Valeros

Zhong Daxia the Monkey's page

32 posts. Alias of Wuliev the Indignant.


Race

HP 53/53 | AC 19 (t12/ff17) | F +7, R +4, W +9 | perception +16, initiative +8 |

Classes/Levels

Acid, Cold, Elec Resist 5

Strength 20
Dexterity 14
Constitution 14
Intelligence 9
Wisdom 18
Charisma 10

About Zhong Daxia the Monkey

Appearance, Personality, Sword Style:
Appearance
Zhong Daxia is a tall but chubby man whose skin shines a sort of golden hue, and eyes glow with a light brighter than just his damning curiosity. He has wild dark hair pulled back by a ponytail- just respectable enough to be passable for a ronin such that the sword at his hip doesn't look altogether out of place. He wears a dark blue dress, with white underclothes. He bears talismans which relay some form of priesthood, of northern origins to those who know the subleties and nuances. He carries himself with an approachable aura, light-hearted and always smiling.

Personality
This man is one of relentless questions and an appreciation for simple things. He is distrustful of the honorable, for he has seen what they will do when convenience and hauteur constricts their desires. Outwardly he is playful, almost as a child, but underneath there lay a jaded disconnection; a cold passivity. To know him is a true feat, especially in these days of brigands and bloodshed. Zhong Daxia is renowned by his contemporaries as one lazy son of a gun. If he is not invested, he will move, but only eventually. Graceful, kind, cynic. He loves his friends deeply, and in his deepest of hearts wishes the world wasn't so cruel as it is. However, he accepts the truth of the world, and ensures before all else that he will survive, so he may continue to confound the norms of the elite for the sake of himself and the poor.

The Mortifying Sword
This sword style accentuates destroying your enemies' morale, to holistically eat them alive. To make them know before death how small and futile they really are. Known also as the Blade of Despair, Daxiong the Felon taught this malicious and impromptu style of battle to the mountain monastery before their campaign against Kuili Ya the Bastard. The Mortifying Sword is always remembered where it is seen, for it leaves naught but true mortal humility in its wake. An abusive style, its' practitioners often disavow the standard teachings of the ways of the warrior to crush their enemies at all costs. It feeds on the anger of the user, growing stronger as the indignation of the warrior boils.

Zhong Daxia implements a ruddy Nagamaki with this style, serving him to great effect. He is able to study his opponents, playfully interacting with them, deducing their strengths and weaknesses. Testing the waters by splashing, so to speak. Then, as sudden as a hurricane, he will flood his enemies, surprising and emaciating their being in one dark moment. Mixing his cruel sword with the mystic powers of his priesthood, Zhong Daxia defies the pious proud, to the glory of the immortal trickster Sun Wukong.

Backstory:

Zhong Daxia was a marked blessing upon his family. When he was born, he was healthy, male, and godtouched. The clan his family served was successful in their business, and lost very few men to the dramas between lords. His father was given an abundance of wealth; servants, horses, estate, rice wines, gold. However, there was an ill omen which followed the golden son's birth; his mother died in childbirth. In all the blessing his father gained, he counted it as loss. The face of his wife was gone from him forever, save in the glowing face of his golden son. As he medicated himself from the loss of his muse, in a bitter state he gave Daxia to the local shrine, to dedicate him in the ways of the priests. To those not seeing the truth, this was a grand gesture from the warrior to the village; giving to the community his own cherished blessing. For this Daxia's father was granted even further accolades.
To the son's confusion and ruin.

For years the angelic Zhong learned the ways of the spirits; traditions, theology, rituals, exorcisms, asceticism. He knew he was special for some reason, but never truly understood why. He did know that things were not always as they seemed. After a few years, his father had died, and left his estate to a son he sired of another wife. This left Zhong wondering so many things. So many questions. So many suppressed feelings. He never let them show, for the longest time.

All was quaint in the mountains of the north, until there came one Kuili Yah, a demonized bastard from the caves. He slew a whole town in cold blood in a single night, conquering every blade which met him there. News of his bloodshed spread across the mountains swiftly, along with his insane ultimatum: All honorable warriors must meet him in the village of the slain and swear fealty to him or commit harakiri.

As the honor of the warriors of the mountains demanded; all came to the town to meet the bastard. They faced him with all their furor; one by one, as their honor commanded. One by one he slew them. Then, by some fell magics, he raised the dead warriors to life, infused with the oni spirits which his spirit had long been consumed by, and slew all the warriors of the mountains. All warriors but one. Daxiong the felon fled with his life, and came upon the monastery at the top of the mountain, to call aid of the priests at the monastery. Many blades he brought from the base of the mountain. "Hurry! We must train! The bastard is coming!" When the priests had heard his full tale, they decided that this was their fate, to stand against the forces of hell with the swords of heaven, to save the rest of the mountain towns, or perish. Many were against this, because Daxiong was a known criminal who deserved to die by his own blade, but kept their judgment of him for a time.

Over the course of several months, the monastery trained in the ways of the sword of dishonor. Zhong admired Daxiong, for he was a man without pretense, and did what only had to be done. Zhong trained with all the might he was given. The monastery spread out into the forests, searching to strike the bastards' brigade by surprise, to whittle down their forces- a little here, a little there. The priests were successful, pestering and diverting the slaughterers from several towns and chasing their own backs. They slew, they exorcized, they did what need be done.

They finally brought down the bastard's forces to a manageable size, when they decided they were able to kill the oni himself. The plan was to bait him in a one on one duel, and banish the spirits which gave him such strength. They met fatefully under twilight moon. The scene was set, the challenge was issued. Daxiong called out against the demon bastard for a one on one show of mettle, which Kuili Ya gladly accepted.

When the time was right, the chief priests completed the ritual, binding the spirits inside of Kuili Ya, and lending victory to Daxiong against him. The demon was slain... but the undead warriors still stood. They were left unhindered. They turned to Daxiong, to commit reprisal. In that moment, the chief priests decided that this was the moment to unleash their judgment upon the felon. They withdrew, leaving their teacher to the straggling dead, to his undoing.

On this day, Zhong Daxia learned that honor was a lie.

The tides of blood washed over the mountains, and the seasons changed. So did Zhong Daxia. He kept his blade, his spirit, and distrust keen, and left the monastery to travel Hiroguo. He had had enough of the hypocrisy of the self righteous. What he left he soon found everywhere in the real world. Honor codes of the powerful elite, drunkards lost inside their own pomp, composed in their facades of solemn graces.

Zhong Daxia now seeks for something he has not yet found; true justice, true righteousness, true honor.
For among both gods, kings, and samurai he has found all wanting.

Statistics:
Male Aasimar Inquisitor (Sanctified Slayer) 7
CG Medium Outsider (Native)
Init +8; Senses Perception +16, Darkvision
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DEFENSE
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 dex, +0 shield)
hp 53
Fort +7, Ref +4, Will +9
Acid Resistance 5, Cold Resistance 5, Electricity Resistance 5
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OFFENSE
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Speed 30 ft.(Mithral Breastplate)
Slippers of Feather Step: Ignore difficult terrain- 10 minutes 1/day

Melee
+1 Keen Nagamaki (Crit Range= 15-20/x2; Power Attack: -2 to hit/+6dmg; Studied Target +2 to hit/+2 to dmg; Bane +2d6 dmg, 7 Rounds/Day)
Naked Strike: +11 / 1d10+8
Flanking Stike: +17 / 1d10+8 +3d6 (2d6 Sneak Attack, 1d6 Precise Strike) [Outflank +4 to hit]
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STATISTICS
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Str 20, Dex 14, Con 14, Int 9, Wis 18, Cha 10
Base Atk +5; CMB +10; CMD 17

Traits
Wisdom In the Flesh (Stealth)- WIS instead of DEX to Stealth
Reactionary- +2 Initiative

Feats
1: Exotic Weapon Proficiency: Nagamaki (Elven Curve Blade)
3: Power Attack
3: Precise Strike (Inquisitor Teamwork Feat)
5: Hurtful
6: Outflank (Inquisitor Teamwork Feat)
7: Cornugon Smash

Skills
Points Per Level: Adventuring (5 points; 6 class, -1 INT), Background (2)
'-' Denotes Class Skill.

Adventuring Skills
*Acrobatics: 2 (1 rank)
-Bluff: 8 (1 rank)
*-Climb: 7 (1 rank)
-Diplomacy: 6 (1 rank)
-Intimidate: 17 (7 ranks)
-Knowledge (arcana): 3 (1 rank)
-Knowledge (dungeoneering): 3 (1 rank)
-Knowledge (nature): 3 (1 rank)
-Knowledge (planes): 3 (1 rank)
-Knowledge (religion): 3 (1 rank)
-Perception: 16 (7 ranks)
*-Ride: 5 (1 rank)
-Sense Motive: 1 (1 rank)
-Spellcraft: 3 (1 rank)
*-Stealth: 13 (7 ranks)
-Survival: 8 (1 rank)
Use Magic Device: 1 (1 Rank)

Background Skills
Appraise: 4 (5 ranks)
Handle Animal: 4 (4 ranks)
*Sleight of Hand: 6 (5 ranks)

ACP -1 (Mithral Breastplate)
*ACP applies to these skills

Non-Standard Skill Bonuses
Studied Target: +2 to Bluff, Knowledge (All), Perception, Sense Motive, and Survival checks made against Studied Targets.

Bluff: +4 (Righteous Infiltration Heresy Inquisition Class Feature)
Diplomacy: +2(Skilled Racial Trait)
Intimidate: +7 - +4 (Righteous Infiltration Heresy Inquisition Class Feature); +3 (Stern Gaze Class Feature)
Knowledge (All): +4 when identifying strengths and weaknesses of creatures (Monster Lore Class Feature)
Perception: +2 (Skilled Racial Trait)
Sense Motive: +3 (Stern Gaze Class Feature)
Survival: +3 When following or identifying Tracks (Track Class Feature)

Languages Hiroguo-hua(Common), Kami-hua (Celestial)

Special Abilities:

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AASIMAR RACIAL ABILITIES
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Flexible: +2 to WIS and CHA
Celestial Resistance: Acid, Cold, and Electricity Resistance 5
Skilled: +2 Racial Bonus of Diplomacy and Perception
Spell-Like Ability: Daylight 1/day, CL=Character Level
Darkvision

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INQUISITOR (SANCTIFIED SLAYER) CLASS FEATURES
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Inquisitor Spell Casting Spontaneous, Orisons and all that. 6 Spell Levels.
Domain Heresy Inquisition
- Righteous Infiltration: Use WIS instead of CHA for Intimidate and Bluff Checks
- Blessed Infiltration: When using Bluff, Diplomacy, or Stealth, you may roll twice and take either result WIS MOD (4)/day
Studied Target Inquisitor Level = Effective Slayer Level
Monster Lore +WIS mod to knowledge checks made to identify the strengths and weaknesses of creatures
Stern Gaze +1/2 Inquisitor Level Morale Bonus to Intimidate and Sense Motive Checks
Cunning Initiative +WIS mod to Initiative Checks
Detect Alignment Can Detect Good, Evil, Lawful, or Chaotic, at will, one at a time.
Track +1/2 Inquisitor Levels made on Survival Checks to follow or identify tracks
Solo Tactics Correctly Positioned allies count as having teamwork feats for determining if the Inquisitor gains the bonuses from teamwork feats. Also, Bonus Teamwork Feats. Yay.
Sneak Attack +2d6 @ lvl 7 (Sanctified Slayer)
Bane As a swift action, give weapon the Bane special ability. Inquisitor Level in Rounds/Day, does not need to be consecutive.
Discern Lies As an immediate action, Discern Lies as per the spell. Inquisitor Level in Rounds/Day, does not need to be consecutive.

Spells:

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Spells
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Studied Target: +2 DC; Shaken Target: -2 to Saves
0th (at will) DC 14
Detect Magic, Read Magic, Daze, Guidance, Detect Poison, Stabilize
1st (5/day) DC 15
Expeditious Retreat, Cure Light Wounds, Litany of Sloth, Protection from Evil, True Strike
2nd (4/day) DC 16
Silence, Instrument of Agony, Invisibility, Blistering Invective
3rd (2/day) DC 17
Prayer, Terrible Remorse

Gear/Possessions:

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GEAR/POSSESSIONS
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+1 Keen Nagamaki (Elven Curve Blade)
+2 Headband of Wisdom
+2 Belt of Giant Strength
+1 Mithral Breastplate
Slippers of Feather Step
Money 220 GP 0 SP 0 CP