The Whispering Cairn (Inactive)

Game Master Death-Lok

The worms crawl in and...stay

Wormcrawl Fissure

Wormcrawl Map Key:

1. Entrance to Wormcrawl Depths
2. Brazzemal's Aerie
3. Northern Lake
4. Southern Lake
5. Zulshyn the Lillend
6. Chimera Spire
7. Thessalar's Fortress
8. Earthcancer Gorge
9. Ktuss' Maw

Zulshyn
ZulshynCloseup
Current Map


1,551 to 1,600 of 1,885 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>

HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

I apparently have about 150K to spend looking at my current wealth. I need to sell the worthless rods I picked up last shopping trip and I am finally leveling up.

Looking at Greater Heroism and Wall of Sound for spells and I think I have a stinker or two that deserve to be swapped out for something more usable. Picked up an unneeded Versatile Performance that I apparently overlooked last level, pumped up some performance skills to push those versatile-affected skills higher.

Off to help family for the day - have a great one, everybody!


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

happy thanksgiving to those who celebrate it.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Happy turkey day!!


And it definitely was both happy and filling. Hope yours all went well. Sorry, for the delay, crazy busy week. Going to see if I can get a post together later today after cleaning up the aftermath of yesterday.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

I had a great day hanging out with my significant other. Unfortunately, the weather through the middle of the country meant we were the only ones in the family that were unable to partake. I am confident we could have gotten there safely, but getting back home might have been dicey. And this after we spent the last two Saturdays traveling down there to clean house for the get-together. It's the first time we've missed since... I don't know when. We don't miss many gatherings.

Nonetheless, a great day. I hope you were able to enjoy some time with friends and family. If some turkey was consumed, so much the better.

The Exchange

M

Bub, If you're unsure of what to get for lvl up, I might suggest this


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Amended shopping list:
Valgrim sells Belt of Con +4 for 8000 gp
He buys Belt of Physical Perfection +4 for 64000 gp
He enhances his Falchion to add Bane (Undead) property for 18000gp
2 potions of enlarge person (100 gp)
+1 adaptive composite longbow, an efficient quiver, and 60 arrows for a total of 5203 gp.
Total gold spent 79,303
Valgrim sells collection of books for 8000 gp
Total gold spent 71,303
Total share: 87,444.83+700 gp
Remaining gold: 16,841.83

Question: Rod of Cancellation reads "This dreaded rod is a bane to magic items, for its touch drains an item of all magical properties. The item touched must make a successful DC 23 Will save to prevent the rod from draining it. If a creature is holding it at the time, then the item can use the holder's Will save bonus in place of its own if the holder's is better. In such cases, contact is made by making a melee touch attack roll. Upon draining an item, the rod becomes brittle and cannot be used again."

Under Wall of Force, it reads "Contact with a sphere of annihilation or rod of cancellation instantly destroys a wall of force."

My question is: If you use the Rod destroy a Wall of Force once, does the Rod then become brittle and useless forever as if it had drained a magic item? What is your interpretation as a GM? If so, it's expensive to pay 11K for a one-shot item.


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

One of my favorite questions in this sort of situation may be worth considering, though they may require more answers to narrow down, or not be legal considering the spell.

"Is there something obvious that we have overlooked which would make the excursion here more likely to be successful?"

In case you'd like more extra questions...

"Are there more than five dragons in this area?"

"Are there any enemies in this canyon as strong as Brazzemal, aside from Dragotha?"

"Does Balakarde hold information you deem important to our success in this endeavor?"


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

*sigh* Two Thanksgiving gatherings, two ice storms, no family time. I'd be lying if I said I wasn't pretty bummed. Great to have an excuse to just hang out with my best friend all day, but still... I actually like our families, you know?

Treantmonk had some interesting suggestions, as always, but the ship has sailed as far as trying to shoehorn Bublaka into a role.

I selected Spell Focus (illusion) and hopefully will get some benefit using Shadow Evocation. I did debate the suggested Dazzling Display - would that work with the foes we have been encountering, I wonder? My intimidate check is pretty amazing, but I never use it...

As for gear, so far he's upgrading his Headband to grant a +4 to Wisdom. And he sold his lesser rods as they never worked. I'm planning on replacing those with standard ones. I'm not sure whether to invest in armor - if I'm in melee, we are in trouble. Same with the weapon.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7
Guardian Raya Iatos wrote:

One of my favorite questions in this sort of situation may be worth considering, though they may require more answers to narrow down, or not be legal considering the spell.

"Is there something obvious that we have overlooked which would make the excursion here more likely to be successful?"

In case you'd like more extra questions...

"Are there more than five dragons in this area?"

"Are there any enemies in this canyon as strong as Brazzemal, aside from Dragotha?"

"Does Balakarde hold information you deem important to our success in this endeavor?"

5 dragons seems arbitrary.

I think the lich and Sulshyn must be as powerful if they're allowed in such proximity of his lair.
I liked the Balakarde question, thanks.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Any help with last 5 questions would be appreciated.


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

well, are we teleporting there or using another mode of transportation?
perhaps finding out of there's much in the way of teleport-rerouting (if that is still a thing in PF), or instant alarms, that may be helpful.

My big concern is that if we teleport into anywhere for an alpha strike, they'll just be bringing in (for lack of a better term) subboss after subboss during a tremendous fight. That said, you all know this game so much better than I do.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

GM, I think you missed my question re: Rod of Cancellation. See my last post.


Valgrim: Thanks for the reminder. I didn't actually miss it. I did a bunch of research on it and wasn't happy with the answer going either way. I think if you use the rod against a Wall of Force it runs a risk of depleting the rod. How does 10% chance sound? I forgot to post anything because I got distracted by the commune and other posts.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

10% sounds good GM. I'll buy the Rod then along with 4 Scrolls of Death Ward (2800 gp) and 3 Potions (Remove Disease and 2-Displacement (2250 gp)).
Remaining gold: 791.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar asks for a loan of 156 gp from someone in the party and buys another Incense of Meditation leaving him with 0 gp.


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

I'll do it


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

I'm dragging you guys down, sorry. Level decisions are done, shopping is just started. He's looking at rods of metamagic and ability score enhancements. Weapon enhancements won't do him much good, but protective gear could help. (Thinking out loud.) I will see what I can do between bouts of studying. Truly sorry, all.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

More thinking aloud - is there anything that reduces or mitigates the effects of a negative energy attack like Dragotha's breath weapon? Would Death Ward be helpful? I have a pair of scrolls of that - I could procure more. Some of us have the deathless enhancement on our armor; could it be further enhanced like the effect that counters critical hits (the name escapes me, but it has three possible degrees, 25%, 50%, 75% chance of negating the crit).


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

More thinking: I've been treating my fireball for Shadow Evocation as a real fireball, just at a higher spell level. The thinking would be that I could use a rod of intensify to case a 15-die illusionary fireball just as a wizard would do with a standard fireball - is this reasonable? Similarly, I could use a rod to change from fire to acid or a rod to cast a selective fireball to avoid scorching the front-line warriors. I don't believe I can use two rods on the same casting, but can I even use these rods in this fashion? Or, since it is an illusion, can I just cast the illusion in the desired fashion and not need the rod (which seems uber-cheesy to me, but also makes sense, after a fashion).


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

a quick search on the boards suggests that Death Ward is the only answer, I have the spell prepared myself, I think buying extra would be a great idea. Friar has two, and you have two scrolls, so we have enough for one fight +1, so I guess it is up to you if you want to get 3 more to give us two fights worth.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim has 6 scrolls of Death Ward.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4
Bublaka wrote:
More thinking: I've been treating my fireball for Shadow Evocation as a real fireball, just at a higher spell level. The thinking would be that I could use a rod of intensify to case a 15-die illusionary fireball just as a wizard would do with a standard fireball - is this reasonable? Similarly, I could use a rod to change from fire to acid or a rod to cast a selective fireball to avoid scorching the front-line warriors. I don't believe I can use two rods on the same casting, but can I even use these rods in this fashion? Or, since it is an illusion, can I just cast the illusion in the desired fashion and not need the rod (which seems uber-cheesy to me, but also makes sense, after a fashion).

Good DM, I think my questions might have been overlooked in the other conversation.


Ah, yes, I did miss that. I think a single rod would be usable that way to intensify the illusion. This is true because the illusion causes actual damage, if it were purely illusory than a rod wouldn't be necessary but than again, it really isn't actually causing damage either. Does that make sense?


OK, I finished shopping - a pair of rods, some wands. I will update his character sheet tonight, most likely.


F Tiefling 1 Bard

There's another me out here? I always knew I was unique.

Wait, now I'm not!


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Oops, my alter ego is showing.


I have company over this week for the holidays. Proving challenging to find time to post. Will try later today.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

No worries, GM, we understand it's holiday season. Take your time!


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

aye, I suppose we can talk amongst ourselves a bit longer.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Merry Christmas / Happy Holidays / Happy New Year, everybody!


Merry Christmas!


Sorry, Christmas followed by a snowstorm totally messed me up here in New Mexico. I am back and will post tomorrow for sure.


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

a snowstorm in NM? I heard they have to close roads in Texas if there's even a hint of snow since they have no snowplows.


The same holds true for NM! Now lets' see, where were we....


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

admittedly, I can use my sunblade to make more light, but phew darkness, what a drag. an age old problem ;)


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

so these critters have a 15 foot reach. are they evil?


They have 20' foot reach, are evil, and attack twice as a standard action (James Jacobs wrote this chapter). Ah, just realized I haven't given you a proper description.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Raya, they are undead, so of course, they are evil. :)


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

2 bites at 16d6 damage, GM, as a standard action?? That is sick, unless you are using some form of vital strike, which did not exist when JJ wrote the article. Hehe!


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

I recall stories about a vaunted few good-aligned undead. I take no chances, especially in a game setting I'm not overly familiar with ;)


Pshaw, you can bet JJ would have used vital strike if it had! GM Blood (who wrote the conversion) and I are just asking ourselves, "what would Nicolas Logue, Greg A. Vaughn, and James Jacobs do if we mashed them all into one evil GM?"


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Gulp.


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

Thanks for reminding me about Bub's bonuses, I had it listed under current buffs, but didn't include it. Always appreciate the assistance.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Hard to keep up with all the buffs. Do not forget +2 morale bonus also from Good Hope and now +1 from Haste.


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

Okay I'm in a bit of a moral quandry here. I try not to know exactly what my teammates are up to unless they say as such, but I also don't want to do anything to negate another player's actions. it is one of the foibles of PBP.

So how do you generally play in these scenarios?

Do you assume, player A might say 'stand clear of the area' even if it isn't denoted? I'd like to play with the same assumptions the group works with.

long story short:I may be in Bub's fireball blast radius if I move forward like I'd like.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Just move as you wish. If he wanted you to stay clear of an area, he would have told you. He will adapt.


Yes, it is all good Raya. I assume you will place your spells advantageously both for your sakes and to be most effective against your foes. I will adjust for things like that if its an easy decision or will ask if it could end badly (such as in the case of Exousia's Earthquake getting Valgrim in the area). I slant in PC favor for the most part, or try to anyway.


Valgrim I edited my post in the game thread, not sure if you saw that.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4
Guardian Raya Iatos wrote:

long story short:I may be in Bub's fireball blast radius if I move forward like I'd like.

Don't know how I missed this, but yeah, do whatever you have in mind. I will adapt. My plans never work, anyway. ;)

1,551 to 1,600 of 1,885 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Black Tom's Age of Worms All Messageboards

Want to post a reply? Sign in.