High Shieldmarshal Armand Meneley

Auric Rolde's page

41 posts. Alias of IronDesk.


Full Name

Auric Rolde

Race

Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 13

About Auric Rolde

Character Name: Auric Rolde
Race: Half-elf
Class: Bloodrager
Level: 5
Alignment: Neutral Good
Height/Weight/Age: 6'/185 lbs / 23 years
Homeland:
Diety:
Languages: Common,
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DEFENCE
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Hit Points: 49
Armor Class: 20 (+2 dex, +7 armor, +1 natural armor)
Flat Footed: 18
Touch: 12
Fortitude: +6, Reflexes: +4, Will: +5(+7 vs enchantment)
Perception +10

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OFFENCE
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Initiiave: + 4
Speed 40 (30 med armor)
BAB +5; CMB +9; CMD 21
14 rounds of bloodrage /day
Melee
* 2 Claws +10/+10 (1d6+4/20x2)
* (Rage)2 Claws +12/+12 (1d6+6/20x2)
* (Power attack, rage) 2 Claws +10/+10 (1d6+10/20x2)
* Planson +9 (1d10+6/x2)

Ranged
*Longbow +7 (1d8/x3) 100ft
*Javelin +7 (1d6+4/x2) 30ft

Feats:

*(Trait) Deft Dodger: Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
*(Trait) Elven Reflexes (Half-Elf):One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. You gain a +2 trait bonus on initiative checks.
*(1st): Weapon Focus
*(3rd): Power Attack
*(5th): Combat Reflexes

Skills:

Acrobatics (5/+10)
Climb (2/+9)
Swim (2/+9)
Survival(1/+4)
Perception (5/+10)
Knowledge/Arcana (5/+8)

Racial Abilities:

*Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
•Dual Minded The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws.
•Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
•Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
•Elf Blood: Half-elves count as both elves and humans for any effect related to race.
•Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Class Abilities:

*Bloodline: Draconic (Gold)
...Claws (Su): At 1st level, you grow claws. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage reduction.
...At 4th level, you gain resistance 5 against your energy type (fire) and a +1 natural armor bonus to AC.

*Bloodrage (Su)

The bloodrager's source of internal power grants him the ability to bloodrage.

At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

*Fast Movement (Ex):A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed.

*Uncanny Dodge (Ex): At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him. If a bloodrager already possesses uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

*Blood Sanctuary (Su): At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.

*Blood Casting (Su) At 4th level, the bloodrager gains the ability to cast spells even while bloodraging. He can also cast these spells defensively and can make concentration checks for these spells while bloodraging. While bloodraging, he can cast and concentrate on only his bloodrager spells (see below); spells from other classes cannot be cast during this state.

Eschew Materials: At 4th level, the bloodrager gains Eschew Materials as a bonus feat.

Improved Uncanny Dodge (Ex): At 5th level, a bloodrager can no longer be flanked. This defense denies rogues (or other classes with the sneak attack ability) the ability to sneak attack the bloodrager by flanking him, unless the attacker has at least four more rogue levels (or levels in the class granting sneak attack) than the target has bloodrager levels.

Spells:

Bloodrager Spell list
2 1st lvl/day
Spells Known
1st: Thunderstomp, Long arm

Equipment:

15 gp
Breastplate+1
potion of Enlarge person
Planson (used as walking staff)
Dagger
Long bow w/ 20 arrows
2 Javelins
1 flask of holy water
1 alchemist's fire
1 tanglefoot bag
Fighter's kit (a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.)
Explorer's outfit

Favoured class bonus:

Lvl 1: +1 HP
Lvl 2: +1 HP
Lvl 3: +1 HP
Lvl 4: +1 HP
Lvl 5: +1 HP

Background:

"A virtuous man fleeing his rage-filled past"

Auric Rolde looked down at the corpses of the two would be bandits and shook his head sadly. Why wouldn’t people just leave him alone? he thought as he wiped the blood off his hands. He tried so hard to walk the righteous path that the holy brothers had shown him, but always there was someone there to tempt him, or in the case of the two bandits, push him -literally, off it. Inevitably, the rage came next– the fiery golden tinged haze of wrath and righteousness that left others broken and bleeding.

It was why he had fled the orphanage, and then the monastery. It was why his dream of becoming a knight-paladin of the realm had ended so abruptly and he had taken to the road, moving from one motley group of mercenaries to the next.

It was an adequate life he supposed. He did the right thing where he could; helped decent folk when he could. He knew he was meant for more though; knew he could do more if given the chance. Most days he didn’t know if he was travelling these roads searching for meaning to his future or just fleeing from his past.

Bah! Enough morose self reflection, Auric chided himself. Reflection doesn’t put food in one’s belly, he said to dead bandits as he frisked their pockets for coins, then retrieved his walking stick from where it had fallen and kept up his steady trek north.

Build Notes:

20 pt buy
power attack, toughness, weapon focus, cleave, dodge, blooded arcane strike
lvl 6+ Rending claws, vital strike