| Full Name |
Lothar Graelson |
| Race |
Dwarf |
| Classes/Levels |
Monk (Sacred Mountain) 2 |
| Gender |
Male |
| Size |
Medium |
| Age |
50 |
| Special Abilities |
Stunning Fist |
| Alignment |
Lawful Good |
| Deity |
Torag |
| Languages |
Common, Dwarven |
| Occupation |
Impoverished Noble |
| Strength |
18 |
| Dexterity |
12 |
| Constitution |
14 |
| Intelligence |
8 |
| Wisdom |
18 |
| Charisma |
5 |
About Lothar Graelson
Lothar Graelson
Dwarf monk (monk of the sacred mountain) 2 (Pathfinder RPG Advanced Player's Guide 114)
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 90 ft.; Perception +9
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Defense
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AC 17, touch 16, flat-footed 15 (+1 Dex, +1 dodge, +1 natural, +4 untyped bonus)
hp 22 (2d8+7)
Fort +5, Ref +4, Will +7; -2 vs. [light] effects, +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities deep warrior
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Offense
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Speed 20 ft.
Melee spear +5 (1d8+6/×3) or
. . unarmed strike +5 (1d6+4) or
. . unarmed strike flurry of blows +4/+4 (1d6+4) or
. . warhammer +5 (1d8+4/×3)
Ranged sling +2 (1d4+4)
Special Attacks ancient enmity, flurry of blows, relentless, stunning fist (2/day, DC 15)
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Statistics
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Str 18, Dex 12, Con 14, Int 8, Wis 18, Cha 5
Base Atk +1; CMB +5; CMD 21 (21 vs. bull rush, 21 vs. grapple)
Feats Deflect Arrows, Dodge, Improved Unarmed Strike, Nation Builder, Steel Soul[APG], Stunning Fist, Toughness
Traits glory of old, tunnel fighter, wisdom in the flesh
Skills Acrobatics +9 (+5 to jump), Appraise -1 (+1 to assess nonmagical metals or gemstones), Knowledge (arcana) +0, Perception +9 (+11 in unclaimed wilderness or land under your own control), Stealth +5 (+7 in unclaimed wilderness or land under your own control), Survival +4 (+6 in unclaimed wilderness or land under your own control); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven
SQ dwarf monk, minesight, rock stepper
Other Gear sling, spear, warhammer, backpack, belt pouch, blanket, collapsible plank, crowbar, grappling hook, hemp rope (150 ft.), soap, torch (10), trail rations (5), waterskin, 7 gp, 6 sp
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Special Abilities
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-2 hardness vs. clay, metal, or stone objects. Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk’s unarmed strike (minimum of 0).
Ancient Enmity +1 Gain a racial bonus to attacks vs Elves.
Darkvision (90 feet) You can see in the dark (black and white vision only).
Deep Warrior +2 Gain a bonus to AC and grapple vs. Aberrations.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Flurry of Blows +0/+0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Minesight Dazzled in bright light and -2 to save vs light effects.
Nation Builder Perception, stealth, & survival bonus in unclaimed/your land.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stunning Fist (2/day, DC 15) You can stun an opponent with an unarmed attack.
Tunnel Fighter +2 Initiative and +1 critical damage while underground.
Wisdom in the Flesh (Acrobatics) Acrobatics becomes a Wisdom-based, class skill.