DM Pendin Fust Wrath of the Righteous - Group A (Inactive)

Game Master theheadkase


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WotR - A | Drezen | WotR - B | Righteous Medals

Oops forgot that. Sorry Lucius. You're now AC 15 and shouting. Saorise next.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

With her eyes looking ahead down the cavern, Saoirse is slow to react to the aggressive viper, but with her weapons already drawn she can take action to stop the viper from biting anyone else.

"Careful!" Saoirse yells as she steps around Aero and slashes down with her longsword at the viper.

Mechanics:

Sword Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Sword Damage: 1d8 + 3 ⇒ (4) + 3 = 7


WotR - A | Drezen | WotR - B | Righteous Medals

Saoirse's timely actions cut the viper's head from its body.

The path continues on for some way, but you think you see a very faint and pale green light reflecting off of some veins of quartz.

While following the path and noting the recently disturbed rocks you come to a junction. To the north, a 5 ft wide opening in the wall leads into a cave filled with soft but nasty-looking green light—the tunnel itself continues south beyond this.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Any checks to recognize what it might be? (Not that I have any Knowledges


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

I'm guessing Knowledge (Dungeoneering) is probably the right one, but I'll try Arcana.

Knowledge(Arcana): 1d20 + 3 + 3 + 1 ⇒ (6) + 3 + 3 + 1 = 13

Yeah, probably don't know what it is, even if it is of magical origin. (Spellcraft is the same bonus, so I probably wouldn't have learned anything if it's a spell effect either.)

Lucius probes his swollen, tender snake bites as the group moves along. "Thank you for coming to my aid. I do believe I will survive. Does anyone have a bandage?"

When they reach the green light, he comments, "That green light does not look healthy, but if we are to stick to making left turns, that is our path. It's probably just glowing fungus." Or a fissure to the Abyss. "Or is the reach of the Worldwound further than I had believed?"


WotR - A | Drezen | WotR - B | Righteous Medals

Hmmm...Dungeoneering would likely be the best. At this point though, it'd be pretty tough for a PC to identify what it is.

Northern Path:
A single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunker-like structure with no windows and walls of worked stone blocks. A 10 ft long carving of a hammer decorates the building’s facade. The ruins of collapsed outbuildings stand to either side.

Northern Path Knowledge Religion DC 10:
The hammer carving is representative of Torag.

Southern Route:
Stone figures are carved into the walls of this cavern. Each depicts a different crusader clad in armor and wielding weapons, but their carved stone features contain expressions of sadness.

Southern Route Knowledge History DC 15:
The armor depicted in the figures are First Crusade soldiers.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Knowledge Dungeoneering: 1d20 + 2 ⇒ (17) + 2 = 19
Knowledge Religion: 1d20 + 2 ⇒ (7) + 2 = 9
Knowledge History: 1d20 + 5 ⇒ (20) + 5 = 25

Aero will rip off a stip of his shirt to make a crude bandage for Lucius's wound. Not expecting any mechanical effect.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius takes the strip of fabric from Aero. "You have my thanks." He'll bind his arm. When he attempts to roll the sleeve of his cossack back down, to hide the wound and bandage, the sudden pressure makes him cringe. He leaves the sleeve rolled up.

He will follow the northern path. He's pleased to find a standing building. Shelter is good. Maybe even supplies.

Religion? I've got this.
Knowledge(Religion): 1d20 + 3 + 3 + 1 + 1 ⇒ (17) + 3 + 3 + 1 + 1 = 25

Thank you, dice. Yes, give me the 17 when I'm rolling DC 10 with a huge modifier.

Torag, then? That means dwarves, which explains why a stone building would exist this far underground, and why it doesn't have windows.

Lucius will look for a door into the building/bunker. He'll also try to find the source of the green light, but he's more interested in the door.

Perception, in case it matters: 1d20 ⇒ 12


WotR - A | Drezen | WotR - B | Righteous Medals

Aero:
You realize the glow isn't natural...but you still don't know what could be causing it.]

[spoiler=Detect Magic]You sense an enchantment type of magic that effects the mind with a compulsion...but it seems off. Almost like it's corrupted or desecrated. This is coming from the northern route.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin follows Lucius, looking around for any more snakes.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18


WotR - A | Drezen | WotR - B | Righteous Medals

Lucius:
Before you get a chance to go and look inside the door, you hear a buzzing and see a giant fly—pallid in color—flying around. It notices you about the same time and starts to buzz its way towards you.

Nebbin:
You notice the fly on the ceiling wall slightly before Lucius does.

Fly Init: 1d20 + 3 ⇒ (16) + 3 = 19
Lucius Init: 1d20 + 1 ⇒ (15) + 1 = 16
Nebbin Init: 1d20 + 2 ⇒ (5) + 2 = 7

Yay for reckless squishies! :)

The fly's proboscis extends towards you when it gets close enough...

Bite: 1d20 + 2 ⇒ (3) + 2 = 5

But the slavering, gaping hole doesn't manage to find any flesh to latch onto from you.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

I'm unsure of how long we've been walking, and also of the caster level on the dragon scale.

If Lucius's shield is still going, he'll try to tag the fly with a ray of frost.

ray of frost touch attack, cold damage: 1d20 + 1 ⇒ (13) + 1 = 141d3 ⇒ 1

If the shield has expired, he'll activate it again, instead.

Either way, he'll move to put his back against a solid surface (the cavern wall, or the side of the bunker, most likely.)


WotR - A | Drezen | WotR - B | Righteous Medals

You've been walking for about 25 minutes. It's at CL 19th...which you would have figured out from your studies and I forgot to mention! 1 min/level so it ran out about 19 minutes into your walk.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Ah!" Nebbin screams again, reflexively swinging his hammer wildly in the direction of the giant insect trying to kill Lucius!

"Help!"

Earth breaker, power attack, furious focus: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0
DM Pendin Fust wrote:
You've been walking for about 25 minutes. It's at CL 19th...which you would have figured out from your studies and I forgot to mention! 1 min/level so it ran out about 19 minutes into your walk.

19th. Impressive. But yeah, going to reactivate that. Been bitten enough today.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse turns to try and grab Lucius to prevent him from getting ahead of her, again, and grits her teeth for a moment before rushing forward to join Nebbin. "Whoa!" Saoirse explains as she swings her sword in a wide arc towards the giant fly that Nebbin is attacking.

Mechanics:

Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 + 5 ⇒ (5) + 5 = 10


WotR - A | Drezen | WotR - B | Righteous Medals

Saoirse arc proves to be too wide and she misses the wing she was trying to lop off.

Saoirse Init: 1d20 + 2 ⇒ (18) + 2 = 20
Aero Init: 1d20 + 1 ⇒ (10) + 1 = 11
Ravana Init: 1d20 ⇒ 16

Init
Saoirse
Fly
Lucius
Ravana
Aero
Nebbin

Saoirse's action will bring us to the top of the round.

I've updated the WotR - A link under my name with a new map.

The fly focuses on the human who came so close to its wing...

Bite: 1d20 + 2 ⇒ (17) + 2 = 19

Scoring the nasty looking extension onto her shoulder and tearing away some skin.

Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Saoirse, give me a Fort save, DC 14.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Now protected by his shield which I imagine looks like a transparent, huge, dragon scale hanging in midair, Lucius will try to bring down the overgrown insect. He outstretches a hand and invokes the icy cold of Nessus.

ray of frost: 1d20 + 1 ⇒ (9) + 1 = 101d3 ⇒ 2

And he must have used the hand still full of snake venom, because that is not gonna hit.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Gah, get away!" Nebbin yells, again swinging his hammer with all his might at the horrible insect.

He grunts as he makes contact with the thing, the powerful blow reverberating through his arms as the light on the hammer causes shadows to dance crazily through the cavern.

Earth breaker, power attack, furious focus: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10


WotR - A | Drezen | WotR - B | Righteous Medals

Lucius' ray gets directed at a rock near the fly...unfortunately it has no effect no the fly.

Nebbin, however, continues to live up to his bug smashing from before as his big hammer squishes the thing.

Knowledge Nature DC 12:
You recognize that this fly would have been the same species as the maggots from earlier.


Human Druid 1 (Elk Shaman), HP: 11/11, AC: 14/10/14, SV: 4/0/4, INIT: +0, CMB: +4, CMD: 14, ATT: Gore +4 1d6+6 -OR- Gore +2 1d6+2 & 2xSlam +2 1d4+2 -OR- Scythe +4 2d4+6, PERC: +6

There is a definite disadvantage to being in the back in thin corridors underground.

Ravana once again hangs in the back, taking care of her charges. "Lucius, it may be best if I take the lead temporarily. I can continue left as well as any and I am concerned about the snake's venom."


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Mechanis:
Northern Path Knowledge Religion: 1d20 + 3 ⇒ (10) + 3 = 13
Fort Save: 1d20 + 3 ⇒ (18) + 3 = 21

Saoirse yelps loudly as she jumps back a short distance from the proboscis that sinks into her shoulder through her chain shirt. Forced to endure the pain from the bite as her hands are occupied. Seeing Nebbin make another awesome strike at the giant fly, squishing the fly against the nearby wall, Saoirse sheaths her sword for a moment to reach up with her hand and check the wound, seeing blood on her glove and sighs, turning back to the ground.

"Or perhaps it would be best if we stuck to the marching order. Lucius, please don't move off ahead of me and Nebbin. To put it simply, we are armored, you are not."


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

"You are both right. I have been...imprudent."

Lucius will hang closer to the paladin and quarryman. "Help me find the way in to this building. There may be something useful inside, or perhaps we can use it as shelter if we cannot escape the caverns before we must rest."


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Oh, this isn't really armor," Nebbin explains patiently. "It's just protective wear in case a rock falls on us or a shard goes flying in the quarry."

I wouldn't mind having some armor, though... I think I'd feel much safer.

Hefting his light again, he looks around the building, trying to see if there's a way inside.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5


WotR - A | Drezen | WotR - B | Righteous Medals

Along the western portion of the building you see a doorway. Pieces of rubble surround the frame on the ground...likely the door. A stone bench lines the southern wall of the chamber. At the far side of the room, a basin of water sits atop a stone pedestal. A stone door engraved with an image of a hammer stands to the north. The pedestal has intricate detailing depicting Torag's symbols and scenes of smithing.

Anevia sighs loudly, then suddenly gives a little yelp in pain. "Damnable leg, I think I need to sit down."

1d20 + 1 ⇒ (3) + 1 = 4

Well...ok bad bluffer.

Anevia: "Ok...it ain't the leg. Seeing this temple to Torag, a lawful and good god, just reminds me of who I married. Such a paladin as you've never seen. Fair, lawful, good, merciful, and easy on the eyes to boot. Seeing this testament to a faith like that makes me...remember."

Horgus: "Maybe your weaker tendencies are making you a liability we should cut out. It's just another temple. Get up or I say we leave her!"

Anevia: "I wouldn't expect you, a man who's too scared to acknowledge that he even has faith, to understand what being stirred by this testament to faith, even in hopeless circumstances, means. Being that afraid of your own faith...that's just as bad as worshiping those foul demons that spew from the wound!"

Horgus: "Well...I...just...you...what?! How dare you?! The pot is indeed calling the kettle black! A consorter of thieves chastising me on a lawful and good faith? Preposterous!"

Anevia scowls and grabs her bow...then closes her eyes and mutters something that sounds like "Ira" under her breath and sits back down. Horgus harrumphs indignantly and walks away from her. Both are noticeably frustrated and angry.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Hey, we're not going to leave anyone behind!"

Then Nebbin pauses and looks toward Lucius and and Saoirse.

"Are we?"

I wouldn't mind being married someday. I bet her husband is a great crusader. She must be awfully brave too, to have married him.


WotR - A | Drezen | WotR - B | Righteous Medals

Anyone who was detecting magic to find out the source of green light:

The basin on the pedestal is the source of the feeling of...desecration. The temple overall seems to be the "source" of the green light.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will check out the temple, searching for any traps or secret doors.

Perception: 1d20 + 1 ⇒ (20) + 1 = 21


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse turns to Nebbin and smiles "Protective wear... armor, all the same in this situation."

Stepping into the small room, Saoirse looks around with curiosity as she has not seen the inside of a temple to Torag before. Before she can comment, the spat between Anevia and Horgus turns from loud shouting to sour resentment and Saoirse turns to Lucius and whispers, "Would you be willing to talk to Horgus? He probably wouldn't respond well to me."

Whether Lucius agrees, or simply decides not to talk to Horgus, Saoirse moves to join Anevia and sits next to her, putting her sword and shield down in a convenient location to grab quickly. "Hey... I don't mean to pry, but what was that all about? I know Horgus is abrasive, but we aren't going to get out of here if we are fighting each other."

Mechanics:
Diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Nice roll, Aero.
Lucius will nod at Saorise. All for the better: he wouldn't know what to say to Anevia anyway.

"No, Nebbin, we are not leaving anyone behind, if we can avoid it." Despite addressing Nebbin, Lucius looks directly at Horgus when he says this. "Mister Gwerm, I'd like to see how far you could walk with a broken leg. If she needs a moment to rest or collect her thoughts, now is as good a time as any."

A pause.

"And I don't know what kind of history the two of you have to set each other off like this, either stow it and play nice or tell the rest of us what exactly is going on."

Diplomacy: 1d20 + 4 + 3 + 1 ⇒ (20) + 4 + 3 + 1 = 28

Feel free to throw an Intimidate check in there for the crack about the leg. Umm. No pun intended.

Edit, oh hey, that was a 20. I guess the dice are in our favor today.


WotR - A | Drezen | WotR - B | Righteous Medals

Indeed they are! This was a social XP encounter! Good job!

Aero:

You can say with certainty there are no traps in the antechamber nor the outside area. There isn't any hidden doors or the like either. When you explored the temple...did you open the door to the inside proper...the door inside the antechamber?

Anevia looks at Saoirse and a tear escapes the corner of her eye. "It's just...Gwerm and I...I was assigned by the Eagle Watch to break into one of his warehouses. He was suspected of collaborating with the demons from the Wound. I found out differently. He's repulsive to be around, but he's secretly a good person, which makes it even more infuriating. And I miss Ira. *Sniff* And this damned leg isn't helping either! I'm sorry...I'm fine now. I just needed a minute to cool off."

Gwerm looks at Lucius, poised to say something with a finger raised, then sighs. "You are, of course, correct. That wench broke into one of my warehouses and I'm fairly certain she's learned some things about me that noone else knows. And I would like to keep...unknown. But we must survive first. Fair enough, I will "stow it", as you put it, and do my best to bear. I will reward you handsomely if you can get me to my estate in a relatively unscathed condition."


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

"I'm glad we understand each other. It is better not to antagonize someone who is poised to share, or keep, your secrets. I will take you at your word that you will let the issue rest until we are more assured of our long-term survival."

Lucius will see if he can follow someone into the inner chamber, but after the viper and the giant fly, he's not going to go into any space first.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

DM:
I had misread the earlier post and thought we had already gone all the way in. With the recent discussion of letting the heavily armored people go first Aero would probably not open the inner door.

"Antichamber seems normal enough, no pits or the like. Who would like to do the honors?"


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin looks around, wondering if someone wants to go first...


Human Druid 1 (Elk Shaman), HP: 11/11, AC: 14/10/14, SV: 4/0/4, INIT: +0, CMB: +4, CMD: 14, ATT: Gore +4 1d6+6 -OR- Gore +2 1d6+2 & 2xSlam +2 1d4+2 -OR- Scythe +4 2d4+6, PERC: +6

Ravana stands back against the wall, staring at the others in confusion.

Rare are the beasts to fight with each other as the predators circle.

Lost in thought, she runs through her companions one by one in her mind, trying to decide which she would side with if fighting broke out. Quickly deciding that the answer would most likely be "none of them", her ears perk up when Aero asks for volunteers.

"Take a step forward man and I will get your back. It is best to not stay in one place too long lest we meet the locals."


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

"Thanks Ravana"

Aero will step back up to the door, call upon fortune's favor and open the door.


WotR - A | Drezen | WotR - B | Righteous Medals

Broken stone benches line this narrow room. The air is cold and stale, and thick layers of dust cover the floor, benches, and a large altar at the far end of the room. On one of the benches, facing the altar, sits a small person...quite possibly a dwarf. They are clad in priestly vestments.

Perception on Dwarf for Close Inspection DC 13:
There is an equally thick layer of dust on them as though they haven't moved in ages.

Perception on Dwarf for Closer Inspection DC 15:
Something is not right, you notice a worm crawl around from his face to the back of his head.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Nebbin looks around the room nervously, holding up his hammer to shed light for the others.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius will run his dancing lights into the inner chamber.

Perception: 1d20 ⇒ 11


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Perception: 1d20 + 1 ⇒ (6) + 1 = 7


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will call out a greeting.

"Welcome friend Dwarf, how fortuitous that we were able to find you."


WotR - A | Drezen | WotR - B | Righteous Medals

HAHAH...Next Time on Wrath of the Righteous - The Low Perception Rolls...

The dwarf makes no response and does not move.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Mechanics:
Perception:1d20 + 1 ⇒ (14) + 1 = 15

Listening to Anevia, Saoirse's face turns to a concerned expression as she reaches out and says "We'll reach the surface and find Ira... as for Gwerm... thank you for letting me know."

Seeing Aero and Ravana move to the door, Saoirse straps her shield back to her arm and picks up her sword. Stepping up to join Aero and Ravana at the door, Saoirse nods as they open the door, her sword held ready. Once the dancing lights move into the room, Saoirse squints her eyes as she peers into the shadowy room.

Bumping her shield against Aero's shoulder gently after he says his greeting, she shakes her head and whispers, "Something is wrong, he seems... dead."

Biting the inside of her cheek, Saoirse turns her head to look at Ravana and then back to Aero. "Lets check... but be careful."

Then Saoirse will cautiously step into the room towards the dwarf on the bench.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero looks slightly sheepish at not noticing that the Dwarf was dead but prepares to follow in behind Saoirse.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"Dead? We probably shouldn't disturb him, then, right? Isn't that bad luck?"


Human Druid 1 (Elk Shaman), HP: 11/11, AC: 14/10/14, SV: 4/0/4, INIT: +0, CMB: +4, CMD: 14, ATT: Gore +4 1d6+6 -OR- Gore +2 1d6+2 & 2xSlam +2 1d4+2 -OR- Scythe +4 2d4+6, PERC: +6

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Undeterred by the dead dwarf, Ravana moves into the room toward the altar. She will skirt the body, staying 5' from the altar.

"Luck, pfft. What tomb did the starving infant trying to suckle its dead mother disturb to cause its fate? Luck, Justice, Mercy, Fairness are all fine words, as long as they remain nothing more than words. Pass opportunity by when you need it and let me know how that works for you."

Ravana keeps her skin thick (+2 Nat Arm) but is prepared to shift to an offensive form if danger presents itself.


WotR - A | Drezen | WotR - B | Righteous Medals

As Ravana sidles from the dwarf a sudden burst of movement dislodges the dust from the dwarf's body. The mouth hangs open in a silent scream as rage flickers from the eye sockets.

Huecuva Init: 1d20 + 6 ⇒ (16) + 6 = 22
Ravana Init: 1d20 ⇒ 7
Aero Init: 1d20 + 1 ⇒ (11) + 1 = 12
Nebbin Init: 1d20 + 2 ⇒ (15) + 2 = 17
Saoirse Init: 1d20 + 2 ⇒ (17) + 2 = 19
Lucius Init: 1d20 + 1 ⇒ (9) + 1 = 10

It rotates its head with an unnatural amount of swivel. First it looks at Ravana, then at Aero, and finally settles its eyeless gaze on Saoirse. It points at her and lunges forward...

5 ft step and claw

Claw: 1d20 + 4 ⇒ (5) + 4 = 9
Claw: 1d20 + 4 ⇒ (4) + 4 = 8

Both claws scraping harmlessly off her shield.

Saoirse, Nebbin, Aero, Lucius, then Ravana.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

"Get around behind it!"

Aero will once again call on Fortune's Favor and ready to stab the creature when he has a flank and to step out of the way to allow another his coveted flanking spot.

Rapier Attack: 1d20 + 2 + 1 + 1 + 2 ⇒ (17) + 2 + 1 + 1 + 2 = 23
Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Human Druid 1 (Elk Shaman), HP: 11/11, AC: 14/10/14, SV: 4/0/4, INIT: +0, CMB: +4, CMD: 14, ATT: Gore +4 1d6+6 -OR- Gore +2 1d6+2 & 2xSlam +2 1d4+2 -OR- Scythe +4 2d4+6, PERC: +6

Round 1 - Std Action
Ravana lowers her head, her grim eyes glaring out from beneath her auburn bangs. With a slight shake of her head, two giant horns spring forth from her forehead, growing to over twenty-four inches long in a span of three seconds. Her hands rearrange themselves with three flicks of her wrists, doubling in size while the smallest digit involutes.

Ravana shifts into her offensive form with antlers, giant fists and hooves on her feet, losing her thickened skin.

Round 1 - Move Action
Too close to charge, Ravana moves directly toward the Huecuva and will full attack next round.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

To ID and maybe get useful information about the monster.
Knowledge(Religion): 1d20 + 3 + 3 + 1 + 1 ⇒ (4) + 3 + 3 + 1 + 1 = 12

Wow. I'm not sure I have anything effective on undead, other than underwhelming low-level damage spells. Here's hoping he isn't resistant to cold.

Lucius again invokes the cold of nessus, blasting a thin freezing ray toward the rotten husk.

ray of frost, possibly into melee: 1d20 + 1 ⇒ (2) + 1 = 31d3 ⇒ 3

If the creature is already dead by his turn, Lucius will instead cast detect magic and see what he can find.

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