There be lootin' to do - Skulls & Shackles

Game Master Spazmodeus

Here be a despicable crew of pirates!

Today's Date: Moonday, 28th of Lamashan, 4712 AR
Weather: Sunny and hot

Current Map |
Ship Sheet | Loot Tracker |
Shackles Map | Campaign Bible

Infamy: 29 Disrepute: 14 Plunder: 16


451 to 500 of 1,935 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Yay! Thanks GM!


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Think I should turn that keelhaul threat into an intimidate or bluff check?


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Can't use intim/bluff that way in combat. Takes a min of interaction to influence.

-Posted with Wayfinder


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Sorry didn't know you were waiting for me... I'm on phone but will do the best I can.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Hey. Just to let everyone know, I'll be in Chicago this weekend starting tomorrow. So posting may be sporadic.


Tears at Bitter Manor

Just letting you know: it's your turn and I am out of country until Friday May 1st, don't expect any posts from me until then.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Okay. Have a good time!


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Yep! Have fun GM! We'll be patiently waiting here for you.

I have to say, this is one of my favorite pbp's, and I'm in quite a few. This group is wicked good and blending just the right amount of roleplaying and system mastery to create interesting and developed characters that also kick ass. I can't wait till we are a little higher in levels and we get to smash things up on our own terms.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

I'm going to be away during the day tomorrow and expect not to be back before 21:00, Amsterdam timezone.


Tears at Bitter Manor

No problem Edward, I will be traveling back to the Netherlands from Prague, so probably no updates from me (maybe in the morning from my hotel, CET)


Tears at Bitter Manor

Quick check-in to let you know that I am still here, will continue later this week. Swamped with work atm. My apologies


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

No worries G.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

No problem, thanks for letting us know what's up. :)


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

No problem, G.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Just tossing a line here, my homebrew's group's lost a player and i'm re-recruiting.

Recruitment


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Are we all still here?


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Yes.


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Yes

-Posted with Wayfinder


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Indeed.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

me too!


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Okay. Does anyone know where our GM is? Has he posted in other games?


Tears at Bitter Manor

GM is here, getting my games back on track. That I GM'ed the three parts of the Scions of the Sky Key trilogy did not help in my appetite for my PbP games, sorry for that.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

It's no problem, GM G.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

I was just making sure you were okay.


Tears at Bitter Manor

No problem Isaac. Thanks

What is kind of hard about this campaign for the GM is that it is rather free-form at this stage and you all put in high quality posts that relate to different NPC's. Since I try to answer in a consistent manner for that NPC and want to give a different 'feel' to each NPC that means that I want to think about my answers.

That in no way means I want you to drop the quality of the posts, but is a bit of background why we don't move very quickly at times.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Is my hp back at full?


Tears at Bitter Manor

Will post the list of people that came with you on the Man's Promise next week, leaving for a camping weekend with my two sons in a few hours.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Lvl 3 gains:
Class: Bard

BaB +1
Fort save +1
HP +7
FCB: +1 spell [cantrip Light]
Spells known:
+1 cantrip: Mage hand
+1 lvl 1: doubting between Charm Person and Chord of Shards.

Feat: unsure, tbd
Would, along with the swashbuckler theme, the following be of use?
Lvl 3(combat expertise), lvl 5 Improved feint

Class ability: Inspire competence +2

Soundstriker class lvl 3:
Wordstrike (Su): At 3rd level, the sound striker bard can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage plus the bard’s level to an object, or half this damage to a living creature.


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

I find combat reflexes for opportune parry and riposte important if your swashy splash grants you that feature.

Also spell.choice, chord of shards is a fun spell but only at lower levels since damage is static, may want to swap it out later. Don't find charm person to be as useful as it used to be given in combat restrictions AND our out of combat tight quarters in the ship. I.e. others can see you cast

-Posted with Wayfinder


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

1 druid

6 hps

6 skill.pts, Prof sailor, survival, know nature, spellcraft , heal, perception

Feat: Moonlight summons

Gain swim speed 15, class ability

Domain spell: slipstream
2nd mem: frost fall, aggressive thundercloud

-Posted with Wayfinder


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Level Up!

Rogue (Pirate) lvl 3!
+5 hp
+9 skill points
- +1 Acrobatics
- +1 Bluff
- +1 Climb
- +1 Diplomacy
- +1 Knowledge (local)
- +1 Perception
- +1 Sense Motive
- +1 Profession (sailor)
- +1 Swim

FCB: +1 hp

+1 Fort save
+1 Will save
+1 BAB
CMB now +5
CMD now 17

New Feat: Weapon Focus (cutlass)! I've decided to ditch the Eldritch Heritage feat line. Focus my stat increases to strength and constitution.

Weapon Focus:
You gain a +1 bonus on all attack rolls you make using the selected weapon.

Sneak Attack Damage now at +2d6!
New archetype class feature: Unflinching!

Unflinching:
Pirates are a salty and steadfast lot. At 3rd level, a pirate gains a +1 bonus on saving throws against fear and mind-affecting effects. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level.

EDIT: Again, is my hp at full?


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

hooray! a level!

sorceror lvl 3

+4 hp
+3 skill pts
+1 diplomacy
+1 craft: tattoo
+1 spellcraft

FCB +1 hp

+1 fort save
+1 refl save

no change to cmb or cmd

new feat: Far-roaming familiar

new spells: drench (0 lvl), Mage armor (1st lvl)
new bloodline spell: hydraulic push


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

The lvl 1 spell will be Vanish.

Skills:
Acrobatics +1
Bluff +1
Diplomacy +1
Disguise +1
Intimidate +1
Perception +1
Spellcraft +1

Feat, tbd.
Since, though combat reflexes can be fun, i'm not seeing Edward being a focused frontliner. More the support that can fend off, opposed to joining you stronger lads up close.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Ready to move on!


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I am going in for surgery tomorrow. It is a one-day out-patient procedure but I probably won't post much if at all tomorrow, at least until nighttime... depends on how I feel... bot me as necessary if required. Thanks.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

I hope it goes well, Arhiel! Just waiting on Alabaster's level up and our GM! Though, GM G can take as much time as he needs.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Been swamped with games I'm both running and playing. I'll try and get my level up in tonight though.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

No problem, Alabaster.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Thanks for the well wishes... I am fine and home recovering now. I've felt better, but I'll live! :)


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Tried to level up Alabaster twice today. Paizo ate it once and my surface ate it once. Will level him up tomorrow when I'm at my PC. I already know everything he's going to take, so it's just a matter of scribing it. It's just 1 AM here and I have to work early so I'm about to pass out for the night.

Basically:

7 HP
Fort +1
Ref +1

Power Attack or Extra Panache
Amateur Swashbuckler-Opportune Parry and Riposte or Deadly Aim.

All current skills +1

+1 1st level spell per day.

I'm on the fence about the feats. On one hand, I like the Amateur Swashbuckler/Extra Panache for flavor. However, Power Attack and Deadly Aim are both scaling damage boosts that I will need, especially considering this group doesn't have a fully dedicated frontliner.

Opinions? Thought? Ideas? I'm open to anything.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

I think I'm going to go with Power Attack and Deadly Aim. I already have two other characters with a parry riposte mechanic, and I don't want to get bored.

Also, are we all still here? I know Isaac is on vacation so he may not reply but hopefully we are all still here. I really like this group and this adventure.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I'm still here... just waiting for an update... and to move on... :)


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

I'm still here. Haven't gone yet.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Just waiting for an update.


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Here

-Posted with Wayfinder


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Is our GM still active? I'm ready to rock and roll.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Same here.


Tears at Bitter Manor

You haven't seen me around for some time for which I apologize. Some three weeks ago my computer broke down and it took about a week to get it repaired.

In that time I also experienced that I had too much on my plate and instead of being honest about that to myself (and you) I dropped the ball and did not resume posting when the technical issues were sorted out. I felt obliged to get back to you, but that became harder with every passing day. I finally have found the courage to get back to the Paizo site.

I have had a lot of fun playing in all the PbP's I have been in, but I feel that I need to take a step back and stop playing online for the time being. It might be that when my work and personal life willl settle down again that I will be back, but I feel I should not promise to posting regularly right now.

I am terribly sorry to let you go, you are a great bunch. For a follow up GM you are right at the start of chapter 3 of the first book.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Too bad.

But thanks for the effort of picking up the game.
Good luck to you.

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