The Wolftooth Tribe

Game Master Jazzai Moonbreaker


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Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Karol emerges from invisibility, his axe slashing viciously as he snarls like a wolf. His of hand still rythmatically striking his drum.

battle axe: 1d20 + 18 ⇒ (13) + 18 = 31 incl good hope, enhancement, haste, stiking from invisibility and slayer bond

battle axe/haste: 1d20 + 18 ⇒ (6) + 18 = 24 incl good hope, enhancement, haste, striking from invisibility and slayer bond

battle axe: 1d20 + 13 ⇒ (19) + 13 = 32 incl good hope, enhancement, haste, striking from invisibility and slayer bond

damage: 1d8 + 8 + 1d6 ⇒ (7) + 8 + (2) = 17

damage: 1d8 + 8 + 1d6 ⇒ (5) + 8 + (3) = 16

damage: 1d8 + 8 + 1d6 ⇒ (7) + 8 + (6) = 21

With a crash of electricity and the snarl of an attacking wolf, Karol savages his foe.


Male Broadback Golian Arcanist, dressed in reddish robes and medium-plate armour || 59/59 HP, 57/67 SP, 6 AC (10 ADR), +4 ATK 2d6+2 DMG)

• MAK's body ceases to twitch as the spell breaks fully and the compact Arcanist swells into the mammoth giant he once was, nearly pushing the Hobgoblin back with his sudden expansion. He chuckles loudly and deeply as he reaches down to one of the boltlocks and pulls it up with little effort, unlocking one of the doors for the others to get in,
"Don't worry grey one, you did your best under the circumstances. Show me how well you fight even when the odds are against you my friend! It won't be long now...!"

MAK is now large-sized again and free of debuffs, the bottom half of the door shutters is now open. In order to be out of the way as possible he runs off outside to clear the room,
"The door is open, have fun!"

MINI-MAP

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

Seeing the door open, The Doctor administers some good juju on his teammates outside. He casts Haste as he moves toward the open door leaving room for the melee types to get inside


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

With a wide smirk on face seeing the doors now open, moves right up in front of the thief. And right off the bat, left foot shifted with hands to attempt to trip that thief to the ground. Trip attempt: 1d20 + 14 ⇒ (13) + 14 = 27
AoO if trip worked thanks to Vicious Stomp: 1d20 + 9 ⇒ (4) + 9 = 13
None of rolls had any boost added if any.
Damage if successful: 3d8 + 8 + 1d6 ⇒ (6, 6, 4) + 8 + (2) = 26


GM

• KAROL begins a savage attack on the Golian Thug, slashing and chopping at the giant's legs until he dropped to the ground and the final thunk into the giant's neck as he slumped over into unconciousness. It seems that THUG C isn't going to need anything for that foot anymore!

THUG C is dead! His massive body however is treated as difficult terrain, especially for those little folk.

• MAK thuds off outside, creating space for those running inside.

• MAJUBA casts the Haste spell on several of his team-mates including WOLFRAGER, GREEZ, MAK and himself for 8 rounds. This grants them a +1 ATK/AC bonus, extra attack when full-round attacking and +30ft movement speed (up to double) Haste consumes 5 spell points.

• GREEZ charges in like a Gorilla and slams his huge foot across THIEF A's legs, knocking the Golian sideways and to the ground. The Monk follows up with a Elephant Stomp which is successful, stomping down on thief's chest with his foot, winding him.

----
BANDIT'S TURN

• THUG B moves in towards ODAK, he'd try to help the thief up but the little iron man was in his way,
"Outta my way!",
He attempts a reposition move on ODAK, but the little Golian resists, he seems a lot stronger than he looks as he kept on prising himself off from the Thug's hands.
CMD: Reposition (16): 1d20 + 8 ⇒ (4) + 8 = 12

• THIEF A was a bit winded from being stepped on by what seemed to be a giant's version of an 800lbs gorilla. But the Golian risks being attacked again to stand up. The Monk wiffs the strike and the Thief gets to run off over the table and down again to escape.
GREEZ: AOO ATK: 1d20 + 9 ⇒ (1) + 9 = 10

• CHesik and MAGE A see their ally fall and this drives them to sorrow and anger, CHesik specifically,
"You killed Maro! Taste my fury!"

CHesik moves 5ft down while the other stays as they are, they both begin casting MAGIC MISSILE (r4) at TIGERWOLF and KAROL respectively
MM1: TIGERWOLF: 4d4 + 4 ⇒ (2, 2, 3, 4) + 4 = 15
MM2: KAROL: 4d4 + 4 ⇒ (2, 1, 1, 4) + 4 = 12

MAP UPDATED


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

• After escaping the clutches of the huge thug trying to move him out of the way, ODAK attempts to attack his assailant again with his sword but unfortunately the Thug isn't so eager to get struck twice and steps off as ODAK clashes his blade to the ground. He tries to attack again as a full-round action, he still misses. ODAK pants as he feels really weak.
ODAK: ATK: 1d20 + 4 ⇒ (2) + 4 = 6
ODAK: ATK2: 1d20 - 1 ⇒ (9) - 1 = 8


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Round 2

With the door opened mogwag moved (to V24, avoiding Aoo) in and attacked the thug in front of him

PA Falchion Fighing Def: 1d20 + 14 - 6 ⇒ (20) + 14 - 6 = 282d4 + 15 ⇒ (4, 1) + 15 = 20

Crit conf PA Falchion Fighing Def: 1d20 + 14 - 6 ⇒ (3) + 14 - 6 = 112d4 + 15 ⇒ (3, 3) + 15 = 21

Current AC 23


Male Golian Longstrider 16ft tall, skinny golian rogue dressed in dark green robes || 53/53 HP, 14 AC (3 ADR), +10/+5 Melee, +12+7 ranged ATK, d8+4 Melee 2d6 ranged DMG

• JARED steps down towards the short stairs where the dead Thug lay and glances by TIGERWOLF and KAROL who were pelted by Magic Missiles,
"Oi! Don't stan' aroun' like a couple a' bloody idiots. Hide be'yind me unless ye like bein' snowballed t' death"

JARED takes cover behind the corner and peeks out for a moment to glance at one of the mages, seems they shrunk down to get around that fire, but he'd had practice shooting little people in the past, this'll be easy. MAGE A has been marked by JARED as a swift action.

JARED aims his Revolver around the corner, takes aim and fires a Vital-Strike shot at MAGE A. Unfortunately he MISSES for real, thankfully there wasn't any mishap with his gun, that could've been bad,
"F**k!"

ATK with bonuses: 1d20 + 2 + 1 + 2 + 1 ⇒ (1) + 2 + 1 + 2 + 1 = 7
Disaster Prevention check (10): 1d20 ⇒ 17


GM

• ODAK tries to attack the Thug but fails to take account of the giant's greater stride, able to simply step out of the way of his attacks.

• MOGWAG attempt to run inside but he cannot reach his destination in just one move action, he can either stop standing beside the gargantuan Greez or modest Turgrim or take another move action to reach the Thug, he won't be able to attack until the next round though!

• JARED tries to shoot one of the mages and misses by a mile, he does get to examine the closest Mage first and so he retains an advantage nevertheless.

----
BANDIT'S TURN
• THUG A stomps on over to where TURGRIM, GREEZ and potentially MOGWAG, going over to TURGRIM especially. The Golian chuckles down at the comparatively small Hobgoblin and tries to smash him with his fist! BUMPF! Giant fist to flesh'n'bone contact, knocking TURGRIM to the floor momentarily.
THUG: ATK: 1d20 + 2 ⇒ (14) + 2 = 16
ATK: DMG-ADR: 1d6 + 12 - 3 ⇒ (2) + 12 - 3 = 11

• BOran hears and see the gunshot and nips off to the side where he can avoid being hit, it's not perfect but with the fire almost out he'll have an easier time crossing and assist the Mages next.

----
Wolfrager and Turgrim's turn remains, I'll give them a little while longer, if not, I'll have to tick over the next round without them. ALSO: Mogwag cast DEFLECTION AURA for +2 AC/saves 30ft around him, this is NOT shown on map.

UPDATED MAP


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Turgrim rolls with the knockdown and attempts to tumble away (south, at maximum double move speed) from the huge giant, cursing his diminutive size under his breath.

Acrobatics check, tumble out of melee: 1d20 + 10 ⇒ (6) + 10 = 16


GM

• Apologies to TURGRIM and MOGWAG on this. The attack dealt to TURGRIM has been reversed and the Thug has been moved back to his original position. Mogwag /does/ have the speed necessary to reach his target and attack. TURGRIM is allowed to have an extra standard or move action on his next turn to make up for this.

• THUG A is harmed as was intended.

----
> NEW ROUND <
• The fire patch created by one of TIGERWOLF's Ka-bombs has finally burnt out, leaving the middle room free to manuver.

• ODAK and TURGRIM's minimised states increment one more time, the two begin to experience bodily twitching and bulging as their bodies begin to grow a little bit at a time, the spell is almost finished but they're still smaller than they once were! You will return to 'normal' size next round.

NEW ROUND MAP


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Round 3

Mogwag use the extra speed granted by the magic that he will unleash a deadly series of blow upon the Thug in front of him

PA Falchion: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 152d4 + 15 ⇒ (2, 4) + 15 = 21
PA Falchion: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 162d4 + 15 ⇒ (3, 2) + 15 = 20
PA Falchion Hasted: 1d20 + 14 - 2 ⇒ (6) + 14 - 2 = 182d4 + 15 ⇒ (3, 4) + 15 = 22

Current AC 21


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Karol advances to P16, casting a spell there.

try to keep up giant. At this rate you won't hit anything. he yells back to Jared

These pathetic fools do not stand a chance against the wolftooth, Flee if you can. His voice is punctuated by the beating of his drum, taking an ominous tone.

Intimidate: 1d20 + 22 ⇒ (17) + 22 = 39 action affects enemies within 30 feet. If the roll exceeds their resistance, they are shaken for one round, plus one round by which the roll exceeds their resistance score.

Spell effect. If shaken, they take 1d10 ⇒ 2 fire damage. Also they must make a DC 16 reflex save or catch on fire


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

Would move inwards even leaping atop the table to catch back up with the thief that ran away. A large hand reaching for the shoulder while a foot tried to kick the leg out from under the giant once more in yet another trip. Trip attempt: 1d20 + 12 + 2 + 1 ⇒ (20) + 12 + 2 + 1 = 35 Minus 1 if haste does not effect trips.And if need to do a crit roll for the actual trip you can if have to. At same time, if stomp went off, used the ability of bodywraps to add +1 to attack and damage towards stomp.
Vicious stomp AoO if trip works: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16Damage potential: 3d8 + 9 + 1d6 ⇒ (8, 5, 6) + 9 + (3) = 31


GM

• Slash-Slash-Slash, MOGWAG chops up at the Thug's legs who falls to his knees from his wounds, groaning.

• KAROL climbs over the pile of the Thug's body and into the middle of the room where he calls out to those around him in an intimidating declaration. It unnerves the Mages and Boran who had been standing nearby, they are shaken for two rounds.

• GREEZ attempts to chase after the thief who ran away from him earlier, leaping on top of the table however causes it to collapse under his weight! He manages to keep himself stable from the unexpected give-way.
GREEZ: Reflex (15): 1d20 + 8 ⇒ (13) + 8 = 21

Chasing the thief wouldn't be easy as he ultimately runs past the two Thugs beside him, each trying to stop him from rumbling past! The Grey Giant was too quick for them however and he gets past easily!
Thug A: ATK: 1d20 + 2 ⇒ (3) + 2 = 5
Thug B: ATK: 1d20 + 2 ⇒ (7) + 2 = 9

GREEZ finally catches up with the thief and jumps on top of them, using his body weight as a combination of a trip and stomp to deal his damage. The thief is injured as he tries to push the big Monk off his body.

----
BANDIT ROUND (x3)
MAGE A and Chezik look at the small Skald as a threat and make arrangements to ensure they survive this encounter.

• MAGE A starts off with a spell directed at him which causes the Half-Orc's body to quickly dwindle in size until he's no bigger than three feet tall. KAROL's damage dice is reduced one step (2d6-d8-d6-d4-d2...etc) loses 2 STR but gains 2 DEX, his size is now Small.. He then runs around to KAROL flank and dismisses his own spell, growing up to the fifteen foot tall behemoth of a caster he once was! MAGE A moved to a location outside KAROL's threat squares then grew into place
KAROL: Will (20): 1d20 + 8 ⇒ (5) + 8 = 13

• Chezik gets a similar idea, although with the successful casting of his ally, he unleashes a barrage of Magic Missiles at the Half-Orc instead, the ankle-high KAROL is pelted with a handful of force bolts. CHesik too dismisses his spell and grows to surround the Skald with an effective size difference of four times!
MM (4): 4d4 + 4 ⇒ (1, 1, 4, 2) + 4 = 12

• Lastly, BOran decides it's time to end this little intruder's rampage, he [KAROL] killed one of his mates so it's time to kill him! The tall Longstrider strides towards the surrounded Skald, the area enveloped in shadow by the giants as he attacks! Boran however misses the tiny Skald due to his increased agility.

Boran: Karol +flanking: 1d20 + 2 + 5 - 2 ⇒ (3) + 2 + 5 - 2 = 8

UPDATED MAP


Male Golian Longstrider 16ft tall, skinny golian rogue dressed in dark green robes || 53/53 HP, 14 AC (3 ADR), +10/+5 Melee, +12+7 ranged ATK, d8+4 Melee 2d6 ranged DMG

• JARED narrows his eyes as the Half-Orc who previously told him to 'keep up' as he watches as the giants surround him, he rolls his eyes visibly from the eye-holes of his mask and groans, he glances by Tigerwolf as he steps over the thug's corpse with ease Jared ignores 5ft of difficult terrain via feat.

He hustles over into the corner then runs into the fat back of MAGE A, taking a tiny moment to put Chesik into his Slayer sights Chesik is now Marked by JARED He performs a flanking Vital Strike with his drawn Gladius, hoping to end it in one blow on approach! Alass, all JARED can do at the moment is leave a nasty hole in the Mage's back.

JARED: Gladius+flanking: 1d20 + 2 + 12 + 2 ⇒ (16) + 2 + 12 + 2 = 32
ATK:DMG Slayer+Sneak+Vital: 2d6 + 2 + 2d6 + 4 ⇒ (2, 2) + 2 + (1, 2) + 4 = 13


Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft

With the doors open Wolfrager lets out a mighty roar allowing the fury of attle to overtake her as she charges into the building shortly after the others a quick glance around the room gives her view of her target a giant in combat with an amusingly tiny OdakZ-19 crossing the room with the new speed provided by Maju's magic she takes a mighty swing at the thug.

Attack: 1d20 + 14 ⇒ (11) + 14 = 25
Attack: 2d8 + 20 ⇒ (6, 7) + 20 = 33
Cold Damage: 1d6 ⇒ 1

raaaaaah i had posted earlier but apparently paizo ate it :c


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Tigerwolf grins at Jared. "Welcome to being part of a wolfpack. Take advantage of me taking away his defenses" Tigerwolf scrambles over the giant and moves to N14 to O15 taking the wonderful cleaving attack that was now set up and brought her blade up in a swinging arc at the Giant mage's Thigh.

Pwr Attack Cleave On Mage: 1d20 + 6 + 1 + 1 + 2 ⇒ (11) + 6 + 1 + 1 + 2 = 21

Dmg: 2d6 + 11 + 1 + 2 ⇒ (1, 1) + 11 + 1 + 2 = 16
Electricity: 1d6 ⇒ 4

Pwr Attack Cleave: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24 CH is considered flatfooted for my Surprise followthrough attack

Dmg: 2d6 + 11 + 1 + 2 ⇒ (4, 2) + 11 + 1 + 2 = 20
Electricity: 1d6 ⇒ 3
Sneak Attack: 4d6 ⇒ (6, 3, 6, 4) = 19

Save: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19


GM

• JARED makes it over the Thug's corpse and runs around to stab MAGE A in the back, he also marks the Golian Mage leader. What Jared didn't know was that the Mages were protected by a spell that triggers after stabbing in the back. Miraculously the Slayer is zapped only to be momentarily confused, he saves himself from being stunned.
JARED: Will (20): 1d20 + 0 ⇒ (20) + 0 = 20

• WOLFRAGER dashes inside at incredible speeds, able to make it to the Thug harrassing the tin, though swelling Protector ODAK. She gets to attack but only once, Haste only grants you an additional attack during-full rounds, not standards Her cold blade cuts into the arm of the Thug who was leaning low to attack ODAK previously and holds himself to deal with the pain.

• TIGERWOLF climbs the Thug's body again and goes to attack both MAGE A and Chesik with a swing of her giant sword! The blade slashes at both their lower legs and also sets off their barriers, breaking both of them but forcing TIGERWOLF into a stun for one round, she drops her sword unable to act further. TIGERWOLF is stunned until the end of her next turn

----
BANDIT'S TURN x3

• THIEF A on the ground pushes GREEZ off of him and tries to get himself back up, avoiding a slamming fist from the Monk. He attempts to slash back at GREEZ in retaliation, he flanks with THUG B to sink his blade into the Monk's arm.
GREEZ: AOO: 1d20 + 9 ⇒ (4) + 9 = 13
THIEF: ATK+flank: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
DMG: +sneak: 1d6 + 6 + 2d6 ⇒ (4) + 6 + (1, 3) = 14

• THUG A is fighting MOGWAG and tries to teach the armoured Cleric what he thinks of him! Unfortunately his fist bounces off MOGWAGs barrier and does no harm.
THUG: ATK: 1d20 + 2 ⇒ (8) + 2 = 10

• THUG B didn't take Ogress WOLFRAGER's intrusion very well and attempts to attack her! Assuming her AC is 16 He hit, clobbering her with a kick!
THUG: ATK: 1d20 + 2 ⇒ (14) + 2 = 16
THUG: DMG: 1d6 + 12 ⇒ (1) + 12 = 13

UPDATED MAP


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

that's different Karol squeaks. Without hesitation he attacks mage A, who he was flanking with Jared.

The bigger they are, the harder they fall

battleaxe: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33
damage: 1d6 + 7 + 3 + 1d6 ⇒ (2) + 7 + 3 + (1) = 13

battleaxe, haste: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
damage: 1d6 + 7 + 3 + 1d6 ⇒ (6) + 7 + 3 + (3) = 19

battleaxe iteration: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
damage: 1d6 + 7 + 3 ⇒ (4) + 7 + 3 = 14

+3 damage for witchhunter ability. If my first attacks drop the mage, remaining attack(s) hit the other mage, though I lose the + 2 for flank.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Round 4

Mogwag will finish the bandit in front of him

PA Falchion: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 172d4 + 15 ⇒ (4, 4) + 15 = 23

PA Falchion: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 172d4 + 15 ⇒ (4, 3) + 15 = 22

PA Falchion: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 282d4 + 15 ⇒ (2, 3) + 15 = 20


GM

• KAROL, MOGWAG, you've jumped the gun. TURGRIM, ODAK and MAK have yet to take their turns and it's not yet a new round. Provided your posts are valid in the next round, you can keep your rolls.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

• ODAK feels his body beginning to grow but needed to get away from the Thug to let WOLFRAGER handle it, he dashes over towards GREEZ and attempts to underneath the giant Orc to enter the other room, he other Thugs had used their opportunities, he still needed to get past the Thief! A clank against the little Golian's head dealt minimal damage to him (1pt) as he dashed off anxiously!
THIEF: AOO: 1d20 + 5 ⇒ (12) + 5 = 17
ATK-ADR: 1d6 + 6 - 11 ⇒ (4) + 6 - 11 = -1


Male Broadback Golian Arcanist, dressed in reddish robes and medium-plate armour || 59/59 HP, 57/67 SP, 6 AC (10 ADR), +4 ATK 2d6+2 DMG)

• MAK runs inside with stone footsteps and sees the battle is in full rage, he holds his hand up as he begins to cast Magic Missile, generating four whitish orbs of force and sends them shooting towards THUG B,
"Yes! Everything is going splendidly, fight on my little friends!"

SFC 5%: 1d100 ⇒ 37
MagicMissile 4: 4d4 + 4 ⇒ (3, 2, 2, 2) + 4 = 13

Magic Missile x4 costs 4SP

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

The Doctor will move to X 25,26 and begin laughing manically as bloodlust flows through him. He then targets Thug A with the misfortune hex(Will 24) roll twice and take the worst result.


GM

• ODAK moves into the middle room by skittering under GREEZ's legs, while MAK throws some magic missiles at one of the thugs.

• MAJUBA strides over towards the door, unfortunately the wide Arcanist MAK stops him 5ft short of his intended destination, fortunately he is free to cast his hexes. The Thug is hexed!
THUG: Will: 1d20 + 5 ⇒ (1) + 5 = 6

----
BANDIT BONUS TURN x1
• THUG A tries to attack MOGWAG again, although the Misfortune Hex wrecks his chances as he stomps the ground wide of the Half-Orc Cleric!

THUG: ATK (best roll taken): 1d20 + 1d20 ⇒ (14) + (4) = 18 =6

MAP UPDATED


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

First son born yesterday, bear with me please :)


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

massive congrats.

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:
Turgrim wrote:
First son born yesterday, bear with me please :)

Awesome man! congrats


GM

It's Monday, meaning it's a new round!
• The Shaken effect on the Mages and Boran increments by one, one round until they regain composure.
• Haste increments by one, six rounds until it wears off.

• ODAK and TURGRIM are now finally free of the minimise spell's effect. ODAK returns to his normal giant self while TURGRIM swells and expands into a giantish Hobgoblin rivalling that of MAK and GREEZ in stature, he can also see the Golian Thugs Eye to eye as he enters their weight-class. TURGRIM is treated as Large sized with Powerful-Build, his Monk damage dice is treated as if Huge (3d6) for as long as he is affected by Enlarge person.

UPDATE: I remember that KAROL and MOGWAG accidentally took their turns early and I promised they'd be able to do so next round. So now two of the bandits are dead and the map is updated to reflect this. I repeat MOGWAG AND KAROL HAVE ALREADY TAKEN THEIR TURNS, DO NOT ACT UNTIL NEXT ROUND!

NEW ROUND MAP


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

do my above attacks take effect now?

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

With thug A still under the effect of the misfortune hex It lasts 2 rds. unless I cackle to extend it The Doctor will move in front of Mak to square aa 22. and hit Thug B with the misfortune hex(Will 24)


GM

• MOGWAG and KAROL take their turns early, felling two Golians bandits in the process. (From now on, any false-starts will have to be re-rolled. Preserving turns like this is a one-time mercy.)

• MAJUBA has to squeeze past the bulky giants MAK and TURGRIM, treated as difficult terrain until the skinny Witch-doctor could get in and do his thing, he successfully curses THUG B with Misfortune!
THUG B: Will (24): 1d20 + 5 ⇒ (2) + 5 = 7

----
BANDITS TURN

• THUG B takes a 5ft-step away from WOLFRAGER and towards GREEZ, he attempts a full-round action to try and smash the Monk's shoulder and back, unfortunately the hex proves to ruin his attempt as he waves his arms harmlessly.
ATK1: 1d20 + 2 ⇒ (10) + 2 = 12
ATK1: 1d20 + 2 ⇒ (13) + 2 = 15
ATK2: 1d20 + 2 ⇒ (10) + 2 = 12
ATK2: 1d20 + 2 ⇒ (16) + 2 = 18

• THIEF A attempts to get himself up after being tripped yet again by the big Monk, however GREEZ catches the rising Thief and delivers one more crushing blow to flatten the man to the floor for good! THIEF is down!
GREEZ: AOO ATK: 1d20 + 9 ⇒ (18) + 9 = 27
DMG: 3d6 + 8 ⇒ (6, 3, 6) + 8 = 23

• BORAN may have missed the first time but he's not going to let this little Skald get away, he begins to unleash a couple of attacks as a full-round action! Slash and stomp, the thief deals harm to KAROL who is now at close to 10% health.
ATK1: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
ATK2: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
DMG1: 6 + 1d6 ⇒ 6 + (3) = 9
DMG2: 6 + 1d6 ⇒ 6 + (4) = 10

UPDATED MAP


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Karol, seeing the incoming blow, casts an instant spell, causing his body to turn to air for a second, reducing the damage

cast windy escape, an immediate spell, reducing damage by 10 on the first attack. Btw was that a crit?


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Not many left to deal with now says mogwag smiling


Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft

With a feral grin Wolfrager stomps forward five foot step to y18to pursue the giant thug as he makes his failed attack on Greez with a roar she slwildly swings her club at the giants back and legs

if my assumption that freeze and eager are flanking the giant is wrong -2 from her attacks and ignore sneak attack damage

attack: 1d20 + 18 ⇒ (6) + 18 = 24
damage: 2d8 + 20 ⇒ (8, 6) + 20 = 34
ice damage: 1d6 ⇒ 4
sneak attack: 1d6 ⇒ 1

attack: 1d20 + 18 ⇒ (19) + 18 = 37
damage: 2d8 + 20 ⇒ (7, 7) + 20 = 34
ice damage: 1d6 ⇒ 2
sneak attack: 1d6 ⇒ 4

attack: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 2d8 + 20 ⇒ (4, 6) + 20 = 30
ice damage: 1d6 ⇒ 4
sneak attack: 1d6 ⇒ 1


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Turgrim should be fast enough to move up and around Greez to flank Thug B. If the thug is still standing after Runt's ferocious attacks, he will punch him in the back of the head, attempting to finish him off.

Move action, attack

Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 3d6 + 9 ⇒ (4, 3, 3) + 9 = 19 Hope I calculated everything correctly...still kind of exhausted...doesn't look like it's going to matter though with a 2 roll. xD


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

Head turned as merely only felt the air of the thug's attempted attack. In time to the counter attacks from others of party. Attention went to the giant named 'BO'. With the help of the haste moved right up behind them. Large hands attempted to grab the guy's forehead to slam them down to the ground.
Trip attempt: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18
AoO if trip worked: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27Add whatever flanking bonus is if is some there.
Damage: 3d8 + 8 + 1 + 1d6 ⇒ (8, 8, 2) + 8 + 1 + (4) = 31


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Tigerwolf's body refused to respond as the barrier's magic locked up her body. She could see her sword laying on the ground but no matter how much she tried her body wouldn't unlock. If that second mage was still up she would show him Tigerclaw's blade when she could move again.

At least her sacrifice allowed the others to capitalize and dropped the protective barrier.

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

The Doctor begins laughing manically at the two flies caught in his web. Cackles as a move action, extending misfortune upon the 2 thugs

He then gives thug A the evil eye{will 22) or take a -4 to hit.


GM

> BATTLE RESOLUTION <

• Through a quick and fierce battle, the Golian bandits fell one by one to the Wolftooth's ambush attack, claiming the lives of several through brutal attacks leaving only the Thief Boran and Mage Chesik left. Though they too were defeated and subsequently floored through the superior numbers and might of the Orcs and allied giants.

COMBAT COMPLETE!

MAP UPDATED


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

• ODAK sees KAROL with some serious injuries from back when he was surrounded by the bandit Golians. KAROL was still less than three feet tall due to the effects of Reduce Person, but the Iron behemoth still wanted to help him out as his finger prodded against the Skald's chest and began to absorb the pain that it was generating.

KAROL is restored by 39 hit points, nearly back to full strength just by ODAK's touch. But in turn the giant took 19 point of damage which had a slightly noticeable effect when his eyes narrowed in pain.
Empathic Transfer+2: 6d10 ⇒ (4, 10, 7, 6, 10, 2) = 39
ODAK consumed 5 Power Points to manifest Empathic Transfer+2


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Tigerwolf would nod to the others and looked to see if Boran and Chesik were still conscious before stripping all of them for anything valuable.

"Everyone fought well. Now lets see how much trouble our new friends will get us into."

Moving back to where Mak and Jared are she would wipe her blade off before slinging it back on her back.

"So Jared, what was so important that you needed help dealing with these giants? What did they steal from you?"


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Turgrim draws a blade and slides it alongside the underneath of one of the fallen Golian's ears, slicing it cleanly off. Squeezing the severed ear to get rid of any lingering blood, the hobgoblin pockets it with a small smile.

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

The Doctor will move over by Odak. You no need to take anyone's pain, I fix them real good He will pull out his stick Anyone else need some good juju

3 charges on Karol to heal him up fully, not sure if I can heal up Odak


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

He flips and tumbles about once the fight was over still having some rush of adrenaline. Only to stop on the thief which was running earlier from him. And gives him a rather cheap blow while they were down and out. With enough effort to make the big body shift even. "No running! Bastard."


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Karol stumbles a bit when odak heals him
whoa! Thanks big guy, I needed that. But a little warning next time. Did that hurt? Let me return the favor.

Karol taps his drum, a touches Odak's arm.

cure serious wounds: 3d8 + 8 ⇒ (1, 6, 7) + 8 = 22


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Mogwag is happy that everyone is ok. So what now ? he ask mak ?


Male Golian Longstrider 16ft tall, skinny golian rogue dressed in dark green robes || 53/53 HP, 14 AC (3 ADR), +10/+5 Melee, +12+7 ranged ATK, d8+4 Melee 2d6 ranged DMG

• JARED takes a look down at TIGERWOLF as he sheaths his blade and starts to load in the missing rounds of his large Revolver,
"My most impor'tint possession, me Coins!"

The tall shroud strides over towards the other room, stepping over the bloated corpse and down towards where the loot was laid. The chest was locked up with a giant lock, he fiddles with it for a moment before grumbling,
"Bloody locks, 'oo thought these blokes were smart enough t' lock their things up too?"


Male Broadback Golian Arcanist, dressed in reddish robes and medium-plate armour || 59/59 HP, 57/67 SP, 6 AC (10 ADR), +4 ATK 2d6+2 DMG)

• MAK dusts off his hands and arms as he dismisses his Stone Fists spell, causing his hardened limbs to shed into fragments as if it were a stoney skin, he peers down at the little Half-Orc MOGWAG,
"At this point, I want us to collect our belongings and return home. I'm feeling rather peckish at the moment",
he said while patting his stomach.

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