Gunslinger

Knivey Ivy's page

48 posts. Alias of Aethyn.


About Knivey Ivy

Iverna Already-Has-Your-Knife aka “Knivey Ivy”
Female svirfneblin rogue 2
CN Small humanoid (gnome)
Init +6; Senses darkvision 120 ft., low light vision, Perception +8
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Defense
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AC 19, touch 17, flat-footed 13 (+2 armor, +4 Dex, +2 dodge, +1 size)
hp 19 (2d8+4)
Fort +4, Ref +8, Will +3
SR 13
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Offense
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Speed 20 ft.
Melee Sword of Geirni +6 (1d6+1), mwk dagger +6 (1d4/19-20)
Two-Handed Melee Sword of Geirni +4, mwk dagger +4
Ranged light crossbow +5 (1d6/19-20)
Special Attacks +1 to attack vs. dwarven and reptilian humanoids,
sneak attack +1d6
Spell-Like Abilities (CL 2nd)
Constant – nondetection
1/day – blindness/deafness (DC 13), blur, disguise self
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Statistics
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Str 10, Dex 18, Con 14, Int 14, Wis 13, Cha 8
Base Atk +1; CMB 0; CMD 14
Feats Two-Weapon Fighting, Weapon Finesse
Traits reactionary, slippery
Skills Acrobatics +9, Bluff +4, Craft (Alchemy) +2, Disable Device +9, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +8, Sleight of Hand +9, Stealth +16 (+18 underground), +4 Use Magic Device; Racial Modifiers +2 Craft (Alchemy), +2 Perception,+2 Stealth (+4 underground)
Languages Dwarven, Elven, Gnome, Undercommon
SQ stonecunning
Combat Gear 10 bolts; Other Gear masterwork dagger, dagger x4, leather armor, light crossbow, 12 gp, stolen blue bat token, spring-loaded wrist sheath
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Special Abilities
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Defensive Training Svirfneblin gain a +2 dodge bonus to Armor Class.
Evasion At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Finesse Rogue Gain Weapon Finesse as a bonus feat.
Fortunate Svirfneblin gain a +2 racial bonus on all saving throws.
Hatred Svirfneblin receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and dwarven subtypes due to training against these hated foes.
Reactionary You gain a +2 trait bonus on initiative checks.
Slippery You gain a +1 trait bonus on Stealth checks and Stealth is always a class skill for you.
Trapfinding A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.