The Tomb of Abysthor and The Slumbering Tsar!

Game Master Tuyena


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Any so the Ptolem train keeps a rollin'!

"There was no life here, just its mockery. The Life Force is grateful for your service... What is this place?..."

Somonti gingerly edges around the room with Nil, careful to remain within his guard.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Much to his pleasure, Nil assumed a much sturdier form, Switching his Bow for his Earthbreaker and increased strength.

" An altar of sorts, likely one which our kind was not supposed to venture towards by its hidden and guarded nature. One seeped in evil and necromancy I would gather by the name of Orcus, Lady Somonti. "


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

"Well? What do we...do with it?" says Neil, jabbing his finger at the alter.


Any report on what we've found looking at the altar, Tuyena?


Sorry for the delay

The altar itself is mostly unremarkable excepting the black stone adorning the top of it.

The sarcophagus of the Wight is made from simple stone and seems equally mundane.

Despite being the Wight being vanquished however, the evil presence remains within the chamber.

In the room you find a Masterworked Longsword and the Banded Mail the Wight was wearing is magical.

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Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Nil felt weak still but noted the materials were of some use, desecrated as they were.

" The Aura still sickens me. If not attached to the creature could it be the room or altar itself? One of orcus does not seem in good standing with life, should we rid this place of it? I see no other passages here. "


HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)

"Smashing unholy altars is a bad practice, methinks. Who knows what curses could be brought down on you."


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

" Are you saying that the unholy relic is something that you should fear. Progress Ptolem "


HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)

Ptolem scoffs.

"Pff. The altar itself is a mere lump of rock. But it represents the interests of an actual deity, the only beings above the Pharaohs themselves. Angering one just because of some mild discomfort is a poor choice."


"So we just leave it here? Undisturbed?"

Somonti seems almost flustered

"Those... Things are anathema to life. What if they simply reform? We need to deal with this surely."


HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)

"We've dealt with it. If they reform, then someone else gets to wave a sword at them."


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

"We'll leave it for later then. Where to next?"


HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)

I don't think there are any other doors in this room (Tuyena didn't mention any, anyway).

"Back to the fork, then?" Ptolem says, and moves to head that way.


Yes this is indeed a dead end.

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Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

He looked to Somonti, " The logic in his words are accurate Lady Somonti. Even if we were to destroy the altar there is no real way to know if there was a backlash or worse. Enough resources have been suspended not to test it. "

Nil nods, " Lead on then Ptolem as you are clearly qualified to do. That glaive-work has felled quite the amount of creatures this day. "

Nil's runic armor shifted once more as he drew his bow, the man was glad to get out of here.


"We will be back here, life's spiral draws us all. But if we are done for now let's get out of here."

Somonti joins the others, heading back the way they came


The group arrives back at the wailing cavern with little incident, leaving the only unexplored area in this branch of the cavern to the north.

Is Alianne and Varian still around? I haven't seen much from either of them in some time.

-Posted with Wayfinder


HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)

"To the north, then!"


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Nil paused looking back at the unholy room once more.

" Very well then "


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

"Aye, north is fine with me, too."


Moving to the north the group follows the tunnel chamber into a small cavern, perhaps twenty feet wide and fifteen feet long.

The cavern ceiling in this room is very short and the tallest of you all may even need to keep your head bowed to avoid hitting it.

On the left side of the chamber is a small tunnel only big enough for all you to the crawl through, on the right side of the chamber, five rotting wooden coffins are haphazardly propped against the wall.

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Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Nil Fires an arrow at one of the coffins, it alights with flame on the way to it.

Bow Shot: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7

" To make sure "


HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)

"Excellent thinking, armored minion."

Ptolem waits to see if anything happens.


The arrow hits the coffin, but the wood refuses to ignite, likely due to the timber being too damp.

The extremely poor condition of the material however still causes the area of the coffin to shake loose from the rest, revealing the apparent corpse of a man in a very advanced state of decomposition.

Heal DC12:

The man's bleached white skin indicates he likely expired via drowning sometime in the past few months.

The smell of damp and decay reaches the group as the damage to the coffin is dealt.

Despite its sleep being disturbed however, the body of the man shows no signs of life, or unlife?

Perception (Hearing) (-4 due to the wailing cavern):

The more perceptive amongst you may pick out amongst the wailing behind you, an almost imperceptible whispering begin as the coffin is struck, as if something has only just now taken notice of your presence.

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Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

Neils moves to examine the body but, having nothing in the way of medical expertise, simply concludes "This man is dead"


HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Heal: 1d20 + 1 ⇒ (1) + 1 = 2

Well, good to get those out of the way at least.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

perc: 1d20 + 7 ⇒ (18) + 7 = 25 you didn't list the dc of the check, but i'm hoping 21 makes it (25-4 = 21)

"Well, that doesn't sound good.. that whispering sound... something is aware of us now and knows we're here... what? you can't hear it?"


Oops, yeah the DC is 20 so you're good Varian.

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Heal: 1d20 + 8 ⇒ (12) + 8 = 20
Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Somonti glides over to the now exposed corpse and bends down to investigate. The white, palid, engorged flesh is a clear sign...

"This man drowned, his souls drifts in the water now. But not long ago... Months, no longer..."


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Nil looks to Varian somewhat confused.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

" No, I do not, my ears are normally very keen so it may be all the wailing instead. The Coffins hold no ill tidings it seems. "


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

"Well lot's go find whoever that is. I'd wager they're up to no good."


From the walls, ceiling and floor of the cavern, arise three dark shadows around Nil, the whispering growing to be quite audible now.

Init: 1d20 + 2 ⇒ (20) + 2 = 22

Alianne: 1d20 - 1 ⇒ (8) - 1 = 7
Neils: 1d20 + 1 ⇒ (4) + 1 = 5
Nil: 1d20 + 5 ⇒ (10) + 5 = 15
Ptolem: 1d20 + 1 ⇒ (1) + 1 = 2
Somonti: 1d20 + 2 ⇒ (17) + 2 = 19
Varian: 1d20 + 2 ⇒ (11) + 2 = 13

Religion DC 13:

These creatures are Shadows.

Choice of knowledge between their strength sapping or incorporeal nature.

For each 5 exceeded you can learn about their strength sapping, incorporeal nature, or the fact they create spawn, or that they tend to guard certain areas exclusively.

Touch Nil: 1d20 + 4 ⇒ (8) + 4 = 12
Strength Damages: 1d6 ⇒ 6

Touch Nil: 1d20 + 4 ⇒ (16) + 4 = 20
Strength Damages: 1d6 ⇒ 5

Touch Nil: 1d20 + 4 ⇒ (3) + 4 = 7
Strength Damages: 1d6 ⇒ 3

Nil takes 5 Strength Damage

Party is up.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

know religion: 1d20 + 8 + 1d6 ⇒ (6) + 8 + (6) = 20

"SHadows! Ugh! They are incorporeal, hard to damage. They also tend to guard certain areas... they might not follow if we flee.. just sayin'"

Varian pulls out one of his special arrows and awaits his chance to shoot at one of them if 'fight' is the group's choice.


HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)

"Well, sounds like it's time to leave then." Ptolem says, and does so.

>Abscond


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

"We'll carve a path through the shadows!" shouts Neils, gripping his iridescent sword with renewed vigor. He moves to the closest of the shadows and swings, parting the creatures misty body with little effort.

Initiating Call the Souls Blade to add the Ghost Touch property to my mind blade. Closing to melee and attacking.

Mind Blade: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22
Electricity: 1d6 ⇒ 2

"Yeah...that's awesome. Right, guys? These things can't stack up to the heroes!"


HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)

"Have fun with that!" Ptolem calls from 60 feet down.


"There is a story in the north of a mad man who spends his day fighting his own shadow in the dark. There is no place for life here, no place for us."

Somonti is hot on the heels of Ptolem


Neils succeeds in redeading one of the shadows, leaving only two.

Nil and Varian still to act, will bot Alianne for the moment.

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Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Nil narrows his eyes and simply backflips away from them ending up a swift 80ft from the spirit-creatures but much weaker than he originally was, " This place is cursed. "

His speed is well known at this point overtaking hte rest.

Is Ptolem wearing Light Armor?


Heavy, but Running Hunter's Stance ups his speed by 10.


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Oh Yeah, I usually just use that stance for the Scent


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian shoots at one of the shadows with a ghost salt blanched arrow (which should do normal damage to incorporeals).

to hit: 1d20 + 1 ⇒ (16) + 1 = 17
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3

Then, if he's the last one left (ie if everyone else ran), he'll back up 30'.


Alianne will channel her divine energies to injure the remaining two shadows, before also moving away from the undead.

1d6 ⇒ 5

Wills: 2d20 ⇒ (15, 20) = 35

Both take half.

Other targets having withdrawn and the only apparent real threat in range, the two shadows converge on Neils.

Touch: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 6

Touch: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 ⇒ 3

Neils takes 6 strength damage. Party is up.

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Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

Neils feels his strength sucked away and, with it, his will to fight. "Wait, where is everyone going?" he shouts as he races after the group.

Withdraw


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Nil begins to hum as the runes on his armor begin to flare and shift his body seemingly more apt.

" I was not prepared I am doing that now. "

A series of inscriptions begins to replace his previous one as his body begins to glow.

Change Fire Resist Out for Magic Weapons as a full round action.


HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)

Ptolem keeps running.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

I missed that the party was up again...

Varian backs away further and fires another ghost salt blanched arrow that makes 2 used

to hit: 1d20 + 1 ⇒ (10) + 1 = 11
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

I regret bot getting Ghost salt of all things, but hey I can smash them.


Gliding to a halt Somonti pauses to assess her situation. She can still feel all her companions around her, they are all alive at least.

Holding for now, waiting for the others


I believe everyone has pulled away at this point?

With everyone away from the chamber, the remaining two shadows quickly fade away, leaving the group alone again.

-Posted with Wayfinder

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