| Valex |
Valex nods at Feldus's words of caution, then moves forward.
"Give me a moment - I'll check the doors"
perception/traps: 1d20 + 11 ⇒ (19) + 11 = 30
IF time permits, he'll look at the urns as well...
know/hist: 1d20 + 10 ⇒ (12) + 10 = 22
| Melo |
Melo points at the door way, Stepping aside to let Valex check them. "Echo tracked it to this door, it has to be in there."
Percpetion: 1d20 + 12 ⇒ (4) + 12 = 16 Check around the doors/help Valex
"Smart of you to check for traps, whatever that is could have planted something. I would have walked straight." He smiles at Valex.
| GM Fiendish |
Wisely checking the doorway, you discover a hastily-rigged tripwire linked to twin flasks of acid set above and ready to douse anyone moving through.
The writing on the urns turns out to be gibberish, and moments later you realise why, as the illusion fades, revealing a crumpled body in oddly-antiquated priest robes.
but there is a recent wound at the back of the skull that shows someone didn't want the zombie wandering around any more
| Lenneth Barlow |
Heal (DC 15): 1d20 + 7 ⇒ (10) + 7 = 17
As the illusion fades and reveals the body, Lenneth cautiously examines it once she's certain that it won't be getting up again. After a few moments, she straightens up and looks at the group.
"This body is old; whoever it was, they didn't die recently. But it looks like someone else put an end to their renewed wanderings," she explains, pointing out the wound at the back of the skull. "And whoever did ]that, did it recently."
She nods in the direction of the tripwire that had been laid. "I think who's down here has been trying to rig up pitfalls while we were dealing with those spheres. Surely they're not that far ahead!"
| Flynnvas Merryweather |
I agree. If this was a Palatine Eye compound or something then they may be more here to help us than just Melo's new companion. But we can't check anything safely while they are running around laying traps everywhere. I say we press on quickly before they can dig themselves in.
| Melo |
Melo nods. "I want to hear more about this later, but we have to keep on our prey. We can't give them any time to set more traps." With the trap disarmed Melo pushes Echo's on to continue.
Handle Animal: 1d20 + 11 + 4 ⇒ (12) + 11 + 4 = 27
| GM Fiendish |
Echoes pads off through the doorway in an odd gait, snout dipping every few moments.
Unlike the natural caves you came through to get to the chamber of black spheres, the stonework of this corridor is dressed, square-cut and mortared.
With the scant light provided by your magic, you see the corridor leads forward and opens out in to a larger hallway.
Tapestries line the walls, and in regularly spaced alcoves there are wooden display racks. A long time ago these may have held great treasures and wondrous artwork, but now there are just splintered armor stands and shattered clay fragments.
At the end of the corridor there are two large wooden doors opposite each other facing east and west.
| Lenneth Barlow |
Kn. History (DC 20): 1d20 + 6 ⇒ (19) + 6 = 25
As they cautiously make their through the doors and down the long corridor, Lenneth's eyes drift over the tapestries that line the walls. After a moment, they spark with recognition.
"Hey! Do you see those tapestries? They look like the same style as the ones we found under Sanctuary*!" she whispers excitedly.
______
Do you mean under Solace or the place we found in Sandpoint?
| Flynnvas Merryweather |
This place was built by the same people then? Flynn says, continuing to look warily into the corners and shadowy places.
He runs his finger idly over the armor stands. It comes back black and dusty so he wipes it on his breeches and says;
All this gone to ruin. Why couldn't they have mounted a defence during the Harvest? Why has all this been allowed to rot down here if they were set up to defend against something exactly like the Harvest?
| Valex |
A look of pain crosses Valex's face at Flynn's words. He opens his mouth to explain...then stops, looking around into the shadows.
"There is a story to it...but I am not sure that all the ears that would hear it here should hear it. Lets deal with our slippery friend, first..."
perception: 1d20 + 10 ⇒ (1) + 10 = 11
| Feldus Roni |
Feldus shakes his head bitterly. "Even the best defenses can be overwhelmed with the right plan...and treachery from within. The Way is known for their...persuasiveness." He then focuses his attention on his surroundings.
Perception: 1d20 + 11 ⇒ (20) + 11 = 31 Scent.
Lilith Sylvari
|
Lilith looks fascinated at all she sees. And she looks around in almost a hungry fashion hoping to find clues or new information.
Perception: 1d20 + 18 ⇒ (3) + 18 = 21
| Melo |
Melo is focused on the hunt, letting the other deal with whatever they have found. He stays close to Echo's feeling the thrill to hunt as a pack again, the feeling lost with Cyn.
"We will have time for all this after we finish following the scent." He says look back and at the others and pointing forward.
Perpcetion: 1d20 + 12 ⇒ (9) + 12 = 21
| Flynnvas Merryweather |
After Valex checks it for traps and gives him the go ahead, Flynn shoves the eastern door open rapidly.
| GM Fiendish |
Valex finds no traps on the door, and Flynn shoves it open. Despite its size it seems to swing smoothly, the crash as it slams in to the stone wall behind it is almost deafening.
The room must once have been an impressive sight. Plush carpet now threadbare with the ages gives way to reading chairs and tables. Some paintings on the wall, most now slashed or scorched. One entire wall is made of glass, scratches and gouges show some damage but it is as unvanquished. Your lights slitter back at you and give you the impression there is water on the other side, but it is too dark to determine what else.
On the far side of the room, three robed figures stand and stare at you, their hooded visages hidden in darkness.
Changed to Imgur (JZ I blame you!) as Flickr has finally pushed me too far!
| Flynnvas Merryweather |
Go the whole hog and switch to Google Slides. It's so usable and a lot easier to update since you don't have to upload a fresh image to imgur every round.
Plus people can move their own tokens. Tis now my map-making tool of choice!
Flynn grips his longsword all the more tightly and moves slightly north from the group. He has enocuntered enough spellcasters now to know that being bunched up is often more to their advantage than his allies'.
You there! he shouts. Who are you?
Move to 4G
Lilith Sylvari
|
Lilith stares back, trying to recall from her breath of experience what these creatures might be. She readies to cast a spell if she can do so. the trigger would be any offensive acts by these three or a hidden ally or theirs. Also if her turn she will step to C9.
Knowledge (Anything): 1d20 + 10 ⇒ (7) + 10 = 17 +5 if Arcana.
| Feldus Roni |
Feldus stares at the silent figures trying to determine what sort of creatures they are.
This also could be a deception...why have they not reacted before this?
Knowledge (Religion): 1d20 + 7 ⇒ (16) + 7 = 23
Will save (disbelieve the illusion?): 1d20 + 8 ⇒ (9) + 8 = 17
| Lenneth Barlow |
"You should probably answer that truthfully by the way, because we've had a pretty trying day as it is," Lenneth as she tenses and readies herself to call on her magic should the figures prove as hostile as she suspects them to be.
______
Lenneth will delay for the moment, to see if they'll answer Flynn or not. I'll also second Google Slides for maps; it's so much easier to manage than Roll20 or anything else I've experienced for mapping in PbP!
| GM Fiendish |
The figures appear to be really present in the room. Their features are shrouded, the best you can tell they are medium sized humanoids.
Each in turn raise their left arms, then point them at Feldus, then raise their right arms to point to Lilith.
They do not respond to being addressed, however they have started to hum quietly.
Lilith Sylvari
|
Any hints to what the humming is about? Is it a language? Is it casting?
Linguistics: 1d20 + 8 ⇒ (18) + 8 = 26
Spellcraft: 1d20 + 14 ⇒ (18) + 14 = 32
| Melo |
"What do we do here... Valex are they of your order?" He shouts out as he moves into the room pushing Echo to follow. Q11 double move
HA: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20
"We shouldn't let them finish whatever their chanting." He grips at his club ready to move in.
| Lenneth Barlow |
"Okay no, that was the wrong answer," Lenneth responds flatly as she too begins casting. At this point she didn't care if they were speaking in a foreign language and didn't understand her or if they were strange alien creatures like Echoes or what. She'd lost too many people to treachery to be any more lenient than she'd already been. If they did turn out to be friendly then she'd apologize later.
Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23
Sense Motive: 1d20 + 10 ⇒ (7) + 10 = 17
______
Lenneth is going to drop a Silence spell in the middle of them!
| Valex |
"I sincerely doubt that they are friends of mine!" Valex replies, drawing his sword.
Did they raise thier left arms one figure at a time, or simultaneously? Might they be mirror images?
spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10
| Feldus Roni |
Feldus eyes the figures closely, as yet unsure what to make of these newcomers. Still when in doubt treat them as foes. He breaks to the side of the room (G2) drawing his rapier more as a show than an actual intention of using it.
He is readying to cast a spell...to be determined.
| Flynnvas Merryweather |
Alright, enough of this! Flynn dashes forward and reaches up to grab a fistful of robe on the nearest.... person. Pulling it down toward him he tries to get a look at the face beneath the cowl and shouts; Who the Hell are you?
His longsword quivers slightly in his hand.
| GM Fiendish |
Lilith understands the tones of the humming, it's necril, and about the only noise that these creatures can produce with what remains of their vocal chords. Definitely undead, but not casting a spell, it's more ritualised.
The droning is suddenly quieted as Lenneth completes her casting, though for all intents and purposes, the creatures continue pointing and do not move.
Valex notes that the entities did raise their arms in rough unison, but not in the precision mirror-like maner that might befit magic being used toduplicate appearance.
Flynn's mad rush forwards elicits no response, until he pulls the hood down, revealing a half-decayed skull with faintly glowing eyesockets. Its arms drop, narrowly missing the halfling, before it's fetid jaws close on his arm. Doing 4 damage.
The others also drop their limbs and lumber towards Flynn and Melo.
Please roll perception checks as a part of your posts please!
Ok after your resounding recommendation, first attempt with Google Slides is here!
>>> Map <<<
| Flynnvas Merryweather |
Fiendish, it's handy if you copy a link that's editable by viewers, so we can move our own tokens :)
Perception: 1d20 + 15 ⇒ (14) + 15 = 29
Longsword, attack 1: 1d20 + 10 + 4 - 2 ⇒ (5) + 10 + 4 - 2 = 17
Damage: 1d6 + 4 + 6 + 4 ⇒ (2) + 4 + 6 + 4 = 16
Longsword, iterative: 1d20 + 5 + 4 - 2 ⇒ (17) + 5 + 4 - 2 = 24
Damage: 1d6 + 4 + 6 + 4 ⇒ (3) + 4 + 6 + 4 = 17
Flynn cries out but then grits his teeth and shouts; Eat this, you ugly bastard! and thrusts his blade two-handed into the rotting face.
| Flynnvas Merryweather |
Cool, thank you. I just want to 5ft step south so I can edge closer to Melo.
| Melo |
Did I push Echo to move with me? It would be next to me.
"That does it! no more messing about!" Melo brings up his club and smashes it down on the robed undead.
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d6 + 8 ⇒ (4) + 8 = 12
Echo moves to attack the same thing as Melo, lashing out with tooth and claw.
--
Bite: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Bite Damage: 1d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Trip: 1d20 + 10 ⇒ (18) + 10 = 28
Claw Attack1: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
Claw Damage1: 1d6 + 7 + 4 ⇒ (2) + 7 + 4 = 13
Claw Attack2: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Claw Damage2: 1d6 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Awesome I hope it does help you with maps
| Lenneth Barlow |
Perception: 1d20 + 2 ⇒ (2) + 2 = 4
Unaware of little except the figures in front of her, Lenneth strides forward to stare at them from across the nearby table. She begins casting a spell, conjuring barbed chains that burst from the ground near the two cloaked figures that Flynn is engaged with and attempt to strike them!
Barbed Chain #1 vs. Figure #1 (Melee): 1d20 + 5 + 3 ⇒ (1) + 5 + 3 = 9
Damage (Slashing): 1d6 ⇒ 2
Barbed Chain #2 vs. Figure #1 (Trip): 1d20 + 5 + 3 ⇒ (13) + 5 + 3 = 21
Barbed Chain #3 vs. Figure #2 (Trip): 1d20 + 5 + 3 ⇒ (4) + 5 + 3 = 12
______
Lenneth casts Barbed Chains. There's a Will save vs. Shaken effect but I don't think it applies unless these creatures are intelligent?
| Valex |
Valex runs forward toward Flynn and his foes, peering at them for clues as he goes.
perception: 1d20 + 10 ⇒ (11) + 10 = 21
know/rel: 1d20 + 14 ⇒ (10) + 14 = 24
Also, Valex speaks Necril. Was anything interesting being schanted?
| Feldus Roni |
Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Feldus, ready for the attack by the now revealed undead, unleashes one of his most potent spells against them.
Cast Halt Undead Will save DC 16 or be immobile for the duration of the spell (similar to the effect of hold person on a living creature). Feldus can target all three undead. The effect is broken if the halted creatures are attacked or take damage.
Lilith Sylvari
|
Knowledge (religion): 1d20 + 10 ⇒ (15) + 10 = 25
What might Lilith know about these creatures before she attacks?
| GM Fiendish |
Lilith and Valex's appraising eyes glance over the party's opponents, they seem to be Skeletal Champions of some sort, but lacking the usual arms and armor of such. Perhaps they have class levels?
What few distinct words and noises you were able to make out were essentially 'desire' and 'bad blood'.
Flynn's blade bites at the undead facing him, though some of the force of the blow seems turned aside by both its robe and the bones of its body, he still feels something crunch, his second blow causes bone fragments to shatter across the ancient carpet and it looks unsteady on its feet.
The creature facing Melo and Echoes is brought low in a flurry of club and claws, bones scatter across the floor.
Lenneth's chains reach out and bring the creature facing Flynn down prone. Feldus' spell holds the other in place.
Undead so immune to fear effects Lenneth
There is a flash of light, and an eruption of lightning appears on the top of the table in the centre of the room, flashing through the air past Feldus' nose and out the doorway.
Players up
| Lenneth Barlow |
With one creature destroyed and another held firmly in place, Lenneth directs all three of her summoned chains to continue pummeling the undead that she managed to bring to the ground.
Barbed Chain #1 vs. Figure #1: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25
Damage: 1d6 ⇒ 1
Barbed Chain #2 vs. Figure #1: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25
Damage: 1d6 ⇒ 1
Barbed Chain #3 vs. Figure #1: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25
Damage: 1d6 ⇒ 4
"What was that!?" she snarls, indicating the flash of lightning.
Spellcraft: 1d20 + 9 ⇒ (12) + 9 = 21
______
Wow, I swear there aren't any hax on my end for those rolls!
| Feldus Roni |
"Perhaps the spirit animating these guardians, Lenneth!" Feldus turns back to watch the door, fairly confident whatever it was would be seeking to raise the alarm...but to whom? The wererat cannot help but shiver at the possibilities.
Delay.
Lilith Sylvari
|
Seems like all I am doing is asking questions and making skill checks. My goal is to act on the result of those checks but the game moves by me before I know what I would know. How would you like me to ask a question with a skin check and then act on that information before anything else happens?
Lilith wonders about the flash of light, and an eruption of lightning and follows it back into the hall. Her dancing lights follow and illuminate the hall for her.
Spellcraft: 1d20 + 14 ⇒ (5) + 14 = 19 5th level spell
Perception in the hall: 1d20 + 18 ⇒ (11) + 18 = 29
| Melo |
Nice rolls Lenneth mind sharing? :P Lilith I know what you mean, it can be hard to balance it. I saw in a game once the GM would post spoilers at the start of the fight for creatures that can be seen, but that does add more work.
Melo still in a rage yells out charging at the undead creature Fynn is attacking.
Attack Club: 1d20 + 9 - 2 + 2 ⇒ (13) + 9 - 2 + 2 = 22
Damage: 1d6 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Echos does the same moving with its new master, their connection was instant but it is starting to learn to work together. It lasts out attempting to bite the undead creature and pull it to the group.
Bite: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Bite Damage: 1d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Trip: 1d20 + 10 ⇒ (6) + 10 = 16
| GM Fiendish |
| Flynnvas Merryweather |
Flynn unceremoniously hacks at the robed figure lying at his feet, tangled up in Lenneth's spiritual chains.
Attacking prone: 1d20 + 10 + 4 - 2 + 4 ⇒ (3) + 10 + 4 - 2 + 4 = 19
Damage: 1d6 + 4 + 6 + 4 ⇒ (5) + 4 + 6 + 4 = 19