Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
Much to his pleasure, Nil assumed a much sturdier form, Switching his Bow for his Earthbreaker and increased strength.
" An altar of sorts, likely one which our kind was not supposed to venture towards by its hidden and guarded nature. One seeped in evil and necromancy I would gather by the name of Orcus, Lady Somonti. "
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
Nil felt weak still but noted the materials were of some use, desecrated as they were.
" The Aura still sickens me. If not attached to the creature could it be the room or altar itself? One of orcus does not seem in good standing with life, should we rid this place of it? I see no other passages here. "
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
Ptolem scoffs.
"Pff. The altar itself is a mere lump of rock. But it represents the interests of an actual deity, the only beings above the Pharaohs themselves. Angering one just because of some mild discomfort is a poor choice."
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
He looked to Somonti, " The logic in his words are accurate Lady Somonti. Even if we were to destroy the altar there is no real way to know if there was a backlash or worse. Enough resources have been suspended not to test it. "
Nil nods, " Lead on then Ptolem as you are clearly qualified to do. That glaive-work has felled quite the amount of creatures this day. "
Nil's runic armor shifted once more as he drew his bow, the man was glad to get out of here.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
Moving to the north the group follows the tunnel chamber into a small cavern, perhaps twenty feet wide and fifteen feet long.
The cavern ceiling in this room is very short and the tallest of you all may even need to keep your head bowed to avoid hitting it.
On the left side of the chamber is a small tunnel only big enough for all you to the crawl through, on the right side of the chamber, five rotting wooden coffins are haphazardly propped against the wall.
The arrow hits the coffin, but the wood refuses to ignite, likely due to the timber being too damp.
The extremely poor condition of the material however still causes the area of the coffin to shake loose from the rest, revealing the apparent corpse of a man in a very advanced state of decomposition.
Heal DC12:
The man's bleached white skin indicates he likely expired via drowning sometime in the past few months.
The smell of damp and decay reaches the group as the damage to the coffin is dealt.
Despite its sleep being disturbed however, the body of the man shows no signs of life, or unlife?
Perception (Hearing) (-4 due to the wailing cavern):
The more perceptive amongst you may pick out amongst the wailing behind you, an almost imperceptible whispering begin as the coffin is struck, as if something has only just now taken notice of your presence.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
perc:1d20 + 7 ⇒ (18) + 7 = 25you didn't list the dc of the check, but i'm hoping 21 makes it (25-4 = 21)
"Well, that doesn't sound good.. that whispering sound... something is aware of us now and knows we're here... what? you can't hear it?"
Choice of knowledge between their strength sapping or incorporeal nature.
For each 5 exceeded you can learn about their strength sapping, incorporeal nature, or the fact they create spawn, or that they tend to guard certain areas exclusively.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
know religion:1d20 + 8 + 1d6 ⇒ (6) + 8 + (6) = 20
"SHadows! Ugh! They are incorporeal, hard to damage. They also tend to guard certain areas... they might not follow if we flee.. just sayin'"
Varian pulls out one of his special arrows and awaits his chance to shoot at one of them if 'fight' is the group's choice.
Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.
"We'll carve a path through the shadows!" shouts Neils, gripping his iridescent sword with renewed vigor. He moves to the closest of the shadows and swings, parting the creatures misty body with little effort.
Initiating Call the Souls Blade to add the Ghost Touch property to my mind blade. Closing to melee and attacking.
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
Nil narrows his eyes and simply backflips away from them ending up a swift 80ft from the spirit-creatures but much weaker than he originally was, " This place is cursed. "
His speed is well known at this point overtaking hte rest.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
Varian shoots at one of the shadows with a ghost salt blanched arrow (which should do normal damage to incorporeals).
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
I missed that the party was up again...
Varian backs away further and fires another ghost salt blanched arrow that makes 2 used