Pirate Rob |
Kardak: I know there are some weird issues with pole arms and the second diagonal. I normally would say you threaten Skellie 3 as well, but given the extra height, it is just out of range. If you wanted to threaten both you could stop at AL 35 instead, although you may prefer to stay put and be closer to the stairs.
Jarlgur Flamnord |
Jarl moves to the foot of the stairs and sends another ray of energy at the upper skeleton.
Ranged Touch Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 ⇒ 6
Toren "Stand" Still |
Toren double moves to his current position with his shield facing the skeleton. I know I can't do Total Cover this round :)
Toren rushes over to the remaining and sets his massive shield down in front of him, hoping the thing at least blocks the bony bastard's vision.
Sweat begins to glisten on his forehead.
Pirate Rob |
Toren rushes up to one of the 2 remaining skeletons while Aleister provides Barrin with some much needed healing.
The skeleton adjacent to Toren drops its bow and claws twice at the Dwarf, never bothering to go for it's rusty scimitar. It's first claw rips into Toren's arm for 6 points of damage, nearly nicking an artery while it's second claw is blocked by the huge shield.
Meanwhile the upper skeleton fires randomly at Jarlgur, who is fortunate enough to see the arrow get caught on Barrin's cloak and miss.
Claw 1d20 + 2 ⇒ (20) + 2 = 22
Claw 1d10 + 2 ⇒ (10) + 2 = 12
Crit 1d10 + 2 ⇒ (5) + 2 = 7
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Target 1d6 ⇒ 6
Bow: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative:
Barrin
Kardak
Jarl
Arryn
Toren
Aleister
Lower Skellies
Upper Skellies
Kardak the Feared |
Kardak swings at the skeleton with the bec de corbin he borrowed, than moves to a better position. His head and eyes flick rapidly back and forth as he tries to keep an eye on both the remaining skeletons at once.
Attack; Damage: 1d20 + 5 ⇒ (3) + 5 = 81d10 + 4 ⇒ (9) + 4 = 13
Barrin Ironhite |
Confident that his fellow Pathfinders will be able to handle the lower skeleton, Barrin continues up the steps at a trot, weapon at the ready.
Double move to AT33.
Jarlgur Flamnord |
Jarl moves up onto the lower platform and looses another ray of arcane energy, targeting the upper skeleton.
Ranged Touch: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 ⇒ 3
Move as far as Jarl can, ending between Aleister and Arryn
Toren "Stand" Still |
Yep!
Toren swings a stubby leg out at the skeleton.
Trip (Do not possess Improved Trip, so feel free to take AoO) 1d20 + 4 ⇒ (7) + 4 = 11
Pirate Rob |
Leaving himself open the Skeleton claws at Toren's leg for 3 damage.
Arryn circles around a bit to where he can take a clear shot on the lower skeleton, as an added benefit he can threaten the upper skeleton from here as well. Arryn's blow smashes hard into the ground, narrowly missing the skeleton.
Aleister meanwhile moves up behind Toren and summons forth more healing power from the wand and heals Toren for 3.
The lower skeleton continues its assault on Toren, clawing twice more at the dwarf, neither connecting this time however.
Oblivious to the Hammer threatening him the upper skeleton draws another arrow and fires randomly at Jarlgur, hitting for 6 damage.
Arryn, still off balance from his previous miss follows up with another miss here as well.
AOO vs Toren: 1d20 + 2 ⇒ (20) + 2 = 22
Crit Confirm: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Arryn Lucern Hammer: 1d20 + 5 ⇒ (8) + 5 = 13
Damage 1d12 + 6 ⇒ (9) + 6 = 15
Wand1d8 + 1 ⇒ (2) + 1 = 3
S1 Target: 1d4 ⇒ 1
Claws: 1d20 + 2 ⇒ (15) + 2 = 17 1d20 + 2 ⇒ (6) + 2 = 8
Arryn AOO: 1d10 + 5 ⇒ (4) + 5 = 9
S2 Target: 1d6 ⇒ 2
Shortbow Atk: 1d20 + 2 ⇒ (14) + 2 = 16
Arrowed: 1d6 ⇒ 6
Initiative:
Barrin
Kardak
Jarl
Arryn
Toren
Aleister
Lower Skellies
Upper Skellies
Kardak the Feared |
I assume Kardak also gets an AoO. Disregard the following if that isn't true. Also, does the edge give it cover?
Kardak's vigilance appears to be rewarded as the upper skeleton leaves itself open for a blow.
AoO; Damage: 1d20 + 5 ⇒ (17) + 5 = 221d10 + 4 ⇒ (4) + 4 = 8
The lower skeleton takes some lumps as well.
Attack; Damage: 1d20 + 5 ⇒ (11) + 5 = 161d10 + 4 ⇒ (1) + 4 = 5
Pirate Rob |
Here's a reminder of the room description:
A pool of luminous blue water lies in the center of this grand chamber. A spectacular fountain pours into the pool from the image of a winged beast, perhaps a sphinx, low on the north wall. From there, a pair of steep stone stairs ascend in switchbacks to the north, flanked by ornamental pillars and terminating at a stone doorway.
Jarlgur Flamnord |
Sweet!
Jarlgur removes his wand of Infernal Healing and discharges it upon himself. He then carefully replaces it in his spring-loaded wrist sheath. Jarlgur intones arcane words and begins moving around the room.
49/50 chrgs left. Casts Detect Magic and searches the room, examining the pool and fountain, ect.. Anyone who needs healing from the wand is welcome to it.
Kardak the Feared |
"Can't we hold off on examining interesting pools of water until after we've found and smacked some sense into those goblins?"
Kardak moves to the uppermost landing and peers into the next room, trying to judge if it is safe to dart in and back.
Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Pirate Rob |
Kardak moves to the uppermost landing and peers into the next room, trying to judge if it is safe to dart in and back.
A terrible stone idol stands on a small dais in the center of this crossshaped chamber. The idol depicts a demonic being with a birdlike head and writhing serpents for legs; the eyes are fiery orange gems. Ornamental pillars surround the chamber, and open archways lead from this chamber to the south and the west.
Barrin Ironhite |
While the others look into the next room, Barrin walks back down to the lower balcony to a spot just above the statue at the head of the pool AO37 and examines it from above.
Perception: 1d20 ⇒ 3
He fails to locate the statue. ;)
Pirate Rob |
Jarlgur follows behind Kardak, stopping next to the cavalier and begins examining the room for arcane auras.
Detect Magic from the doorway
1d20 + 6 ⇒ (6) + 6 = 12
There is a strong aura that is pervasive throughout the room. You are unable to determine its school however.
While the others look into the next room, Barrin walks back down to the lower balcony to a spot just above the statue at the head of the pool AO37 and examines it from above.
The statue is surprisingly uninteresting from above.
Toren "Stand" Still |
Toren tears a scrap of cloth and wraps his arm where the skeleton clawed him.
Heal 1d20 + 1 ⇒ (17) + 1 = 18
"Eh, nasty bugger that was. Hmmm, wonder what Barrin's so interested in." Toren muses.
He walks over to where Barrin is and looks at the statue.
Notice Unusual 1d20 + 3 ⇒ (11) + 3 = 14
Pirate Rob |
He walks over to where Barrin is and looks at the statue.
It appears to be a normal statue/fountain in the shape of a sphinx.
Can the crystals at the bottom of the pool be removed...or is the entire pool made of solid crystal?
The bottom on the pool is made of solid blue crystal although there are some cracks here and there were the stone beneath is visible. You might be able to find some loose bits at the cracks but it would take time and wading/swimming into the 5ft deep pool.
Toren "Stand" Still |
"Hmph. Doesn't seem ter be anythin' interestin' here Barrin. Let's go collect Aleister and get back with the others." Toren pumps Barrin on his back.
Toren starts to walk towards Aleister and says, "Al! Can I call yer Al? We should all be stickin' together. It's hard 'nuff protectin' people at once, and nigh impossible when they're spread out!"
Barrin Ironhite |
Barrin nods at Toren, scratching his beard. "I guess you're right. Still, this is as odd a place as any I've ever been. Goblins in one chamber, the dead that walk in the next, ancient traps that haven't been sprung even though somebody was probably here not long before us. And that pig. There's something we're not figuring out." He pauses, clearly not used to speaking at length. "We're supposed to be looking for a door," he finally adds, "so I suppose that means we should also be looking for something like a key."
Toren "Stand" Still |
"Heh, yer right. Mebbe we should jus' ask if anyone's seen a key." Toren raises his voice a bit and says, "Anyone seen any kinds o' keys round here?"
He listens to the fading echoes.