The Whispering Cairn (Inactive)

Game Master Death-Lok

The worms crawl in and...stay

Wormcrawl Fissure

Wormcrawl Map Key:

1. Entrance to Wormcrawl Depths
2. Brazzemal's Aerie
3. Northern Lake
4. Southern Lake
5. Zulshyn the Lillend
6. Chimera Spire
7. Thessalar's Fortress
8. Earthcancer Gorge
9. Ktuss' Maw

Zulshyn
ZulshynCloseup
Current Map


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Yeah, same here. It would be a group effort for sure. Just a idea, not a requirement. Doesn't seem too crazy though from my limited experience, but I could be very wrong about that.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Could be interesting. Would we use hero points as mythic power uses or have a trade value? I would be game to give it a go, for sure.


Valgrim: Just as a side discussion, I'm not sure how you would defeat a Great Wyrm Red Dragon in a anti-magic field that entirely encompassed it. Makes it completely immune to spells and martial characters have a hell of a time hitting it frequently. God forbid that it should remain flying and out of reach. I suppose it would require a lot of careful planning, like luring it somewhere it cannot fly and dropping the ceiling on it or something. It would be really really tough though. I mean they should be tough but wow...it would be truly be beyond legendary to ever kill one.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

It can be done, but you need some martial characters to distract it while a ranged archer ranger could do it. The normal arrows would do normal damage and the anti-magic field would cancel dragon's DR. Add deadly aim and all the archer feats and favored enemy bonus and it could be done. Right now without those feats with a composite longbow of 22 strength, Valgrim, without any feats, would be at:
+18 base
+2 dex
+4 inspire
+2 blessing of fervor
+2 favored enemy
Hasted: +28/+28/+23/+18/+13
1d8+6+4+2= 1d8+12 (imagine character with archer feats and better Dex)
Assuming AC in 30s with no buffs due to AMF, 2-3 hits possibly per round
No breath weapon/spells for dragon, just need martial characters to keep him off ranger. Only way I see it.
EDIT: Ouch 39 AC! Maybe harder to kill...If dragon closes on ranger, hope barbarian with greataxe full-attacks him. LOL...


Yeah, barbarian and archer combo would probably be the ticket...but so many parties are going to be up a creek...that 39 AC is rough, especially with so many hitpoints.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Yes, including us! Out of spells and no ranged!


True true, you still managed to heavily bloody the dragon's nose even as depleted as you are. Your spring attacks were working well. Do you think that having to attack through the anti-magic field would affect you terribly, assuming your not attacking it while it's flying? Yeah, less damage but your crits are still going to add up. Curious, more than anything.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

While flying we had no way to reach it. Surprising something so big can hover! :) In AMF, I would lose Bull's Strength and +4 from weapon, so that's -6 hit, -7 damage.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Hovering is DC 15 check and it has -8 due to clumsy speed and Fly +14, so +6 on Fly checks to hover. Not automatic that it makes it every round. Unless that +14 already takes into account his speed and then it is automatic. Lol..


I was assuming the +14 took everything into consideration already, much like I believe its stealth does (size penalty already included). It had to land to come into the phylactery chamber was why I was curious, so it wouldn't have been flying at that point.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Makes sense so it auto-makes hover checks.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

19th level..yay!
HP roll: 1d10 ⇒ 6

So what we doing about another player? Thoughts, GM?


What about extending an invitation to Zerombr? As a long time lurker he is familiar with the campaign and looks like he has run some high level PCS under his alias'.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Sure!


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Second!


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Aye!

The Exchange

M

actually the only edition I've ever had some high level play in was 4E, I've never played anything near this level of power, and honestly I've no idea where to start!


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Well, the slot we could use some help in would be the heavy-hitting arcanist. That's an intimidating place to start at a high level, I know, but it's a place to start.


Totally understand Zerombr. We would give you lot's of support if you decided to accept the invitation and join in.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Definitely Z, we would help you as much as you needed.
Some thoughts (feel free to modify to your taste):
Diviner wizard (+9 initiative at 18th level); grant ally +9 insight bonus on attack rolls and saves for 1 round (great buff!)
3 Metamagic - Intensified spell, Empower, and Quicken
Spell perfection (fire snake)
Elemental focus and Greater EF and Spell Focus and Greater SF
Assuming 28 Int (can be much higher with Tomes)
DC 10+5+9+2+2+2+2=32 Reflex save
Damage with Empowered and Intensified as 6th level spell: 30d6 (great for mowing down mobs)
and then follow up with Quickened spell as 5th level: 15d6
If something immune to fire, have elemental rod and change to other energy 3/day
Also have +20 something on all knowledge skills

The Exchange

M

I'll consider it. I generally played melee only chars, like Paladins and the like. I find magic to be extraordinarily complicated at times, especially if there's no map.

I mostly don't shoot for known builds, and therefore I'm terribly ineffective in high level play, but I will admit the idea of a paladin archer is interesting.

I do recognize that a high level mage is definitely something you have a need for, but I'd have to find the right sort of mage to be properly interesting to play.

I'll look into it further, but by all means if someone else steps in first, I'll gladly concede any dibs rights. Feel free to PM me further ideas as well, until then, keep fighting the good fight.


It seems to me that an archer could be very effective with this group. You would just have to be mindful of DR. I think the clustered shot feat gets around DR pretty well. It is one of my least favorite feats though because why can't a melee guy just take a feat to cluster his hits too? Seems arbitrary.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

No worries Z, if you don't want to play a mage. I'd love to see your paladin archer build. Sounds fun. With Smite Evil, no need to worry about DR.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

So GM, does Exousia take share of loot? Need to know to split gold. And how much were the tapestries worth?


True, what Valgrim said, plus you would probably at this level have every kind of specialized ammunition under the sun. I'd allow clustered shot but had to get my Lil rant in to support Valgrim and his martial kin ;)


Valgrim: It kind of depends on whether we get another PC. If we do than no, if we don't than yes(and she'd get levels and the like also). I would say just figure it out both ways for now and the near future will determine the truth of it. Actually, since he is considering a paladin I would say that Zerombr has the option of taking over Exousia also. Probably better to create his own customized PC though and just leave her as additional firepower.


The tapestries from Alakora? 3,500 gp.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Final treasure list:
+2 keen dragon bane greataxe large (16170)
5 +1 javelins (5750)
Mantle of faith (38000)
Ring of protection +2 (4000)
Ring of resistance +3 (as cloak of resistance +3) (4500)
Belt of Con +2 (2000)
Cape of the mountebank (5400)
+2 icy burst warmace (16166)
Circlet of charisma +6 (18000)
+1 flaming burst scimitar (9157)
Five +1 scimitars (5787.5)
Belt of Strength +4(8000)
Bracers of armor +3 (4500)
Ring of protection +3 (9000)
+3 cold resistance chain shirt (13625)
+2 flaming burst battleaxe (16165)
+2 flaming burst handaxe (16163)
Ring of Telekinesis (37500)
+1 Returning Spear (4151)
Bracers of armor +6 (18000)
4500 gp
2300 gp
3500 gp
Total: 262,334.5 gp
Share for 3: 87,444.83
Share for 4: 65,583.62

Bubba and Friar, feel free to select if you want anything from the list.


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

Working on getting a character put together. Haven't selected all my feats, nor purchased anything but the groundwork is laid out. Feel free to PM suggestions.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

TWTW, can we upgrade the ring of resistance +3 to +5 by paying the difference? If so, Friar would take the ring and look for a cloak.

A paladin would fit right in so welcome.


Ferez: Absolutely, I suppose it would take whatever the crafting time is but you have the best resources available to you here (craftsmen with the best feats with the best tools available to them). Anything up to 100,000 gp is available for purchase from Magepoint.

That area effect smite evil is going to do amazing things.

Valgrim: I believe that answers the question on loot split. Exousia does not get a share.

Ferez, Valgrim, and Bublaka: would you mind giving me a ballpark figure on each of your characters current wealth values. I don't think any of you come close to 685,000 gp. If you do, than great the pally will start with that. If not, I think I'll go with the average PC wealth total for Iatos.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

With this new loot, about 400k. I do not know how much the Earth Banner would be.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

The ring of telekinesis has potential to be very useful. I need to think on that one.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

It's cast at 9th level the ring, so it will affect none of our enemies. I thought about it too but decided against it.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

There are other ways to use it than to lift the foe. Flinging weaponry at them is what I was considering. Nine arrows per round at 1d4 (damage as daggers) isn't exciting, but if they are +1 bane weapons, it gets a little more interesting.

And there are utility uses to being able to lift 200+ pounds at range.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Cool, go for it then and take the ring. Bane arrows sound expensive.
My wealth level is also about 400k and I have a banner too.


Ok, we'll go with 400k then for Iatos also.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Iatos: some thoughts: I would make the belt +Con not Str. We have two heavy hitters in myself and the Angel. I think hps are key. Also with that amazing Dex save, I would recommend ring of evasion. My 2 cents.


Could make it both Con and Str.


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

aye, but then it wouldn't be Dex! I set myself to 400K when Valgrim mentioned it. I was indeed sorely tempted to make it con/dex, so I'll let your judgement sway my vote then.

I should be all set up to go, I think. I admit I may need a bit of correction, but hopefully nothing major. I'll PM you with something TWTW.

Thanks for having me, I realized that I couldn't let a party down, and I consider this level of play to be a challenge I haven't really attempted before!


Welcome aboard! Heh, dare I say you go all 3 (Dex, Str, and Con)? Perhaps at only +4 each, if 144,000 is too expensive, instead of +6 for two. I mean, who really needs armor on an archer anyway...<wicked evil GM grin>


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

well, I try to maintain some of the classic Paladin motifs, good armor and good HP are well within that purview . Even took a few spells that a more tanky paladin might've chosen.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

204 hps?! Nice!! She is a bad-ass!


Ok, as we fine tune the paladin what are the rest of you doing in the game thread?


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Preparing to hide behind the paladin, obviously. And trying to keep my head above water in RL.


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

I should've actually put her first name in the title there. Raya. Oh well, too late to change it now!


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

For 19th level, Valgrim takes a level of fighter
HPs: 6+4 Con = 10 (new hps =233)
2 skill ranks: Perception and Survival
2 Feats: Blindfight and Favored Defense
Valgrim sells Belt of Con +4 for 8000 gp
He buys Belt of Physical Perfection +4 for 64000 gp
He enhances his Falchion to add Bane (Undead) property for 18000gp
2 potions of enlarge person (100 gp)
Total gold spent 82,100gp


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Updates to Friar:
Level 19 - cleric
HP: 5+Con+favored class
Skills: Diplomacy, Heal, Sense Motive
Channel Energy: 10d6
Feat: Empower Spell
Extra 7th level spell and 9th level spell
+1 Base attack
Friar sells Cloak of Resistance +5 and upgrades Ring of Resistance to +5 (costs him 3500 gp). He then buys Cape of Mountebank for 5400 gp
He upgrades Headband of Wisdom to +6 (costs 20,000 gp) and Belt of Physical Might (Dex and Con) to +4 (20,000 gp).
He buys Intensified Metamagic Rod (Greater) for 24,500 gp and 2 Incenses of Meditation for 9,800 gp.
Total: 83,200 gp spent


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim also buys +1 adaptive composite longbow, an efficient quiver, and 60 arrows for a total of 5203 gp. Shopping done.


Female Human Paladin 19 AC 33 T 16 FF 22 HP 204/204 Fort +24 Ref +25 Will +23 Init + 7 Perception +22

I see I didn't buy a heavy shield. I'll buy a simple +1, just in case, and I've made my spell selections for the day now.

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