Ogre

Turgrim's page

203 posts. Alias of Dalton the Thirsty.


Full Name

Turgrim

Race

Hobgoblin

Classes/Levels

HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Size

Medium

Age

19

Special Abilities

Iron Skin +3 DR, Ki Pool, Tough As Nails +1 DR, Maneuver Training, Resilience, Still Mind, Staggering Blow

Alignment

CN

Languages

Common, Goblin, Orc

Occupation

Former Taskmaster

Strength 20
Dexterity 13
Constitution 16
Intelligence 7
Wisdom 14
Charisma 7

About Turgrim

Reference Picture

Backstory and Character Synopsis:
Turgrim was formerly a taskmaster to some of the weaker goblin cannon fodder during the war against Clan Bearclaw. When that conflict ended, Turgrim found himself tiring of being around the runts and whelps all day and left the position, dedicating himself to elevating his pain tolerance and ability to survive. He sees himself as a teacher, a hobgoblin to lead the other warriors by example, to elevate them to new feats of strength. Turgrim sees himself as a paragon of greenskin-kind in the making. He stands tall and ape-like at 7 feet even, with broad shoulders and a wide set of ears. He sees himself a bit like a coach today, a veteran with experience and knowledge to share.

Monk Class
Ironskin Monk archetype

Statblock
Level: 8
BAB: +6/+1
HP: 68
AC: 13
DR: 4
Fort: 9
Ref: 7
Will: 8
Speed: 30 feet
Gold: 30800 GP (-2k Am. Mighty Fists, -200 for 5 goblin shock grenades)

Feats
(Monk) Improved Unarmed Strike
(Monk)

Stunning Fist:
At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. The monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.

At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect.

At 4th level, he can choose to make the target fatigued.

At 8th level, he can make the target sickened for 1 minute.


(Level 1 feat) Boxing
(Monk Level 1 Bonus feat) Power Attack
(Monk Level 2 Bonus feat) Improved Grapple
(Level 3 feat) Unarmored Specialist
(Monk lvl 4 bonus feat) Improved Sunder
(Level 5 feat) Dodge

Equipment
A plain grey traveling tunic and loose, comfortable pants
An Amulet of Mighty Fists
A Monk's Kit 10 rations

Flurry of Blows
To hit: +11/+11/+6/+6
Damage: 1d10+7x2
(Damage Mods: Strength, Boxing, AoMF)
(Fists are silver and cold iron)

Combat Maneuvers
CMB: +7

Skills
Acrobatics: +9
Perception: +7
Stealth: +9
Intimidate: +4

Traits
(alternate racial trait, does not count vs total) Battle-Hardened +1 CMD
Reactionary +2 initiative
Dungeon Dweller: gain Orc as a bonus language and reroll survival checks undergound.

Ki Pool Max: 3 Current: 3

Ki pool:
By spending 1 point from his ki pool, a monk can do one of the following:

Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
Increase his damage vs Constructs or Objects by 1/2 his level for one round, or
Give himself a +4 dodge bonus to AC for 1 round.

Staggering Blow:
At 5th level, an ironskin monk attacking with an unarmed strike can spend 1 point from his ki pool as a free action after a successful critical hit to stagger the creature struck for 1 round (Fort DC 10 + 1/2 the ironskin monk's level + the ironskin monk's Wisdom modifier negates).

Purity of Body:

At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.

Wholeness of Body:
At 7th level or higher, a monk can heal his own wounds as a standard action. He can heal a number of hit points of damage equal to his monk level by using 2 points from his ki pool.