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About Feldus RoniFeldus Roni
Stats:
Combat:
Offense
Skills:
Feats/Traits:
*Dirty Fighter: Benefit: When you hit a foe you are flanking, you deal 1 additional point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus. *Classically Schooled: Benefits: You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you. Racial Abilities All Forms
Hybrid Form (Change forms as move action, equipment does not meld into form, no healing)
Dire Rat Form (Change forms as move action, equipment melds into form, no healing)
Class Abilities Rogue (Cutpurse)
Wizard (Necromancer, Undead)
0 level: Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Bleed, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation. 1st (4+1 total, DC 14): *Cause Fear; *Chill Touch; Detect Undead, Expeditious Retreat, Mage Armor; Obscuring Mist, *Ray of Enfeeblement; Unseen Servant 2nd (3+1 total, DC 15): *False Life, *Scare, *Spectral Hand, *Stricken Heart. 3rd (2+1 total, DC 16): *Halt Undead x2, *Vampiric Touch. Equipment
37 lbs total (medium load) Pendant of Muddied Thoughts:
This dark, cloudy moonstone is wrapped in a net of ancient black leather ending in an unkempt braid that can be worn around the neck. Whilst worn the wearer's thoughts are difficult to discern and their aura troublesome to detect via magic. Detect spells of any sort require a caster level check against a DC of 15 in order to function. In the case of 'at will' abilities such as a paladin's detect evil, if the caster level check is failed then that ability may not be used again against the wearer of the pendant for 24 hours. Description:
5'2" tall, 124 lbs, Black, stringy hair, brown eyes, pale skin, smells faintly like putrid meat, especially his breath. His hybrid and rat forms have streaks of black and white on his fur. Background:
Feldus grew up as part of his wererat tribe living in the sewers of a major city. He was neither brave or strong, but his intelligence could not be denied as he was smarter than all of his ratmates. He was bullied unmercifully though for it. This changed when his tribe was wiped out by a group of priests and paladins searching the sewers for a cult to an unnamed god. He escaped the slaughter and tracked the group looking for revenge, or at least some loot. Feldus searched the area, and did not find anything at first, but then a ghostly spirit appeared to him, and offered him the knowledge to destroy those who did this to his tribe. He accepted, happily...at first. The forces of good had wiped out much of Feldus' tribe, leaving only he and some of his family alive. The cult aproached Feldus offering revenge if he would use his knowledge of the city sewers to move some of their people without the authorities knowing. He did this, even contacting other wererats he knew in other cities and having them help too, in exchange for the shiny gold baubles, and of course the sweetness of revenge... Yet when the Harvest fell, and the cult rose up to destroy anything living, the gold in his pockets only weighed him down. His family, who he thought safe, were some of the first to fall as the cult struck, including his lifelong mate Laurina. Feldus was hunted through his own sewers by a pack of dark cultists, escaping by the skin of his teeth as he fled for his life. It was a long while before he made sense of that mad dash to freedom, and days later when he realised that it was the same group of men chasing him that had been dressed up as 'heroic knights' as they slaughtered his tribe all those months before. The cult had set him up from the very beginning. And for some reason they were stopping at nothing to find him, hunters both mundane and magical were employed over the following weeks, and contact with other lycanthropes became fewer and fewer until there was nothing. Feldus has been alone a long time. The only company he has kept is his burning quest for revenge...
OLD Background:
Feldus grew up as part of his wererat tribe living in the sewers of a major city. He was neither brave or strong, but his intelligence could not be denied as he was smarter than all of his ratmates. He was bullied unmercifully though for it.
This changed when his tribe was wiped out by a group of priests and paladins searching the sewers for a cult to an unnamed god. He escaped the slaughter and tracked the group looking for revenge, or at least some loot. They led him to an empty section of the sewers, but no evidence of the cult existed. Disgusted with this turn of events the good adventurers retreated, and left Felton alone. Feldus searched the area, and did not find anything at first, but then a ghostly spirit appeared to him, and offered him the knowledge to destroy those who did this to his tribe. He accepted, happily. Now with the rudimentary knowledge of necromancy under his belt, he found a portal from the sewers leading to Kaledun, "Crossroads of Worlds". Now he works for a local guild as a gopher/messenger, while looking for signs of this cult here in the city and more power for himself. During his time working for the crime lord, he had been paired with a beautiful succubus named Lureene, who had been brought in to work for the crime lord as an 'entertainer', both personally, and on special assignments. The boss eventually fell in lust with her, and when she escaped him, he sent Feldus to track her down. Feldus did eventually find her but not only was unable to retrieve her for his boss, but it cost him a favor from a rival boss, He is now on the run, but he is adept at hiding. Now he seeks revenge on Lureene for his loss. And he has learned some interesting htings about her... |