because you killed him.

I totally read this in the voice of GLaDOS, which made it 10x better. Also, I laughed like a gorram idiot in the staff room, publicly embarrassing myself. Happy? :P


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

I laughed, too - I guess our GM is a veteran of the 'olden days' when all monsters had a treasure type, and you didn't worry about how (say) a giant scorpion ended up with a gold ring...


Female Dwarf Warpriest (Torag) 1
Quick stats:
AC 17, T 10, FF 17; hp 8/12; F +5, R +0, W +5 (+2 vs poison, spells, spell-like abilities); CMD 13 (17 vs trip, bull rush); Init +0; Perc +3; Blessings 2/3

I'm not a veteran (far too young - at 24, I'm a wee lass compared to most gamers I know!), but I still laugh whenever I'm fighting giant spiders in the Dragon Age games. Not only do they carry money, but when you kill them, they dissolve into piles of bones!


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

Come to think of it, we should seek out the girlfriend of the scorpion and kill her too, as vengeance for the assault.

/sarcasm


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

My second, another daughter, was born at 5:41 pm US Eastern time. I have no idea what this week do to my posting. We'll see. I hope it doesn't disrupt it too much, but, again, we'll see.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

Congratulations, and best of luck!

-Posted with Wayfinder


Dwarf Bladebound Magus 2 [HP: 25/25 | AC: 15/11/14 | SR 7 | F+6 R+1 W+3 (+2 vs. Poisons, Spells, and Spell-like) | Init +3 | Percep +1, SM +0] [Arcane Pool 3/3]

Congrats, Reginald! Take your time.


Congrats!


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

Congratulations!


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

Congrats!

-Posted with Wayfinder


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

Hi guys/gals,

I want to try out at least some of the new Unchained rules, and I've set up a thread to gauge interest.

Feel free to dot in (here) if you'd like to be involved! Be good to get your input.

Sovereign Court

1 person marked this as a favorite.
GM Olmek wrote:

Stupid computer. Second time writing this post. Here goes nothing. :P

Paizo Forums Insurance Policy

No, seriously. Get it. Never lose a post again.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Get it. Use it. Love it.


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

:0

Wow. Thanks!


Alexander Kilcoyne wrote:
No, seriously. Get it. Never lose a post again.

Yeah, it has saved me a lot of aggravation since AK recommended it to me some time ago. I can't load it on my work computer, but from my home computer it has saved a lot of frustration when I've forgotten to ctrl-A/ctrl-C before hitting Submit Post.


Female Dwarf Warpriest (Torag) 1
Quick stats:
AC 17, T 10, FF 17; hp 8/12; F +5, R +0, W +5 (+2 vs poison, spells, spell-like abilities); CMD 13 (17 vs trip, bull rush); Init +0; Perc +3; Blessings 2/3

My posting rate will be a bit slow over the next three weeks. My smartphone has met with an unfortunate accident, and I'm using an old piece of crud with no internet connectivity. So no posting for me during workdays, or while I'm at tabletop games, or commuting... you get the idea. Once my contract gives me a free upgrade, I'll be back and swinging! In the meantime, please bot me if I go more then 24 hours without posting in combat, or if I'm holding us up from moving on.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

I say enjoy your freedom from the chains of your smartphone, for a while at least.

-Posted with Wayfinder


Female Dwarf Warpriest (Torag) 1
Quick stats:
AC 17, T 10, FF 17; hp 8/12; F +5, R +0, W +5 (+2 vs poison, spells, spell-like abilities); CMD 13 (17 vs trip, bull rush); Init +0; Perc +3; Blessings 2/3

Urgh, I miss it already! I'm going half-mad, and I have so long to wait! :P

Also, I see a few people here use Wayfinder. How secure is it? I was looking into it on my last phone, but I was a bit leery, considering I have my credit card details stored on this account...


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

I have been using it for8 months or so, no security issues that I know of. It's not amazing by any means, but it does make posting from my phone far less painful. As far as reading my threads, I almost prefer it over the laptop. My biggest complaint is when you are in the middle of a post, then you want to go back and verify some piece of information, it's a pain. Otherwise the shortcuts for the bbcode are really nice. I would definitely recommend it. I used it when I had no computer access for several weeks when we moved, I never missed a beat. (i currently play in 5 separate pbp games, 3 of which post about 2-4 times a day)

-Posted with Wayfinder


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

I second what Pravic said. To alleviate the going back for more info, I use Chrome (or whatever Web browser) to check forgotten details. No issues of security here, and the codes are MUCH easier to deal with.

-Posted with Wayfinder


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

Fair warning, get the app and you will find yourself refreshing it every 5 minutes itching to read the next post. Especially when you have a group that can put up 30+ posts collectively in one day... Per game....

-Posted with Wayfinder


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride
Ingrid the Tarnished wrote:
Urgh, I miss it already! I'm going half-mad, and I have so long to wait! :P

I feel your pain: I dropped my smartphone last year and although I got a replacement within a week, it felt like forever. It really is scary how much a part of my life it's become!

Hang in there...

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I have a desire to GM a PbP game and the role-playing possibilities of Fire Mountain Games' "Throne of Night" seems really intriguing. For those of you that don't know, this is a 3rd-party campaign that amounts to Kingmaker in the Underdark.

I've decided that I would like to run a group of all dwarves or all drow. For the drow, you would be septuplets, exiled from your house and left to die in the Underdark. For the dwarves, you would be family as well; the remnants of a dying royal bloodline questing to find your ancestral homeland.

I think it sounds amazing and I was wondering if people would be interested in playing it. If you are, please include if you'd rather play dwarves (good guys) or drow (bad guys).

Liberty's Edge RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16

While it seems the Way of the Wicked game I'm in is dying out somewhere in the first book, I've liked what I've seen so far from Fire Mountain Games. I'd be interested in giving an all drow party a whirl.

Dibs on the fleshwarper!


Color me interested, for either option.


I would give either a go, but my preference would lean slight more towards Drow. Either one, I would go for the Cleric role.

Scarab Sages

I like the dwarf concept. I have my real life game tonight so I won't be able to roll something until tomorrow, but I'm very interested.

What character creation rules will you be using?


This intrigues me greatly. I would be interested in playing a Drow Slayer. Although, I would have no problem playing a dwarf as well. I just love me some Drow.

Grand Lodge

very interested with either options....

Sovereign Court

Very interested. Slight preference to the band of Dwarves.


Dwarves all the way!!

Scarab Sages

Interested. Leaning towards dwarves myself.


I'd like to get involved with a drow party, but I can work with dwarves as well.

Still prefer drow though.


Dwarves to the max!


This sounds awesome. I'll have to give it a look. (Either option sounds fun)


Either/or would be cool


So far we're looking at:

Drow:

Draconas
Lorelei
Dragoncat
Sixteenbiticon

Dwarves:

Choon
Lucendar
Fanguar
Alexander Kilcoyne
aptinuviel

Don't Care:

Shadowborn
Redshirt#3302
ReliantLion
Algar Lysandris

Dwarves have the slight edge. I'll give this a little more time before I start accepting submissions.

Character building guidelines will be released when I begin taking submissions.


If you went the Drow route, would you consider non-Drow PCs that were slaves/servants to the Drow PCs? Allies/hire ons could be interesting too, but I get wanting to focus on the Drow power dynamics.

I'm tentatively interested either way, just figured I'd ask since that would help showcase the Drow way of thinking.


I have a slight preference towards the dwarf party. Either way, though, it sounds awesome. :D


Quite interested here as well. I'm leaning towards dwarves 'cause I missed out on an all dwarf run last year sometime, but an all Drow party would be pretty interesting as well.

Scarab Sages

I've been convinced by others that an all Drow party might be more interesting than all dwarf. So I'd like to change my vote. Though I'd still be up for a dwarf group (as this convincing has not changed my mind that dwarves are awesome.)


Either or, I just want to know if Words of Power are allowed.

Probably going to play a blaster-caster.


An all drow game is intriguing. Would it be Golorion's drow? I'll need to do some reading...


AdamWarnock wrote:

Either or, I just want to know if Words of Power are allowed.

Probably going to play a blaster-caster.

I've never had a player use Words of Power. I'm interested to see how they work.

Tourach wrote:

If you went the Drow route, would you consider non-Drow PCs that were slaves/servants to the Drow PCs? Allies/hire ons could be interesting too, but I get wanting to focus on the Drow power dynamics.

I'm tentatively interested either way, just figured I'd ask since that would help showcase the Drow way of thinking.

If we go evil, I'd like to focus on only drow characters. You're certainly allowed to gather slaves as you go, but the plot won't have much impact for "slave-PCs" except to watch as your betters gain more power.

Azten wrote:
An all drow game is intriguing. Would it be Golorion's drow? I'll need to do some reading...

Technically, this campaign is not in Golarion. But if we play drow, feel free to use any sort of Golarion flavor that appeals to you. I know I will.

As a side note, I'll let the voting continue until tomorrow evening. At that point, we'll know which side you're on and the submissions can begin.


Going over ideas for character concepts, I think I'm swaying slightly to the dwarven side. Drow are cool, but I'm having a better time with dwarf character ideas.


Conversely, I'm having an easier time coming up with drow concepts than dwarf ideas.


I am interested, prefer drow over dwarves.


I would be interested as well. I would go for either one.


I definitely lean heavily on the dwarves. One of my favorite campaigns was an all dwarven family party.


Interested as well.

Dwarves sounds fun!


Here's where we stand:

Drow:

Draconas
Lorelei
Dragoncat
Sixteenbiticon
Azten
mcridill
aptinuviel

Dwarves:

Choon
Lucendar
Aku Warashi
Zelit
Fanguar
Alexander Kilcoyne
Shadowborn
Xentik
El Ronza

Don't Care:

Redshirt#3302
ReliantLion
DM_Kumo Gekkou
Algar Lysandris
Tourach

Dwarves still lead it. I'll end the voting tonight.


Is there a player'a guide or anything like that? Besides the AP.


If we do decide on dwarves, I would love to play a ranger (deep walker).


There is no players guide. Only a section in the back of the AP that I'll be slightly modifying and posting tonight.

Sovereign Court

Looking forward to applying whether Drow or Dwarf.


Likewise.

What classes will be allowed for this?


The only classes that I won't be allowing are gunslingers, ninjas, and samurai.


Posting interest as a dwarf.


I'll dot.
Preference for drows, not because I particularly like them but because:
1)That would probably be the only chance I'd have to play a Lamashtu based character and
2) Dwarves are boring and grumpy :P

Scarab Sages

I'm really interested in trying out the dwarven archetypes (especially the Forgemaster), but I'm kindof underwhelmed by them.

Scarab Sages

Adahn_Cielo wrote:

I'll dot.

Preference for drows, not because I particularly like them but because:
1)That would probably be the only chance I'd have to play a Lamashtu based character and
2) Dwarves are boring and grumpy :P

I mainly picked dwarves because killing siblings is a thing with drow. :)


Then our PCs will not be siblings. Problem solved!
Jokes aside, I'm the kind of person that always plays good characters and feels bad in videogames when I'm unable to save puppies: playing something evil once in a while is fun. :P

Also, I change my previous statement: scrap the Lamashtu idea, I could play a Pain Taster of Zon-Kuthon!
*WHIPCRACK*


I'm GMing two games of this on the Dwarf side, but if you do run it with Drow I'd love to give it a shot as a player, provided you don't mind me having a bit of extra information.

GM Olmek wrote:
The only classes that I won't be allowing are gunslingers, ninjas, and samurai.

Does this include the new Advanced Classes?

Choon wrote:
I mainly picked dwarves because killing siblings is a thing with drow. :)

The book has a few ways that the GM can set it up to deter the Drow from killing each other. I think it mostly falls under the universal "Don't be a dick" law, though. One can be evil without being a teammate killer.


YoricksRequiem wrote:
Does this include the new Advanced Classes?

Oh, man. I haven't even looked at the new classes. Any opinions on them?


GM Olmek wrote:
YoricksRequiem wrote:
Does this include the new Advanced Classes?
Oh, man. I haven't even looked at the new classes. Any opinions on them?

They're cool, and looks balanced. The only one that seems a little nuts is the Arcanist: there was the Warpriest that looked a bit too strong, too, but we've seen it got nerfed in the preview blog some weeks ago.

Also, GM Olmek, what are your stances on house-rulings (concerning Whips, specifically :P)?


Drow


On the subject of the ACG classes, I've only tried the investigator. So far, I've enjoyed playing one.


GM Olmek wrote:
YoricksRequiem wrote:
Does this include the new Advanced Classes?
Oh, man. I haven't even looked at the new classes. Any opinions on them?

I absolutely adore the Investigator - It's a class that I've wanted for a long time and it's done very well. Bloodrager was pretty fun, too. I haven't checked out the others.


Yes, I expressed interest in playing an ACG class as well in my initial post. More specifically, the Slayer if we end up choosing Drow. Two of my favorite classes combined, what's not to like? :)

I was eyeballing Skald if we go Dwarf, but the -2 Cha would hurt.


I'm planning on playing a swashbuckler if we go Drow, and a cleric if we're going Dwarf.


Final Tally:

Drow:

Draconas
Lorelei
Dragoncat
Viluki
Sixteenbiticon
Azten
mcridill
aptinuviel
Adahn_Cielo

Dwarves:

Choon
Lucendar
Aku Warashi
Zelit
Fanguar
Alexander Kilcoyne
CyberMephit
Shadowborn
Xentik
El Ronza

Don't Care:

Redshirt#3302
ReliantLion
DM_Kumo Gekkou
Algar Lysandris
Tourach

Dwarves win by a single vote! I'll have character building instructions up shortly.


Aww.

Oh well. Dorf it is then!

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