The Walking Dead of Golarion, by GM Fiendish

Game Master Fiendish Zen


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Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5

Valex nods at Feldus's words of caution, then moves forward.

"Give me a moment - I'll check the doors"

perception/traps: 1d20 + 11 ⇒ (19) + 11 = 30

IF time permits, he'll look at the urns as well...
know/hist: 1d20 + 10 ⇒ (12) + 10 = 22


Male Human Druid 7 | HP 66 | AC 17, touch 11, flat-footed 16 | Fort+7,Ref+3,Will+7 | Init+1 | Perc+12

Melo points at the door way, Stepping aside to let Valex check them. "Echo tracked it to this door, it has to be in there."

Percpetion: 1d20 + 12 ⇒ (4) + 12 = 16 Check around the doors/help Valex

"Smart of you to check for traps, whatever that is could have planted something. I would have walked straight." He smiles at Valex.


Wisely checking the doorway, you discover a hastily-rigged tripwire linked to twin flasks of acid set above and ready to douse anyone moving through.

The writing on the urns turns out to be gibberish, and moments later you realise why, as the illusion fades, revealing a crumpled body in oddly-antiquated priest robes.

Heal DC 15:
The body is old and stale. Judging by the age and other factors, you believe it was animated as a zombie for some time,
but there is a recent wound at the back of the skull that shows someone didn't want the zombie wandering around any more

Valex:
There's a design stitched on the body's belt that references a secret sign of the Palatine Eye, 'Lorekeeper'


Inactive

Heal (DC 15): 1d20 + 7 ⇒ (10) + 7 = 17

As the illusion fades and reveals the body, Lenneth cautiously examines it once she's certain that it won't be getting up again. After a few moments, she straightens up and looks at the group.

"This body is old; whoever it was, they didn't die recently. But it looks like someone else put an end to their renewed wanderings," she explains, pointing out the wound at the back of the skull. "And whoever did ]that, did it recently."

She nods in the direction of the tripwire that had been laid. "I think who's down here has been trying to rig up pitfalls while we were dealing with those spheres. Surely they're not that far ahead!"


Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5

Valex bows his head and sighs deeply.

"Before he was one of the Dead, he was...one of my colleagues. He was one of our Lorekeepers."


Inactive

"A Lorekeeper? I know the name is probably supposed to explain most of it but could you elaborate a little bit?" Lenneth asks, now looking curious.


Active Conditions: HP 33/33 HP; AC 17, t14, ff 15 ; Init +2; F+2, R +5, W +8; Perc +11; Stealth +12 | Low-light; Scent | Not hungry

Feldus perks up on the mention of the Lorekeepers. "I would be interested in hearing more of this...AFTER we deal with our quarry!"


Attacks:
Lance +12 | Favored Enemy: Undead +4 Human +2
Stats:
AC 18, touch 13, flat-footed 15, HP 55/59, Fort +9, Ref +7, Will +3; +2 vs. fear| Str 16, Dex 14, Con 12, Int 12, Wis 12, Cha 9 | Base Atk +7; CMB +7; CMD 21
Skills:
Acrobatics -1, Handle Animal +12, Kn Nat +4, Perception +15, Ride +12, Stealth +13, Survival +11

I agree. If this was a Palatine Eye compound or something then they may be more here to help us than just Melo's new companion. But we can't check anything safely while they are running around laying traps everywhere. I say we press on quickly before they can dig themselves in.


Male Human Druid 7 | HP 66 | AC 17, touch 11, flat-footed 16 | Fort+7,Ref+3,Will+7 | Init+1 | Perc+12

Melo nods. "I want to hear more about this later, but we have to keep on our prey. We can't give them any time to set more traps." With the trap disarmed Melo pushes Echo's on to continue.

Handle Animal: 1d20 + 11 + 4 ⇒ (12) + 11 + 4 = 27

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Yes, later. For now we have someone to catch.


Echoes pads off through the doorway in an odd gait, snout dipping every few moments.

Unlike the natural caves you came through to get to the chamber of black spheres, the stonework of this corridor is dressed, square-cut and mortared.

With the scant light provided by your magic, you see the corridor leads forward and opens out in to a larger hallway.

Tapestries line the walls, and in regularly spaced alcoves there are wooden display racks. A long time ago these may have held great treasures and wondrous artwork, but now there are just splintered armor stands and shattered clay fragments.

INT or knowledge (history) DC 20:
These tapestries, though well-worn, seem to be of the same style as the ones you found under Sanctuary

At the end of the corridor there are two large wooden doors opposite each other facing east and west.

Valex:
You note that there is a subtle twist to one of the filagreed decorations around the door to the east, a Palatine Eye cache is in that room somewhere.


Inactive

Kn. History (DC 20): 1d20 + 6 ⇒ (19) + 6 = 25

As they cautiously make their through the doors and down the long corridor, Lenneth's eyes drift over the tapestries that line the walls. After a moment, they spark with recognition.

"Hey! Do you see those tapestries? They look like the same style as the ones we found under Sanctuary*!" she whispers excitedly.
______

Do you mean under Solace or the place we found in Sandpoint?


Ah my apologies! I meant Solace :)


Attacks:
Lance +12 | Favored Enemy: Undead +4 Human +2
Stats:
AC 18, touch 13, flat-footed 15, HP 55/59, Fort +9, Ref +7, Will +3; +2 vs. fear| Str 16, Dex 14, Con 12, Int 12, Wis 12, Cha 9 | Base Atk +7; CMB +7; CMD 21
Skills:
Acrobatics -1, Handle Animal +12, Kn Nat +4, Perception +15, Ride +12, Stealth +13, Survival +11

This place was built by the same people then? Flynn says, continuing to look warily into the corners and shadowy places.

He runs his finger idly over the armor stands. It comes back black and dusty so he wipes it on his breeches and says;

All this gone to ruin. Why couldn't they have mounted a defence during the Harvest? Why has all this been allowed to rot down here if they were set up to defend against something exactly like the Harvest?


Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5

A look of pain crosses Valex's face at Flynn's words. He opens his mouth to explain...then stops, looking around into the shadows.

"There is a story to it...but I am not sure that all the ears that would hear it here should hear it. Lets deal with our slippery friend, first..."

perception: 1d20 + 10 ⇒ (1) + 10 = 11


Active Conditions: HP 33/33 HP; AC 17, t14, ff 15 ; Init +2; F+2, R +5, W +8; Perc +11; Stealth +12 | Low-light; Scent | Not hungry

Feldus shakes his head bitterly. "Even the best defenses can be overwhelmed with the right plan...and treachery from within. The Way is known for their...persuasiveness." He then focuses his attention on his surroundings.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31 Scent.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Lilith looks fascinated at all she sees. And she looks around in almost a hungry fashion hoping to find clues or new information.

Perception: 1d20 + 18 ⇒ (3) + 18 = 21


Male Human Druid 7 | HP 66 | AC 17, touch 11, flat-footed 16 | Fort+7,Ref+3,Will+7 | Init+1 | Perc+12

Melo is focused on the hunt, letting the other deal with whatever they have found. He stays close to Echo's feeling the thrill to hunt as a pack again, the feeling lost with Cyn.

"We will have time for all this after we finish following the scent." He says look back and at the others and pointing forward.

Perpcetion: 1d20 + 12 ⇒ (9) + 12 = 21


Echoes stops and sniffs, turning and twisting its head in a whip-quick staccato fashion, it stares at the eastern door indicating the location of your quarry.


Attacks:
Lance +12 | Favored Enemy: Undead +4 Human +2
Stats:
AC 18, touch 13, flat-footed 15, HP 55/59, Fort +9, Ref +7, Will +3; +2 vs. fear| Str 16, Dex 14, Con 12, Int 12, Wis 12, Cha 9 | Base Atk +7; CMB +7; CMD 21
Skills:
Acrobatics -1, Handle Animal +12, Kn Nat +4, Perception +15, Ride +12, Stealth +13, Survival +11

After Valex checks it for traps and gives him the go ahead, Flynn shoves the eastern door open rapidly.


Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5

trappy spotty: 1d20 + 11 ⇒ (11) + 11 = 22


Valex finds no traps on the door, and Flynn shoves it open. Despite its size it seems to swing smoothly, the crash as it slams in to the stone wall behind it is almost deafening.

The room must once have been an impressive sight. Plush carpet now threadbare with the ages gives way to reading chairs and tables. Some paintings on the wall, most now slashed or scorched. One entire wall is made of glass, scratches and gouges show some damage but it is as unvanquished. Your lights slitter back at you and give you the impression there is water on the other side, but it is too dark to determine what else.

On the far side of the room, three robed figures stand and stare at you, their hooded visages hidden in darkness.

>>> Map<<<

Changed to Imgur (JZ I blame you!) as Flickr has finally pushed me too far!


Attacks:
Lance +12 | Favored Enemy: Undead +4 Human +2
Stats:
AC 18, touch 13, flat-footed 15, HP 55/59, Fort +9, Ref +7, Will +3; +2 vs. fear| Str 16, Dex 14, Con 12, Int 12, Wis 12, Cha 9 | Base Atk +7; CMB +7; CMD 21
Skills:
Acrobatics -1, Handle Animal +12, Kn Nat +4, Perception +15, Ride +12, Stealth +13, Survival +11

Go the whole hog and switch to Google Slides. It's so usable and a lot easier to update since you don't have to upload a fresh image to imgur every round.

Plus people can move their own tokens. Tis now my map-making tool of choice!

Flynn grips his longsword all the more tightly and moves slightly north from the group. He has enocuntered enough spellcasters now to know that being bunched up is often more to their advantage than his allies'.

You there! he shouts. Who are you?

Move to 4G

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Lilith stares back, trying to recall from her breath of experience what these creatures might be. She readies to cast a spell if she can do so. the trigger would be any offensive acts by these three or a hidden ally or theirs. Also if her turn she will step to C9.

Knowledge (Anything): 1d20 + 10 ⇒ (7) + 10 = 17 +5 if Arcana.


Active Conditions: HP 33/33 HP; AC 17, t14, ff 15 ; Init +2; F+2, R +5, W +8; Perc +11; Stealth +12 | Low-light; Scent | Not hungry

Feldus stares at the silent figures trying to determine what sort of creatures they are.

This also could be a deception...why have they not reacted before this?

Knowledge (Religion): 1d20 + 7 ⇒ (16) + 7 = 23
Will save (disbelieve the illusion?): 1d20 + 8 ⇒ (9) + 8 = 17


Inactive

"You should probably answer that truthfully by the way, because we've had a pretty trying day as it is," Lenneth as she tenses and readies herself to call on her magic should the figures prove as hostile as she suspects them to be.
______

Lenneth will delay for the moment, to see if they'll answer Flynn or not. I'll also second Google Slides for maps; it's so much easier to manage than Roll20 or anything else I've experienced for mapping in PbP!


The figures appear to be really present in the room. Their features are shrouded, the best you can tell they are medium sized humanoids.

Each in turn raise their left arms, then point them at Feldus, then raise their right arms to point to Lilith.

They do not respond to being addressed, however they have started to hum quietly.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Any hints to what the humming is about? Is it a language? Is it casting?

Linguistics: 1d20 + 8 ⇒ (18) + 8 = 26

Spellcraft: 1d20 + 14 ⇒ (18) + 14 = 32


Male Human Druid 7 | HP 66 | AC 17, touch 11, flat-footed 16 | Fort+7,Ref+3,Will+7 | Init+1 | Perc+12

"What do we do here... Valex are they of your order?" He shouts out as he moves into the room pushing Echo to follow. Q11 double move

HA: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20

"We shouldn't let them finish whatever their chanting." He grips at his club ready to move in.


Inactive

"Okay no, that was the wrong answer," Lenneth responds flatly as she too begins casting. At this point she didn't care if they were speaking in a foreign language and didn't understand her or if they were strange alien creatures like Echoes or what. She'd lost too many people to treachery to be any more lenient than she'd already been. If they did turn out to be friendly then she'd apologize later.

Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23
Sense Motive: 1d20 + 10 ⇒ (7) + 10 = 17
______

Lenneth is going to drop a Silence spell in the middle of them!


Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5

"I sincerely doubt that they are friends of mine!" Valex replies, drawing his sword.

Did they raise thier left arms one figure at a time, or simultaneously? Might they be mirror images?

spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10


Active Conditions: HP 33/33 HP; AC 17, t14, ff 15 ; Init +2; F+2, R +5, W +8; Perc +11; Stealth +12 | Low-light; Scent | Not hungry

Feldus eyes the figures closely, as yet unsure what to make of these newcomers. Still when in doubt treat them as foes. He breaks to the side of the room (G2) drawing his rapier more as a show than an actual intention of using it.

He is readying to cast a spell...to be determined.


Attacks:
Lance +12 | Favored Enemy: Undead +4 Human +2
Stats:
AC 18, touch 13, flat-footed 15, HP 55/59, Fort +9, Ref +7, Will +3; +2 vs. fear| Str 16, Dex 14, Con 12, Int 12, Wis 12, Cha 9 | Base Atk +7; CMB +7; CMD 21
Skills:
Acrobatics -1, Handle Animal +12, Kn Nat +4, Perception +15, Ride +12, Stealth +13, Survival +11

Alright, enough of this! Flynn dashes forward and reaches up to grab a fistful of robe on the nearest.... person. Pulling it down toward him he tries to get a look at the face beneath the cowl and shouts; Who the Hell are you?

His longsword quivers slightly in his hand.


Lilith understands the tones of the humming, it's necril, and about the only noise that these creatures can produce with what remains of their vocal chords. Definitely undead, but not casting a spell, it's more ritualised.

The droning is suddenly quieted as Lenneth completes her casting, though for all intents and purposes, the creatures continue pointing and do not move.

Valex notes that the entities did raise their arms in rough unison, but not in the precision mirror-like maner that might befit magic being used toduplicate appearance.

Flynn's mad rush forwards elicits no response, until he pulls the hood down, revealing a half-decayed skull with faintly glowing eyesockets. Its arms drop, narrowly missing the halfling, before it's fetid jaws close on his arm. Doing 4 damage.

The others also drop their limbs and lumber towards Flynn and Melo.

Please roll perception checks as a part of your posts please!

Ok after your resounding recommendation, first attempt with Google Slides is here!
>>> Map <<<


Attacks:
Lance +12 | Favored Enemy: Undead +4 Human +2
Stats:
AC 18, touch 13, flat-footed 15, HP 55/59, Fort +9, Ref +7, Will +3; +2 vs. fear| Str 16, Dex 14, Con 12, Int 12, Wis 12, Cha 9 | Base Atk +7; CMB +7; CMD 21
Skills:
Acrobatics -1, Handle Animal +12, Kn Nat +4, Perception +15, Ride +12, Stealth +13, Survival +11

Fiendish, it's handy if you copy a link that's editable by viewers, so we can move our own tokens :)

Perception: 1d20 + 15 ⇒ (14) + 15 = 29

Longsword, attack 1: 1d20 + 10 + 4 - 2 ⇒ (5) + 10 + 4 - 2 = 17
Damage: 1d6 + 4 + 6 + 4 ⇒ (2) + 4 + 6 + 4 = 16
Longsword, iterative: 1d20 + 5 + 4 - 2 ⇒ (17) + 5 + 4 - 2 = 24
Damage: 1d6 + 4 + 6 + 4 ⇒ (3) + 4 + 6 + 4 = 17

Flynn cries out but then grits his teeth and shouts; Eat this, you ugly bastard! and thrusts his blade two-handed into the rotting face.


Pesky Google, I thought I had done that but apparently not! Now sorted :)


Attacks:
Lance +12 | Favored Enemy: Undead +4 Human +2
Stats:
AC 18, touch 13, flat-footed 15, HP 55/59, Fort +9, Ref +7, Will +3; +2 vs. fear| Str 16, Dex 14, Con 12, Int 12, Wis 12, Cha 9 | Base Atk +7; CMB +7; CMD 21
Skills:
Acrobatics -1, Handle Animal +12, Kn Nat +4, Perception +15, Ride +12, Stealth +13, Survival +11

Cool, thank you. I just want to 5ft step south so I can edge closer to Melo.


Male Human Druid 7 | HP 66 | AC 17, touch 11, flat-footed 16 | Fort+7,Ref+3,Will+7 | Init+1 | Perc+12

Did I push Echo to move with me? It would be next to me.

"That does it! no more messing about!" Melo brings up his club and smashes it down on the robed undead.

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d6 + 8 ⇒ (4) + 8 = 12

Echo moves to attack the same thing as Melo, lashing out with tooth and claw.
--

Bite: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Bite Damage: 1d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17

Trip: 1d20 + 10 ⇒ (18) + 10 = 28

Claw Attack1: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
Claw Damage1: 1d6 + 7 + 4 ⇒ (2) + 7 + 4 = 13

Claw Attack2: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Claw Damage2: 1d6 + 7 + 4 ⇒ (4) + 7 + 4 = 15

Awesome I hope it does help you with maps


Inactive

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

Unaware of little except the figures in front of her, Lenneth strides forward to stare at them from across the nearby table. She begins casting a spell, conjuring barbed chains that burst from the ground near the two cloaked figures that Flynn is engaged with and attempt to strike them!

Barbed Chain #1 vs. Figure #1 (Melee): 1d20 + 5 + 3 ⇒ (1) + 5 + 3 = 9
Damage (Slashing): 1d6 ⇒ 2

Barbed Chain #2 vs. Figure #1 (Trip): 1d20 + 5 + 3 ⇒ (13) + 5 + 3 = 21

Barbed Chain #3 vs. Figure #2 (Trip): 1d20 + 5 + 3 ⇒ (4) + 5 + 3 = 12
______

Lenneth casts Barbed Chains. There's a Will save vs. Shaken effect but I don't think it applies unless these creatures are intelligent?


Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5

Valex runs forward toward Flynn and his foes, peering at them for clues as he goes.

perception: 1d20 + 10 ⇒ (11) + 10 = 21
know/rel: 1d20 + 14 ⇒ (10) + 14 = 24

Also, Valex speaks Necril. Was anything interesting being schanted?


Active Conditions: HP 33/33 HP; AC 17, t14, ff 15 ; Init +2; F+2, R +5, W +8; Perc +11; Stealth +12 | Low-light; Scent | Not hungry

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Feldus, ready for the attack by the now revealed undead, unleashes one of his most potent spells against them.

Cast Halt Undead Will save DC 16 or be immobile for the duration of the spell (similar to the effect of hold person on a living creature). Feldus can target all three undead. The effect is broken if the halted creatures are attacked or take damage.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Knowledge (religion): 1d20 + 10 ⇒ (15) + 10 = 25

What might Lilith know about these creatures before she attacks?


Lilith and Valex's appraising eyes glance over the party's opponents, they seem to be Skeletal Champions of some sort, but lacking the usual arms and armor of such. Perhaps they have class levels?

What few distinct words and noises you were able to make out were essentially 'desire' and 'bad blood'.

Flynn's blade bites at the undead facing him, though some of the force of the blow seems turned aside by both its robe and the bones of its body, he still feels something crunch, his second blow causes bone fragments to shatter across the ancient carpet and it looks unsteady on its feet.

The creature facing Melo and Echoes is brought low in a flurry of club and claws, bones scatter across the floor.

Lenneth's chains reach out and bring the creature facing Flynn down prone. Feldus' spell holds the other in place.
Undead so immune to fear effects Lenneth

There is a flash of light, and an eruption of lightning appears on the top of the table in the centre of the room, flashing through the air past Feldus' nose and out the doorway.

Players up


Inactive

With one creature destroyed and another held firmly in place, Lenneth directs all three of her summoned chains to continue pummeling the undead that she managed to bring to the ground.

Barbed Chain #1 vs. Figure #1: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25
Damage: 1d6 ⇒ 1

Barbed Chain #2 vs. Figure #1: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25
Damage: 1d6 ⇒ 1

Barbed Chain #3 vs. Figure #1: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25
Damage: 1d6 ⇒ 4

"What was that!?" she snarls, indicating the flash of lightning.

Spellcraft: 1d20 + 9 ⇒ (12) + 9 = 21
______

Wow, I swear there aren't any hax on my end for those rolls!


Active Conditions: HP 33/33 HP; AC 17, t14, ff 15 ; Init +2; F+2, R +5, W +8; Perc +11; Stealth +12 | Low-light; Scent | Not hungry

"Perhaps the spirit animating these guardians, Lenneth!" Feldus turns back to watch the door, fairly confident whatever it was would be seeking to raise the alarm...but to whom? The wererat cannot help but shiver at the possibilities.

Delay.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Seems like all I am doing is asking questions and making skill checks. My goal is to act on the result of those checks but the game moves by me before I know what I would know. How would you like me to ask a question with a skin check and then act on that information before anything else happens?

Lilith wonders about the flash of light, and an eruption of lightning and follows it back into the hall. Her dancing lights follow and illuminate the hall for her.

Spellcraft: 1d20 + 14 ⇒ (5) + 14 = 19 5th level spell

Perception in the hall: 1d20 + 18 ⇒ (11) + 18 = 29


Male Human Druid 7 | HP 66 | AC 17, touch 11, flat-footed 16 | Fort+7,Ref+3,Will+7 | Init+1 | Perc+12

Nice rolls Lenneth mind sharing? :P Lilith I know what you mean, it can be hard to balance it. I saw in a game once the GM would post spoilers at the start of the fight for creatures that can be seen, but that does add more work.

Melo still in a rage yells out charging at the undead creature Fynn is attacking.

Attack Club: 1d20 + 9 - 2 + 2 ⇒ (13) + 9 - 2 + 2 = 22
Damage: 1d6 + 4 + 4 ⇒ (1) + 4 + 4 = 9

Echos does the same moving with its new master, their connection was instant but it is starting to learn to work together. It lasts out attempting to bite the undead creature and pull it to the group.

Bite: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Bite Damage: 1d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15

Trip: 1d20 + 10 ⇒ (6) + 10 = 16


Lenneth's barbed chains are impeccably accurate, but seem to do little damage to the robed figure.

Lenneth and Lilith:

Melo's club crushes the skull of the figure, and last of the necromantic energy animating it dissipates in a cloud.

Players up


Attacks:
Lance +12 | Favored Enemy: Undead +4 Human +2
Stats:
AC 18, touch 13, flat-footed 15, HP 55/59, Fort +9, Ref +7, Will +3; +2 vs. fear| Str 16, Dex 14, Con 12, Int 12, Wis 12, Cha 9 | Base Atk +7; CMB +7; CMD 21
Skills:
Acrobatics -1, Handle Animal +12, Kn Nat +4, Perception +15, Ride +12, Stealth +13, Survival +11

Flynn unceremoniously hacks at the robed figure lying at his feet, tangled up in Lenneth's spiritual chains.

Attacking prone: 1d20 + 10 + 4 - 2 + 4 ⇒ (3) + 10 + 4 - 2 + 4 = 19
Damage: 1d6 + 4 + 6 + 4 ⇒ (5) + 4 + 6 + 4 = 19


Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5

Valex will join the curb-stomping...with an arcane strike

1d20 + 8 + 4 + 1 ⇒ (1) + 8 + 4 + 1 = 14
slashing: 1d8 + 3 ⇒ (8) + 3 = 11

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Ah i see what you mean Azmerai! Thanks for considering that :)

I view the totem powers as a form of self-empowerment, whether based on what's already in the blood or strong belief. Either way Celestial is fine as a choice :)

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights
Euron Velren wrote:

HP - 5+2+1 = 8

+1 strength
+1 bab
+1 will
Skills - +1 Diplomacy +1 Perception +1 Survival
Mystery spell - Fog cloud

Quite simple for me.

Its interesting that we both know Fog Cloud now. Plus Lilith knows Obscuring Myst. Perhaps Lilith should reconsider as you will always be able to cast this as long as you have a slot of that level. Thoughts?


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

Yah its part of my battle Mystery - It can be very useful, but i don't see the need in all of us having it.

I also took cure mod wounds - second level spell.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Ok. Gm Fiendish, unless you have a problem I will trade out my Fog Cloud spell for another conjuration spell from the wizard list. Ideas include:

Mount, Communal- 6 mounts for an hour and 20 minutes…
Slipstream - 10 minutes a level of movement buff - but the visual is silly to me. Like Matters surfing.
Stone Call - large area effect damage but then creates large area of difficult terrain. Great spell agains pursuit.
Summon Monster II - I usually do not jump into summons until SM III
Summon Swarm - not great as the swarm, once summoned is not anyone's friend.
Web - We already have someone that can cast Web.
Web Shelter - only 4 hours. Might be good against a storm that surprises us. It would be good to get someday.
Whip of Spiders - too creepy for me I think. lol.

What do people think? My only restriction is that it must be conjuration.


1 person marked this as a favorite.
(KILLED IN ACTION) | Gnome | Alchemist 4

Personally I love control spells so I would go with Web.

Also, sorry if Polo has put a downer on an otherwise touching "you're one of us now" scene.

Dark Archive

1 person marked this as a favorite.
Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Glad we have one dissenter. :) Anyone have a Detect Evil spell? lol.


1 person marked this as a favorite.

Not at all Polo! Conflict is at the heart of all good drama and as Lilith says, it's great to have someone with a strong alternative opinion!

I read through the last 10 or so posts avidly, keep up the good work all :D


(KILLED IN ACTION) | Gnome | Alchemist 4

almost finished levelling up Polo. Get Cure Mod and Spider Climb as second level extracts but I'm really struggling on a discovery

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

When an you take Wings? Not til 5th, right? What about splash mastery?


(KILLED IN ACTION) | Gnome | Alchemist 4

I've got splash mastery, that's a feat anyway.

Basically I am torn between taking another energy type because fire resistance really puts a dampener on my day. But, I do get a boost to damage because of the pyromaniac trait so my fire bombs do 3d6+3 but an alternative, like acid bomb, will only do 2d6+3. The other option is battlefield control with Tanglefoot bomb which is amazing and one I will definitely take at some point it's just when to do it :/

Stink bomb is also awesome (not against undead) but I have to take smoke bomb to get it which will effectively mean another one of us taking a fog cloud!


Inactive

I don't think that having some degree of overlap with certain spells and abilities is a bad thing, especially crowd control stuff. Since during the course of a combat we usually end up spread out, having everyone with some sort of viable crowd control would be useful since one person might be able to hit an area that another wouldn't. That being said, witches don't get a huge amount of offensive spell/hex options so Lenneth's choices are always going to lean more towards utility, control, etc. out of necessity. She's got her Swamp's Grasp hex, Hold Person, and Web for keeping things in place or slowing them down.

Having an alternative to fire damage might be useful since fire seems to be the most commonly encountered form of energy resistance among things that aren't undead...


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

I do agree. I am a big fan of acid damage, as I have found out the hard way that fire damage can spread even more fire. Cold is useless against undead, so either electricity.
To crowd control we are playing in real life kingmaker. We encountered a swarm of crows and our witch and our sorcerer cast deep slumber on it, not willing to fight another swarm. Suddenly a lone raven was there. One detect evil by the paladin and one archery ranger later one less familiar.
So double CC means often the diffrence between failure and success.


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

Polonius while three of us did take fog cloud(i think it's just two now), if its needed to get some good discovery's later on i see no problem in that.

But i think i'd go with changing your damage type you did have some trouble in the last fight and it's always good to be prepared.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

All,

I fear I have done a bad job keeping up with the loot of late. I do not recall if it was even my job, but I have gone back to when we had to leave Sandpoint and "collected" what we have found since then. I am not 100% sure we took everything we found (goblin armor and weapons for example) but I have listed everything Where things are assigned I have listed that too, but may have missed somethings. Looks like we only handed out about half of those ioun stones. There is a lot to be divided up.

Also, iirc Lilith was given the eyes of the eagle to use. At the time I did not recall that she was already wearing that eye patch. (totally forgot about the eyepatch). So, if she is taking the eyes, someone else should take the eyepatch.

"The eyepatch is an oddity, it requires 24 hours to adjust to a wearer during which it is simply an eyepatch, however after that 24 hour attunement period the wearer can see through it if it wasn't there, and in addition can use a free action (as long as one hand is free) to reach up and touch the ruby and have it cast detect poison, detect undead or detect evil."

So, ret-conning a little, if you are ok with it GM Fiendish Lilith would have so checked the Drow for evil and poison by now. Heck, she would check everyone, even detecting undead on herself. :) You can PM me the results if you think it appropriate.

So, without further note, here is the list.

Kaiya's yellow blanket
the old ledger you found in the basement
Ring of Maniacal Devices - V

Trickster cloak - not assigned:

a masterwork dagger
a 50 ft coil of silken rope
a set of masterwork thieve's tools
a ruby-studded ring worth 1000gp
a bag of caltrops
a scroll of spider climb
a folding table
a housecat

Ioun Stones
cracked deep red sphere (+1 competence bonus on stealth checks) - Polo
cracked dusty rose prism (+1 insight bonus on initiative checks) - not assigned
cracked incandescent blue sphere (+1 competence bonus on sense motive checks) - not assigned
cracked pale blue rhomboid (+1 competence bonus on climb checks) - not assigned
cracked pink and green sphere (+1 competence bonus on diplomacy checks) - Euron
cracked scarlet and blue sphere (+1 competence bonus on spellcraft checks) - Lilith
Note - The cords wrapped around them appear to allow the stone's magic to function without orbiting your heads. The cords can be arranged either as a necklace or else bound around one wrist, taking up the appropriate magic item slot as they do.

ring of feather falling - not assigned
healer's kit +3 to heal checks- 6 uses - Polo
blackstalk mushrooms - Polo
two torches, an empty waterskin - not assigned
tent is a large, old oilcloth style shelter - 20 lbs - group
Wolf skins Cold Weather clothing for all - one each
gong and striker
Small goblin club
small stiudded leather
pouch of black root
Gold Teeth - 40 gold
Tree Token - Polo
eyepatch ruby - 20 gp - Lilith for now
kit - 4 candles, 50 feet of silk rope, 6 pitons, a potion and a masterwork dagger in a belt sheath - Note potion not IDed that I could tell
4 dogslicers
4 goblin armor
Chief dogslicer
uncut diamond the size of an arrowhead
a pair of delicate glasses (identified as eyes of the eagle) - Lilith for now.
swan boat feather token - used


Inactive

Hmm...

Lenneth would probably get the most mileage out of either the +Sense Motive or +Initiatve ioun stones.

She now has the Flight hex and wouldn't need the Ring of Featherfall.

She can't use any of the weapons and armor that we've picked up.

Ambivalent about the Trickster Cloak, since it seems most of the items it would produce could be useful to any of us.

She might take one of those torches and the empty waterskin (unless someone else needs it more) since she lost hers in the Sandpoint fire.

I'll add a set of winter clothing to her equipment; had forgotten about that.


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

I think i forgot about my stone too, will have to check herolabs. But Euron could make sure of the ring of featherfall, i'd say most of us could so we could just roll for it?


(KILLED IN ACTION) | Gnome | Alchemist 4

I'm fine without the ring. I'll also take a stab at identifying that potion.

1d20 + 12 ⇒ (19) + 12 = 31


Tis a potion of hide from animals


Oh, with all this talk of gear, don't forget encumbrance!

I suspect things like the poor-quality goblin armor etc will have been left behind, heavy and worth nothing in trade plus too shoddy to make anything else out of!


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Azmerai has most in his sack who is closed by his inertia bands


Inactive

Random comment - am I the only one that didn't take what happened to Turrey to have been Shomari's doing? For some reason I always thought that it was that talking undead jerk and Shomari had been dragged off, but in retrospect I guess it makes more sense for Shomari to have been the murderer...for some reason...

If so, I feel kinda silly because then some of Lenneth's inner monologue doesn't make a whole lot of sense :P


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Woa... we do not know what happened. So it makes perfect sense!


(KILLED IN ACTION) | Gnome | Alchemist 4

That's just what Polo thinks. We don't really have evidence of it although I'm sure he was stabbed in the back if I recall correctly. But that could well have been the intelligent undead that bit Lillith.

But yeah, Polo is sure Shomari murdered Tirrey


No problem with the 'stretcher backpack thing'!

Azmerai:
Just a reminder about your cord: It's magic is powerful but simple, in that it can negate the weight of any one object, but just that object. If you wrap it around a large chest then it removes the weight of the chest but not the contents. So it's best server wrapping around whatever you are carrying that is the heaviest rather than trying to carry everything with it.

Alternatively we can sub it out with a muleback cord if that's easier to work with!


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

As you wish. I am not sure if I like the inertias because in my devious little mind it opens soooo many ways to abuse it.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

We are not doing too well claiming loot from above so I want to try to divvy it out. This is my initial recommendation only and does not have to be followed. I make this with the intent to strengthen the party more than to be fair. Let me know what you think. And some of is only to note who is carrying the item and may not connotate ownership. If you have something you do not need or play to use, give it to someone else. If you think you need something, ask for it.

First everyone gets Wolf skins Cold Weather clothing, 1 each. And we are carrying some material wealth in the form of 40 gp worth of Gold Teeth and an uncut diamond the size of an arrowhead. I ask that Lenneth keep up with these items. Maybe they will be good to barter.

Azmerai - cracked pale blue rhomboid Ioun Stone (+1 competence bonus on climb checks), ring of feather falling, old oilcloth style tent shelter - 20 lbs

Polo - Kaiya's yellow blanket, cracked deep red sphere Ioun Stone (+1 competence bonus on stealth checks), healer's kit +3 to heal checks- 6 uses , blackstalk mushrooms, pouch of black root, Tree Feather Token

Lenneth - cracked incandescent blue sphere Ioun Stone (+1 competence bonus on sense motive checks), two torches, an empty waterskin, kit - 4 candles, 50 feet of silk rope, 6 pitons, a potion and a masterwork dagger in a belt sheath - wealth from above.

Lilith - old ledger you found in the basement, cracked scarlet and blue sphere Ioun Stone (+1 competence bonus on spellcraft checks), cracked dusty rose prism Ioun Stone (+1 insight bonus on initiative checks - A controller wizard likes to go first. But this might go better with Valex who can sneak attack if first…?), a pair of delicate glasses (identified as eyes of the eagle)

Euron - cracked pink and green sphere Ioun Stone (+1 competence bonus on diplomacy checks) eyepatch with ruby )Detect Evil, Poision, Undead).

Valex - Ring of Maniacal Devices, Trickster cloak, gong and striker

Things discarded:
Small goblin club
small stiudded leather
4 dogslicers
4 goblin armor
Chief dogslicer


(KILLED IN ACTION) | Gnome | Alchemist 4

That all seems great to me Lillith, thank you :)

Does the Ring of Maniacal Devices take 24 hours to activate? Because Polo has a +7 to disable device so could take the ring from Valex and try should he fail.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

There is no mention of such an attunement period so that should work.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Sounds good to me


Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5

Works for me, and thanks for keeping track, Lilith


Inactive

Sounds like a plan to me :)


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

Im happy with that, good job Lilith.


Lilith, the mending cantrip is a good idea and will I'm sure get plenty of use, but do remember it has some considerable limitations...

Mending wrote:

Target: one object of up to 1 lb/level...

...All of the pieces of an object must be present for this spell to function...

...This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items...

So only single objects weighing 4 lbs or under, and no fixing things with lost pieces or unwarping objects such as the portcullis :(

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Roger that. I was thinking weapons, tools, armor, and even clothing and such, initially. I might fix a spoke from a wagon wheel, but not the whole wheel and certainly not the entire wagon. With both Mending and Prestidigitation I figure I can have the place looking much better in a couple days. :) Later Lilith can put her skills to work. With Breadth of Experience she has basic skills in blacksmithing, carpentry, armorer, stonemasonry, etc. And with Crafter's Fortune she can be at +7 for any of these skill rolls. Add to that her +10 knowledge Engineering and, if allowed, she should be handy to have around.

Lilith only has one piece of parchment left and will scribe her last scroll the first night in the keep. She will be on lookout for more parchment and might have to go into the paper making business soon. lol


Inactive

^Lenneth can also load Mending for tomorrow if need be. Sadly, she doesn't know many spells that would be good for day-to-day tasks but if nothing else she can help brew potions, craft alchemical items (given the supplies) and help with healing and such.

Okay, going to post a list of the current 'named' NPCs we've met here at Solace:

Introduced/Met
Nikolai - One of the Council, elderly human male
Radek - One of the Council, paladin of Ragathiel, human male
Whisper - One of the Council, halfling female
Violet - Healer, cleric of Abadar(?), human female
Mallis - Possible lookout(?), human male, middle-aged(?)
Brae - Human female, middle-aged(?)

Mentioned, Not Met
Sasha - Human female(?)
Sasha's Child #1
Sasha's Child #2


(KILLED IN ACTION) | Gnome | Alchemist 4

Very useful Lenneth thank you


Well done Lenneth :)

I've copied it across to the campaign notes and added a few more plus tidied the Sandpoint documents.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Not being good with names IRL, this helps me a lot. Thanks Lenneth. :)

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Dang it! My game play post from yesterday is missing. I was trying to figure out why GM Fiendish had not responded to anything Lilith had said and now I see why. Sigh. No time to recreate it today. Sorry.


Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5

Sorry, folks, I just lost a big-#@@ post. It will take me a bit to reconstruct, but I am here and still active.

Thanks Lenneth!


Argh Lilith and Valex! Sorry to hear you lost your work, it's always frustrating >.<

I have taken to doing any post longer than a couple of sentences in notepad first, Paizo forums have lost my trust!!

Hope you get the time to reconstruct them soon.


(KILLED IN ACTION) | Gnome | Alchemist 4

Anyone heard from Azmerai?


Inactive

I haven't, but it looks like he's been posting as recently as the last day or two on his main alias. Maybe he just doesn't have much to say or do at this point besides enjoy the dinner? :)


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

I'm very excited for what happens with Polo, this could all go bad fast but it will be so entertaining.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Dang! I feel less safe inside these walls than camping out in the woods. lol.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

I am always there. Just there are moments where I feel there is nothing to say. The moment three have something working with the gm a fourth is taxing. So he is in the back listening.


Male Oracle 5 | hp 48 | AC 15, touch 10, flat-footed 15 | Perc +8 | Init +0 | Fort +3, Ref +1, Will +4

Lilith i feel the same way! Its brilliant cant wait to really get in to this place and look around.


Hi! Sorry for the lack of posts *chastises self*

With the run up to christmas, things have geared up at home with present wrapping and the 1001 things to do to get things ready! I'm also part of the skeleton crew still at work over the holiday season, and whilst normally it would be quiet and let me get a chance to catch up on things, today was hell!

Anyway long story short, I vowed to myself I'd post tonight but it's so late now I haven't checked it through properly so please forgive anything that doesn't make sense, just ask questions and I will clarify if needed!

Phew!


Inactive

Hey folks, there's something I've been curious about since I started doing the whole PBP thing but haven't been able to find any real discussion on or the etiquette involved and that's the topic of relationships/sex, both NPC/PC and PC/PC. Awhile back it occurred to me that I might want to decide on what my own personal comfort level is with this since people *do* occasionally play flirty characters or characters who are open to finding love and/or a good roll in the hay during the course of their adventures.

I've seen some discussion about handling NPC/PC relationships from a GM's perspective and I imagine those are probably easier to manage since all the GM really has to do is throw the option out there and let the PC(s) respond to it or not *or* put something in for PCs who have stated in-character or out that they're looking for that sort of thing.

The PC-PC thing is trickier, though. If any of you have taken that route with a character, have you just let it happen organically or was there a behind-the-scenes discussion to make sure that the other player would be cool with it and if so, what the in-character boundaries needed to be? I'm asking this across several of the games I'm in because if I ever make a character who would go that route or if one of my existing ones decides to try her luck with someone, I don't want to commit some sort of PBP faux pas or come across as creepy about it since there isn't the same level of familiarity with other posters that you have with a regular RL group :)


(KILLED IN ACTION) | Gnome | Alchemist 4

Polo is flattered, but I think Lenneth is a bit tall for him ;)

In all seriousness it's an aspect of games that I haven't come across yet as either GM or PC on pbp. I have played out some romance in the Jade Regent campaign at tabletop and as long as everyone was mature about it, it added a good depth to the game and another level of immersion.

I personally think it would work really well in pbp because the medium is more conducive to character crafting and development. I think I would be a fan of relationships because anything that adds to a characters motivation and player engagement is a good thing in my opinion.

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