Thornkeep - PFS - The Accursed Halls

Game Master Pirate Rob

MAP


301 to 350 of 686 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

It will take about 10 minutes of silent hacking (assuming some help) to destroy the vile statue, but when you finally do the feeling of dread and oppressive silence are lifted from the room. You are also easily able to recover the pair of orange gems that were once the eyes of the foul beast.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur sighs audibly and is relieved to hear his own sigh. Kardak, you don't look well, what happend when that thing touched you?

Dark Archive

Aleister approaches Kardak. "I dare say only rest and luck will restore you to your full self...but this may help a little for the time being."

Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

"Thanks, Aleister. Jarlgur, I don't know exactly what happened, but I feel somewhat weak, like it drained something out of me." Kardak pulls himself together enough to take stock of his surroundings. "Why did you destroy the statue? It's not like it was causing us harm or anything."

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"I couldn't stand not hearin' my own voice." Toren grins at this, and hastily adds, "This ain't the first kinda thing I've seen like that. That statue may not have been causin' any o' our troubles die-rectly, but yeh kin bet that it wasn't put there to be helpin' us out."

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarl begins to search the room with the broken statue.

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

You need rest? Priestly attentions? The touch of some dead can inflict great harm.

Liberty's Edge

Male Dwarf Fighter/1 | HP: 12/13 | AC: 18/T: 10/FF: 18 | Perception: + 0 | F: +4 / R: +0/ W: +0 | CMB: +5 | CMD: 15 | Speed: 20 | Init. +0/+2 Underground

Barrin nods, firmly in agreement with Toren's actions.

He approaches the now-unmoving corpses and gingerly probes their clothing and belongings with the tip of his dagger.

Perception for searching bodies: 1d20 ⇒ 6


Only thing of value in the statue room is the pair of orange gems that were formerly eyes.

The zombies have nothing of value, although the wight does have a valuable looking silver signet ring.

Also the skeletons in the previous room had 4 shortbows and 45 usable arrows remaining. Their rusted (broken) chain shirts and scimitars are likely not worth looting.

Liberty's Edge

Male Dwarf Fighter/1 | HP: 12/13 | AC: 18/T: 10/FF: 18 | Perception: + 0 | F: +4 / R: +0/ W: +0 | CMB: +5 | CMD: 15 | Speed: 20 | Init. +0/+2 Underground

Barrin shows the others the signet ring. "I'll hold on to this unless someone else wants to carry it."

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3
Barrin Ironhite wrote:
Barrin shows the others the signet ring. "I'll hold on to this unless someone else wants to carry it."

Jarlgur says Can I see it for a moment? He takes the ring and turning it over in his hand, mutters arcane words over it. He then hands it back to Barrin.

Cast Detect Magic


Non-magical. The ring is important for a Thornkeep subquest were not using. I'll share the background involved with it this evening when I'm back on my desktop though.

Liberty's Edge

Male Dwarf Fighter/1 | HP: 12/13 | AC: 18/T: 10/FF: 18 | Perception: + 0 | F: +4 / R: +0/ W: +0 | CMB: +5 | CMD: 15 | Speed: 20 | Init. +0/+2 Underground

"Are we all healthy enough to proceed? We should investigate the chamber these undead monstrosities came from."


Ring Background:

One of the best of rumors right now is that the adventurer Garhal Silvercrown found a goblin temple in the Accursed Halls, but has gone missing. The Blue Basilisk mercenaries have posted a reward for his return or confirmation of his death.

The signet ring is identifiable as belonging to Baghal Silvercrown.

Garhal is the son of a minor lord in Mivon, and he came to Thornkeep with a small band of adventurers in recent months. They ventured into the Accursed Halls a couple of weeks ago and returned with stories of magnificent ancient chambers, but disappeared after going back to the dungeon to try their luck again.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Hmm, sounds like there might be more wights in our future.

Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

Let's hope not.

"I think I'm well enough to move on. I agree with Barrin, we should make sure there aren't any more of those things up ahead. We might be a room or two away from the walled-in door at the entrance."

Liberty's Edge

Male Dwarf Fighter/1 | HP: 12/13 | AC: 18/T: 10/FF: 18 | Perception: + 0 | F: +4 / R: +0/ W: +0 | CMB: +5 | CMD: 15 | Speed: 20 | Init. +0/+2 Underground

"And from the goblins who were shooting at us. Yes, if Kardak's well enough, then let's move on."

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur moves into the next room and begins searching for traps.


There do not appear to be any traps in the next room.

A large stone dais in this chamber supports a great sarcophagus. The lid, once carved in the image of a sleeping ancient warrior, is cracked into two pieces and lies askew.

Detecting Magic will reveal the faint remnants of a powerful necromantic spell, probably whatever turned these poor adventurers into the undead. There does not appear to be any lingering effect and the sarcophagus is empty other than a giant long dead mummified corpse.

Dice:

1d20 ⇒ 7
1d20 ⇒ 15
1d20 ⇒ 8
1d20 ⇒ 17
1d20 ⇒ 10
1d20 ⇒ 8

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur searches the sarcophagus.

Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

Kardak beheads the mummy with his glaive.


After having its head removed the mummy is revealed to be an empty husk. With nothing of value present, a horrible curse and an empty shell this is beginning to look like a false tomb designed to punish potential grave robbers.

The room to the southwest appears to be bereft of the continual flame braziers which have so far lit the rest of the dungeon.

[spoiler=Dice]1d20 ⇒ 1
1d20 ⇒ 11
1d20 ⇒ 18
1d20 ⇒ 18
1d20 ⇒ 3
1d20 ⇒ 6
2d8 ⇒ (4, 1) = 5[/dice]

Liberty's Edge

Male Dwarf Fighter/1 | HP: 12/13 | AC: 18/T: 10/FF: 18 | Perception: + 0 | F: +4 / R: +0/ W: +0 | CMB: +5 | CMD: 15 | Speed: 20 | Init. +0/+2 Underground

Barrin curses softly to himself for forgetting to bring something to light the way for those not blessed with his darksight. He moves to the entrance to the room to the southwest and peers in thoughtfully.

Perception: 1d20 ⇒ 19

Dark Archive

Hearing Barrin curse to himself...Aleister casts Light on his crossbow.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Just appears to be dark from all the way over here. Something else seems odd about the room but you're not quite sure what.

Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

Kardak will edge forward until he figures out what's off about the room. (I'm guessing magical darkness.) We probably should form up in our marching order in the hall to the SW. Perception: 1d20 + 1 ⇒ (16) + 1 = 17


As you approach, the room becomes clearer. It does not appear to be enshrouded in magical darkness, just void of the customary braziers that have lit the rest of the rooms. However there is clearly something wrong with it, especially once the ceiling comes into view.

A feeling of cold dread is palpable near this oval-shaped hall, which is
finished in gleaming dark stone. The shadows in the upper portions
of the chamber seem to seethe slowly with foul energy. Doorways
exit the chamber to the north and the west.

I have put you guys back in formation and moved you into the hallway.

Dark Archive

Aleister casts Detect Magic.

"I don't have a good feeling about this place, if we encounter more undead we may consider trying to find another way around."

Liberty's Edge

Male Dwarf Fighter/1 | HP: 12/13 | AC: 18/T: 10/FF: 18 | Perception: + 0 | F: +4 / R: +0/ W: +0 | CMB: +5 | CMD: 15 | Speed: 20 | Init. +0/+2 Underground

Barrin nods in agreement. "If we're going to go through, I say we do it quick. Let's stick together and hustle."

LINK TO MAP

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"Kardak, if'n yeh don't mind, kin I be havin' my Bec de Corbin back? If I'm a'bringin' up the rear, I don't want to be too far away ter help the front."

Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

"Why certainly." Kardak hands Toren back his Bec de Corbin. "You could also borrow my sword or hammer if you want."


1d20 + 9 ⇒ (13) + 9 = 22

The whole room radiates strong necromantic magic.

Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

Once someone informs the group of that, Kardak will suggest seeing if firing magic at the ceiling does anything. "I'm attacking the darkness!"

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

Arryn grimly replies to Kadrak's quip.

Attacking the darkness? Yes, That is what I do... every day.

He then moves into the room, detecting evil.

Dark Archive

Aleister follows close behind Barrin has he leads the way through the room.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarl activates a sunrod and sticks it in an empty bandolier strap. He then moves onto the room searching for traps.

Take Twenty


The room is enshrouded with a moderate evil aura.

While the sunrod illuminates most of the room, shadows continue to seethe along the room's ceiling.

Moving forward very slowly and carefully reveals no traps however you would be hesitant to call it safe.

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

Arryn continues on detecting evil trying to home in on the source of evil.


Arryn Wildblood wrote:
Arryn continues on detecting evil trying to home in on the source of evil.

The whole room radiates moderate evil, as though it was under the effects of an evil spell.

Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

"Why do you linger in that room?" asks Kardak from the exit on the far side.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Toren chuckles a bit at Kardak's question. He walks over to the Cavalier and thumps his shield down as he peers around the corner...

Perception 1d20 + 1 ⇒ (17) + 1 = 18

Liberty's Edge

HP:26/27, AC 20(22) Touch 11, FF 19, Init +1, Perc:-1, F+8, R+5, W+5, CMB +8, CMD 18 LoH 1/[4] Male Aasimar (Angelblooded) Paladin 3 (Favoured)/Oath of Vengence

Evil Magic indeed, he says as he analyses the Evil he senses, but I've not the wit or experience to determine the spells used. Should we press on?

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur follows into the room, quickly coming to stand in front of Kardak.


Moving to the front Toren sees the passage is once again properly lit around the corner as the passageway turns south and goes a short distance before ending in a heavy looking stone door.

As the last of the party is leaving the foul room Aleister notices one of the seething shadows separate from the ceiling and begins moving towards Arryn. It is currently flying and high enough to not worry about cover/melee penalities for ranged attacks.

OOC Mechanical note:
The reason you were unable to detect the creatuew separately before is because it didn't exist. The spell present in the room is slight variant of greater create undead

Dice:

Blight Darkness 1d20 + 8 ⇒ (13) + 8 = 21

Perceptions (Including modifiers for distance):

Jarlgur Flamnord 1d20 + 4 ⇒ (4) + 4 = 8
Arryn Wildblood 1d20 - 1 ⇒ (1) - 1 = 0
Toren Still 1d20 - 2 ⇒ (1) - 2 = -1
Kardak the Feared 1d20 + 0 ⇒ (3) + 0 = 3
Aleister 1d20 + 6 ⇒ (15) + 6 = 21
Barrin Ironhite 1d20 - 1 ⇒ (14) - 1 = 13
Blight Init 1d20 + 2 ⇒ (4) + 2 = 6
Aleister Init 1d20 + 6 ⇒ (11) + 6 = 17

Surprise Round Initiative:

Aleister
Blight (B1)

MAP

Dark Archive

Knowledge: Planes: 1d20 + 9 ⇒ (17) + 9 = 26

"Arryn...behind you!"


It is not of extraplanar origins. Knowledge: Religion will tell you more though.

Dark Archive

Religion is not Aleister's forte!

Aleister fires his crossbow as he shouts his warning to Arryn.
crossbow: 1d20 + 3 ⇒ (15) + 3 = 18, damage: 1d8 ⇒ 6


Aleister's bolt passes right through the creature to no effect.

Before Arryn can react the creature floats down about 5 feet and reaches out with one of its shadowy arms at Arryn. As its arm passes through Arryn's head he feels his strength leave him and takes 6 points of strength damage.

Dice:
Attack 1d20 + 4 ⇒ (9) + 4 = 13
Damage 1d6 ⇒ 6
Init:
Barrin 1d20 + 2 ⇒ (1) + 2 = 3
Jarlgur 1d20 + 2 ⇒ (2) + 2 = 4
Kardak 1d20 + 1 ⇒ (8) + 1 = 9
Toren: 1d20 + 2 ⇒ (15) + 2 = 17
Arryn: 1d20 + 1 ⇒ (8) + 1 = 9

Initiative (Normal Round):

Aleister
Toren
Kardak
Arryn
Blight
Jarlgur
Barrin

Dark Archive

Seeing the bolt pass right through the creature a bell Aleister reacts quickly. "Don't let this creature touch you...and hit it with as much magic as you can. Normal weapons don't appear to work unless....Kardak! Apply this to your glaive." Aleister retrieves his vial of Oil of Bless Weapon and hands it to Kardak. He then pops his Wand of CLW out of his spring loaded sheath.

"Everyone else...fall back. Toren...do you see a way out behind you?

Silver Crusade

HP 22/29, Fort +6, Ref +3, Will +2, AC 19, T 12, FF 17, Percpt +5, Sense Motive +5

Kardak takes the vial from Aleister and carefully applies the oil to the edge of his glaive. "Can we outrun it or put a door between us and it?"

301 to 350 of 686 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Thornkeep - PFS - The Accursed Halls All Messageboards

Want to post a reply? Sign in.