Throne of Night: Dark Frontiers (Inactive)

Game Master Olmek

"That is the exploration that awaits you! Not mapping stars and studying nebula, but charting the unknown possibilities of existence."

Leonard Nemoy


101 to 150 of 373 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Male Dwarf Bard 1 AC 18 [T 13 FF 15] | CMB +2 | CMD 15 (19) | HP 8/8 | Fort +0 (2) Ref +5 Will +2 (4) | Init +3 | Percep +4, Darkvision 60 ft

Fine by me.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

No problems here!


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

Intriguing - no objections from me!


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

No problems here.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

I echo the others, though I'm also new to PBP and probably wouldn't have thought it odd anyways.


Those tokens work perfectly, Bali. How did you make them?


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

Hi DM - that link takes me to the previous map, not to one with any tokens. Is it working for everyone else?


Dwarf Bladebound Magus 2 [HP: 25/25 | AC: 15/11/14 | SR 7 | F+6 R+1 W+3 (+2 vs. Poisons, Spells, and Spell-like) | Init +3 | Percep +1, SM +0] [Arcane Pool 3/3]

Agreed. I just get the hex map.

Also, I have some visitors in town, so I may be a little slow in posting this week. If need be, please act for Nurin.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

I've got what looks like an overland (underland?) map, but i don't see any tokens. Sorry if I am not doing it right! If anyone else has it figured out please let me know... :)


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

I see a hex map with tunnel markings, but no tokens


Oops. Sorry, guys. It should be fixed now.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

I copied the avatars and edited them with GIMP (open source Photoshop, but not nearly as good).


Female Dwarf Warpriest (Torag) 1
Quick stats:
AC 17, T 10, FF 17; hp 8/12; F +5, R +0, W +5 (+2 vs poison, spells, spell-like abilities); CMD 13 (17 vs trip, bull rush); Init +0; Perc +3; Blessings 2/3

I'm fine with the assistant GM thing. Go for it!


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

GM: Is it possible to link that map under your name? Please? Makes it much easier to find.


That should work.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

It does, thankee


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

I have to say, I have been doing PbP now for around 3-4 months, and the roleplay that comes out of it is exactly what I imagined tabletop RPGs was intended to be, without the awkward roleplaying at the table. This group is already lots of fun to interact with, I can't wait to see where this story goes.

I (finally) updated my backstory to reflect the character and personality that Pravic turned into during the funeral scene. I plan on slowly adding more as he develops and changes throughout this story. Keep up the good RP everyone!


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

I agree 100% Pravic. It seems what is lost in PbP is more than made up for by the ease with which RP comes. I think it has mostly to do with the fact that I can come up with a set of actions in as much time as I want. There is no push to do as much content of an adventure in a 6-8 hour window every other week.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

+1 there, Bali. I like my table game for the excitement of the combat. I come here for the actual roleplay. :)


Female Dwarf Warpriest (Torag) 1
Quick stats:
AC 17, T 10, FF 17; hp 8/12; F +5, R +0, W +5 (+2 vs poison, spells, spell-like abilities); CMD 13 (17 vs trip, bull rush); Init +0; Perc +3; Blessings 2/3

^ What they said. All my best RP concepts, I could never pull off at a table. PBP is awesome.


I absolutely agree. I like my table top game, but nothing ever feels as cool as it could and plans never quite come together like they should. A player is always on the phone or laptop. PbP is just a great, if slow, media for these kinds of games.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

You guys hit the nail on the head.

I have described PBP as similar to having music on in the background. Its like having pathfinder on in the background all day. You go about your day and occasionally check to see if something new is posted, and get to mull over your thoughts and actions for a little while before posting.


Dwarf Bladebound Magus 2 [HP: 25/25 | AC: 15/11/14 | SR 7 | F+6 R+1 W+3 (+2 vs. Poisons, Spells, and Spell-like) | Init +3 | Percep +1, SM +0] [Arcane Pool 3/3]

I can't seem to move my token on the map. Can anyone else?


Today has been crazy busy. Sorry about the lack of a post. I'll have something up tomorrow.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

No worries. Crazy happens. :)


Nurin Jarnthane wrote:
I can't seem to move my token on the map. Can anyone else?

Are you Thomas Z. on Roll20?


Unfortunately, we have another player dropping out. Kalderin decided that his playing style didn't quite sync up enough with the rest of the group, so he's decided to bow out.

Thankfully, he's been very transparent with me, so I've managed to secure another player from the pool of applicants. Lothar Graelson is the next dwarf up!

I hope that we're still early enough in the game that just swapping players doesn't break your suspension of disbelief too much, as I'd rather just pretend like Lothar has been with the party the entire time.

I'll let him explain what his role in the party will be.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

No worries here. I'm good at suspending my disbelief. :)


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

Same - welcome, newcomer-who-has-always-been-here! :)


Dwarf Bladebound Magus 2 [HP: 25/25 | AC: 15/11/14 | SR 7 | F+6 R+1 W+3 (+2 vs. Poisons, Spells, and Spell-like) | Init +3 | Percep +1, SM +0] [Arcane Pool 3/3]
GM Olmek wrote:


Are you Thomas Z. on Roll20?

Nope. I'm Nurin or Enchanter Tim

And welcome Lothar!


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

In my group's RL games, we have a tendancy to do that alot. No sense in making life difficult when the easiest solution is to just pretend he was here all along.

Welcome Lothar!! Glad to have you with us!


Male Dwarf Monk (Sacred Mountain) 2

Cheers all. GM, can you check my permissions for the game... think you need to tick me as a player again manually.

As you might recall, Lothar is joining the expedition by virtue of his family's hefty debts being called in on the death of Magnar Tharnhammer.

Any one of your families (or the Tharnhammers themselves) could have called in the debt; and Lothar was pressed into duty to go towards the debt, acting as bodyguard for one (or more) of the other PC's.

Thoughts?


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

I can see either the Tarnhammers themselves doing that or, if the present Tarnhammers feel that doesn't fit them, Reginald would have totally called in a favor like that.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

I think Pravic wouldn't require a body guard (and wouldn't ask for one), but I could totally see any of us calling in the favor specifically for Reginald, if he didn't beat us to it... I think that makes the most sense for the group.


Nurin: Your token should be fixed now.

Bali: Would you mind making tokens for Ivy and Lothar? Thanks. :)


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

Sure, it will be late tonight, though.


Not a problem at all.

Sovereign Court

Can make them with Tokentool in about 15 seconds if required.

I'll join the IC tonight.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

Should be with the others now.


Male Dwarf Monk (Sacred Mountain) 2

Rethinking my story feat but otherwise, Lothar good to go.


Bali, I'm missing the one for Ivy.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

Should be there now.


Hey all. I'm still new to GMing PbP games and that is especially apparent when it comes to pacing. I need to learn how to let players make decisions and when I need to just change scenes to keep things flowing nicely.

I'll be moving everything forward as soon as possible tomorrow. Thanks for being patient with me. :)


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

No worries GM!

I think there always seems to be a feeling out process of the players and the GM. In general I don't think anyone would have too much issue if you push the pace forward. I know I wouldn't.

In the worst case, if you push the story and I still wanted to respond to something that would be considered past tense, I will just write kind of a two part post. one part as if it was earlier in the thread, and the second part responding to the new development (if that makes sense)

Speaking for myself, In general I am not worried about missing out on some action for the sake of moving the story along. I personally enjoy the part of RPGs where the players have to deal with the consequences of failure, I think it adds to the personality of the characters and the flavor of the story. If some of those consequences are because I didn't post soon enough, well then bring it on :)

Does that make sense or was that just pointless rambling?


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Makes total sence. I'm of the same camp. Just assume that Reginald has gotten lost in thought and drifted off if I miss something. :P


Noted.

I just wanted to let everybody know that, while the game has been moving slowly, it's not due to a loss of motivation on my part. I've been watching the gameplay thread constantly, but I'm never sure when to keep letting you guys do your thing or just move the game along.


And that sounds a lot like I'm blaming you guys, which I'm not. We just need to find our groove.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

I say this only based on my limited PbP experience, I think you will notice that you have the most control over the pace of play as the GM. I too check the thread constantly, so I find myself trying to restrain so as not to post too often and take over all the time.

Of course, I have never GM'd a PbP, so I might have no idea what I am talking about.

Biggest thing is this, don't worry about offending me if you "take too much control" or start pushing things faster. You pretty much can't offend me or upset me. I am way to easy going, and this character is going to be way to much fun to play for me to waste time getting bothered by... pretty much anything.

I feel pretty confident in speaking for the others that we all probably feel pretty much the same way. You aren't going to hurt anyone's feelings :)


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

I tend to post a comment on the happenings, then be done unless there is something specific my character can do or respond to. If needed, I do past/future posts to keep up. So moving things along will rarely affect me negatively.

Sovereign Court

From a very extensive PbP experience, i'd keep things moving. People can always FlexTime RP in. Momentum is pretty crucial.

101 to 150 of 373 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Throne of Night: Dark Frontiers Discussion All Messageboards

Want to post a reply? Sign in.