"There's a Legion that never was listed"- The Lost Legion -Kipling

Game Master Ghost1776

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Rahasia Outdoor Map

Rahasia Top level Temple Map


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Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

"Then we have a deal. Shall we go check the basement now? The captain might need some help, and the map is already up!"


All set here.


Initiative Rolls:
Arean Star-Eyed Initiative: 1d20 ⇒ 17
Braden Swanson Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Eldrian Initiative: 1d20 + 10 ⇒ (13) + 10 = 23
Furnok of Ferd Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Ikvvy Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Marcos DeAngelis Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

MonsterInitiative: 1d20 - 5 ⇒ (7) - 5 = 2

I'm afraid I haven't figured out yet how to make tokens and place them on the map. I think I will have time to get it figured out this weekend, so this should be the only combat without them. The hold is the far left deckplan for The Golden Princess. The top of the stairs is to the north, bottom to the south.

Once you reach the stairs leading to the hold you smell a foul stench which makes you slightly sick to your stomachs. You can't hear the sounds of conflict from below their is a loud crash and then silence. Descending the stairs you see the captain slumbed against the eastern bulkhead accross from the bottom of the stairs with a dazed expression on her face. A sailor and a marine lay dead in the middle of the hold, the marine directly north of the base of the main mast and the sailor to directly to the south. As you watch what appears to be the half digested remains of a large sea creature flows over atop of the sailor engulfing her. You hear slurping sounds. The stench smell is now overpowering.

Everyone needs to make a DC 18 Fort save or be sickened for 10 rounds

The party goes first as all of you beat the monster's initiative


Fort save: 1d20 + 6 ⇒ (10) + 6 = 16

Bile fills Furnok's mouth as he takes in the scene and searche shis mind for information about whatever creature that is.
Know-Nature: 1d20 + 5 ⇒ (3) + 5 = 8
Know-Dungeneering: 1d20 + 4 ⇒ (7) + 4 = 11

I know nuffink!


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Fortitude: 1d20 + 4 ⇒ (12) + 4 = 16Noooooo

"Agh, disgusting. What is that coming from?"

Nature: 1d20 + 9 ⇒ (17) + 9 = 26


Eldrian:
You think the creature is a mass of undigested whale or giant squid remains but you realize that it has no place in the natural world. Beyond that you have no idea what it is.


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

1d20 + 5 ⇒ (14) + 5 = 19 fort

"Wow. They thought this might be a naturally occurring funk? That's not right, not right at all."

Marcos heads towards the captain, intent on securing her and getting her back out of the hold. He draws his shield but leaves his sword hand free as he does.

"Haven't you ever heard of allowing you more expendable people to handle the dangerous, unknown assignments, Captain? You remind me of a man I heard about in stories, always reckless and traveling with his marines and away teams."


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Fort: 1d20 + 7 ⇒ (4) + 7 = 11 Sickened!

"Blech, foul creature!"

Steeling himself from the stench, Brad is going to try and grapple the creature! Improved Grapple: 1d20 + 4 ⇒ (9) + 4 = 13


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Grappling that just seems... wrong. lol


Brandon your grapple attack fails.


Furnok will maneuver so others can move in and smash it with his Lucerne Hammer.

L.Hammer blunt: 1d20 + 3 ⇒ (18) + 3 = 211d12 + 4 ⇒ (11) + 4 = 15


Furnok you feel certain that you hit it solidly but you don't appear to have harmed it at all.

Furnock and Brad:
The two of you having observed Furnoks attack up close and seeing no affect, can clearly see a few broken crossbow bolts sticking out of it. They seem to not bother the creature at all. You can also see some open wounds which were clearly made by a sword or sword like blade.


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

Fort+2vs18: 1d20 + 2 ⇒ (4) + 2 = 6

"Dear G..huh...", Arean begins to respond to the smell, but chooses instead to marshall her breath. Moving to the captain, in Marcos' shadow from the thing, Arean clenches a hand, opening it to a burst of whiteish fire, and touches the captain...

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

OK, who touched my dice? :)


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

"Furnok's blunt attacks seem ineffective. We need to slice it open."


attack on Furnok: 1d20 + 9 ⇒ (20) + 9 = 29 for damage: 2d6 + 9 ⇒ (4, 1) + 9 = 14 confirm crit: 1d20 + 9 ⇒ (13) + 9 = 22 for damage: 1d2d6 + 9 ⇒ (2, 3) + 9 = 14

The creature slams Furnok aside, ignores Brad and flows overtop the other dead crewman. You all hear slurping sounds. The first's crewwoman's body is no longer there.

Furnok you need to make a dc 18 Fort Save or be nauseated for 1 round.

Party is up.

Edit I forgot Ikvvy hasn't acted yet.

So Ikvvy gets to act then then the creature then the party again.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Busy day.
Fort: 1d20 + 0 ⇒ (1) + 0 = 1 ...

Knowledge Arcana/History: 1d20 + 5 ⇒ (11) + 5 = 16
Although still trying to identify the creature, Ikvvy reacts immediately, pulling an acid flask with her left hand and sending a magical bolt of acid with her right, that splashes over the creature!
Acid Splash: 1d20 + 3 + 1 - 2 - 4 ⇒ (20) + 3 + 1 - 2 - 4 = 18! Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Confirm: 1d20 + 3 + 1 - 2 - 4 ⇒ (4) + 3 + 1 - 2 - 4 = 2! Damage: 1d3 + 1 ⇒ (1) + 1 = 2


You all observe the acid have no affect.

Sorry Ikvvy you have no idea what it is.


Arean's healing of the Captain causes the Captain to gasp out Up the stairs, everyone up the stairs I'll hold it off The Captain slumps back into Marcos's arms.


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

"How about, no, go sail this ship. Let the monster killers take care of your monster problem."

Marcos draws his sword and slashes at the creature.

1d20 + 6 ⇒ (3) + 6 = 9 power attack; 1d8 + 6 ⇒ (3) + 6 = 9 damage


Down to -1 so I'm out


Furnok I thought you had 29 hit points not 27?

Marcos drops the Captain to the ground and slashes at the creature but misses!


So I do.

Furnok uses the withdraw action to drag his almost dead carcass away.Need a little help here!


Furnok you have 60 feet of withdrawal. Where do you go? Up the stairs? To the cabin at the front of the hold? The cabin at the back? Somewhere else?


Up the stairs and away from the monster.


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

I thought she was mobile...

"Take her! Get her and Furnok out of here!"


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

"Try burning it!"


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

"Sorry, did not prepare Fireball today..."

Ikvvy delays


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

You had ONE job ikvvy. ONE job!


Ikvvy and Eldrian are you still on the stairs? Nothing that you have posted makes me think that your at the bottom, which is okay for one of you but not both, because I think a second person on the stairs would mean that the person higher up on the steps couldn't see into the hold.

Frunock now that you are up the stairs roll perception please. Anyone else at the top of the stairs needs to roll perception too.

DC 5:
There's a large cabinet bolted onto the bulkhead near the top of the stairs with a padlock on it. Painted on it are the words Weapons Locker #4

DC 15:
You see the above and remember a key ring on The Captain's belt.


Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Furnok staggers up the stairs and sees the locker. Huh, wonder what is in this. HEY! CAN ANYONE GET THIS LOCKER OPENED?! MONSTER IN THE HOLD!


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5
Ikvvy wrote:

"Sorry, did not prepare Fireball today..."

Ikvvy delays

Clenching her cracking fists, Arean pleads in notes of pain, "Give me space...", before fanning her smoldering fingers toward the unknown thing. An arc of fire streams forth, while Arean sobs.

Burning Hands, trying to miss everyone but the thing.
d4: 1d4 ⇒ 3


GM:
monster was hit points 38/57 now 35/57

The creature seems to flinch a little from Arean's spell.


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

"It's not enough!", Arean sobs. "What will destroy it?!", she pleads, her eyes beginning to fill with swirling starshine...

KN:?what applies? here's the d20: 1d20 ⇒ 8
KN: and if that fails, trance: 1d20 ⇒ 8
and if Trance, d6 rounds: 1d6 ⇒ 6

OK, so Arean is lost in the Intersect-ing halls and mirrors of her mind, unless 8+whatever gives her something to share with the group


Arean:
You will have to trance but Feel free to read all of this Globster, slashing weapons are the key, fire's not bad either, but fire on a ship is a bad idea, in fact I forgot to roll to see if your burning hands spell from before set the ship on fire or not. My mistake I'll let it go.


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

Arean seems to wander, moving toward where she might have remembered the stairs, her eyes and head and hands seeming to find and turn pages, or catch at books, or trace glyphs upon walls. At last, she says hollowly,

"Again, again, the arrows fell,
the creature's heart they sought.
The hammers, spears, and stones-call spell,
all struck, but all for nought.
But Braun's great axe, stuck deep and true
and cleft the mass in twain
Again, again, the broad head fell
till twitching scraps remain."


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

"You heard the lady - everyone get an axe. Or a sword, or something that slashes. We need to cut this thing down!" As he says this, Brad tries to flank the creature with Marcos, and restrain it again to aid his ally's sword.

Improved Grapple, flanking?: 1d20 + 6 ⇒ (3) + 6 = 9

But he's not sure how to grapple this foul creature.


can uh anyone help me? My guts are trying to fall out.


2nd Round actions left
Eldrian
Ikvvy
Globster

Brad, no luck on the grapple.


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

I'm on the stairs, I believe, but if there's not enough space she will go up.
Funny thing is, the only weapon I have is both Piercing and Bludgeoning type...

Ikvvy will grab the key ring on the captain's belt and proceed back to open the locket.


Eldrian you're up


CG F Human Oracle 3, Heirophant 1 HP 37/37 | AC21 T15 FF14 | CMD9 | F+2 R+6 W+4 | Init +0 | Perc +7/+12 | SM +7/+12 :a02215: Spells:6/6+erase Trance:4/5 Mythic:5/5

I think Arean is busy for 6 rounds. I also think I shouldn't have posted her speaking until after that.


I'll allow the speach this time, especaily since you posted in verse form, it's good Role playing, but yes according to my understanding of Trance you can do nothing but take a single move action for each of the six rounds in the the Trance


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

Eldrian will, with the news from Arean, draw his mighty blade while moving towards the 'thing' and slashing at it's body, leaving a deep wound.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Confirm Crit: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d10 + 6 ⇒ (5, 10) + 6 = 21


GM:
monster was hit points 35/57 now 14/57

slam on Eldrian: 1d20 + 9 ⇒ (18) + 9 = 27 for damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19
grab on Eldrian: 1d20 + 15 ⇒ (14) + 15 = 29constrict damgage: 1d6 + 4 ⇒ (1) + 4 = 5

Eldrian definately gets the creatures attention. It slams him visciously and tries to swallow Eldrian whole but for some reason can't fit Eldrian down it's "throat" so it spits him back out where he lands at the base of the stairs.

Eldrian Fort Save DC 18 or be nausated for 1 round.

The creature now starts to sway and twist back and forth while pulsing in and out. In a human you might think it was about to throw up.

constrict attack only half damage because creature is full and couldn't swallow Eldrian.

Next Round
Ikvvy you are now at the top of the stairs


Elf Slayer 3 Init +10; Hp 27/39; AC 17; T 14; FF 13; Fort 4; Ref 7; Will 3(+5 against enchantment spells and effects); CMD: 18; Perception +9; Sense Motive +7

so 21 damage. ouch!
Fortitude: 1d20 + 4 ⇒ (5) + 4 = 9

Eryan grunts as the creature slams him and throws him back towards the stairs. "That thing is strong. Any more ideas?"


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

Ikvvy uses the captain's key to open the locker:
"How should I know I was supposed to carry an axe around?"


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

Marcos moves to chop at the creature again.

1d20 + 6 ⇒ (12) + 6 = 18 power attack 1d20 + 6 ⇒ (5) + 6 = 11 damage


Marcos you rolled a d20 instead of a d8 but since you only rolled a 5 it's fine with me

GM:
Globster was 14/57 now 3/57

Ikvvy opens the weapons locker, and is done for the round, She and Furnok see a number of weapons in sets of 5, Specifically 5 each of javelins, scimitars, spears, hand axes, throwing axes, morning stars, clubs, and chakrams .


Notebook | HP 26/26 | AC 14 T 12 FF 13 | CMD 13 | F+2 R+3 W+3 | Init +4 | Perc +10 | SM +6 | Spells 1st 5/6

"Kill the freaking thing people!"


Male Human (Varisian) Fighter 3 | HP: 42/42 | AC: 22, Touch: 13, FF: 19 | Saves: +5 Fort, +3 Reflex, +2 Will (+2 vs. Fear) | Initiative: +2 | Perception: +8 | Sense Motive +1 | Melee: Holy sword +10 (1d8+6 19-20 x2) Ranged: javelin +5 (1d6+4 20 x2)

"We're trying here! This thing hits like a ton of bricks!"

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