There be lootin' to do - Skulls & Shackles

Game Master Spazmodeus

Here be a despicable crew of pirates!

Today's Date: Moonday, 28th of Lamashan, 4712 AR
Weather: Sunny and hot

Current Map |
Ship Sheet | Loot Tracker |
Shackles Map | Campaign Bible

Infamy: 29 Disrepute: 14 Plunder: 16


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Tears at Bitter Manor

Ranak, I hope your life will be back in less stormy waters soon.

- - -

Everyone; this part of the adventure gives a lot of time for you to discover the ship / talk to your fellow adventurers and get accustomed to a pirate life. I have the impression that you do not really use that time.

That is not a bad thing in and of itself, but it takes a lot of real time to play through these days where not a lot happens.

Therefore the following question: do you want me to fast-forward through the days where nothing is supposed to happen?

By fast forward I mean that I post a single post for that day, in which I make all the work rolls you are required to make / assume that you try to ditch the rum and make the rolls for that and we will just assume you work diligently through the day.

Note that I do not mind the slow movement of the adventure, so I am just asking for your preference.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

I like the way we've been doing it. Sorry for not being more RP focused. That said is there time on Day 8 for Isaac to try and make an Influence check on one of the NPCs?


Tears at Bitter Manor

No need to apologize, just testing if we / I need to make any changes.

Go ahead for an influence check. Let's do that in the second shift of work in the evening.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster has befriended Giffer, Sandara, and Shivikah. I have mostly focused on influencing the crew as a whole, with faith and performance so as to promote a sense of unity when the mutiny Isaac and I have planned takes place. I rather like roleplaying, but if the vote swings to skip most of it then I'm ok with that.


Tears at Bitter Manor

Alabaster:

I have noted that you try to influence the crew as a whole and will take that into account when those things will become important.

I really like the RP'ing, please read my post as a way to measure your opinion on the game as it is now. At the table it is easy to see who is distracted and who is really involved in the gameplay. In a PbP that is much harder, especially in an inherited game, therefore my post.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Seems like Isaac has befriended Rosie, Sandara, and Samms.

Okay. I'll do my Influence check.

Wow. Alabaster is getting quite a bit of attention, huh?

So, should we look for another arcane user? Or is the current party makeup okay?


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Well we've got a semi-arcane support (me)
Rogue, monk & warpriest.

While normally you'd say that's okay, a replacement caster could come in handy.


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

and druid ... hello.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

and druid, sorry my friend. :)


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Yes, Mr. Irmington. We can't be forgettin' about our druid friend.

But, yes, it does seem like we need another arcane caster. Here's how it seems to break down to me:

Isaac: Combat focused rogue; will gain powers from the Aquatic bloodline
Alabaster: Primary Divine Caster; also is one of our fighters and ranged users
Dario: Primary frontline fighter
Edward: support; party face; minor arcane
Jesal: Divine caster; natured oriented character; seems to be our main summoner


Tears at Bitter Manor

On bringing in another player: there is only one natural moment for that in the first book, and I think we are still some two months of real time away from that.

We could also just pretend that the additional character has been on the ship all the time and/or that he/she was a stowaway.

- -

I also got this PM a while ago when I was "complaining" in another thread about the fact that Edward lured me in as a GM for you:

Raevin wrote:
I was wondering if you had room for another character in your game and how far along they are. I have a character that played through the first book and part of the second before our gm quit and I'd love to find another game for him... :)

Link to Raevin's profile


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Has he said which character he'd use?


Tears at Bitter Manor
Edward Irmington wrote:

Has he said which character he'd use?

No, I do not know if he wants to use the one he used before or is willing to make a new one either.

Do note that he has already played through the first part.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

I wouldn't mind. Though, he would need to be around the same level as us. Although, the possible metagaming concerns me. But, I'm willing to give him the benefit of the doubt.

Maybe for how to introduce him: Maybe, we're jus sailing along; minding our own business. When we come across a survivor of a shipwreck from the storm.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Sit 'n Spin, Alabaster?

I didn't get it, since i hadn't heard it before, but the most direct result for that was this.

Unless it's supposed to be a slang for something naughty.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

She sits on yer lap, an' ye spin 'er.


Hi.. I'm the proposed new player.. I've been reading through the discussion thread and thinking about making an arcanist for this campaign, since that is what you seem to be in most need of (my previous S&S character was a rogue but would be redundant here). Give me a bit to make a character, and I'll re-introduce myself and give you all a chance to review and make a decision.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Hi - JAFO here, New character under construction - a sorceror as planned... I made the character with a 20 point buy - but if it should be different for this campaign, I will gladly roll, or restat, as necessary.


Tears at Bitter Manor

Everyone: I invited JAFO / Raevin to look through our gameplay and discussion thread and introduce himself if he liked what he saw.

The final verdict whether he can join is up to the players.

Original Character Creation Rules wrote:

-1st level

-25 point buy
-Average starting gold
-Core races only
-2 traits, 1 drawback maximum. ONE TRAIT MUST BE FROM THE S&S TRAITS LIST
-All Paizo published material allowed, 3PP on a case by case basis

On equipment: I like the idea of Isaac to let her be a survivor of a shipwreck. Just add a single gem of considerable worth (i.e. starting gold) to your character and then you can use that to buy stuff at the quartermaster's store.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Ahoy, Arhiel! Good to be havin' you aboard! Introductions: I be the Soon-To-Be Captain Isaac Silvermane!

Accents and in character greetings aside:

Very interesting build. Haven't seen a tattooed/crossblooded sorcerer before. I do have a few questions:

So, Arhiel has no first level bloodline power, right? Because the crossblooded archetype has the sorcerer choose between one of the first level bloodline powers. However, the tattooed archetype replaces that power with the familiar tattoo. Am I right or wrong? Also, I'm curious as to where the Crossblooded (aquatic/protean) and Tattooed sorcerer Arhiel is going to go in terms of build.

Anyway, welcome to the team!


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I am deciding between tattooed or crossblooded.... haven't made up my mind yet... hence why both are still on the profile... (by the rules, can't do both as they change or remove the same abilities)

Anyway - it's nice to meet you, Isaac-soon-to-be-captain, and the rest of you, too.

By way of introduction... I am a long-time rpg player (been playing d&d since 1974 and pbp's for about 3 years now). I am personally more interested in the ROLEplay than the ROLLplay... I love character interaction.

As many or all of you may know already, I have played through book 1 of this AP before, but I am quite adept at forgetting what I know and playing without metagaming. Part of this is by intentionally playing 'dumb' and part is my own bad memory.

I am really looking forward to playing the AP and hopefully getting further along than my last group did... it would be fun to play it all the way through!


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

A bit late here, but we're also in need of someone who can cook. Anyone have ideas of possible choices? I'd say Jeasl, since he has the highest Wisdom bonus of all of us.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I could switch out a skill for profession cook, but i'd be miserable at it with no wisdom bonus.


Tears at Bitter Manor

Cooking is not a real requirement, the people on the ship just need to make do with who is available to do some cooking


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Yeah, we don't need a cook.

...Oh, man. How is Kroop going to react when he finds out Ranak's gone?

Also, Edward, it seems that we have a new diplomat in Arhiel. :)


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Dude....that was covered, grr. :P

Sorcerers ain't your go-to for diplomacy, where'd she get +13?
Edit: 10+ thrush familiar.

Btw, she's at 26pt.

12, 12, 14, 20

2,2,5,17


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I'll fix that.. just an addition error - thanks for pointing it out! I was kind of counting on the fly when I raised her from a 20 pt build... ok all fixed..

Didn't mean to step on any toes - we can work together and boost rolls with auto assists.. and that's 'dudette' lol


hp 12/12; Fort +4, Ref +4, Will +4; Init +2;

Another quick update across all my games. University's nearing finals and it's a rush from here on out. No cancellations, nor dropping out worry not, but my posting will be intermittent.

I apologize for the delays and will nevertheless do my very best to provide quality content, if not quantity.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Guess you don't need to work diligently, huh, Jesal?


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Said that I was, so no other action for me during the day.

-Posted with Wayfinder


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Oh. Sorry. Thought the +4 was your Wisdom bonus. My mistake.


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

It was, just didn't add the work diligently bonus as well Was editing to go do so and got distracted.

-Posted with Wayfinder


Tears at Bitter Manor

Arhiel: you can join us in gameplay!


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

thanks!!!


Tears at Bitter Manor

It will be rather quit from my end in this game this week. The mother of a good friend of ours passed away and that his its impact on us.

I was also the spare GM for a Legacy of the Stonelords game next Sunday and and have been called to step in, so I need to do a lot of prepping for that.

The combination is just to much at the moment to deliver the posts and background that I want to deliver to this game, my apologies.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Sorry to hear that, a loss is heavy.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Sorry to hear that.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

oh man, such sad news,.. sorry for your friend's loss...


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Take your time man. Sorry for your loss.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Can't post right now. It's too late for me. But, oh boy. What should I do about Rosie and Conchobar? I'm most likely going to swoop in. Make GM G do a retcon. :D


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Sorry for the late post. And sorry for not being 'piratey' in my speaking pattern this time. Didn't realize it until now.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

I must be nuts trying to influence Plugg's mate. Either that or really brave... or foolhardy.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Who knows, but your diplomacy roll might prevent an outright smack in the face.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Yeah, true. My thought process is to get Patch to like and aid us. Then we have some important aid against Plugg. Whether it's from his punishments or just keeping an eye on him.


Tears at Bitter Manor

Update coming tomorrow or Wednesday, I had a large post ready this morning and then the PC crashed ;-(

Sorry for the delay.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

No problem... though I imagined you raged hard at that. I know I do when I create a large post and it turns out that Paizo's down. :(


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Which is why copy and pasting to notepad is a stress reliever


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Yes, whenever I have a long post to make, I usually type it up in word and just copy/paste it into paizo.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Merry Xmas in advance.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Hello, everyone. Want to wish everyone a happy holidays!

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