| Oneirohero |
• MAP VIEW
• Player characters can choose which direction they wish to follow, when doing so they'll follow it along until they come to a junction. Because of the tight space, if the person in front encounters something, the people behind will not be able to reach; this goes especially to the tunnel-filling TURGRIM and WOLFRAGER. It may be a little riskier but splitting up will enable you to act and flee without holding others up. MAJUBA will not be able to flee due to his large stature.
• (?) There are bits and pieces of metal littered about here, most of them rusted over by something.
| Oneirohero |
• Moving outwards from the initial junction, the team is able to find more branching paths leading in and plenty more junctions to take. It is not certain which path is the right one.
To move, state which junction you wish to head towards by it's letter. By the next round your character will be moved there and given a new choice based on where it leads, you will stop when you reach another junction or event. For the sake of convenience (and having two players taking a vacation, you can move through your allies at this point).
| Greez Fhang |
The once large orc, and now much more 'normal' sized orc, would move to the spot marked as D. Grumbling about the size, but moving as fast as the lot smaller legs can allow him. Whatever range that would be after the monk bonus speed
Always being on the lookout and ready for anything. Perception: 1d20 + 10 ⇒ (16) + 10 = 26
| Oneirohero |
• GREEZ gallops down one of the passage ways while MAK attempts to keep up with the speedy monk. MAK uses a dancing light spell to illuminate the tunnels in front of him, costing him a few spell points, but it should last at least an hour. GREEZ comes to another junction, one leading off to the left and another straight on.
| Runt the Ogress |
Runt will head down to check out tunnel A doing her very best to look as large and intimidating as possible in spite of the cramped conditions.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
| Darkan Unterpied |
Darkan is going to investigate that pile of rusted metal, using a rag if necessary to avoid touching the substance covering it to see if anything is noticable about it. He's curious as to its odd placement in the tunnel, but will make a note of the direction Greez has gone to follow him after.
Perception: 1d20 + 13 ⇒ (8) + 13 = 21
| Tigerwolf Runt |
"Darkan, I'll follow Wolfrager. I'll mark as I go so you can find us of we yell. Same for you I take it." If there was any of a strange substance from what Darkan picked up she would brush it into a pouch before following the Ogress.
"Want me up front?" she will as when she catches up.
| Oneirohero |
• DARKAN inspects the rusted metal, it seems to be made of a strong alloy, the parts which seem rusted seem to be made of scratches rather than melted away.
• WOLFRAGER pushes through down the left tunnel after TURGRIM squeezes ahead to make room, only to quickly find it's a dead end; turning around would be tough but doable.
| Oneirohero |
• Everyone moves into their chosen directions, however TIGERWOLF as well as GREEZ's group discover a creature hiding nearby! It appears to be a insect-like creature with four legs and two clawed arms and frilly feelers, it screeches in the presence of an outsider!
You have the opportunity to attack and combat proceeds as normal combat rounds do. You also have the choice to move or run elsewhere to avoid the battle or have an ally move to assist you. The tunnels are like an odd chessboard, you cannot move through someone if there is no space, I will move TURGRIM out of the way if WOLFRAGER needs it. Exception being MAK, DARKAN and GREEZ who are small enough to slip by without problem.
Also GREEZ: Under the effects of the shrinking spell means your damage dice is treated as two stages lower than your full size. So instead of 3d6 it's 1d10 as if you were medium sized.
| Tigerwolf Runt |
"Found one!" Tigerwolf called out readying her greatclub and moving to attack with a charge!
Attack: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Dmg: 1d10 + 4 ⇒ (8) + 4 = 12
IF its considered flatfooted
Sneak attack Bold Strike: 4d8 ⇒ (4, 5, 5, 7) = 21
OOps forgot init
Init: 1d20 + 2 ⇒ (8) + 2 = 10
| Greez Fhang |
Spots a bug as well and growls out. A much lower and not as threatening as one did same way in normal size. "Bug here!" Would do a 5 step NE wise and then unless a Flurry of Blows.
Flurry 1: 1d20 + 11 ⇒ (7) + 11 = 18
Flurry 2: 1d20 + 11 ⇒ (7) + 11 = 18
Flurry 3: 1d20 + 6 ⇒ (12) + 6 = 18
Flurry 4: 1d20 + 6 ⇒ (3) + 6 = 9
Damage 1: 1d10 + 8 ⇒ (2) + 8 = 10
Damage 2: 1d10 + 8 ⇒ (9) + 8 = 17
Damges 3: 1d10 + 8 ⇒ (6) + 8 = 14
Damage 4: 1d10 + 8 ⇒ (4) + 8 = 12
Acid damage: 1d6 ⇒ 6
| Runt the Ogress |
Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Wolfrager grins viciously as she hears Tigerwolf call out that she has found one of the bugs, even if it was only one it meant they were heading in the right direction. "Lets squash it!" she calls back as she thunders down the tight halls to where Tigerwolf called out readying her club for battle.
I have a question, can I use the reposition maneuver on Tigerwolf in order to posibly put her behind Wolfrager thus forcing the bug to attack me instead of her? I wont do it now but it could be a decent tactic to use down the road on turns where Wolfrager cannot make an attack.
| Karol Heart Singer |
Following after Tiger wolf, Karol starts a battle chant, to inspire the party with the fire of their convictions.
all weapons +1, and flaming
| Oneirohero |
=Battle Stuff=
• TIGERWOLF spots a Rust bug and moves over to attack it! However the little bugs are quick and much like those spiders that move freakishly fast she misses. WOLFRAGER attempts to push herself through the narrow tunnels in order to assist, KAROL is left at the very back only to arrive at the conclusion.
• GREEZ attempts to move towards his Rust Bug and throw unleash his martial prowess against the thing, through a number of bare hit he was able to land three of his blows and knock the bug out like a newspaper angrily bashes on a daddy-longlegs that dared to threaten his very life!
GREEZ and his group find a Common Item from the defeated Rust Bug and can choose which junction or tunnel to take next.
• TIGERWOLF's Rust bug attempts to swipe at her with it's viciously pointy claw, slapping the face of every person who ever thought that bugs are harmless and people shouldn't be scared of them, THEY WERE WRONG! TIGERWOLF sustain a small but painful cut from the attack.
ATK: 1d20 + 10 ⇒ (19) + 10 = 29
DMG: 1d4 + 4 ⇒ (3) + 4 = 7
| Tigerwolf Runt |
Tigerwolf took a five foot step to the south of the critter as it lashed at her face. Trying to retaliate she unfortunately does not.
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Fumble?: 1d20 + 9 ⇒ (8) + 9 = 17
| Greez Fhang |
In a bit of rush of adrenaline, along with seeing how just 'smushed' the bug, right away makes way head first toward the spot marks as G. Moving as fast as could but noting attempting to make overly to much noise. Yet at same time keeping eyes and ears open.
PErception if needed: 1d20 + 10 ⇒ (13) + 10 = 23
| Oneirohero |
= New Round =
• TIGERWOLF moves to the side and tries to attack again with her club, unfortunately she misses the quick creature and stumbles, this incurs a minor -2 AC to the next attack.
The RUST BUG tries to attack her again and nicks with another small swipe.
ATK: 1d20 + 10 ⇒ (17) + 10 = 27
DMG: 1d4 + 4 ⇒ (1) + 4 = 5
• GREEZ moves up into the tunnel he chose but it appears to loop back on itself. He must make an attempt to gain his bearings or he will become lost and move in a random direction Survival Check: Not getting lost (15)
• MAJUBA moves up to try to watch the flank as he crawls in the narrow tunnels, however he has lost sight of his allies. He can make a Perception check to try to listen for familiar sounds, if he fails the direction he takes may be the wrong way. Perception Check: Listening for Allies (15)
| Tigerwolf Runt |
To the south of the creature not my south. I am trying to move into flank position. As it is the only way the creature can miss me is on a 1
Wincing again as its claw tore flesh. This thing would have no problem hitting her. Tigerwolf would move to the opposite of east of the critter and strike.
Flank Attack Pwr Atk: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Dmg: 1d10 + 4 + 6 ⇒ (2) + 4 + 6 = 12
Dmg: 4d6 ⇒ (4, 1, 5, 5) = 15
| Runt the Ogress |
A vicsious grin on her face Wolfrager readies her club and takes a step forward (5 foot step) into the newly vacated spot where Tiger had been and attempts to bludgeon the unfortunate Rust bug into a fine paste.
First Attack: 1d20 + 13 ⇒ (19) + 13 = 32 34 if Flanking
Damage: 2d8 + 17 ⇒ (7, 8) + 17 = 32
Cold Weapon Damage: 1d6 ⇒ 1
Sneak Attack Damage: 1d6 ⇒ 4 If Flanking
Second Attack: 1d20 + 8 ⇒ (14) + 8 = 22 24 if Flanking
Damage: 2d8 + 17 ⇒ (3, 6) + 17 = 26
Cold Weapon Damage: 1d6 ⇒ 3
Sneak Attack Damage: 1d6 ⇒ 6 If Flanking
| Oneirohero |
• WOLFRAGER ventures into the small room and smashes the Rust Bug completely with her club with one swing, it's carapace cracked apart from the impact, the bug is dead. It drops a bronze material.
Rust Bug drop: 1d100 ⇒ 26
UPDATED MAP
There's more to explore! Use the labelled junctions to move.
• MAJUBA with his skull sentry is able to reliably pin-point the direction the sounds of battle were coming from and can choose to move towards that point.
• With the Rust bug slain, TIGERWOLF's next attack is not required.
Doctor Majuba
|
The Good Doctor will tail behind Karol keeping watch to the rear and effectively blocking the hall from rearward ambushers due to his size
| Greez Fhang |
A finger scratches at top of head to think somewhat.
Survival check: 1d20 + 5 ⇒ (5) + 5 = 10
"Look all same." With a obvious hint of confusion and perhaps some of being lost. So simply moved in some random direction. Let you do randomness of if went right or not.
| Runt the Ogress |
Wolfrager gives Tiger a wide grin before crouching a bit lower to inspect the bronze object "Any clue what this thing is?" She questions nudging it slightly
| Oneirohero |
• MAJUBA crawls through, passing by TURGRIM and sneaks up behind KAROL with only that huge wooden mask in view.
• GREEZ picks a direction he thought was best, he bears a right followed by another right and comes to another junction, however to the far side there was another rust bug hiding away, if the Orc wasn't careful he'd overlook it.
Perception: DC 20
• WOLFRAGER crouches down to the rust bug corpse and reveals a Rust Monster Claw material. For convenience, MAK picks up the other Claw from when GREEZ defeated a bug to save backtracking.
Item drops have been simplified into loot tiers bronze, silver and gold (and possibly platinum). It doesn't mean the items are this colour, it just refers to rarity. Rust bugs have a 75% chance of dropping bronze rarity and the remaining 25% for silver. Different enemy groups drop different item sets. And only sentient creatures have money on them, animals tend to drop materials.
| Greez Fhang |
Perception check: 1d20 + 10 ⇒ (15) + 10 = 25
The bug is spotted from corner of eye and smirks. A b line made right towards it was done. In an attempt to trip the multi legged creature as got close to it.
Trip attempt: 1d20 + 12 ⇒ (16) + 12 = 28
AoO if trip worked: 1d20 + 11 ⇒ (8) + 11 = 19
AoO's damage: 1d10 + 8 ⇒ (7) + 8 = 15
acid damage: 1d6 ⇒ 2
| Darkan Unterpied |
Darkan pauses for a moment to make sure he's recalling the route correctly. With no drawing materials other than the chalk, he takes time to scratch the portion of the map he knows into the wall with a rock before chalking over it, an X showing the current location and an arrow pointing the way out. Though a few corridors he hasn't personally been down, he's seen enough to know they connect.
He glances around, having taken his time to finish. Anyone passing would be able to place their location now, and can add to it if needs be. He quickly follows after the route Greez had taken, hearing the sounds of a fight.
| Tigerwolf Runt |
"Looks like a claw. Maybe we can use it. I wonder if the antenna can be harvested?" SHe would grab an empty pouch and carefully tries to take them off. Once done.
"Alright me lead or you?"
| Runt the Ogress |
"I'm bulkier and won't mind taking a few hits from the bugs so I'll lead and try to move so you can get in and gut them" Runt says with a grin as she looks over the claw "If we can get a working antenna maybe we could make a whip,might be fun to rust away an enemies armor" she says with a chuckle before heading down the hall towards Karol in an effort to head towards A. "Karol follow behind me or Tiger of you want"
| Karol Heart Singer |
I'll back you up, warrior Karol says moving after her
Did you know some keep these creatures as pets, or so I have been told.
| Runt the Ogress |
"They could be usful I guess, if you dont make too much use of metal for armoring and weapons at least. I imagine having a pack of these would make fighting warriors like the Fire Giants a hell of a lot easier, they really like heavy armor and big blades"
| Oneirohero |
• GREEZ trundles towards the Rust Bug and knocks it down with a substantial blow, healing a lot of damage to it. It tries to get up so that it may attack the Monk...! GREEZ has used his Opportunity this round so he cannot intercept this action. The Bug swipes with it's claw but misses the hyperactive Orc.
ATK: 1d20 + 10 ⇒ (5) + 10 = 15
• The other talk about the claw they obtained from the Rust bug and the potential their parts may have, collecting more may offer some rewards if they gather enough of them!
Let's try to explore more paths, incidentally you may make a DC 20 Perception check to attempt to hear Greez fighting in the other room, half as much for DARKAN and MAK who are only a corner away.
| Darkan Unterpied |
Perception check: 1d20 + 13 ⇒ (18) + 13 = 31
Darkan hears the commotion around the corner easily and after checking the direction alerts MAK. "Ya think he needs our help? Whatever he's fighting hasn't splatted as fast as the other one..." Darkan says, slipping past Mak to head towards the fight, However, he will take a quick peek into D to see if the coast is clear first.
(Dunno if you want me to roll a second perception check for this. Just to be on the safe side...)
checking out D: 1d20 + 13 ⇒ (13) + 13 = 26
| Runt the Ogress |
• GREEZ trundles towards the Rust Bug and knocks it down with a substantial blow, healing a lot of damage to it. It tries to get up so that it may attack the Monk...! GREEZ has used his Opportunity this round so he cannot intercept this action. The Bug swipes with it's claw but misses the hyperactive Orc.
[dice=ATK]d20+10
• The other talk about the claw they obtained from the Rust bug and the potential their parts may have, collecting more may offer some rewards if they gather enough of them!
Let's try to explore more paths, incidentally you may make a DC 20 Perception check to attempt to hear Greez fighting in the other room, half as much for DARKAN and MAK who are only a corner away.
Wolfrager was leading the way towards A
| Greez Fhang |
Noticed the swiping so hopped over it. On the downwards portion, and as next turn attempted one single smashing blow in the method of flurrying.
Flurry 1: 1d20 + 11 ⇒ (20) + 11 = 31
Flurry 2: 1d20 + 11 ⇒ (17) + 11 = 28
Flurry 3: 1d20 + 6 ⇒ (6) + 6 = 12
Flurry 4: 1d20 + 6 ⇒ (8) + 6 = 14
Damage 1: 1d10 + 8 ⇒ (9) + 8 = 17
Damage 2: 1d10 + 8 ⇒ (2) + 8 = 10
Damage 3: 1d10 + 8 ⇒ (7) + 8 = 15
Damage 4: 1d10 + 8 ⇒ (1) + 8 = 9
Acid damage: 1d6 ⇒ 3
| Oneirohero |
• GREEZ smashes the bug from up high and kills it with his attack! It drops an intact Rust Monster Carapace!
First Silver reward from Rust Monsters
• WOLFRAGER and her group venture forth into the deep, dark tunnels, finding a burrow with a visible dead-end. Assuming MAJUBA moves in behind the group, the extremely tall Orc would find a space that he can crouch inside without being confined between walls.
Moving on ahead, WOLFRAGER turns the corner and catches sight of an unaware Bugs just up north. This could be approached stealthily or violently, but minding that she didn't have a lot of room to move about regardless.
| Greez Fhang |
Found the item remaining odd so picked it up only to stash it inside a bag. Then looked around to think which way to head next. Even closing eyes and listening to perhaps hear some sound of a nearby bug.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
| Runt the Ogress |
"We got bugs" Wolfrager says with a smirk while normally some amount of stealth would be useful on enemies that did not know of her presence these were just bugs. "Lets clear 'em out!" and with that Runt charges down to the end hall to take a swing at the bug with her club leaving room for the others to move in on the off chance the bug survives her attack.
First Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d8 + 17 ⇒ (4, 7) + 17 = 28
Cold Weapon Damage: 1d6 ⇒ 1
| Oneirohero |
• GREEZ listens out for some bug noises, whatever they are. However he doesn't hear anything really. He, DARKAN and MAK will have to do a bit more exploration.
• WOLFRAGER rushes into the nest to find herself up again two rust bugs! Her club nearly pulverises the bug but it survives, barely.
• The two Rust Bugs retaliate with claw attacks, both of them hit assuming she has 15 AC. They do relatively small amounts of damage to the Ogress but it's still painful.
Top Bug: ATK: 1d20 + 10 ⇒ (8) + 10 = 18
Bottom Bug: ATK: 1d20 + 10 ⇒ (5) + 10 = 15
Top Bug: DMG: 1d4 + 4 ⇒ (2) + 4 = 6
Bottom Bug: DMG: 1d4 + 4 ⇒ (1) + 4 = 5
| Greez Fhang |
A low grumble came from him as couldn't figure out something based on listening. So instead backtracked to head to the point marked D and waiting to just crush more bugs.
| Runt the Ogress |
• The two Rust Bugs retaliate with claw attacks, both of them hit assuming she has 15 AC. They do relatively small amounts of damage to the Ogress but it's still painful.
AC17 since she is not raging. Sorry if there was confusion there, AC on the title is supposed to be Base:17/ / Rage:15 +Guarded:{17} I need to edit out the 19 since she cant actually use Guarded Stance while not raging. With that in mind I think just the top bug hits and with her non-armor DR that's 3 Damage
| Tigerwolf Runt |
Tigerwolf grinned at Wolfrager and nodded. Looking ahead and to the bend she went past B and North moving up until she was in striking distance of the one bug and struck at him while she had flanking.
Power Attack Flanking: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Dmg: 1d10 + 11 ⇒ (10) + 11 = 21
Sneak Attack: 4d6 ⇒ (2, 5, 4, 2) = 13
| Karol Heart Singer |
You winning? Karol yells, advancing ten feet towards wolfrager
| Oneirohero |
• GREEZ backtracks to junction D to find nothing of importance in this little room. He can move into junction D2 or junction X.
• Fixed the damage regarding WOLFRAGER
• TIGERWOLF attacks from behind and smacks the bug into the next world. The bug leaves behind a Rust Monster Claw intact.
Loot roll: 1d100 ⇒ 7
The weakened rust bug tries it's best to fight for it's life! But it flails pathetically instead When defeated, this rust bug also drops another Rust Monster Claw
ATK: 1d20 + 10 ⇒ (5) + 10 = 15
loot roll 2: 1d100 ⇒ 18