The Stolen Heir PFS (Inactive)

Game Master Krash4031

The Stolen Heir PFS Scenario Current Map


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Scarab Sages

male human Musket master 3 | AC 19 T 15 FF 14 | HP 28/28 | F +5 R +7 W +3 | Init + 6 | Perception +7

Omar keeps his guard up. Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Beromir frowns at the binded girl and at the Galtan man but let his comrades deal with the situation.

In the meantime, he stabilizes the dying ruffians.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Thalia intervenes before things get violent. "STOP! This is just a misunderstanding!"

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

Hektolog looks at Thalia incredulously and relaxes slightly.

"Surely, you can see how we think something underhanded is going on. Care to explain?"

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Just to be clear, Rapunzel wasn't attacking this guy, just the rope.

Stopping, Rapunzel looks at Thalia, "Yes, my lady, a misunderstanding. You appear to be tied up and held against your will, please clear things up for us."

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan smiles when he hears Rapunzel's comment. He quickly dives into his pouch to busy himself with his pipe to cover his amusement.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

And do it quick. Nicolae whispers grinding his blades together.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Ok... I misread this and messed it up. I am just going to copy and paste what should have happened, and assume you guys made the diplomacy check to make up for my mistake. Sorry about that... Almant Enderios has spent much of his life in Woodsedge, where he has vacillated between supporting the revolutionary government and quietly disapproving of the constant bloodshed. Following recent economic difficulties in southern Galt, he and several of his neighbors were on the lookout for work when Koriana contacted him about a lucrative job. All of them are driven primarily by the money, but Enderios imagined the prestige of dragging a noble runaway back to Galt might help to reinforce his reputation as a loyal citizen of Galt should the Gray Gardeners ever start looking for
victims. That Thalia proved to be such a sympathetic and reasonable victim has weakened Enderios’s resolve, and while he intends to complete the kidnapping contract, he has reconsidered turning Thalia over to the
Gray Gardeners.
Enderios stands guard with his sword drawn but lowered. He is an olive-skinned young man in a long red woolen coat. When the PCs enter, Enderios is unfriendly and demands in a thick Galtan accent to know why they are attacking, providing an opportunity for the Pathfinders to convince him that they are interested primarily in rescue and are not out for blood. He explains that he is detaining an escaped fugitive from the Red Revolution at the request of his employer, who has insisted on remaining uninvolved for security reasons. If the PCs and Enderios engage in combat, Thalia attempts to intervene by shouting, “Stop! It’s just a misunderstanding!” and attempting to put herself between the combatants. If there is a gap in the conversation, she demands the party tell Enderios who she is and encourages nonviolence, but her smug satisfaction with her perfect adherence to Common Rule grates on
Enderios and prevents her from providing effective help without the PCs interceding on her behalf. A PC who succeeds at a DC 20 Diplomacy check convinces Enderios that he has the wrong woman and that Thalia is innocent; however, releasing her without material compensation for his efforts would place him in an even worse situation, having spent time and resources to pull off a kidnapping that now would not pay the bills. So long as the PCs either exceeded the earlier Diplomacy check by 5 (10 in Subtier 4–5), have made Enderios helpful, or agree to pay him a percentage of his contract—50 gp in Subtier 1–2 or 200 gp in Subtier 4–5—he and his comrades willingly abandon the contract and prepare to return to Galt without Thalia. Again, sorry for messing up this whole encounter. I wish they put more information about encounters in one place...

Upon agreeing to a non-violent solution, Enderios offers to tell you all he knows about the kidnapping and the person who hired him. He hands you a written letter from his employer that states the above. "This was given to me by a Taldan man with dark brown hair named Korian."

DC 12 Craft (alchemy) or DC 18 Perception:
The note is stained by alchemical reagents.

DC 15 Diplomacy or Knowledge (local) with successful above check:
You know the location of the only nearby shop dedicated to alchemy and tonics, and that it is run by a lady named Koriana.

The letter contains instructions on how to slip into the Andares house unnoticed and where to hide Thalia until further notice.

Scarab Sages

male human Musket master 3 | AC 19 T 15 FF 14 | HP 28/28 | F +5 R +7 W +3 | Init + 6 | Perception +7

Craft alchemy: 1d20 + 4 ⇒ (9) + 4 = 13
Know local: 1d20 + 4 ⇒ (4) + 4 = 8

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan takes a long puff from his pipe. He then addresses Thalia:

"Miss, shall we return you to your father?"

Craft Alchemy: 1d20 + 1 ⇒ (16) + 1 = 17
Diplomacy: 1d20 ⇒ 13

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae was out for blood and would like nothing better than to gut the last kidnapper. But I will go along with whatever you guys decide.

Crestfallen, Nicolae sheathes his blades.
Perc: 1d20 ⇒ 10

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

I think we did a reasonable job of not jumping right to fighting Enderios, so this seems basically feasible.

Hektolog examines the letter from Enderios' employer.

Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14

He makes no useful insights from the letter. "Well, it does seem odd to let a kidnapper go free, but we have secured Thalia. That was the real goal."

I hope somebody rolls better than I did.....

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

If Deaglan wants to point out what he sees to Rapunzel she could make a Know (local) check :)

Scarab Sages

male human Musket master 3 | AC 19 T 15 FF 14 | HP 28/28 | F +5 R +7 W +3 | Init + 6 | Perception +7

ooc: can Omar try to assist Deaglan with diplomacy?

Assist: 1d20 - 1 ⇒ (20) - 1 = 19

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Sorry, missed that I made the DC, and with Omar's help I also made the second

After Deaglan has examined the letter he says
"Very messy writer that who wrote this. It would not amaze me if he also dabbles in alchemy. Do you see those stains there? That is the same material that they use in tindertwigs."

Deaglan takes a long puff from his pipe
"Say Omar, didn't we pass that alchemy shop that is run by a lady Koriana? Sounds suspiciously like Korian, doesn't it?"

"I suggest we escort Miss Thalia to her father's estate and then pay this shop a visit."

Scarab Sages

male human Musket master 3 | AC 19 T 15 FF 14 | HP 28/28 | F +5 R +7 W +3 | Init + 6 | Perception +7

Omar nods to Deaglan, "Good idea, that could be an interesting turn. But yes, first let's make sure Miss Thalia is safe."

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

"That is some impressive detective work, Deaglan," agrees Hektolog.

"It might be a good idea to keep Miss Thalia's rescue a secret, for the time being. That might give us the advantage of surprise with the Alchemist."

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

We have two goverment officials outside. Maybe they could escort the girl while we pay a visit to the alchemy shop....

Liberty's Edge

Male Human Gamer 12/Game Designer 1

As Enderios bows and leaves, Thalia steps forward. "I will go with you, Pathfinders, on one condition: we do not return directly to my father. I would much rather learn more of who kidnapped me before we return."

Just going to go over the area under the trap now so I don't forget...

Spoiler:

D: 1d20 + 3 ⇒ (3) + 3 = 6
N: 1d20 ⇒ 5
Omar: 1d20 + 6 ⇒ (17) + 6 = 23

In what is left of the cellar, there are wine shlves that are decaying, and the walls are bent in from the weight of the earth. The fallen earth reveals to Omar's sharp eyes a hidden cache. Within the cache is a rusty lockbox with a rusted lock on it.

DC 25 Disable Device, or other means of gaining entry to the lockbox:
The lockbox contains several silver and gold bars stamped with the insignia of a Chelish noble house. In addition, there are three carefully folded pieces of parchment: a scroll of blood biography , a scroll of seek thoughts, and a brittle contract promising aid from House Morilla of Taldor to the Sauer family in return for future favors. (DC 20 Knowledge (history) or (nobility) check recalls that there is no record of the Morilla family ever receiving such aid, meaning the contract should still be valid.)

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

"I have no issues in taking you with us Miss Thalia. We'll simply be paying a visit to Lady Koriana's alchemy shop. Would you mind telling us why do you not want to return to your father directly? He's probably worried seek over your disappearance."

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

"Well, having the Lady Thalia with us would surely keep news of her discovery close among us."

Turning to Thalia, Hektolog speaks to her directly, "If you would like to join us in investigating this alchemist, I have no problem. Know, however, that it may be dangerous and we cannot guarantee your safety."

I have no way of getting into the lockbox, unless you want me to hit it with a greataxe. :)

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

"This seems like a good time to pray for Trudd's blessings on our further endeavours. Gather around my friends."

Deaglan grabs his holy symbol and says
"Oh mighty Trudd, please heal our wounds and keep our muscles strong."

Channel Energy: 1d6 ⇒ 6

"Let's see if I can open that lockbox with some divine aid"

Strength Check: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
+1 from strength surge, Domain Strength power

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Hmmm. Scratching his beard. That's some quality lock on that thing. Let me try to help you.
Aid Another Str check: 1d20 + 4 ⇒ (7) + 4 = 11
And if that fails Nicolae will try his luck with the lock. Can he take 20?
If he can its a 27 otherwise:

D. Device: 1d20 + 7 ⇒ (14) + 7 = 21

Liberty's Edge

Male Human Gamer 12/Game Designer 1

I don't see any reason you couldn't take 20. You find everything in the spoiler above. Thosar: Diplomacy please! Hektolog, aid another, if you will

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae opens the box and, after picking up a gold bar to "inspect" it, pass it around.
Nice, nice, nice.

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

Thanks for the reminder on that.

Hektolog hopes that his appeal to Thalia is helpful.

Aid Another(diplomacy): 1d20 + 4 ⇒ (2) + 4 = 6

Apparently, her safety is not that important....

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

Not sure how I forgot Diplomacy, sorry

Diplomacy: 1d20 ⇒ 5

Scarab Sages

male human Musket master 3 | AC 19 T 15 FF 14 | HP 28/28 | F +5 R +7 W +3 | Init + 6 | Perception +7

ooc: can we assist or try ourselves diplomacy

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Yes, anybody who wishes to can assist. I will wait till tomorrow morning for the rolls, and then I will move forward. I should say later this morning since it is 2am... lol

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Diplomacy (aid another): 1d20 ⇒ 5

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Diplomacy aid other: 1d20 ⇒ 5

Liberty's Edge

Male Human Gamer 12/Game Designer 1

"I just want to know who is behind this is all." is all you are able to get out of the young lady.

Broad country roads lead in four directions away from a crossroad. To the north, the road to the Sauer Vineyard cuts among golden fields and lush vineyards. To the south, the road into Sauerton is flanked by sparse and apparently abandoned houses. To the west, the road to the Andares manor winds through a grove of apple trees whose leaves have begun to yellow. To the east, fields stretch among rolling hills as far as the eye can see, with long autumn wheat lolling in the wind. On the southeast corner, an empty shop sits boarded up with broken windows. On the southwest corner, a sign advertises Koriana’s Exotic Tonics and Remedies and boasts of “long forgotten delights from all across the Inner Sea.”

As you head into town, you come across an old farmer leading a cow into town. Seemingly out of nowhere, 4 wolves suddenly attack the poor old man.

Initiative:

B: 1d20 + 2 ⇒ (7) + 2 = 9
D: 1d20 + 1 ⇒ (18) + 1 = 19
H: 1d20 + 2 ⇒ (5) + 2 = 7
N: 1d20 + 2 ⇒ (10) + 2 = 12
O: 1d20 + 4 ⇒ (3) + 4 = 7
R: 1d20 + 3 ⇒ (4) + 3 = 7
T: 1d20 + 3 ⇒ (7) + 3 = 10
Wolf1: 1d20 + 1 ⇒ (17) + 1 = 18
Wolf2: 1d20 + 1 ⇒ (16) + 1 = 17
Wolf3: 1d20 + 1 ⇒ (16) + 1 = 17
Wolf4: 1d20 + 1 ⇒ (15) + 1 = 16

COMBAT ROUND 1
Deaglan
Wolves
Everyone Else

Map Updated.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan charges the nearest wolf, drawing his longhammer in the process

Attack, power attack: 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8
He clearly misses the animal

Not an actual charge, regular move and attack

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Moving quickly, Rapunzel will powerfully attack one of the wolves.

Move SWx3 and Wx3 and attack.

Power Attack elven curved blade: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
Damage: 1d10 + 4 + 3 ⇒ (7) + 4 + 3 = 14

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Rapunzel, I have moved you SWx2, Wx3 as that brings you into contact with a wolf and SWx3 and Wx3 would be 35 ft of movement (every second diagonal counts as 10 ft)

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

My bad, thanks. I guess I can't count today :) Also I didn't realize I could move my own token for some reason.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Yes, everyone should be able to move tokens. My bad if I forgot to tell you.

Dealgan moves to the wolves and misses. The wolves continue to focus on the weakest prey, the farmer and the cow. Basically you have a certain number of rounds to ill the wolves or the farmer and the cow die. So, at this point, I am not going to roll for them. The wolves do not have tactics, but I happen to know that wolves ALWAYS go for the weakest, and since Rapunzel goes after them, had no reason to believe Deaglan was a threat. The farmer and the cow cower together as they are snapped at. Rapunzel cuts a wolf in twain with her elven blade!

Scarab Sages

male human Musket master 3 | AC 19 T 15 FF 14 | HP 28/28 | F +5 R +7 W +3 | Init + 6 | Perception +7

So just roll to hit then?

vs touch: 1d20 + 8 ⇒ (12) + 8 = 20 Damage: 1d12 + 1 ⇒ (1) + 1 = 2

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

Round 1

Hektolog moves toward the wolves. Move 20': SW, W, W

Hektolog invokes, "Deaglan, may fortune favor your actions." Guidance on Deaglan.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae sticks to Thalia like glue to paper ready to slash anything that moves threatening the girl.
Moves to Thalia's side and ready an attack against any enemy that comes in reach.

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Beromir is usually reluctant to attack animals but sometimes there is no other alternative. He frees his axe and moves forward the wolves, hoping that the sudden arrival of a dozen armed people scares the animals away.

Move SW-SW-W (sorry, can't move the token on my tablet..)

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

I moved your token for you, Beromir. Please make sure it is right.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Omar's shot connects with oneof the wolves (which one?), but the canine doesn't fall. It looks in the direction of its attacker and growls. Just waiting for Thosar.

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

Following on the footsteps of Rapunzel closely, Thosar feels exhilaration as the magic swirls at the top of his fingers. With a glint in his eye, he releases a ray of frost towards the wolf farthest away.

Ray of frost: 1d20 + 3 ⇒ (3) + 3 = 6 Ranged touch attack vs.wolf "behind the cow"

Scarab Sages

male human Musket master 3 | AC 19 T 15 FF 14 | HP 28/28 | F +5 R +7 W +3 | Init + 6 | Perception +7

ooc: cannot edit the map, so 3 steps left, then the closest to him

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

@Hektolog: it is right, thanks !

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Thosar's ray of frost misses the wolf.

COMBAT ROUND 2
Deaglan
Wolves
Everyone Else

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel moves toward the next wolf (SW, W, NW) and attacks (but misses)!

Powerattack: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9
Damage: 1d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10

Scarab Sages

male human Musket master 3 | AC 19 T 15 FF 14 | HP 28/28 | F +5 R +7 W +3 | Init + 6 | Perception +7

And another shot:
vs touch: 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 1d12 + 1 ⇒ (7) + 1 = 8

crit confirm: vs touch: 1d20 + 8 ⇒ (5) + 8 = 13 Damage: 3d12 + 3 ⇒ (1, 1, 3) + 3 = 8

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

Standing by until I see what Deaglan does.

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