
Errin Khass |

what is my stealth if I dont have any damn useful skill at all??!! lol
1d20 + Dex mod + 1/2 your level, so 1d20+6 for you, altogether.
"That doesn't look like a fair fight. But maybe the guy's hiding a thermal detonator in his pocket," Errin says, her interest piqued. "I don't necessarily have anything against a little survival of the fittest for public officials ... But local bureaucrats who are grateful to be alive do tend to be rather useful ..."

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stealth: 1d20 + 6 ⇒ (10) + 6 = 16 use of a force point with stealth gets me?
Gunnar will step closer and try to mind trick the beast from a good hiding spot.
the force: 1d20 + 17 ⇒ (17) + 17 = 34

Gamemaster the Living Force |

Gunnar Force Points 2d6 ⇒ (5, 2) = 7
Gunnar moves into a close position unnoticed with the Imperials close by for support.
Gunnar do you want the creature to flee in fear or be distracted by a hallucination?

Gamemaster the Living Force |

Merry Christmas everyone, I hope you're enjoying the holidays. :)
Recruitment is the Discussion Thread :-) ! Still Happy Holidays!

Gamemaster the Living Force |

Endregaard - Night 2 - Tel Bollin
To the shock of the crowd the Lagartidark veers off from its prey and heads directly into the crowd. The Official looks dumbfounded but as the crowd begins to panic he attempts to inch away from the "arena". Before he can get very far, a few of the Gang Members with chains and pipes start in his direction.
Actions? You all have surprise.

AIU-066; "Garrett Liantin" |

"Things can never be simple, can they?" Garrett sighs, before leveling his rifle at the nearest gang member. Not bothering with words after their last encounter with swoop gangs, he merely shrugs to the other before blasting one of the men in the chest with his rifle.
Attack: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 4d10 + 5 ⇒ (2, 9, 3, 8) + 5 = 27

Errin Khass |

Seeing Garrett target one of the swoop gangers, Errin shrugs, then shoulders her own rifle and takes aim at the other.
Errin will be using two swift actions to aim, which gives her the following benefits: +2 to hit (Careful Shot and double-trigger), +1 die of damage (Deadeye), targets move an extra step on the condition track if hit (Hunter’s Mark), reduce range from medium to short, so -2 penalty (targeting scope), ignore cover (aiming).
Aimed shot to hit: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Damage: 3d8 + 4 + 1d8 ⇒ (4, 3, 4) + 4 + (5) = 20
The target will also move one step down the condition track, or two steps if the damage exceeded their damage threshold.

Gamemaster the Living Force |

Endregaard - Night 2 - Tel Bollin
Two of the four gang members drop to the ground slain before they even had a chance to turn.
Rennah? Kaldo? Gunnar?

Kaldo Vantai |

Kaldo pulls out his carbine, adding at the gang members and firing, but not before ducking behind the nearest peice of cover.
Attk roll: 1d20 + 9 ⇒ (5) + 9 = 14
dmg: 3d8 + 4 ⇒ (4, 3, 6) + 4 = 17

Gamemaster the Living Force |

Endregaard - Night 2 - Tel Bollin
Rennah and Kaldo both hit the same thug with their shots dropping him. The last the administrator sinks his axe into, blood spurting out from the wound, the weapon lodged in so hard he can't get it back.
He runs in the direction of where your group fired their shots from.
The pandemonium caused by the beast seems to have thrown the entire operation into disarray...
What now? Run along with him? Watch to see if anyone else gives chase?

AIU-066; "Garrett Liantin" |

"Someone go collect him, make sure he doesn't run off on us. I'll keep you cleared," Garrett says, still looking down the scope of his blaster rifle. "Make sure he knows we're the ones who freed him, don't want him thinking he's out of the frying pan and into the fire... not more than he is, at any rate."

Gamemaster the Living Force |

Endregaard - Night 2 - Tel Bollin
The administrator sees Gunnar's CSA uniform and appears shocked, still he runs in the direction that Gunnar points him in.
Perception 1d20 + 3 ⇒ (12) + 3 = 15
Perception 1d20 + 5 ⇒ (6) + 5 = 11
Initiative 1d20 + 7 ⇒ (13) + 7 = 20
Group Initiative 1d20 + 14 ⇒ (15) + 14 = 29
A few of the swoop gang members look around seeming to realize that something is happening, most though appear to be strung out.
One looks in the direction of Gunnar and the administrator.
Unfortunately for her, Garrett and Erin notice her noticing them and you all have initiative...

Gamemaster the Living Force |

Endregaard - Night 2 - Tel Bollin
The group hand picked by the Emperor in Exile once again shows why they were picked for this mission as a gang member once again goes down in the confusion. The gang it seems is catching on and start looking around but with Gunnar and the Administrator gone down an alleyway and the members of your group so well hidden, they have no targets to fire at.
Make Stealth checks to withdraw (except Gunnar) without being seen yet again.

AIU-066; "Garrett Liantin" |

"You know, we could just kill them all. Who would know? Or care, for that matter." Garrett shrugs, the head of another gang member in his scope, before he lowers it and slings it across his back. "But... we have a job to do. I guess it's your lucky day, you gutter rats." He moves down the alley, disappearing from his sniper perch like a ghost.
Stealth: 1d20 + 19 ⇒ (10) + 19 = 29

Gamemaster the Living Force |

Rennah ducks back down behind cover.
[dice=Stealth]1d20+7
Oh bugger, that could cause trouble....
You want to spend a Force Point here for an add on to the total? Not exactly in the rules but I'll allow it if you so choose.

Rennah Mars |

Rennah Mars wrote:You want to spend a Force Point here for an add on to the total? Not exactly in the rules but I'll allow it if you so choose.Rennah ducks back down behind cover.
[dice=Stealth]1d20+7
Oh bugger, that could cause trouble....
Nah, I'll accept the consequences. But thanks for checking. :)

Gamemaster the Living Force |

Endregaard - Night 2 - Tel Bollin
The Imperials begin to withdraw from their positions covering Gunnar and the local administrator.
Rennah
However, Rennah is not quite as quiet on the way out as she was on the way in.
The Female swoop gang member hears Rennah and points in her direction, "Someone is attacking us, they are over there!"
Three of the thugs begin to charge towards Rennah as the female takes a shot at her position!
The shot misses but is closer to the mark then you would have expected!
Do you stand and fight or flee to rejoin your comrades?
Everyone Else
The rest of the group regroups a block away and you hear errant blaster fire but no sign of Rennah, yet.
The administrator sucks wind but speaks to you all hands on his knees, "I do not know who you are but thank you for rescuing me, we should go before those spiced out thugs try and chase us down!"

AIU-066; "Garrett Liantin" |

"Yeah, I'm not real worried about a couple of strung-out gangers," Garrett says, stretching his shoulders. "I briefly considered crushing those little insects, but what we're here to do is more important." He hears the errant blaster fire, and begins talking again; while he doesn't pull out a commlink or anything similar, he's clearly talking to Rennah and not anyone there. He cocks his head to the side as he talks, almost likely he's trying to get a better signal.
"Rennah, I heard blaster fire. You doing alright over there, or do you want me to come and mop up?"

Rennah Mars |

"You're welcome to join me if you want Garrett. Just make sure that official is kept safe."
Having had just about enough of the skulking, Rennah ignites her Lightsaber and charges the nearest thug.
Free action
Use the Force to ignite Lightsaber (DC 5): 1d20 + 9 ⇒ (18) + 9 = 27
As the crimson glow from the Lightsaber flashes across Rennah's features, she gives a savage grin and addresses the thugs:
"You're not the predators here, come and face your doom."
Move + Attack action:
CHARGE! (Powerful Charge feat included in rolls)
To Hit: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 2d8 + 11 ⇒ (4, 6) + 11 = 21

Gamemaster the Living Force |

Endregaard - Night 2 - Tel Bollin
Rennah
The first thug is cut in half by Rennah's lightsaber. His two companions fuelled by whatever drug they are using attempt to flank the Imperial Knight swinging their metal axes with little skill but plenty of aggression.
The woman calls for more reinforcements but at that moment the creature whips around and starts charging at those which were once its captors giving the rest of the group bigger problems to worry about. Though one other thug does notice the Lightsaber and fires towards Rennah with reckless disregard for his comrades.
Axe Attack #2 Flank1d20 + 10 ⇒ (4) + 10 = 14
Blaster Attack 1d20 + 7 ⇒ (10) + 7 = 17
RandomBlaster Attack 1d20 + 4 ⇒ (8) + 4 = 12
Rennah trusts in the Force and it does not disappoint as none of her foes come close to striking her...
You are up!

Rennah Mars |

Rennah allows the Force to fill her, as she strikes with a vengeance.
Full attack:
To Hit: 1d20 + 6 ⇒ (2) + 6 = 8Double attack 1
To Hit: 1d20 + 6 ⇒ (15) + 6 = 21Double attack 2
[ooc]First one probably misses, so no luck for Savage Attack.[/dice]
Damage: 2d8 + 7 ⇒ (6, 2) + 7 = 15

AIU-066; "Garrett Liantin" |

"I'm on my way... leave a few for me." Garrett pulls his rifle around to the front of his body with an unsettling look in his eyes, moving with purpose back towards Rennah's location. As he heads back down the alleyway, the tips of his fingers slide open to reveal a set of thick claws; he plants one hand into the side of a building and hoists himself up, before latching on with the other and making his way to a better vantage point to aid Rennah with the gang members. Once he finds a suitable spot, he takes his rifle in hand and lines up a shot on the gang member firing at Rennah. "I'm assuming you can take care of the ones trying to hit you with scrap metal," Garrett quips through his commlink just before he fires.
Stealth: 1d20 + 19 ⇒ (9) + 19 = 28
Initiative: 1d20 + 14 ⇒ (9) + 14 = 23
Attack: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 4d10 + 5 ⇒ (5, 7, 6, 10) + 5 = 33
Garrett has a Climb speed thanks to his climbing claws, so he just finds the best vantage point with some cover before assisting Rennah. Feel free to add Garrett into combat in whatever round you feel is appropriate, I just pre-rolled for that occasion.

Gamemaster the Living Force |

Endregaard - Night 2 - Tel Bollin
Rennah
Rennah's first attack misses but her back-swing decapitates the second axe wielding foe.
Axe Attack #1 1d20 + 8 ⇒ (3) + 8 = 11
Blaster Attack 1d20 + 7 ⇒ (8) + 7 = 15
RandomBlaster Attack 1d20 + 4 ⇒ (4) + 4 = 8
To their credit or stupidity, those foes willing to fight continue to do so. Still the beast spread chaos keeping the other assailants, of which there are plenty too distracted to assist against the lightsaber wielding woman! This time Rennah need not even move, the Force is with her not her opponents as none of the clumsy attacks get near her.
Rennah's action!
Your shot will take effect next round Garrett!

AIU-066; "Garrett Liantin" |

"Give me a minute, I'll be in position in a moment," Garrett says as he rolls over onto the roof of one of the buildings and readies his rifle. "Here we go, just have to get one in my sights..." he says, adjusting the magnification of the scope before aiming downrange in order to sight-in a target.
No problem!

Rennah Mars |

Rennah is now in full attack mode, venting her frustrations on the hapless fools in front of her.
"Time for you to die."
Full attack:
To Hit:: 1d20 + 6 ⇒ (10) + 6 = 16 Double attack 1
To Hit:: 1d20 + 6 ⇒ (9) + 6 = 15 Double attack 2
They'll likely both miss with those rolls, but just in case
Damage:: 2d8 + 7 ⇒ (4, 2) + 7 = 13
Damage:: 2d8 + 7 ⇒ (4, 4) + 7 = 15

Gamemaster the Living Force |

Endregaard - Night 2 - Tel Bollin
Rennah & Garrett
Rennah's blade lashes out twice in rapid succession cutting down the last foe threatening her in melee.
Garrett's shot strikes the blaster wielder in the crowd leaving only the female swoop gang member left to threaten Rennah. Seeing her allies fall liek dominoes she finally gets the hint and begins to flee into the crowd.
Do you pursue or withdraw Rennah?

Rennah Mars |

Rennah sees the ganger running and takes a second to compose herself as she deactivates her glowing blade.
Letting her go.
"Thanks for the assist Garrett. Let's get back to business."
With that, she runs off to join the rest of the group.

AIU-066; "Garrett Liantin" |

"Get everyone ready to move, I'd rather not have someone alive who can identify any of us," Garrett says, lining up a shot on the fleeing woman before firing again. "And unlike you, I don't need to follow her to deal with it." As he finishes his quip, Garrett replaces his rifle (assuming the woman dies) and clambers down the side of the building to rejoin the others.
Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 4d10 + 5 ⇒ (4, 5, 4, 2) + 5 = 20

AIU-066; "Garrett Liantin" |

"Fun? I guess so." Garrett shrugs, walking up after crawling down the building. "They won't be bothering us anymore, though. We wrapped up the loose ends, so you won't need to be thinking about them trying to track you down," Garrett says, talking to their rescued city official. "Gunnar here is right, we need to find the mines... and a Hutt's crashed ship, more specifically. We have reason to believe some Nikto from the crash survived and could lead us to it. If you know anything that's great, but I specifically wanted access to the government computer system."
Persuasion: 1d20 + 10 ⇒ (16) + 10 = 26