
Azaelas Fayth |

Kar'zoug "Karz", Dracofolk Fighter(or maybe Magus, Inquisitor, or Paladin)
Tall, Lean, Bestial, Feirce, Honest, Graceful, Honourable, and Loyal. All are words used to describe Kar'zoug. He goes by Karz mostly. His scales are the colour of dark grey ash with is "Belly" being a softer grey that is almost a dull white. He is loyal to those he trusts and willing to turn down any job he dislikes regardless of the reward.
Orphaned at a young age and stuck in a human city with only his exiled Uncle as the source of his heritage, Kar'zoug was determined to become famous for his skill at arms. His training resulted in him being a skilled swordsman and he was quickly recruited into the City Guard and later the Military. He rose quickly throughout the ranks and when he finally was released from service he found himself looking at a pretty good life, but he found he missed the service and the Guard didn't help. He was unable to join the military again do to the type of honours he received upon his release. Though he know has taken to a life as a wandering bodyguard. His Bastard Sword his only constant companion on his travels. Though even he wonders what this latest contract will bring.
Fighter: He will be a Switch Hitter Fighter who prefers to close-in and fight but will be able to hold his own in a sniper duel.
Magus: Close Combat Reaver. He will close in an tear the enemy apart using his spells only if necessary using his ranged weapon as a last resort.
Inquisitor: Second Rank Switch Hitter. Same as Fighter but focusing more on support.
Paladin: He will be on the frontline and will hopefully be a Tank. Mainly a Sword & Board with limited ranged options.
Fighter: During his service he was mainly a member of a Raid Group meant to strike the enemy and weaken them before the main force arrived.
Magus/Inquisitor: He was a Battlemage/Chaplain for his Force.
Paladin: He was a Member of the Elite Guard for the General of his specific Army. During Negotiations he was there to serve as one of the General's "Dogs of War". A special group of the Guard that would insult and mock the enemy only for the General to rein them in and make herself win the trust of her enemy.
He can be built and specialized for any of those roles and is mainly available to fulfill a Martial Position and help fill Gaps in the Party.
I am willing and able to play the class the GM thinks would be best. I can provide more info if needed.

david barker |

i forgot about haste and bless. Plus he still has bane going on his sword. He has an extra attack he is taking on the dragon.
Fort +13, Ref 8, Will +10. Immune to fear. Lay on hands 6/7
haste attack: 1d20 + 21 ⇒ (2) + 21 = 23
damage: 1d8 + 2d6 + 19 ⇒ (5) + (6, 2) + 19 = 32