GM Blood's Rappan Athuk (PF) (Inactive)

Game Master David James Olsen

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GM Blood:

Will Saves 6d20 ⇒ (2, 11, 16, 19, 12, 15) = 75

South Blocked

You turn to the south, moving carefully. The passage soon turns to the west and south again and goes about 60 feet where a cave-in has happened. Inspecting the rubble you realize that it will be impossible to clear enough to pass and you must turn around.


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

"Huh. Keep going to the east, then, hey?"


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur nods. Back and then east it is.

Another quick look and listen before moving east at the junction.


there is a door there


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur checks the door carefully Take 20. And, after checking and listening, if there are no traps, opens the door.


GM Blood:

Rounds 2d6 ⇒ (1, 4) = 5

Initiative Jokbur Oakenshield 1d20 + 2 ⇒ (5) + 2 = 7
Initiative Quirmydt Dephroug 1d20 + 6 ⇒ (10) + 6 = 16
Initiative Hermann von Rabenstrange 1d20 + 2 ⇒ (20) + 2 = 22
Initiative Ariella Hearth 1d20 + 3 ⇒ (4) + 3 = 7
Initiative Edmund Gwenn 1d20 + 1 ⇒ (12) + 1 = 13
Initiative Jonas Hearth 1d20 + 3 ⇒ (10) + 3 = 13
Initiative Monster 1d20 + 4 ⇒ (15) + 4 = 19

This room contains 5 circular pools, each of which is 5 ft. in diameter and has a 1 ft. tall stone lip. Once you enter the room, you notice a hole beside the north door of the room; it was obviously once a much smaller murder hole used to guard the door, but it has been partially battered away, and the opening is now about one foot by two
feet large.

After you enter the room and look around from out the murder hole comes an insectoid creature that has two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis.

Knowledge (arcana) or Knowledge (nature) DC 10:
This strange flying creature is a stirge. It is a magical beast.

Knowledge (arcana) or Knowledge (nature) DC 15:
Stirges are little threats singly, but they travel in large colonies. The long proboscis of the stirge allows it to attach to its victim, making it extremely difficult to remove. Stirges drain blood from their victims.

Knowledge (arcana) or Knowledge (nature) DC 20:
If a victim dies before a stirge is satiated, it detaches and seeks a new target.


Combat map on the link above like always!

Quote:

Round 1

Initiative Order - Hermann, Monster, Quirmydt, Jonas, Edmund, Ariella

Monster Stats AC 16 T 16 FF 12


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

KN:nature: 1d20 + 5 ⇒ (18) + 5 = 23

Jokbur relates, "This flying creature is a magical stirge. They travel in large colonies. The long proboscis of the stirge allows it to attach to its victim, making it extremely difficult to remove as they drain blood from their victims. If a victim dies before a stirge is satiated, it detaches and seeks a new target."

"I would expect more to follow this one, so polearms out and ready."

Jokbur nods to Herman and Jonas with confidence.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Wohoo! Always going on Cleric speed I am.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

At least you made the list. I must have had a sleeping gas relapse ;-) Hope Herman can hit a 12 AC!


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Round 1

Seeing the giant bug drop out of the hole, Hermann moved to clear himself and the others some space to fight, his longspear thrusting out...

Attack (Longspear, Power Attack): 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 + 9 ⇒ (5) + 9 = 14

... but the grotesque-ness insect through off his focus, causing the razor-sharp point to come nowhere near the thing itself.

Move Action: move to (42,N), Standard Action: melee attack

Status:

HP 17
AC 20
In Hands: Both - Longspear
Conditions: none


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3
Jokbur 'The Thorn' Oakenshield wrote:
At least you made the list. I must have had a sleeping gas relapse ;-) Hope Herman can hit a 12 AC!

Not this time, nope. I'm a saaaaaaaad panda! :(


sorry Jokbur, I was in a rush and missed you. You ended up last in the round which might make Ariella happy she isn't last.


Stirge #1 moves and attacks Hermann 5' move[/b]

Touch attack 1d20 + 7 ⇒ (19) + 7 = 26

Stirge #2 comes out and moves towards Jokbur to attack [ooc]This one provokes from Hermann

Touch attack 1d20 + 7 ⇒ (15) + 7 = 22

Both of these sitrges will attach and do 1 point of con damage, but if Hermann hits AC 16, Jokbur's will be dead.

Quote:

Round 1

Initiative Order - Hermann, Stirges, Quirmydt, Jonas, Edmund, Ariella, Jokbur

Monster Stats AC 16 T 16 FF 12


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

As another bug drops out of the hole and buzzes toward Jokbur, Hermann lashes out with another thrust of his spear...

Attack (Longspear): 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

... splattering it across the wall. In spite of this, the original bug-thing latches onto the coarse soldier and drinks deep of the big man's vitality.

Status:

HP 16/16 1 Con damage!
AC 20, T 13, FF 17
In Hands: Both - longspear
Conditions: blood-sucked


Realizing it would be folly to swing his burning polearm at the bug on Hermann's back, and seeing the potential danger of more of those things coming out of that hole, Jonas says "Qui, think you can kill that bug without hurting Hermann?" and moves closer the hole the second one came out of.

Ready action, hit anything that comes out of that hole. Then, AoOs as well.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur realizes he is saved from harm by Hermann's thrust, and gives a quick bow to Hermann. Trusting others to handle the stirge on Hermann, Jokbur prepares an arrow.
Ready attack vs first emerging stirge.

Readied attack if triggered:

hit/damage: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 2 ⇒ (1) + 2 = 3

Herman/Jonas - may want to prepare AoOs/readied attacks in spoilers. With combat reflexes, I think multiple AoOs could be spoilered.


I'll wait for Edmond before I decide what to do.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund sends an unerring magic missile at the bug on Hermann.

Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Qui moves over and leaps up and stabs at the stirge on Hermann's back.

Move to M41. - I should be able to move through Jokbur as the stirge is grappling and should not get an AoO.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Crit confirm:1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

As I go before Edmund, he should not have to use his magic missile this round.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Ariella will ready to throw a flame bolt if any more bugs appear.

Attack 1d20 + 3 ⇒ (19) + 3 = 22
Damage 1d6 + 1 ⇒ (3) + 1 = 4


Quirmydt splatters the Stirge that was on Jokbur.

Go ahead and do three rounds of a stirge coming out (AoO) I will reserve Edmund's and Ariella's turns in case one lucky one sneaks by the melee.

Jokbur's already has a first attack that wounded but did not kill it.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Not sure if you want round 3 actions, or actions for the next 3 rounds. But here are 3 rounds of AoO/Readied actions from Qui.

Round 2
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Round 3
Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Round 4
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Hopefully the rest of you have more success as those are some pretty weak rolls.


3 rounds of actions as one stirge will come every round. I figure the AoO/readied actions will take them out, but maybe I can get a spell burned off here :)


super busy today. Someone mind making Jonas' rolls for him? Don't want to hold things up


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jonas readies his lucerne hammer versus approach.

Jonas rolls:

These rolls to be taken in the order needed. Readied attack and AoOs triggered in order.
hit/dam lucerne hammer: 1d20 + 5 ⇒ (4) + 5 = 91d10 + 2 ⇒ (6) + 2 = 8
hit/dam lucerne hammer: 1d20 + 5 ⇒ (2) + 5 = 71d10 + 2 ⇒ (2) + 2 = 4
hit/dam lucerne hammer: 1d20 + 5 ⇒ (1) + 5 = 61d10 + 2 ⇒ (6) + 2 = 8
hit/dam lucerne hammer: 1d20 + 5 ⇒ (10) + 5 = 151d10 + 2 ⇒ (5) + 2 = 7
hit/dam lucerne hammer: 1d20 + 5 ⇒ (1) + 5 = 61d10 + 2 ⇒ (5) + 2 = 7

Jokbur readies a bow shot every round

Readied bow:

hit/dam composite longbow: 1d20 + 4 ⇒ (9) + 4 = 131d8 + 3 ⇒ (6) + 3 = 9
hit/dam composite longbow: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 3 ⇒ (1) + 3 = 4
hit/dam composite longbow: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 3 ⇒ (7) + 3 = 10
hit/dam composite longbow: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 3 ⇒ (6) + 3 = 9


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Due to 1 Con damage, Hermann is at 16/16 hp of his stat-max of 17

Round 2

AoO (Longspear): 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Readied Attack (Longspear): 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Round 3

AoO (Longspear): 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Readied Attack (Longspear): 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Round 4

AoO (Longspear): 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Readied Attack (Longspear): 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 6 ⇒ (4) + 6 = 10


OK, Rounds 2 and 3 are covered by melee, but Edmund uses a magic missile in round 4 to kill off a stirge. Please note that Edmund, Ariella you don't use any flame bolt

After the 5 stirges come out, no more stirge emerge from the hole.

This room contains 5 circular pools, each of which is 5 ft. in diameter and has a 1 ft. tall stone lip. Once you enter the room, you notice a hole beside the north door of the room; it was obviously once a much smaller murder hole used to guard the door, but it has been partially battered away, and the opening is now about one foot by two feet large.

Re-description of the room, combat map has the pools located on it.


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

"Lady Ariella, uhh, are these pools magical or something?" Hermann asked, looking at the pools suspiciously.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

"Let me see Hermann, one moment." She briefly touches her holy symbol, and her eyes take on a golden glow.

Casting Detect Magic and concentrating on the pools.


All five pools detect as magic.


Of which school, aura strengths?


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur immerses an arrow in each pool without getting wet himself.


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Perception or Sense Motive DC 1:
Bluff: 1d20 ⇒ 1 LOL, I'm glad I got that out of the way...!

When he thinks no one is looking, Hermann makes superstitious, warding gestures toward the pool.


All Pools are moderate strength except the last pool listed which is very faint.

The pool closest to you detects as Divination School

The pool to the north in the "nook" (H&I/45&46) detects as Illusion School

The pool to the South-east of that (L&M/47&48) detects as Necromancy School

The pool to the south of that one (P&Q/47&48) detects as Transmutation School

The last pool to the south in the "Nook" (T&U/45&46) detects as Necromancy School


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

"They are all magical, of differing schools and strengths. I have no idea what their function might be. Edmund, any ideas?"


Jonas seems just as dubious as Hermann. Anything so obviously magical, in this place, was worrisome.

Detect Evil at the pools


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur uses his attuned senses to determine the magical nature of the pools starting with the closest through taste.
take ten for 26 per


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

I hope you don't regret drinking that! :P


Jokbur drinks some of the water out of the pool. While not the freshest of water, nothing happens out of the ordinary happens.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Start with the necromantic one. Lets see if we can get a vampire in the party.


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Hermann waits expectantly for Jokbur to turn into a frog. Er, another frog, anyway.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

After drinking from the first one, and having a vendetta against undead, Jokbur declares, "No sense drinking further, as I have no idea what has happened from this divination pool. If our arcane and divine magic experts are stumped too, I am ready to continue exploring. No way I touch the necromatic ones."


Anyone else?

I should say since I kind of missed Jokbur's post about immersing an arrow in each one. When he gets within 5' of the pool at L&M/47&48 (The northern one farthest to the east) he gets an overwhelming sense of fear from the pool and flees it for 3 rounds. The same happens to anyone else who gets within 5' of it


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Not sure what happened to our academic mage, but he has not posted in almost a week. DM Blood, should I roll for him, or do you want to DMPC his rolls. I assume he would have done knowledge(arcana) +10 and a spellcraft +9 rolls.


I'll message him and if we don't hear by tomorrow I will roll for him


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Sorry, all. Still here, just fighting compter troubles.

Edmund looks over the pools with interest, casting his own detect magic to examine the auras.

Knowledge: Arcana: 1d20 + 10 ⇒ (7) + 10 = 17
Knowledge (Dungeoneering): 1d20 + 9 ⇒ (12) + 9 = 21
Spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11

He notes Jokbur's flight from the area with grim bemusement.

"One would think that the necromantic pool would be the one to exude an aura of fear like that," he says to nobody in particular. "Jokbur, did you see anything...a vision...an image...or was it just overwhelming fear?"


Edmund thinks of three uses that the pool could have: Drink, immerse an item, or a person could get into the pool.

Jokbur says it was fear out of nowhere that cause him to run away from the pool


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

If Jokbur's immersed arrow from the first pool does not detect as magic, he will jump in the closer divination pool.

"Am I magic?"

The impetuousness of youth.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

I thought it was Bombur, not Thorin, er The Thorn, who jumped . . . or was it fell . . . into the water.

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