Sabina Merrin

Chisora's page

89 posts. Alias of flash_cxxi (RPG Superstar 2009 Top 32).

Full Name



Human (Alryan)


Inquisitor of Calistria 1 Rogue 1




5'3" (Medium)



Special Abilities

Divine Spells; Monster Lore; Stern Gaze; Judgement


Chaotic Good




Wolfstone in the City State of the Invincible Overlord




Protector and Slaver Hunter

Strength 12
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Chisora

Chisora grew up in the City of Warwick as a slave. She never knew any other life, being born to her mother, already a slave herself.
Her only real friend as she grew up was Rhiannon, the daughter of the nobles living next door to her master's estate. That is until Rhiannon moved away to join the army when Chisora was 14.
As she grew older, she grew into an attractive girl who drew the attention of the son of the Lord of the manor she was indentured at. One day shortly before her 15th birthday, she found herself alone cleaning one of the upstairs bedrooms when the son entered, locking the door behind him. He proceeded to have his way with her, despite her cries of protest. When he was finished he told her to shut up and when she continued to cry, he began to hit her until she was unconscious. She awoke some time later and made her way back to the servant's quarters, her face a mess of bruises and cuts. Her mother decided to take her case to the Lord for although he was tough, he was also fair to his slaves. The old man chastised his son for his indiscretion and the son was seen storming out of his father's study furious and raging. That night, the Old Lord died in his sleep and the son became the new Lord.
Things changed around the house and the slaves all felt the sting of his harsh new rule. Chisora was a favoured target of his anger and lust and by her 17th birthday she was no longer the beauty she once was. Both her body and her once cheerful disposition were scarred repeatedly by the sadistic man, turning the once friendly girl into a bitter and resentful young woman. She found the worship of Calistria one day as she heard some guests at a party talking about the Deity's helpfulness towards those seeking revenge. Praying to her that night, she was granted the power to sneak into the evil lord's room while he slept. The man awoke to find Chisora standing at the foot of his bed, a short length of wood held before her and anger in her eyes. He leapt out of bed and grabed for the rapier he had laying on a nearby chair, but before he could bring it to bear, he was struck in the head with the short wooden staff. Going down, he tried in vain to defend himself from the enraged woman he once took so much pleasure from and she did not stop hitting him until he was unrecognisable, his face a bloody mess.
When she finally came to her senses she found herself covered in the man's blood. Realizing what awaited her if she was caught, she fled the house and made her way across town. Finding herself in an alley behind the temple of Sarenrae, she crawled into a crate and fell asleep. She was woken up the next morning by the surprised gasp of a young Priest, coming out to drag the crate inside to be filled. When he asked her was she hurt after seeing the blood, she burst into tears and recounted her story. The Priest introduced himself as Friar Feres and promised to take care of her. He took her inside and allowed her to bathe and eat, then gave her a chance at redeeming herself by helping out at the temple. She thanked him and told him of her worship of Calistria and although the Priest was at first a little upset, he came to realize that altough she was beholden to the chaotic maiden for her deliverence, she was a worthy soul and so promised her that no harm would come to her. She grew to like the man and vowed to be his protector when he made his way to visit Wolfstone in hopes of bringing the worship of Sarenrae to the citizens of that city.

Chisora is a strange looking woman. You can tell that she once used to be quite attractive, but now her face and arms are criss-crossed with scars. A scowl is often evident on her face and she finds it hard to trust people, although once you have her trust she will defend you to the death.
Her hair is cropped short and looks uneven, almost as if she did it herself with nothing more than a knife.
Her lithe body is usually covered by black form fitting studded leather armour and soft black boots. A longbow is kept at her back and at her hips are both a bladed whip and a small staff. From her ready stance it is evident she know how to use them all and from her face it looks like it wouldn't take much for her to show you.


Human (Alryan) Female Inquisitor of Calistria/Rogue 1/1
Chaotic Good, Medium Humanoid (Human)

Initiative +4; Senses Perception +6

Languages Common

AC 19, touch 15, flat-footed 14; (+3 armour, +0 deflection, +4 Dex, +1 dodge, +1 shield)
CMD 15
hp 17 (7)
Fort +4, Ref +6, Will +4

Speed 30ft.
Base Attack +0 CMB +1
Melee +4 (+0 BAB, +4 DEX) Scorpion Whip 1d4+1 x2 (S) disarm, reach, trip
Melee +4 (+0 BAB, +4 DEX) Hanbo 1d6+1 x2 (B) trip
Ranged +4 (+0 BAB, +4 DEX) Longbow 1d8 x3 (P) [100ft]
Special Attacks Sneak Attack +1d6

STR 12, DEX 18, CON 14, INT 10, WIS 14, CHA 8
SPECIAL ABILITIES Monster Lore; Stern Gaze; Judgement [ ], Trapfinding

Weapon Finesse [1st Level]
Dodge [Bonus Human]

Acrobatics +8
Appraise +0
Bluff -1
Climb +0
Craft (-) +0
Diplomacy +0
Disable Device +9 (+5 Goggles, +2 MW Thieves Tools) = +16
Disguise -1
Escape Artist +3
Fly +3
Heal +2
Intimidate +0
Knowledge (Dungeoneering) +4
Knowledge (Religion) N/A
Perception +7 (+8 vs. Traps)
Perform (Dance) +4
Perform (-) -1
Ride +3
Sense Motive +3
Sleight of Hand +8
Stealth +8
Survival +6
Swim +0
Armour Check Penalty: -1


1st Copycat [ ][ ][ ][ ] [ ]

Caster Level 1
Spells per Day
1st Level/2 [x][ ]

Spells Known
Detect Poison
Disrupt Undead

1st Level
Cure Light Wounds
Shield of Faith


Scorpion Whip (5gp)
Hanbo (1gp)
Longbow (75gp)
40x Arrows (2gp)
[x][x][x][x][x][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
20x Whistling Arrows (2gp)
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Grappling Arrow (1gp)

Clothes & Armour
Adventurer’s Outfit [Grey Pants, Black Shirt, Black Hooded Cloak, Black Boots] (Free)
Black Studded Leather Armour (25gp)
Buckler (15gp)

Magic Items
Goggles of Minute Seeing (2,500gp)



Adventurer’s Sash (20gp)
Flint and Steel (1gp)
Waterskin (1gp)
2x Sacks (2sp)
Silk Rope, 50’ (10gp)
Grappling Hook (1gp)
Small Steel Mirror (10gp)
Scroll Case (1gp)

Masterwork Thieves’ Tools (100gp)

Spell Component Pouch (5gp)

Belt Pouch (1gp)
pp, 216gp, 28sp, 10cp
500gp Credit from Allustan

XP & Hero Points:

5 Hero Points


Destruction: Chisora is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses.
Healing: Chisora is surrounded by a healing light, gaining fast healing 1. This causes her to heal 1 point of damage each round as long as she is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses.
Justice: This judgment spurs Chisora to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits.
Piercing: This judgment gives Chisora great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance. This bonus increases by +1 for every three inquisitor levels she possesses.
Protection: Chisora is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against her.
Purity: Chisora is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons.
Resiliency: This judgment makes Chisora resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is opposite hers. If she is neutral, the inquisitor does not receive this increase.
Resistance: Chisora is shielded by a flickering aura, gaining 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. The protection increases by 2 for every three inquisitor levels she possesses.
Smiting: This judgment bathes Chisora’s weapons in a divine light. Her weapons count as magic for the purposes of bypassing damage reduction. At 6th level, her weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of her alignments. If she is neutral, she does not receive this bonus. At 10th level, her weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).