TN Medium humanoid (human, orc)
Init +1; Perception +0
Favored Class Bonus +1 to HP
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Defense
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AC 11, touch 11, flat-footed 10 (+1 armor, +3 Dex)
hp 16 (1d6+2+1)
Fort +2, Ref +1, Will +3
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Offense
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Speed 30 ft.
Ranged: Jolt touch +2 (1d3+1)
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Statistics
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Str 8, Dex 12, Con 14, Int 18, Wis 10, Cha 10
Base Atk +1; CMB +0; CMD 12
Feats Spell Focus(Evocation), Endurance
Skills (14, max 2 ranks)
Knowledge(Arcana) +11 (2 ranks)
Knowledge(Nature) +11 (2 ranks)
Knowledge(Dungeoneering) +10
Knowledge(Local) +10
Knowledge(Planes) +10
Knowledge(Religion) +10
Knowledge(Geography) +10
Spellcraft +11 (2 ranks)
Use Magic Device +9 (2 ranks)
Background Skills:
Linguistics +11 (2 ranks)
Knowledge(Engineering) +10 (1 rank)
Knowledge(History) +10 (1 rank)
Languages: Common, Orc, Giant, Draconic, Abyssal, Goblin, Sylvan, Dwarven
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Special Abilities
Racial:
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, she can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, she immediately falls unconscious and begins dying.
Skilled: Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level. This racial trait replaces darkvision.
Shaman’s Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.
Blood Arcanist, Orc Bloodline:
Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
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Traits
Magical Lineage (Fireball) - reduce the spell level of selected spell when metamagicked, to a minimum of the original level
Blight-Burned - +2 vs Poison, Detect aberrations, oozes, fungal/blighted fey templated creatures around.
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Gear
Scroll of Shield
Scroll of Mage Armour
Donkey
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Spells* means benefits from Spell Focus
1st Level (DC 15*, 4/day)
Prepared - Burning Hands, Mage Armour
Known- Grease, Web Bolt, Burning Hands, Ear-Piercing Scream, Infernal Healing, Mage Armour, Shield
0th Level (DC 14, -/day) - Jolt, Mage Hand, Prestidigitation, Read Magic, Detect Magic.
Prepared - Read Magic, Detect Magic, Jolt, Empty Slot