Thornkeep - PFS - The Accursed Halls

Game Master Pirate Rob

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Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

Kardak moves to threaten the only remaining skeleton on this level.


Kardak: I know there are some weird issues with pole arms and the second diagonal. I normally would say you threaten Skellie 3 as well, but given the extra height, it is just out of range. If you wanted to threaten both you could stop at AL 35 instead, although you may prefer to stay put and be closer to the stairs.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarl moves to the foot of the stairs and sends another ray of energy at the upper skeleton.

Ranged Touch Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 ⇒ 6


Jarl hustles to catch up with the group before firing a ray that causes a skeleton to crumble to dust.


Initiative:

Arryn
Toren
Aleister
Lower Skellies
Upper Skellies
Barrin
Kardak
Jarl

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

Arryn moves to engage the closest skellie

Cant get access to map so feel free to roll for me


Arryn double moves to 15 feet away from the remaining lower skeleton.

Initiative:

Toren
Aleister
Lower Skellies
Upper Skellies
Barrin
Kardak
Jarl
Arryn

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Toren double moves to his current position with his shield facing the skeleton. I know I can't do Total Cover this round :)

Toren rushes over to the remaining and sets his massive shield down in front of him, hoping the thing at least blocks the bony bastard's vision.

Sweat begins to glisten on his forehead.

Dark Archive

Aleister will delay.

If you've taken damage let me know and I'll give ya a hit off of my CLW wand.

Liberty's Edge

Male Dwarf Fighter/1 | HP: 12/13 | AC: 18/T: 10/FF: 18 | Perception: + 0 | F: +4 / R: +0/ W: +0 | CMB: +5 | CMD: 15 | Speed: 20 | Init. +0/+2 Underground

Barrin's at 5 of 13 right now.

Dark Archive

I'm assuming I can reach Barrin in a single move action from where I am...

Aleister moves behind Barrin and activates his spring loaded wrist sheath; a fraction of a second later a wand appears in his hand.

Wand of CLW-Barrin: 1d8 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Male Dwarf Fighter/1 | HP: 12/13 | AC: 18/T: 10/FF: 18 | Perception: + 0 | F: +4 / R: +0/ W: +0 | CMB: +5 | CMD: 15 | Speed: 20 | Init. +0/+2 Underground

"Many thanks!"


Toren rushes up to one of the 2 remaining skeletons while Aleister provides Barrin with some much needed healing.

The skeleton adjacent to Toren drops its bow and claws twice at the Dwarf, never bothering to go for it's rusty scimitar. It's first claw rips into Toren's arm for 6 points of damage, nearly nicking an artery while it's second claw is blocked by the huge shield.

Meanwhile the upper skeleton fires randomly at Jarlgur, who is fortunate enough to see the arrow get caught on Barrin's cloak and miss.

Combat Dice:

Claw 1d20 + 2 ⇒ (20) + 2 = 22
Claw 1d10 + 2 ⇒ (10) + 2 = 12
Crit 1d10 + 2 ⇒ (5) + 2 = 7

Damage 1d4 + 2 ⇒ (4) + 2 = 6

Target 1d6 ⇒ 6

Bow: 1d20 + 2 ⇒ (11) + 2 = 13

Initiative:

Barrin
Kardak
Jarl
Arryn
Toren
Aleister
Lower Skellies
Upper Skellies

Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

Kardak swings at the skeleton with the bec de corbin he borrowed, than moves to a better position. His head and eyes flick rapidly back and forth as he tries to keep an eye on both the remaining skeletons at once.

Attack; Damage: 1d20 + 5 ⇒ (3) + 5 = 81d10 + 4 ⇒ (9) + 4 = 13

Liberty's Edge

Male Dwarf Fighter/1 | HP: 12/13 | AC: 18/T: 10/FF: 18 | Perception: + 0 | F: +4 / R: +0/ W: +0 | CMB: +5 | CMD: 15 | Speed: 20 | Init. +0/+2 Underground

Confident that his fellow Pathfinders will be able to handle the lower skeleton, Barrin continues up the steps at a trot, weapon at the ready.

Double move to AT33.


Barrin heads to the upper level while Kardak fails to land a solid blow on the lower skeleton.

Initiative:

Jarl
Arryn
Toren
Aleister
Lower Skellies
Upper Skellies
Barrin
Kardak

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarl moves up onto the lower platform and looses another ray of arcane energy, targeting the upper skeleton.

Ranged Touch: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 ⇒ 3

Move as far as Jarl can, ending between Aleister and Arryn


Jarlgur moves up and fires another black ray, this one unfortunately missing.

Initiative:

Arryn
Toren
Aleister
Lower Skellies
Upper Skellies
Barrin
Kardak
Jarl


Arryn/Aleister have mentioned traveling with limited access, so I'm prepared to post for them but I believe Toren is still around.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Yep!

Toren swings a stubby leg out at the skeleton.

Trip (Do not possess Improved Trip, so feel free to take AoO) 1d20 + 4 ⇒ (7) + 4 = 11


Leaving himself open the Skeleton claws at Toren's leg for 3 damage.

Arryn circles around a bit to where he can take a clear shot on the lower skeleton, as an added benefit he can threaten the upper skeleton from here as well. Arryn's blow smashes hard into the ground, narrowly missing the skeleton.

Aleister meanwhile moves up behind Toren and summons forth more healing power from the wand and heals Toren for 3.

The lower skeleton continues its assault on Toren, clawing twice more at the dwarf, neither connecting this time however.

Oblivious to the Hammer threatening him the upper skeleton draws another arrow and fires randomly at Jarlgur, hitting for 6 damage.
Arryn, still off balance from his previous miss follows up with another miss here as well.

Combat Dice:

AOO vs Toren: 1d20 + 2 ⇒ (20) + 2 = 22
Crit Confirm: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Arryn Lucern Hammer: 1d20 + 5 ⇒ (8) + 5 = 13
Damage 1d12 + 6 ⇒ (9) + 6 = 15

Wand1d8 + 1 ⇒ (2) + 1 = 3

S1 Target: 1d4 ⇒ 1
Claws: 1d20 + 2 ⇒ (15) + 2 = 17 1d20 + 2 ⇒ (6) + 2 = 8
Arryn AOO: 1d10 + 5 ⇒ (4) + 5 = 9
S2 Target: 1d6 ⇒ 2
Shortbow Atk: 1d20 + 2 ⇒ (14) + 2 = 16
Arrowed: 1d6 ⇒ 6

Initiative:

Barrin
Kardak
Jarl
Arryn
Toren
Aleister
Lower Skellies
Upper Skellies

Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

I assume Kardak also gets an AoO. Disregard the following if that isn't true. Also, does the edge give it cover?
Kardak's vigilance appears to be rewarded as the upper skeleton leaves itself open for a blow.
AoO; Damage: 1d20 + 5 ⇒ (17) + 5 = 221d10 + 4 ⇒ (4) + 4 = 8

The lower skeleton takes some lumps as well.
Attack; Damage: 1d20 + 5 ⇒ (11) + 5 = 161d10 + 4 ⇒ (1) + 4 = 5


Opps, forgot about Kardak's AOO.

Kardark manages to take down both skeletons. Jarlgur please ignore that last hit.

End of Combat.


Here's a reminder of the room description:

A pool of luminous blue water lies in the center of this grand chamber. A spectacular fountain pours into the pool from the image of a winged beast, perhaps a sphinx, low on the north wall. From there, a pair of steep stone stairs ascend in switchbacks to the north, flanked by ornamental pillars and terminating at a stone doorway.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Sweet!

Jarlgur removes his wand of Infernal Healing and discharges it upon himself. He then carefully replaces it in his spring-loaded wrist sheath. Jarlgur intones arcane words and begins moving around the room.

49/50 chrgs left. Casts Detect Magic and searches the room, examining the pool and fountain, ect.. Anyone who needs healing from the wand is welcome to it.


Bottom of the pool continues to radiate a light spell.

Taking your time to look around, it appears that the bottom of the pool has numerous cracks in it, although it makes no difference in the magic.

Dark Archive

Aleister takes a closer examination of the pool.

perception: 1d20 + 8 ⇒ (7) + 8 = 15


Aleister Marlowe wrote:
Aleister takes a closer examination of the pool.

The light appears to be coming from the stone beneath the blue ?crystal? that lines the bottom of the pool.

Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

"Can't we hold off on examining interesting pools of water until after we've found and smacked some sense into those goblins?"

Kardak moves to the uppermost landing and peers into the next room, trying to judge if it is safe to dart in and back.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13


Kardak the Feared wrote:


Kardak moves to the uppermost landing and peers into the next room, trying to judge if it is safe to dart in and back.

A terrible stone idol stands on a small dais in the center of this crossshaped chamber. The idol depicts a demonic being with a birdlike head and writhing serpents for legs; the eyes are fiery orange gems. Ornamental pillars surround the chamber, and open archways lead from this chamber to the south and the west.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur follows behind Kardak, stopping next to the cavalier and begins examining the room for arcane auras.

Detect Magic from the doorway

Liberty's Edge

Male Dwarf Fighter/1 | HP: 12/13 | AC: 18/T: 10/FF: 18 | Perception: + 0 | F: +4 / R: +0/ W: +0 | CMB: +5 | CMD: 15 | Speed: 20 | Init. +0/+2 Underground

While the others look into the next room, Barrin walks back down to the lower balcony to a spot just above the statue at the head of the pool AO37 and examines it from above.

Perception: 1d20 ⇒ 3

He fails to locate the statue. ;)


Jarlgur Flamnord wrote:

Jarlgur follows behind Kardak, stopping next to the cavalier and begins examining the room for arcane auras.

Detect Magic from the doorway

1d20 + 6 ⇒ (6) + 6 = 12

There is a strong aura that is pervasive throughout the room. You are unable to determine its school however.

Barrin Ironhite wrote:
While the others look into the next room, Barrin walks back down to the lower balcony to a spot just above the statue at the head of the pool AO37 and examines it from above.

The statue is surprisingly uninteresting from above.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Toren tears a scrap of cloth and wraps his arm where the skeleton clawed him.

Heal 1d20 + 1 ⇒ (17) + 1 = 18

"Eh, nasty bugger that was. Hmmm, wonder what Barrin's so interested in." Toren muses.

He walks over to where Barrin is and looks at the statue.

Notice Unusual 1d20 + 3 ⇒ (11) + 3 = 14

Dark Archive

Can the crystals at the bottom of the pool be removed...or is the entire pool made of solid crystal?


Toren wrote:
He walks over to where Barrin is and looks at the statue.

It appears to be a normal statue/fountain in the shape of a sphinx.

Aleister Marlowe wrote:
Can the crystals at the bottom of the pool be removed...or is the entire pool made of solid crystal?

The bottom on the pool is made of solid blue crystal although there are some cracks here and there were the stone beneath is visible. You might be able to find some loose bits at the cracks but it would take time and wading/swimming into the 5ft deep pool.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"Hmph. Doesn't seem ter be anythin' interestin' here Barrin. Let's go collect Aleister and get back with the others." Toren pumps Barrin on his back.

Toren starts to walk towards Aleister and says, "Al! Can I call yer Al? We should all be stickin' together. It's hard 'nuff protectin' people at once, and nigh impossible when they're spread out!"

Liberty's Edge

Male Dwarf Fighter/1 | HP: 12/13 | AC: 18/T: 10/FF: 18 | Perception: + 0 | F: +4 / R: +0/ W: +0 | CMB: +5 | CMD: 15 | Speed: 20 | Init. +0/+2 Underground

Barrin nods at Toren, scratching his beard. "I guess you're right. Still, this is as odd a place as any I've ever been. Goblins in one chamber, the dead that walk in the next, ancient traps that haven't been sprung even though somebody was probably here not long before us. And that pig. There's something we're not figuring out." He pauses, clearly not used to speaking at length. "We're supposed to be looking for a door," he finally adds, "so I suppose that means we should also be looking for something like a key."

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"Heh, yer right. Mebbe we should jus' ask if anyone's seen a key." Toren raises his voice a bit and says, "Anyone seen any kinds o' keys round here?"

He listens to the fading echoes.


As a note there is no evidence that the goblins have come this way.

Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

"Barrin's right. The goblins could have explored this far. I wonder why they didn't?"

"Perhaps Aleister should take a look at the next room before we enter it."


Aleister will also cast detect magic into the room.
1d20 + 9 ⇒ (6) + 9 = 15

Aleister also detects a strong aura that he is unable to identify.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Forward or do we go back to make sure we haven't missed anything?


If everybody could check in with their current/total HP when they get a chance, I'd appreciate it.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur should be full Hp after the Infernal Healing.

Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

Also full. I assume this is the part of the adventure where someone with high HP and saves acts as "trap-finder" (if it goes off, there's a trap there).

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

22-6-3+3 So I am at 16. How did my Heal check go?

Liberty's Edge

Male Dwarf Fighter/1 | HP: 12/13 | AC: 18/T: 10/FF: 18 | Perception: + 0 | F: +4 / R: +0/ W: +0 | CMB: +5 | CMD: 15 | Speed: 20 | Init. +0/+2 Underground

Barrin's at 12 of 13.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

9/9, once again, anybody is welcome to use the wand of I.H.

Do you guys want me to start slowly examining the room for traps while you cover my back?


Toren "Stand" Still wrote:

22-6-3+3 So I am at 16. How did my Heal check go?

Heal check?

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