The Tomb of Caragthax (Inactive)

Game Master TheRiverOcean

The ruthless warlord, Caragthax the Reaver, is known only in fragments of history. It is said that he terrorized many kingdoms with his horde of barbaric clansmen, raping and pillaging for many decades. The people lived in fear of his name and when the thunderous hooves of his horde's approach came, entire villages fled before his butcher’s blade.


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Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Round 2, Initiative 19

Rennai recoils as the ghoul's teeth tear into her flesh. She grits her teeth against the bile rising in her throat, both from the contagion in the ghoul's saliva and her own revulsion. She lets out a low snarl. Let's dance, monster. She takes a step into the opening of the narrow tunnel to distance herself from the ghoul and looses two more arrows at the chest where its heart should be beating.

Five foot step, then second verse same as the first.

First longbow attack, damage: 1d20 + 11 ⇒ (13) + 11 = 241d8 + 6 ⇒ (4) + 6 = 10
Second longbow attack, damage: 1d20 + 11 ⇒ (10) + 11 = 211d8 + 6 ⇒ (2) + 6 = 8


Male Wolf Animal companion 5; HP 20/32; AC 16/ T 12/ FF 14; Fort +6, Ref +7, Will +4; CMB +5, CMD 18; Per +5, Init +2; Speed 50 ft

Round 2, Initiative 13

As the skeleton gazes at Conri and Auric through sightless eyes, the unearthly laugh fills Conri with a sense of panic, magnified by his lack of understanding at its source. Fear! Foes! Danger! RUN! He lets out a loud yelp and bolts for the entrance of the chamber, cowering in front of it.

Move action to get to the back of the room, then standard action to take total defense - +4 to AC.


Female Human Synergist 5; HP 33/32; AC 19/ T 13/ FF 16; Fort +3, Ref +0, Will +7; CMB +1, CMD 11; Per +9, Init + 0; Speed 20 ft...***Fate Points 0/3***...

TRO:
Was it Kalla's roll of 17 that missed? She beat her 50% miss chance for being blind, so let me know if there is somethig else I am missing, or if I "just" need to beat something higher than 17...


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kalla:
Nope, when Kalla was teleported the Ghoul was near the far wall, not next to Kalla. Even if you beat the 50% miss chance you still need to attack the right square. The ghoul was two squares away when Kalla attacked blindly in front of her. =)


Female Human Synergist 5; HP 33/32; AC 19/ T 13/ FF 16; Fort +3, Ref +0, Will +7; CMB +1, CMD 11; Per +9, Init + 0; Speed 20 ft...***Fate Points 0/3***...

TRO:
Oh, um, yes, THAT's it! I have the LUNGE feat...I knew I should have specified using that. Which you have to do. Before you attack. Not in the next round. After the GM tells you you missed.

TRO 2, actually important:
Oh, another thing - I was using combat expertise with my initial attack, so my AC was 20 - 2 = 18 - the ghoul should have missed!

Kalla grimaces as the fetid unknown creature assaults her. She steps back and, unseeing, jabs again.

Round 2

5' step away to get reach

Standard Action: Jab!

Haaaaaalp!!!!: 1d20 + 3 - 1 - 1 ⇒ (14) + 3 - 1 - 1 = 15 [+3 BAB, -1 str, -1 combat expertise]
Splokt!!!: 1d8 - 1 ⇒ (7) - 1 = 6 [-1 Str]

Where are you you bugger?: 1d100 ⇒ 100

If that hits:

Immediate Action Store 1 synergy counter...

AC at 20/14/17 due to Combat expertise, -2 for being blind


Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1

missed an AC 22 and now panicked...Oh dear...

Auric is running with a +7 to Will while bloodraging (+9 vs enchantment) which would have put his save result at least 16 instead of 14. I've spoilered two sets of actions on the off chance that was enough to resist the fear aura.

Round 2

If panicked:
Auric's claws scratch uselessly across the skeletal things ancient armour and as its jaw distends the big man is gripped by an all consuming fear. What little is left of his rational mind screams at him to stand and fight, but the feral beast controlling his body turns and flees in blind panic, scrabbling at the nearest door.
Run away! Since panic suggests some random movement I'll let the GM decide whether that's a double move through a door or single move to smack into a wall, then total defence as he cowers - either way, probably not good >:

If not panicked:
Auric reels from the chilling blow from the warhammer, stars dancing in front of his eyes. The skeletal creature's cloying aura tries to worm into his mind, but the feral beast in charge of Auric's soul refuses to relent and the big man pushes his attack.
[ooc]Dropping power attack. Not sure if Conri flees immediately or on his initiative. Please add +2 for flanking if applicable
Claw1: 1d20 + 12 ⇒ (17) + 12 = 29; Dmg: 1d6 + 6 ⇒ (3) + 6 = 9
Claw2: 1d20 + 12 ⇒ (2) + 12 = 14; Dmg: 1d6 + 6 ⇒ (5) + 6 = 11

Status and Effects:

HP: (44)34/49
AC: 18 ( 22 with total defence?)
Will save +7 /+9 vs enchantment
Bloodrage (Str 22, Con 18) 2/14 rnds used
Panicked! (-2 to saves)


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 2 Init 22
Realizing he is all alone on this one, Euraphen puts on his game face and takes up a defensive stance. As the ghoul lashes out at him, the elf sees an opening and strikes.
Attacking undead bunny: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
DMG: 1d6 + 1 ⇒ (3) + 1 = 4

SA Fighting Defensively -4 to att +2 to AC | Adjusted AC 20


Female Half-Orc TN Half-Orc Arcanist 2 | Arcane Pool 4/5 | HP: 16/16 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 12 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +0, SM: +0

Sorry about the wait. In such case, Rose's action will be taking a step away from the ghoul and cast Invisibility.

Foul creature... Wretches as they are, they are still powerful..., Rose thinks as she feels her injury being infected by the ghoul. She cackles as she runs away and disappears in the darkness washing over her.

Acrobatics: 1d20 + 2 ⇒ (3) + 2 = 5 Aw, hell.

Will wait until the ghoul's response for the other action.


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@Rose are you taking a 5 foot step and then casting? What is the Acrobatics roll for?


Female Half-Orc TN Half-Orc Arcanist 2 | Arcane Pool 4/5 | HP: 16/16 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 12 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +0, SM: +0

It's mostly due to the lack of sleep. But, yeah, 5ft step back and then casting.


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Eruaphen :

Eruphen attacks and hits the ghoul! please indicate your weapon when you attack!

In the darkness a ghoul bites and claws!
Bite: 1d20 + 5 ⇒ (15) + 5 = 20
Bite: 1d20 + 6 ⇒ (8) + 6 = 14
Bite: 1d20 + 6 ⇒ (19) + 6 = 25

A bite and claw hit Eruaphen!
bite dmg: 1d6 + 1 ⇒ (1) + 1 = 2
claw dmg: 1d6 + 1 ⇒ (3) + 1 = 4
fort save: 1d20 + 2 ⇒ (14) + 2 = 16

Eruaphen takes damage, but feels fine.

ghoul DMG tracker: 4

Kalla :

Kalla steps back and attacks again, hitting the creature.

In the darkness a ghoul steps forward and bites at Kalla, pinning her against the wall with its attack!please note the map on your next turn, you have no where left to run ;)
Bite: 1d20 + 5 ⇒ (9) + 5 = 14
But the ghoul misses.

ghoul DMG tracker: 6

Rennai:

Rennai steps back and lets two arrows fly, both strike their target and pierce through the creature's chest. The ghoul dies(dies more?) and stumbles over and falls to the ground.

Rose:

Rose disappears into thin air! The ghoul however still moves forward and bites at the square where Rose was standing before she vanished. Rose should still be there since she took a 5 foot step as a move.

Miss chance: 1d100 ⇒ 1 Holy s%%*
The ghoul bites it's own tongue, luckily it already has ghoul fever.


Conri & Auric :

Auric shakes off the fear in his rage. He swings hard at the skeleton with his claws. One of the claws scratches the undead, injuring it.

@Auric please indicate you HP cuttent/total in your info bar =]

The skeleton steps back and smiles widely. It moves unnaturally with its hands of bones and casts a spell. The air around it shimmers.

Conri remains cowered in the corner, terrified of the enemy. Fear for 10 rounds total.

Crypt Thing DMG tracker: 9


Male Wolf Animal companion 5; HP 20/32; AC 16/ T 12/ FF 14; Fort +6, Ref +7, Will +4; CMB +5, CMD 18; Per +5, Init +2; Speed 50 ft

Conri lets out a soft whimper. Where is master? Want master. She make bone thing go away.


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Round 3, Initiative 21

At the ghoul's collapse, Rennai crows in triumph. She turns to the door and begins to examine it closely, calling on distant childhood memories of learning about great dwarven engineering feats. Maybe all that study will remind me of something - anything - that will help open this door. She studies the door, eager to find some kind of detail that will help her to open it.

Move action to study the door for a Perception check, with stonecunning bonus and favored terrain. No action to use Knowledge (engineering) to hopefully be able to help.

Knowledge (engineering): 1d20 + 2 ⇒ (7) + 2 = 9
Perception: 1d20 + 15 ⇒ (17) + 15 = 32

It has to have some kind of catch; maybe this can do it. She grabs at a small, hand-shaped charm made of gold that hangs on a fine chain around her neck. Muttering an incantation in Dwarven, she points at the door frame and begins to concentrate, pushing against the door every couple of seconds to test and see if it will open.

Standard action to cast Mage Hand with her Hand of the Mage wondrous item, hoping to be able to manipulate any catch or latching mechanism the door may have.

Side note, I realized I forgot my favored terrain bonus to initiative, so I should be acting on a 21. I don't think it functionally changes anything so far, but I've adjusted it at the top of this post.


Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1

Auric cocks his head in surprise at the lipless thing's ability to mimic a smile. No more tricks, creature! he yells at it as it casts a spell. Auric stomps the ground in anger and the stones shudder with a thunderous clap in response.

Round 3
Thunderstomp (CMB to trip): 1d20 + 11 ⇒ (20) + 11 = 31
5'step to close the gap and threaten
AoO if needed: AoO claw ( raging power attack): 1d20 + 10 ⇒ (14) + 10 = 24; Dmg: 1d6 + 10 ⇒ (2) + 10 = 12

Status and Effects
HP: (44)34/49
AC: 18
Will save +7 /+9 vs enchantment
Bloodrage (Str 22, Con 18) 3/14 rnds used
1 of 2 1st lvl spells used


Female Human Synergist 5; HP 33/32; AC 19/ T 13/ FF 16; Fort +3, Ref +0, Will +7; CMB +1, CMD 11; Per +9, Init + 0; Speed 20 ft...***Fate Points 0/3***...

Kalla smiles grimly as her longspear catches flesh, and only just manages to keep the foul thing's slavering mouth away from her neck and face with the haft of her longspear. The sudden jarring impact with what is obviously a wall causes her to quickly re-evaluate.

Her own success drives her to survive, quickly dropping the now useless longspear and bashing at the thing with her armored gauntlets...

"Stuff you, monster!"

Though she seems to know where the creature is, her blow is....weak.

Free Action: Drop longspear.

Move Action: Distribute synergy counter to cast member Kalla Kull: Defense for 4 rounds.

(This synergy grants the chosen cast member an insight bonus to Armor Class.)

Also gain +2 to AC due to the creature missing me after I enacted synergy - Synergy technique: Increasing Defense. AC now 21/15/18 [19/13/16 + 2 (circumstance, increasing defence technique) - 2 (blind) + 1 (dodge, combat expertise) + 1 (insight, bestowed defense synergy counter)]

Standard Action: Punch bunnikins!!!

Kapow!!!: 1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15
Chonk!!!: 1d4 - 1 ⇒ (1) - 1 = 0

I know where you are!: 1d100 ⇒ 94 - Do I need this if'n this gickshit is up in my face?

Again, that awesome awesome current AC - 21/15/18


Female Human Synergist 5; HP 33/32; AC 19/ T 13/ FF 16; Fort +3, Ref +0, Will +7; CMB +1, CMD 11; Per +9, Init + 0; Speed 20 ft...***Fate Points 0/3***...

What kind of action would t be to rip my beast whistle (canine) offa my belt and blow it? Not that Conri could open any doors or naffing...

Also - one sovereign way to defeat a synergist - separate them from their cast.... ;)


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 3 Init 22
So much for the cautious approach :P
Aarrgh! Get off me! Taking a risk, Euraphen steps to the side and swipes at the creature from the another angle.
Continues Attacking with Short sword: 1d20 + 8 ⇒ (8) + 8 = 16
DMG: 1d6 + 1 ⇒ (2) + 1 = 3

5ft step, 6 points damage so far...


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Eruaphen :

Eruphen attacks and hits the ghoul with his sword!

The enemy is lightly injured, but attacks with full force!
Bite: 1d20 + 5 ⇒ (6) + 5 = 11
claw: 1d20 + 6 ⇒ (6) + 6 = 12
claw: 1d20 + 6 ⇒ (13) + 6 = 19

Eruaphen is hit with a claw!
claw dmg: 1d6 + 1 ⇒ (4) + 1 = 5

ghoul DMG tracker: 7

Kalla :

Kalla drops the spear and punches the creature, but it isn't very effective... Luckily, she is aware that the monster is directly in front of her.
The ghoul snarls and attacks!
Bite: 1d20 + 5 ⇒ (10) + 5 = 15
claw: 1d20 + 6 ⇒ (5) + 6 = 11
claw: 1d20 + 6 ⇒ (14) + 6 = 20
But the monster can't get past her defenses.

@Kalla I'd let you do that as a move action. If Conri was that strong he might make a good lich ;)

Rennai:

Rennai uses mage hand to try to get the door open, she finds part of the mechanism that opens the door, but she can't quite manipulate it. She would have to heavily damage the door, break it, or disable its locking mechanism.
Disable device check, strength check, or physically damage the door.

ROSE!!!!!:

Take your turn for round 2 please. After that, The monster's will act in round 2, then you may act again for round three. So far you've onyl cast invisibility and that was round one. You've also been injured.

Conri & Auric :

Auric trips the skeleton with his spell! Then moves closer to threaten. The skeleton knows no fear and stands up, only to be clawed by Auric!

It then casts another spell with bones somatic components. The air around it turns dim and shimmers.

Conri remains cowered in the corner, terrified of the enemy.

Crypt Thing DMG tracker: 21

BEGIN ROUND 3


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

I think at least I'm on my fourth round, and others I think are as well?

Round 4, Initiative 21

Rennai's explorations reveal some of the door's workings - and that her efforts with magic aren't quite cutting it. All right, let's do this the hard way. She begins to toy with the door's mechanism.

Disable Device to unlock the door: 1d20 + 10 ⇒ (15) + 10 = 25


Female Half-Orc TN Half-Orc Arcanist 2 | Arcane Pool 4/5 | HP: 16/16 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 12 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +0, SM: +0

Whoops. I apologize, I am travelling home for a couple of weeks and it's been a hectic couple of days.

HP:29/37, spells used - Invisibility.

Rose shudders at the pain and festering feel of cold surrounding her wound. Raising a hand in the air, she begins attempting to disperse the darkness in the place, words echoing apparently from thin air.

Standard action casting Light on the room. Move action would be moving away from the ghoul, before planning to turn her wrath on it soon.


Female Human Synergist 5; HP 33/32; AC 19/ T 13/ FF 16; Fort +3, Ref +0, Will +7; CMB +1, CMD 11; Per +9, Init + 0; Speed 20 ft...***Fate Points 0/3***...

Yaa, Round 4 - Kalla was out of range in round 1, made a hit on Round 2 with longspear, then made a hit on Round 3 with gauntlet but did no damage...

Kalla redoubles her efforts, drawing on her ability to empower herself and others, wherever they are...in a desparate, last ditch attempt to stay alive...

I hope the others are still alive!

She strikes out at the blackness, but swings wildly meeting no resistance....

Move Action: Enact class ability: Lock - Boost (Boost: As a move action, the synergist can cause all members of the cast that remain within 30 feet of the synergist, to gain a +1 morale bonus on all attack and damage rolls for a number of rounds equal to the total number of members in the cast.) - If Eru or Rennai are somehow within 30' of Kalla's position. they gain this buff for three rounds...

Standard Action: Punch bunnikins!!!

Kapow!!!: 1d20 + 3 - 1 - 1 + 1 ⇒ (11) + 3 - 1 - 1 + 1 = 13 [+3 BAB, -1 Str, -1 combat expertise, + 1 Boost]
Chonk!!!: 1d4 - 1 + 1 ⇒ (2) - 1 + 1 = 2 [-1 Str, +1 Boost]

I think I definitely know you are hitting on me...just not exactly where...: 1d100 ⇒ 33 - So I missed this time

So - current AC - 21/15/18 [EDIT]As per note in Discussion thread, -3 Cha mod from blinded leaves me with 18/12/15[/EDIT]

Bestowed Defence lasts for 2 more rounds, as does buff to attack and damage. No further uses of Lock remain.


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 3 Init 22
Feeling the worse for wear, Euraphen once again steps back from the creature. Steeling his resolve, he draws his other sword and readies for another attack.

5ft step to behind the 8 ball | SA readied action to attack from there when the ghoul closes in | 11 points damage so far...


Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
TheRiverOcean wrote:
...It then casts another spell with bones somatic components. The air around it turns dim and shimmers.

Okay, totally taking another AoO (combat reflexes) in response to the spell casting, hopefully disrupting it.

AoO Claw (rage, power attack): 1d20 + 10 ⇒ (8) + 10 = 18; Dmg: 1d6 + 10 ⇒ (2) + 10 = 12

Round 4

Auric keeps smashing away at the skeleton, trying to knock its grinning skull from its bone shoulders.
Full attack, dropping power attack this round
Claw 1 (rage): 1d20 + 12 ⇒ (3) + 12 = 15; Dmg: 1d6 + 6 ⇒ (4) + 6 = 10
Claw 2 (rage): 1d20 + 12 ⇒ (6) + 12 = 18; Dmg: 1d6 + 6 ⇒ (3) + 6 = 9

ack!

Status and Effects
HP: (44)34/49
AC: 18
Will save +7 /+9 vs enchantment
Bloodrage (Str 22, Con 18) 4/14 rnds used
1 of 2 1st lvl spells used


Female Half-Orc TN Half-Orc Arcanist 2 | Arcane Pool 4/5 | HP: 16/16 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 12 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +0, SM: +0

In order to make it more convenient for the GM, I'll post my action for turn 3 now.

Seeing the monster confused, Rose begins hovering in the air, still unseen, as a whisper, beginning to make her way on top of it. Now let's see how fragile the bond of unlife is with this one..., she thinks as she prepares to blast the monster with positive energy.

Standard action cast fly as a hex, Move action, position herself above the beastie.

Stealth: 1d20 + 22 ⇒ (8) + 22 = 30 If Stealth check is needed for moving.


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Yep, round 4 my bad!

Rennai:

Rennai catches a mechanism within the door. With the proper motion she triggers it and the stone door rolls out of the way revealing the chamber she was in previously.
DC 25, lucky ;)

Rose:

Rose illuminates the room, then flies above the ghoul. It growls unable to find its target.

Kalla :

Kalla strategizes, and tries again to hit the ghoul in the darkness!
But she just cant seem to hit the creature!

The ghoul attacks again in the darkness!
Bite: 1d20 + 5 ⇒ (19) + 5 = 24
claw: 1d20 + 6 ⇒ (19) + 6 = 25
claw: 1d20 + 6 ⇒ (9) + 6 = 15
The ghoul hits with a bite and a claw!

bite dmg: 1d6 + 1 ⇒ (3) + 1 = 4
claw dmg: 1d6 + 1 ⇒ (3) + 1 = 4
fort save: 1d20 + 3 ⇒ (11) + 3 = 14
fort save: 1d20 + 3 ⇒ (16) + 3 = 19
Kalla gets hurt, but staves off disease.

Ghoul dmg: 6

Eruaphen :

Eruaphen re-positions, but the ghoul advances!
claw: 1d20 + 6 ⇒ (1) + 6 = 7

The ghoul misses wildly!
Go ahead and take the readied action!

ghoul DMG tracker: 7

Conri & Auric & Rennai :

Auric attempts to halt the spell, but the skeleton dodges the attack! Then A magical field appears around it, glowing with a chaotic blast of multicolored hues.

Auric attacks again, but the foe is powerful, and remains unscathed.

Through an eternal grin it swings it's freezing hammer.
Frost Hammer: 1d20 + 13 ⇒ (7) + 13 = 20
Frost Hammer: 1d20 + 8 ⇒ (11) + 8 = 19

One swing connects!
Hammer dmg: 1d8 + 5 + 1d6 ⇒ (1) + 5 + (3) = 9 1 is cold

Crypt Thing DMG tracker: 9

BEGIN ROUND 5


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Round 5, Initiative 21

Seeing Auric locked in combat, Rennai wastes no time in retrieving her bow from the ground next to her and firing a shot at the monster.

Longbow attack, damage: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 6 ⇒ (7) + 6 = 13

As her arrow flies toward the armed skeleton, Rennai calls out to Auric. Came to offer some assistance. She flashes him a grim smile. Do we know what's happened to the others?


Male Wolf Animal companion 5; HP 20/32; AC 16/ T 12/ FF 14; Fort +6, Ref +7, Will +4; CMB +5, CMD 18; Per +5, Init +2; Speed 50 ft

Conri's still panicked?

Conri sees his companion emerge from the side door and lets out a loud howl. Get scary bone monster, master!


Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1

Auric spits out a broken tooth and grins widely as Rennai's arrow feathers the skeleton. Assistance gladly accepted! Happy to see you weren't disintegrated by Mr. Smiley here.

Heedless of the kaleidoscopic shield now enveloping his foe, Auric redoubles his assault, buoyed on by the discovery that his companions may not all be dead after all.

Round 5
Full attack, no power attack
Claw 1: 1d20 + 12 ⇒ (6) + 12 = 18
Hrmm, tired of missing. Lets try this fate point thing. ..Auric refuses to let his companions down and harnesses the beast coiled around his soul to punch through his foe`s defences, both magical and mundane... +1d6 to an existing roll: 1d6 + 18 ⇒ (5) + 18 = 23; Dmg: 1d6 + 6 ⇒ (2) + 6 = 8
Claw 2: 1d20 + 12 ⇒ (16) + 12 = 28; Dmg: 1d6 + 6 ⇒ (2) + 6 = 8

Status and Effects
HP: (35)25/49
AC: 18
Will save +7 /+9 vs enchantment
Bloodrage (Str 22, Con 18) 5/14 rnds used
Fate Points = 2


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Rennai misses the skeleton with her arrow.
@Rennai make a perception check!

Conri is cowering until round 11

@Auric fate point spent!
Auric refuses to let his companions down, he adds great force to his attack, but the enemy has had the opportunity to magically increase its power, and Auric misses. The situation begins to grow dire...
Sorry Auric, this one is pretty brutal, remember you've already missed with a 22 and now a 23, better strategize!


Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1

Did the 28 miss too?!?


Female Human Synergist 5; HP 33/32; AC 19/ T 13/ FF 16; Fort +3, Ref +0, Will +7; CMB +1, CMD 11; Per +9, Init + 0; Speed 20 ft...***Fate Points 0/3***...

Kalla grimaces and grunts in pain as the teeth pierce her flesh and the claws scrabble at her.

Somehow, whether by chance, divine providence, or her own indomitable will and desire to survive to sing sweetly sometime, any time ever after this dire moment, Kalla overcomes the blindness, though only momentarily.

She gasps as she sees the ghoul glaring with hunger in its eyes, teeth snarling, mouth slavering, claws at the ready. She quickly rips the whistle at her belt out, and places it in her mouth, blowing to alert Conri she lives still.

Conri, hear me my friend!!!

Then panting, she bashes at the fearsome beast...but her newfound vision avails her not at all - she misses with her inexpert swing as the grey grows in her vision, the light dims and only the snarling remains...

Round 5

FATE POINT TIME!!!!:
Ignore one of the following debilitating conditions for one round; blinded, confused, dazzled, deafened, fascinated, frightened, nauseated, panicked, paralyzed, shaken, sickened or stunned.

Move Action: Whip out beast whistle, canine and blow!!!
any chance this whistle can help Conri - I'm happy to give him one of my Fate Points to overcome his condition...kinda the "Create story effect" use of a Fate Point...

Standard Action: Punch ....omigod, it's a ghoul!!!

Shnarr!!!: 1d20 + 3 - 1 - 1 + 1 ⇒ (5) + 3 - 1 - 1 + 1 = 7 [+3 BAB, -1 Str, -1 combat expertise, + 1 Boost]
Ponque!!!: 1d4 - 1 + 1 ⇒ (3) - 1 + 1 = 3 [-1 Str, +1 Boost]

So - current AC - 21/15/18

Bestowed Defence lasts for 1 more round, as does buff to attack and damage. No further uses of Lock remain.


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Perception (with favored terrain): 1d20 + 13 ⇒ (3) + 13 = 16

Eww...well, another +2 from favored enemy if the check is against the skeleton.


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 4 Readied Action
Ha! The feel of two short swords in his hands, gives Eruaphen the balance he feels he's been missing and his confidence grows. As the ghoul lunges at him with its claw, the elf quickly side steps then brings both blades down on the creature in rapid succession. One after the other, the forged steel bites into the ghoul and Eruaphen can feel them connect with what tissue is left.
Two-weapon Short sword att #1: 1d20 + 6 ⇒ (14) + 6 = 20
Two-weapon Short sword att #1: 1d20 + 6 ⇒ (17) + 6 = 23
DMG #1: 1d6 + 1 ⇒ (3) + 1 = 4
DMG #1: 1d6 + 1 ⇒ (6) + 1 = 7

I think that drops the creature...if that is the case moving on to Round 5 if not then ignore the following:
Shaking the creatures filth from his blades, Eruaphen fluidly sheathes his swords then looks around the chamber. Spying what looks like the exit, the elf steps east to examines the narrow corridor for some means of escape.
Perception: 1d20 + 15 ⇒ (13) + 15 = 28

Sorry to be late, was out of town all day yesterday...and I just realized I've been misspelling his name for the last few posts, Ack! :P


Female Half-Orc TN Half-Orc Arcanist 2 | Arcane Pool 4/5 | HP: 16/16 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 12 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +0, SM: +0

Rose hangs above the ghoul, a smile seen to nobody but herself. Fate serves me, beast..., as she rises up in the air and begins laughing, empty words echoing in the darkness.

Standard Action Fortune on herself, move action cackle, 5ft step upwards. I know this is getting kind of boring, but there is a reason you don't bring a witch into a fistfight.

Assuming the ghoul can't reach me, I'll post the next round's actions, which would be 5ft back down to an unknown place, and Standard Action attack the zombie with the Healing Hex.

Attack: 2d20 + 2 ⇒ (6, 20) + 2 = 28 threaten
Confirm: 1d20 + 2 ⇒ (15) + 2 = 17 12vs Touch, flatfooted
Damage: 4d8 + 10 ⇒ (6, 1, 4, 5) + 10 = 26

Rose reveals herself from the air from the undead's side, placing a gentle hand on its head. From her palm, a swirl of darkness is funneled from the head, into the witch's hand, as she cackles wildly. "Fortuna tibi fouerit paratam...", she whispers, mostly to herself, as the undead screams as searing light appears through its pores.

Undead tongue:

"Fortune favours the prepared..."


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Conri & Auric & Rennai :

Auric manages to claw the enemy!
I’m an idiot, didnt see the other attack haha

Rennai notices a spell on the Skeleton, Entropic Shield, which will make arrows difficult to hit!
Go ahead and roll your own miss chance for further attacks

The Skeleton is unconcerned, and attacks Auric again!
Frost Hammer: 1d20 + 13 ⇒ (18) + 13 = 31
Frost Hammer[/dice: 1d20 + 8 ⇒ (5) + 8 = 13

One swing connects!
Hammer dmg: 1d8 + 5 + 1d6 ⇒ (1) + 5 + (3) = 9 3 cold

Crypt Thing DMG tracker: 17

Rose!!:

Wow! worth the wait!!

Rose obliterates the undead creature with her hex, it howls in agony as it's destroyed by the positive energy.

Kalla !!:

Fate point spent!!
Kalla focuses her eyes with all she's got, through the shadow, she manages to see! She swings hard at the ghoul, but the enemy is in its element, and the attack misses.
[ooc]=(

Yes, you may us "Create story effect" here. For the cost of another Fate, (so 2 total including the blindness one) you may allow the whistle to reach Conri and end his panic. If so, please give us a little flashback or flavor for Conri hearing the whistle =]

The ghoul wastes no time attacking all out!
Bite: 1d20 + 5 ⇒ (17) + 5 = 22
claw: 1d20 + 6 ⇒ (10) + 6 = 16
claw: 1d20 + 6 ⇒ (15) + 6 = 21

The ghoul hits with a bite and a claw!
bite dmg: 1d6 + 1 ⇒ (1) + 1 = 2
claw dmg: 1d6 + 1 ⇒ (5) + 1 = 6
fort save: 1d20 + 3 ⇒ (19) + 3 = 22
fort save: 1d20 + 3 ⇒ (17) + 3 = 20
luuuuckkyyyyy

Eruaphen :

Eruaphen slashes the ghoul heavily! Then he takes a look around, managing to notice that there is a mechanism that can release the door from the inside. disable device

Bite: 1d20 + 5 ⇒ (7) + 5 = 12
claw: 1d20 + 6 ⇒ (8) + 6 = 14
claw: 1d20 + 6 ⇒ (4) + 6 = 10

The enemy misses with all attacks!

ghoul DMG tracker: 18

BEGIN ROUND 6


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Rennai curses loudly as she recognizes the magical shield deflecting her arrows. Breaking into a run, she drops her bow, which lands with a clatter just inside the larger chamber, and grabs the long-hafted axe lashed to her pack. All right, the messy way it is, then. Torag, guide my axe!

Free action to drop bow, drawing dwarven longaxe and charging. 40 feet puts me right next to Auric, which, since the longaxe has reach, lets me attack. Also, I just realized that my favored enemy against undead should be +4, not +2. I'll just leave this here.

Longaxe attack, damage (both with favored enemy +4): 1d20 + 11 ⇒ (5) + 11 = 161d10 + 7 ⇒ (4) + 7 = 11

Also, can I hear anything from any of the other rooms as I enter? Perception to listen from the other doors: 1d20 + 13 ⇒ (4) + 13 = 17

Oh, for the love of Torag, WHO BROKE MY DICE?


Female Human Synergist 5; HP 33/32; AC 19/ T 13/ FF 16; Fort +3, Ref +0, Will +7; CMB +1, CMD 11; Per +9, Init + 0; Speed 20 ft...***Fate Points 0/3***...

Rennai - care to read my post and TRO's answer in the Kall!!! spoiler? - I hereby gift Conri a FATE point - I'll let you write the flavor in Conri's alias...


Male Wolf Animal companion 5; HP 20/32; AC 16/ T 12/ FF 14; Fort +6, Ref +7, Will +4; CMB +5, CMD 18; Per +5, Init +2; Speed 50 ft

Cheers, mate - I'll see if I can work it in Kalla's favor some, too. I'm assuming she's taught Conri beforehand what the whistle sounds like, which is probably fair if she brought it to use with him.

Conri whimpers against the back wall, cowering, until he hears a strange, high-pitched whistle echoing from behind one of the doors. He scrambles to his feet with ears cocked; Know that sound! Is girl from master's pack!. He bounds toward the door with a couple of affectionate barks, until a sharp word from Rennai diverts his attention. Conri! Flank! Wait! Can help master! he remembers gleefully, letting off one more friendly bark at the door and loping toward the skeleton. He takes position opposite Rennai and Auric, baring his teeth at the animated bones.

Double move action should be plenty adequate to let him do all that running around, and he's now in flanking position to give +2 to Rennai and Auric. TRO, can Conri's movement toward Kalla's door and friendly demeanor toward it give an indication to Rennai that he's aware of something in the room, which would then give a clue that the others are still alive and behind the other doors? Kalla did give me a FATE point, after all. :)


Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1

Luckily, Auric couldn't feel his ribs cracking from the skeleton's latest hammer blow due to his anger, but his dented helmet (from the creature's previous backhand) was blocking his vision. He tore the rime encrusted thing from his brow and lashed out at the skeleton again and again in growing desperation.

Round 6
Fighting defensively, flanking with Conri, no power attack...
Claw1: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19; Dmg: 1d6 + 6 ⇒ (1) + 6 = 7
Claw2: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14; Dmg: 1d6 + 6 ⇒ (4) + 6 = 10
argh!

Status and Effects
HP: (26)16/49
AC: 20 (+2 fighting defensively, -2 rage)
Will save +7 /+9 vs enchantment
Bloodrage (Str 22, Con 18) 6/14 rnds used


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 6
Whaat?! Surprised to see the ghoul still standing, Eruaphen quickly brings his gaze back to the creature. Stepping to the side and shifting his body rapidly the elf manages to evade the ghoul's assault. Bring his blades to bear, Eruaphen once again seizes upon a couple opportune openings and slashes the foul creature.
Two-weapon Short sword att #1: 1d20 + 6 ⇒ (9) + 6 = 15
Two-weapon Short sword att #2: 1d20 + 6 ⇒ (12) + 6 = 18
DMG #1: 1d6 + 1 ⇒ (2) + 1 = 3
DMG #2: 1d6 + 1 ⇒ (3) + 1 = 4

SA Two-weapon short sword att | Suffering from 11 points damage


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Conri & Auric & Rennai :

@Rennai that comic speaks some real s@!~ man ahhaha

Rennai rushes the skeleton and swings with her axe! Her bow clatters to the floor. She misses the powerful creature. Then it sets its gaze upon her. She couldn't see it from the doorway, but up close, the blackness of the empty eye sockets cuts into her soul.
Will Save: 1d20 + 4 ⇒ (20) + 4 = 24
Rennai has no time for such frivolous fear tactics!

Auric also claws at the creature, but cant land a decent blow!

The Skeleton looks around at the three enemies and decides Auric is the most threatening, and closest to death!
Frost Hammer: 1d20 + 13 ⇒ (13) + 13 = 26
Frost Hammer: 1d20 + 8 ⇒ (7) + 8 = 15

Auric is slammed with the freezing hammer!
Hammer dmg: 1d8 + 5 + 1d6 ⇒ (2) + 5 + (5) = 12 3 cold

@CONRI yes, Conri would indicate where he heard the whistle from, and guessing at least one other is alive in there is an adequate assessment. =}

Rennai listens for movement, but only silence can be heard from the heavy stone doors.

Crypt Thing DMG tracker: 17

Eruaphen:
Eruaphen slashes the ghoul twice, finally killing it!

@Rose @Kalla please post round 6 actions!


Female Human Synergist 5; HP 33/32; AC 19/ T 13/ FF 16; Fort +3, Ref +0, Will +7; CMB +1, CMD 11; Per +9, Init + 0; Speed 20 ft...***Fate Points 0/3***...

Sorry for the delay - will get to it ASAP - may be next twenty mins, maybe 4 hours...


Female Human Synergist 5; HP 33/32; AC 19/ T 13/ FF 16; Fort +3, Ref +0, Will +7; CMB +1, CMD 11; Per +9, Init + 0; Speed 20 ft...***Fate Points 0/3***...

Hoping against hope Conri heard the whistle, and thus brings help, Kalla blindly smashes out with her armored fist...but hits only air...

Round 6

Standard Action: Punch ghoul!!!

Shnarr!!!: 1d20 + 3 - 1 - 1 + 1 ⇒ (12) + 3 - 1 - 1 + 1 = 14 [+3 BAB, -1 Str, -1 combat expertise, + 1 Boost]
Ponque!!!: 1d4 - 1 + 1 ⇒ (3) - 1 + 1 = 3 [-1 Str, +1 Boost]

I think I remember where thou arrest...: 1d100 ⇒ 41 Nope...

So - blinded current AC - 18/12/15

No further uses of Lock remain.


Female Half-Orc TN Half-Orc Arcanist 2 | Arcane Pool 4/5 | HP: 16/16 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 12 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +0, SM: +0

Apparently, part of my previous post was eaten, or I was too sleepy and forgot to post it. Second one, sadly, being more likely.
ROUND 6?

Rose lets out a smirk as she sees the undead fall to dust, even letting out a loud laugh. Now, for the one who interrupted me so rudely. The witch begins flying down the corridor, her dress flowing in the cold, stale air.

Move action to cackle, Standard action to move down the corridor, 60ft. @GM, don't worry, I'll not be cackling every single turn. As amusing as it is.


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Round 7, Initiative 21

Rennai sees Conri's sudden reversal of attitude, and his friendly barking at the door, and immediately puts the pieces together. He must have heard one of the others! Auric, hold it together for a few moments more and I may have help! Heedless of her own safety, she dashes for the door Conri barked at, drops her axe at the door, and begins to fiddle with the opening mechanism. I only hope I'm not too slow, like last time...

I can't remember - can you run (x4 speed) for a move action and still have a standard action? I'm not within 20 feet of any of the doors, but I'm within 40 feet of all of them.

If I can run 40 feet and take a standard action to perform a Disable Device check, that's what I'm doing.

Disable Device on Kalla's door: 1d20 + 10 ⇒ (16) + 10 = 26

If I can't, I'll double move to get to the door and have the check take effect next round. I'll use this dice roll whether it's this round or next for simplicity. Regardless, I may provoke depending on which door it is - please put me at the correct door and take AoOs as appropriate.

EDIT: If I can't move that fast, can I burn a fate point for a burst of speed as a story effect to save a companion from the clutches of the undead?


Male Wolf Animal companion 5; HP 20/32; AC 16/ T 12/ FF 14; Fort +6, Ref +7, Will +4; CMB +5, CMD 18; Per +5, Init +2; Speed 50 ft

Conri, help Auric! The wolf obeys, snapping and growling at the bones.

Bite attack, damage, free trip attempt: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (1) + 2 = 31d20 + 5 ⇒ (18) + 5 = 23


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Round 7
Eruaphen stands perfectly still as his keen eyes watch the ghoul fall. Certain that the creature is now dead and he is alone in this small chamber, the elf shakes the creatures filth from his blades and fluidly sheathes his swords. Turning his attention to the the narrow corridor and the triggering mechanism for the door, Eruaphen calmly reaches out and manipulates the hardware.
Takes 10 on the door 10+17 (Disable Device)= 27 | 11 points damage so far


Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1

Auric took another blow from the thing's hammer, twisting just in time to avoid having his head caved in. A grunt is all he can manage in response to Rennai. I think my jaw is broken - the numbing cold from the thing's magic hammer made it hard to tell.

Auric backed up, trying to put the throne between him and the skeleton, and tried very hard not to get hit again.

Round 7
Std action = Total Defence!
5' step kinda sorta puts the throne between Auric and the crypt thing - cover maybe?
Spending a Fate point on AC

Status and Effects
HP: (14)4/49
AC: Total Defence + Fate point: 1d6 + 22 ⇒ (1) + 22 = 23 blargh!
Will save +7 /+9 vs enchantment
Bloodrage (Str 22, Con 18) 7/14 rnds used


Female Human Synergist 5; HP 33/32; AC 19/ T 13/ FF 16; Fort +3, Ref +0, Will +7; CMB +1, CMD 11; Per +9, Init + 0; Speed 20 ft...***Fate Points 0/3***...

@Ren: Ya shoulda left me to die and stayed with Auric.
@Auric: Stay alive!!!

Battered and bitten, but still mostly whole, Kalla tries valiantly to stay alive...
Round 7

Standard Action: Punch ghoul!!!

Shazam!!!: 1d20 + 3 - 1 - 1 ⇒ (12) + 3 - 1 - 1 = 13 [+3 BAB, -1 Str, -1 combat expertise]
FATE POINT: add 1d6 to a d20 roll: 1d6 ⇒ 5 So that's an 18 to hit
Bloppkt!!!: 1d4 - 1 ⇒ (4) - 1 = 3 [-1 Str]

I can smell you...: 1d100 ⇒ 58 Gotcha!!!

So - blinded current AC - 18/12/15

No further uses of Lock remain.


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

If I get you out, there's a chance you can help him, too. Plus I left the puppy to help. :P

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