The Worldwound Incursion.

Game Master Akinra

Wrath of the Righteous, Part I of VI.

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Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Ghorza, did you already pass your weapon to Zogar? Is it enchanted? Otherwise I'm not sure why giving it to Zogar might help...?

Sorry, I'm a little confused.


The idea was for Zogar to get my weapon and the bolts off Nix and take them to the fountain, because you could move before us and I wasn't sure if Nix could even get out of where he was because you were next to him.

But no, I never did actually give it to you, since Nix decided to go off by himself and you finished off the zombie anyway.


Human (Chelaxian)

The voting period for RPG Superstar ends tomorrow! I can't wait to see the top 32 this year.


Just checked out the Top 32.

A lot of interesting entries.


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Just to let you know, I'm going to be busy Friday and probably won't be able to post.

Sczarni

World Wound--Disappeared --Confirmation

Sorry, I came down with the stomach flu and have been noticeably absent.


Just out of curiosity, how close are we to leveling :3

Sczarni

World Wound--Disappeared --Confirmation

Close.


Female Human Fighter/Oracle 1 | HP: 15 | AC: 19/13/16 | Fort +4, Ref +3, Will +2 | BAB +1, CMB +6, CMD 18 | Init: +3 | Perception: +0
Abilities:
SLAs: divine favor 1/1, vow 1/1, negate fatigue 1/1; Spells: lvl 1 4/4

Sorry for the lag in posting, hell of a weekend at work.

Sczarni

World Wound--Disappeared --Confirmation

Re centered the map so it is easier to spy the homicidal dwarf.


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Uh oh. Zogar is probably going down for the count...


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Just as a heads-up, I'll have guests this weekend, so I won't be posting too much before Monday.


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Woohoo, level 2!

Akinra, how do you handle hit points? Should we roll, or take half +1, or...?


Female Human Fighter/Oracle 1 | HP: 15 | AC: 19/13/16 | Fort +4, Ref +3, Will +2 | BAB +1, CMB +6, CMD 18 | Init: +3 | Perception: +0
Abilities:
SLAs: divine favor 1/1, vow 1/1, negate fatigue 1/1; Spells: lvl 1 4/4

Was about to ask about HPs as well.

Also, before I finalize my build for the next level, I want to double check that re-flavoring the Legalistic oracle curse is ok (Found in Player Companion: Blood of Fiends). Benefit is +4 to a die roll that's associated with keeping a vow or promise 1/day , drawback is that breaking your word leaves you sickened for 24 hours or until you make it right.

I like it for Aranthis since she's pretty lawful, and could see it being as much a blessing from Torag as a curse. I hadn't originally planned it as such, but I think it really fits in light of the oath she made in the Temple of Torag they found, since that provides the perfect explanation why she has suddenly been gifted divine powers.

As an aside, did the temple have a forge? I've read that Torag's temples usually do. If it does, then Aranthis will definitely have to plan a trip back down here when it's time to forge her legendary weapons. I'm not sure I could come up with a more perfect place to do so if I tried.

Sczarni

World Wound--Disappeared --Confirmation

Half +1 on hit points.

You can reflavor so long as the mechanics stay the same. You would have to take a level of Oracle to get the curse though.

There is no forge in the temple below, but there once was one in the city above. Whether or not it remains . . .

Crafting is fine if you want to.

One Important Note:
I allow a full rebuild (including class, race, stats, anything at all) prior to posting your level 2 build, just like PFS rebuild. So, if something is not working how you like, feel free to change it up now.

Silver Crusade

Female Half-Orc Paladin 2; HP 21/21; AC 17; CMD 14; Fort +5, Ref +0, Will +5; Init +0

I haven't leveled a character before, so does half +1 mean we roll and take half the roll or we add half our existing max health +1 or something else?

EDIT The spreadsheet thing I have says that her health should equal 21 at the second level? Is this right?


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I really love how well Lay of Hands could be RP'd into the story.

And that roll, turned out so perfect. Ghorza's regret and concern for her friend being turned into power from her goddess.

I think I'm psycing out a bit over just how awesome that played out :D

Sczarni

World Wound--Disappeared --Confirmation

I concur! Excellent way to RP a new class ability into existence.

Half +1 at new levels means that:

4 Hit Points (+ Con Modifier) if your class rolls a d6
5 Hit Points (+ Con Modifier) if your class rolls a d8
6 Hit Points (+ Con Modifier) if your class rolls a d10
7 Hit Points (+ Con Modifier) if your class rolls a d12

You gain slightly more Hit Points per level than average. You never get the amazing rolls, but then again, you never gain 1 Hit Point on a level.

Ghorza has 1 Con of 14, so +2 Con Modifier, and is a d10 class for Hitpoints.

Ghorza should have had 12 Hit points at level 1, maximum possible, and adds 8 Hit Points (6 for d10 class, +2 for Con Modifier) for a total of 20. If you have a feat (toughness, Tribal Scars, for example) that add Hit Points, your total would increase from there.


Female Human Fighter/Oracle 1 | HP: 15 | AC: 19/13/16 | Fort +4, Ref +3, Will +2 | BAB +1, CMB +6, CMD 18 | Init: +3 | Perception: +0
Abilities:
SLAs: divine favor 1/1, vow 1/1, negate fatigue 1/1; Spells: lvl 1 4/4

Yeah, that definitely worked out perfectly! The crit reducing Aran to exactly 0 HP was quite dramatic as well. Really enjoying the story and group so far.

Here's Aranthis at level 2:

Level 2 (Fighter 1/Oracle 1)

Changes:

+5 HP (5 class)
+2 Will

+5 skill points (4 class, 1 int): 1 Craft(Weapon), 2 Diplomacy, 2 Knowledge(Religion)
Speed 30'

Race Features:
- Heart of the Fields: +1 to Craft(Weapon)

Class Features:
- Spells Per Day (lvl 1 - 4)
- Spells Known (4x lvl 0, 2x lvl 1 + CLW)
- Level 0
--- Guidance, Mending, Light, Create Water

- Level 1
--- Divine Favor, Tap Inner Beauty, Cure Light Wounds

- Mystery (Metal)
-- Bonus class skills: Appraise, Bluff, Disable Device, Intimidate
-- Revelation: Armor Mastery (not slowed in medium armor if armor made of metal)

- Curse (Legalistic)
-- (1/day) +4 Morale Bonus to roll relating to fulfilling promise/vow
-- Sickened upon breaking vow for 24 hours or until corrected.


Human (Chelaxian)

Woop, levelin'! Quick question on prepared casters: I assume that Nix doesn't automagically have his new spell slots filled? ie, he won't suddenly have grease prepared, he'll simply have an open slot that he can fill next time he rests.


Female Human Fighter/Oracle 1 | HP: 15 | AC: 19/13/16 | Fort +4, Ref +3, Will +2 | BAB +1, CMB +6, CMD 18 | Init: +3 | Perception: +0
Abilities:
SLAs: divine favor 1/1, vow 1/1, negate fatigue 1/1; Spells: lvl 1 4/4

I think wizards can fill slots at any point by taking time to memorize spells as they would in the morning. I know some wizards keep open slots at higher levels for the flexibility.


Human (Chelaxian)

Alrighty. Well, since I don't really see Pheonix requesting a fifteen minute break in the middle of hostile territory - especially right after defeating a crazy dwarf that may not be alone - I'll just wait for the next party break to prepare some fireworks.


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Sometimes the dice work beautifully to help tell a good story (possibly to make up for conspiring against you at other times). Very nice, Ghorza! I agree, the crit taking Aranthis to exactly 0 hps was dramatic as hell.


Akinra wrote:

I concur! Excellent way to RP a new class ability into existence.

Half +1 at new levels means that:

4 Hit Points (+ Con Modifier) if your class rolls a d6
5 Hit Points (+ Con Modifier) if your class rolls a d8
6 Hit Points (+ Con Modifier) if your class rolls a d10
7 Hit Points (+ Con Modifier) if your class rolls a d12

You gain slightly more Hit Points per level than average. You never get the amazing rolls, but then again, you never gain 1 Hit Point on a level.

Ghorza has 1 Con of 14, so +2 Con Modifier, and is a d10 class for Hitpoints.

Ghorza should have had 12 Hit points at level 1, maximum possible, and adds 8 Hit Points (6 for d10 class, +2 for Con Modifier) for a total of 20. If you have a feat (toughness, Tribal Scars, for example) that add Hit Points, your total would increase from there.

By doing this I found out that I was actually supposed to have 13HP (d10 + 2 Con + 1 favoured class bonus) because I only had training in 3 skills instead of 4 (since Pallys have 2 + Int and Ghorza's Int is +1)

Silver Crusade

Female Half-Orc Paladin 2; HP 21/21; AC 17; CMD 14; Fort +5, Ref +0, Will +5; Init +0

COPYPASTA!

Here's Ghorza at level 2:

Level 2 Paladin

Changes:

+8 HP (6 class + 2 Con)
+3 Will
+3 Fort
+2 BAB

+4 skill points (2 class, 1 int, 1 favoured class): 1 K.Religion, 1 Linguistics, 1 Handle Animal, 1 Diplomacy

Class Features:
- Divine Grace: Chr bonus added on all Saving Throws
- Lay on Hands: Touch heal 1d6 / 2 pally lvls. 1/2 Pally lvl + Chr/day. Standard on others, swift on self. Harms undead 1d6 / 2 pally lvls. Needs successful melee touch. Doesn't provoke atk of op. and they get no save throw against it.


Human (Chelaxian)

FAH-SHWING:

+7 HP (4 class + 2 CON + 1 favored)
+1 BAB
+1 Will saves

+7 skill points (2 class + 5 INT)
+1 K (Dungeoneering, Engineering, Geography, Nobility, Religion), +1 Linguistics (Aklo), +1 Spellcraft

Nix now has one skill point in every knowledge skill.

+1 level 0-1 spell/day
+2 spells:
Mount
Snapdragon Fireworks

Sczarni

World Wound--Disappeared --Confirmation

Woot! Looks like everyone is done! Excellent choices all around.


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Whoops, I think I'd best chime in here:

Fighter 1/Ranger 1

+1 BAB
+6 hps
New feat: Weapon focus: greatsword
+2 Fort
+5 skill points (2 class, 1 Int, 1 human, 1 fc)
+1 rank in Intimidate, Know:planes, Perception, Stealth, Survival.

I think that's it.

Silver Crusade

Female Half-Orc Paladin 2; HP 21/21; AC 17; CMD 14; Fort +5, Ref +0, Will +5; Init +0

do I roll once for both what she sees in the chasm and what she sees round the edges of the tunnel or separately?


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

We're going to be stuck at the bottom of the chasm in a pile, aren't we. ;P

*Pictures Zogar breaking his fall on the nice pile of others who also didn't make the climb check, or who got dumped in with his "help"*


Female Human Fighter/Oracle 1 | HP: 15 | AC: 19/13/16 | Fort +4, Ref +3, Will +2 | BAB +1, CMB +6, CMD 18 | Init: +3 | Perception: +0
Abilities:
SLAs: divine favor 1/1, vow 1/1, negate fatigue 1/1; Spells: lvl 1 4/4

Worst is that it looks like poor Phoenix is going to be at the bottom of the pile. At least Flitwing won't be crushed :p


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Unexpected guest - I'll post Monday. Akinra, feel free to bot Zogar if necessary.


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

DM, do we get new Climb checks now that the rope is gone? Unless the Scale of Cloudwalking lets Phoenix take us all along, I'm not sure how else we're going to cross the chasm.

Sczarni

World Wound--Disappeared --Confirmation

you have 1 down with the rope. you can try the rope again, or try without. ghorza will have to return with the rope though. you are not being persued, so dont forget the power of taking your time.


Human (Chelaxian)

Blarg, sorry about the lack of posting, everyone! I thought I had posted something in response to the guards when we walked into the village on Sunday. Either I'm going crazy, or I'm going crazy.

Sczarni

World Wound--Disappeared --Confirmation

I am sorry, got bum rushed with three new cases at work that took up all most all my time this last week


Human (Chelaxian)

So...Ghorza hasn't posted since March 5th. It could be that she didn't have anything she really wanted to say in the village, but she hasn't posted anything in the last few days either, even after a direct prompt from Aranthis. Should we move on? Wait a bit longer? Use Lann as a friendly NPC to keep the story moving until Ghorza returns or we find a replacement?

Sczarni

World Wound--Disappeared --Confirmation

Sure, we are at the gates, the last speaker I show is Lann.


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

We do have the Scale of Disguise. Maybe that could get us in closer without starting a fight too soon for us to stop them barring the gates?


Female Human Fighter/Oracle 1 | HP: 15 | AC: 19/13/16 | Fort +4, Ref +3, Will +2 | BAB +1, CMB +6, CMD 18 | Init: +3 | Perception: +0
Abilities:
SLAs: divine favor 1/1, vow 1/1, negate fatigue 1/1; Spells: lvl 1 4/4

It might work, but Aranthis isn't good at bluff or disguise.


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Unsurprisingly, neither is Zogar. Phoenix doesn't appear to be, either. Oh well.


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Thanks, Phoenix!


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Whoops, sorry about the Heroism, I must have misread. Also, Zogar's new AC with the MW chain shirt is 17, and he was charging, so I think the mongrelman might actually have hit him...

I don't know if Ghorza, or Aranthis for that matter, would approve of us coup de gracing the unconscious mongrelman, but attacking the stunned one should be alright...?


Female Human Fighter/Oracle 1 | HP: 15 | AC: 19/13/16 | Fort +4, Ref +3, Will +2 | BAB +1, CMB +6, CMD 18 | Init: +3 | Perception: +0
Abilities:
SLAs: divine favor 1/1, vow 1/1, negate fatigue 1/1; Spells: lvl 1 4/4

I'd definitely prefer not to summarily execute the unconscious. If we can get the defenders to surrender perhaps we can still redeem some of them. If we're acting ruthless it's less likely that some of them will surrender I'd imagine.


Human (Chelaxian)

We could always do non lethal damage; the -4 to attack isn't going to be an issue if the foe is unconscious.


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Just a heads-up: I'm going to be busy Friday and Saturday, and may not be able to post.

Sczarni

World Wound--Disappeared --Confirmation

I have court 600+ miles from my office on Monday, and hearings 600+ miles away in Spokane, WA on Tuesday and Wednesday.

Huzzah! That means 1200 mile drive Monday Night.

So . . . I will be posting slow as well.


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Ouch, long haul. Have a safe trip.


Female Human Fighter/Oracle 1 | HP: 15 | AC: 19/13/16 | Fort +4, Ref +3, Will +2 | BAB +1, CMB +6, CMD 18 | Init: +3 | Perception: +0
Abilities:
SLAs: divine favor 1/1, vow 1/1, negate fatigue 1/1; Spells: lvl 1 4/4

Oof, lotsa travel! Have a good trip!


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

I'm going to be away from internet over the Easter weekend (until Tuesday). Happy Easter everyone!

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