The Stolen Heir PFS (Inactive)

Game Master Krash4031

The Stolen Heir PFS Scenario Current Map


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Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

As the Pathfinders prepare to leave, Rapunzel meets the eyes of Hektolog. "Hektolog, I have something I need to ask you."

Moving to an adjacent hallway, Rapunzel speaks in a very low tone to the half-orc and appears to hand him something.

Hektolog:
"As unsavory as it may seem, I believe these notes will help the Consul arrive at a decision to help support the ongoing efforts in the Worldwoud."

Liberty's Edge

Male Human Gamer 12/Game Designer 1

To speed things up, I would like to propose something: I propose that you show the note to Hektolog, and the rest of your party, and Sander. Then have someone roll Diplomacy, and everyone else roll Aid another. Feel free to either just roll it, or RP it, but I am kinda ready to move on :P

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Can I use that last diplomacy that I rolled to Aid Another now?

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan will cast guidance on Hektalog before he talks to the concul.

Aid other diplomacy: 1d20 ⇒ 15

Scarab Sages

male human Musket master 3 | AC 19 T 15 FF 14 | HP 28/28 | F +5 R +7 W +3 | Init + 6 | Perception +7

Omar tries his best.

assist diplomacy: 1d20 - 1 ⇒ (19) - 1 = 18

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

Agreed, let's try to get this resolved so we can get back to the module where everybody can play. Here we go.

Hektolog reads the notes that Rapunzel shows him. When he is done, he says "I do think the Captain will find these interesting. Let's hope feels the same way we do."

Returning to the room with the party and Captain Merton. After getting the Captain's attention, he says "Captain, there is something I think you should see."

Hektolog shows the notes to the Captain. After letting the Captain read the notes he continues, "I hope this lets you know what you will be dealing with by keeping the Eagle Knights in Andoran. It does seem that military might would be much more useful in Mendev where there is a war to be fought. "

Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11 That's +4 cha, +1 guidance, +2 aid another

Bah! I'm not sure how big of a bonus the notes give us, but that does not look good.

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

Learned my lesson, no long-winded speech this time :-( Soo Thosar simply stands there, and tries to add emphasis by several nods and "ahems"at critical times, acting like any other wise, mysterious elven wizard

Diplomacy/Aid another: 1d20 ⇒ 15

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Beromir also tries to help to convince the small captain.

Diplomacy (aid another): 1d20 - 1 ⇒ (11) - 1 = 10

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel bats her eyelashes appropriately. Diplomacy: 1d20 ⇒ 16

So we should be sitting on a 4 (roll) + 4 (cha) +1 (guidance) + 12 (6x aid another) = 21 + whatever the notes do for us...Hektolog do you have any kind of re-roll (faction shirt, character folio, etc)? I'll use my re-roll on your behalf if the GM allows it.

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

I don't have anything more to really help, but with the extra aid another bonuses, we may be OK.

Let's see what Krash has to say.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

So, we have 21+2 from Nicolae+4 for discovering the notes and showing them to him... Making a 27. The DC is 28, however....

The Captain shows the notes to Sander Bryton who's eyes show the shock his face attempts to hide. "Everyone has their price. I will agree to send the Knights to Mendev, if you give me the notes." Giving him the notes gives you a +12 to the above roll, but I will allow it to be retroactivey added to the roll if you choose to do it. I can't allow the reroll, because it only applies to your rolls.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

The aid other from Nicolae was already in the 21... Just give the man the notes!

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

Agreed. I'm fine with handing over the notes. It's not like the rest of us will do anything useful with them.

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

No! Thosar needs those notes. They would look so fancy if he could put them in the left side pocket and...you know what, - Give him the bloody notes!

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Lol, moving on then!

"Come, Pathfinders! We mustn't waste so much time!" Captain Merton exclaims, as he heads for the door.

Alas, I worked a 14 hour shift, and just got off work a little bit ago. I got all my other posts done, and even created a char for a campaign I want in, but now I find myself too exhausted to finish the map. I will finish it, and post first thing on the morrow for the next encounter! I apologize for the delay!

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

Hektolog gathers his things and follows the Captain. "Let's move all. The Captain knows where Lady Thalia could be being held."

Moving out. Glad that is all taken care of.

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

"What?! So fast? Without even tasting the wine?!" - Thosar seems stumped by the events unfolding, but still moves after Hektolog.

Anyway, from what I gather it is some really cheap and not so good wine. Who knows, if we rescue his daughter he might even open some special vintage for us? Or pour some acid instead, from the looks of it, he is either really shaken, or really profiting from this turn of events

Liberty's Edge

Male Human Gamer 12/Game Designer 1

As you walk/jog toward your destination, Merton fills you in on the property you are headed to. "When Lady Moxana Sauer, the last scion of the venerable Sauer family of Sauerton, chose exile over the loss of her
title, she and her family performed one final act of spite before fleeing to take refuge among distant relatives in Cheliax: They set fire to her family’s beautiful villa and nearby crops, then sowed the land with salt. Ever since, the area has been considered cursed and suspected of being haunted by the spirits of bitter nobles. We locals don't dare approach."
By the time you arrive, the light rain has ceased, and Merton and Brackett stay behind.

This barren stretch of land is a sharp contrast to the surrounding fields of well-tended grapevines. At the center of the waste, at the end of an ill-kept path, sits a large stone villa in the old Chelish style that has partially collapsed as the result of fires long-since extinguished. Rotted timbers and soot flank scorched bone-white walls, and collapsed piles of
blackened wood are all that remain of additions to the north and south ends of the main hall. Rain-slicked bare earth extends approximately three hundred feet away from the house in all directions.

Perception Checks:

B: 1d20 + 6 ⇒ (6) + 6 = 12
D: 1d20 + 3 ⇒ (12) + 3 = 15
H: 1d20 + 2 ⇒ (4) + 2 = 6
N: 1d20 ⇒ 2
O: 1d20 + 6 ⇒ (4) + 6 = 10
R: 1d20 + 7 ⇒ (17) + 7 = 24
T: 1d20 + 7 ⇒ (10) + 7 = 17

Deaglan, Rapunzel, and Thosar all notice a sinkhole (the lighter area with the blurred thing in the middle that I spent a bunch of time trying to edit and didn't need to) ahead. As they are about to point it out, however, the doors to the villa open up just a bit and two arrows come zinging out toward Nicolae, one of which whizzes by, but the other one catches him in the shoulder. At the same time, two ruffians stand in the rubble on either side of the building and fire their bows, one each at Rapunzel (hitting her in the belly) and Deaglan (hitting him in the arm).
I do not have stats for Brackett, or Merton... So their involvement in this conflict will be limited. I put them on the map for future use, but I don't imagine Merton even being willing to enter the property, and Brackett would stay behind with him. Also, the two dudes behind the doors have cover, the other 2 partial cover. You can consider yourselves to have whatever weapons/gear in hand that they NORMALLY would. If your character would normally go into an area with his sword, then he has his sword, not his bow.

Nicolae1: 1d20 + 4 ⇒ (10) + 4 = 14
Nicolae2: 1d20 + 4 ⇒ (17) + 4 = 21
Nicolae Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Rapunzel: 1d20 + 4 ⇒ (16) + 4 = 20
Rapunzel Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Deaglan: 1d20 + 4 ⇒ (13) + 4 = 17
Deaglan Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Initiatives:

B: 1d20 + 2 ⇒ (17) + 2 = 19
D: 1d20 + 1 ⇒ (4) + 1 = 5
H: 1d20 + 2 ⇒ (15) + 2 = 17
N: 1d20 + 2 ⇒ (18) + 2 = 20
O: 1d20 + 4 ⇒ (19) + 4 = 23
R: 1d20 + 3 ⇒ (3) + 3 = 6
T: 1d20 + 3 ⇒ (4) + 3 = 7
Ruffians: 1d20 + 2 ⇒ (1) + 2 = 3

COMBAT ROUND 1
Omar
Nicolae
Beromir
Hektolog
Thosar
Rapunzel
Deaglan
Ruffians

After their initial volley, one of the ruffians yells in a Galtan accent, “Come and get her if you dare, hounds of the upper class!”

Omar is up! MAP

Liberty's Edge

Male Human Gamer 12/Game Designer 1

I will give Omar until 11 am tomorrow morning, and then I will DMPC his actions.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

I do not think that Deaglan's reaction would be different based on his companions actions. You might need to adjust his move a bit.

Deaglan would normally be wielding nothing in a non-hostile environment, he does not expect an attack, so he starts with empty hands.

"Careful friends, the area in front of the doors seems unstable!"
Deaglan readies his shield and moves toward the building. He then casts bless

Move action: E/E/E/NE and ready shield, Standard Action: Bless
Bless: Everyone gets a +1 Morale bonus on attack rolls

Scarab Sages

male human Musket master 3 | AC 19 T 15 FF 14 | HP 28/28 | F +5 R +7 W +3 | Init + 6 | Perception +7

Omar tries to activate hisd wand of Abundant ammunition.

1d20 + 5 ⇒ (11) + 5 = 16

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Greataxe in hand, Beromir moves toward the house, trying to dodge the arrows as best as he can.

Standard action : total defense (which give me 20 AC)
Move action : E/E/E/E (I assume Beromir is in the square just south of Rapunzel because I don't see his token on the map)

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

I agree with Deaglan, Hektolog's round action won't really differ because of order. I'll post now to make updates go faster.

Round 1

Hektolog offers a blessing to Omar "May your musket fire true." Guidance on Omar.

After finishing the blessing, Hektolog moves toward the villa.

Standard action: Cast Guidance on Omar
Move action: E,E,E,E

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Double move to threaten the guys in the doorway. Move 1: SE, Ex5. Move 2: Ex2, NE.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Deaglan gives his companions a warning, and moves toward the enemy; shield in hand. He casts a spell that will aid all of his allies. Omar fiddles with his bags and produces a wand, using it on himself. Beromir moves in a defensive stance toward the villa. Hektolog bless his Omar before following the group forward. Rapunzel wastes no time in moving toward the door.

Combat Round 1
Omar
Nicolae
Beromir
Hektolog
Thosar
Rapunzel
Deaglan
Ruffians
Just waiting on Thosar and Nicolae. Also, you should be able to move your own dudes now, and Beromir, you now HAVE a dude. Sorry about that.

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

Thosar moves 30' ahead in a straight line, casting Mage armour on himself.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Nicolae moves straight for the door next to Rapunzel, drawing his weapons along the way. The ruffian in front of Rapunzel opens the door in front of him all the way, takes a five foot step back, and, nocks an arrow, and fires at the warrior. The arrow whizzes past her head.

Attack vs Rapunzel: 1d20 + 4 ⇒ (1) + 4 = 5

The other one that was behind the door drops his bow, draws his rapier, and attempts to trip Rapunzel, but misses her legs.

Trip vs Rapunzel: 1d20 + 3 ⇒ (5) + 3 = 8

The northernmost ruffian drops his bow and moves toward Deaglan, also drawing his rapier. He stabs at the dwarf, missing horrendously.

Attack vs Deaglan: 1d20 + 3 ⇒ (3) + 3 = 6

The southernmost ruffian does the same to Beromir, but the druid is too nimble for the scoundrel's poorly aimed strike.

Attack vs Beromir: 1d20 + 3 ⇒ (1) + 3 = 4

Combat Round 2
Omar
Nicolae
Beromir
Hektolog
Thosar
Rapunzel
Deaglan
Ruffians

Anyone, GO! Map updated. Feel free to move yer dudes, lemme know if there is an issue.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan speaks to the ruffian that attacked him in a amused tone of voice:
"Well, that is a nice fellow, presenting yourself to my axe is appreciated."

He then steps around the ruffian, while readying his waraxe and he attacks the bandit!

Five foot step to the North of the ruffian, can someone move me there?
Power Attack: 1d20 + 4 + 1 - 1 ⇒ (15) + 4 + 1 - 1 = 19
Damage: 1d10 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6 Impressive!

Attack bonuses: +4 standard (BAB, STR, Mwk) +1 Bless, -1 Power Attack
Damage bonuses: +2 STR, +1 Zest for Battle Trait, +2 Power Attack

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

Moving very slowly and carefully, Thosar makes a step forward approaching the thug in front of Beronar. Eyeing the fighter warily, he starts reciting incantation in order to summon a creature from another plane.

5' step (moved him on the map already)
Full round action - Summon creature, with casting on the defense
Casting defensively: 1d20 + 6 ⇒ (16) + 6 = 22

Scarab Sages

male human Musket master 3 | AC 19 T 15 FF 14 | HP 28/28 | F +5 R +7 W +3 | Init + 6 | Perception +7

Omar moves teo steps SE, then one further E to have a clear shot at the one outside.

Touch attack: 1d20 + 9 ⇒ (10) + 9 = 19 Damage: 1d12 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Male Human Gamer 12/Game Designer 1

The northern ruffian takes a solid blow to the shoulder from Deaglan's axe, grunting as the blade makes it through his studded leather. The poor man then falls to the ground as Omar's bullet slams into his chest.

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel takes a 5' step into the entryway and swings her curved blade at the ruffian who tried to trip her!

Power blade: 1d20 + 4 + 1 - 1 ⇒ (16) + 4 + 1 - 1 = 20
Damage: 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

"Omar! Go and get your own adversary! This one was mine!"

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

"Hounds of the upper class?!" Not all is as it seems here...should we be fighting these people at all? They did attack first, but...

"Comrades please, try not to kill any of them!"

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

Round 2

Hektolog runs to the east, trying to join into the fray. As he moves, he bellows a war cry.

Double move, 6 squares east. He should end up just north of where Nicolae is now.

Scarab Sages

male human Musket master 3 | AC 19 T 15 FF 14 | HP 28/28 | F +5 R +7 W +3 | Init + 6 | Perception +7

"Alright, next one is yours!" Omar shouts.

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel briefly turns to look at Thosar across the battlefield. "Sorry dear, but you draw my blood and somebody's dying."

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Rapunzel, that guy was actually right in front of you, I just forgot to move him lol So you can take yer 5' step after yer attack.

Rapunzel lands a blow to the ruffians shoulder, slicing into his neck and knocking him to the ground unconscious.

Combat Round 2
Omar
Nicolae
Beromir
[s]Hektolog[s]
Thosar
[s]Rapunzel[s]
[s]Deaglan[s]
Ruffians

Thosar and Beromir are up.

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

I'll stabilize him if he falls unconscious Beromir says to Thosar. Then, the big man steps aside and swings down his axe on the ruffian in front of him.

5-foot step to the south (moved)

Att. greataxe: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d12 + 4 ⇒ (9) + 4 = 13

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Sorry about the delay in posting. Could not log on the site on tuesday and got stomped by work the rest of the week.

Nicolae moves inside the house following Rapuzel while pulling away the arrow from his shoulder. Ouch, that hurt.

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

No reply in Discussion, so I am going to assume that I can "save my spell for later". If not, I will write my action in ambiguous way, so GM will easily correct me.

Seeing that the fight will be over almost even before it has begun, Thosar changes his mind. He stops his incantations, and instead kneels next to the ruffian Beromir has just dropped, and tries to make sure he remains alive.

Untrained Heal check: 1d20 ⇒ 19

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Let me remind you Nicolae, there is still one dude left in there. Thosar, as far as I know you cannot just end your spell. Sorry about that. That being said, at the beginning of your turn you are able to finish casting it, and stabilize the ruffian in front of you, making him the only stabilized bad guy you have got at this point.

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

In that case While Thosar was busy with helping their fallen foe, a majestic eagle appears from nothingness, exactly behind the last of the ruffians. With a mighty screech, he strikes his talons and beak into his enemy.

Talon 1: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Talon dmg.: 1d4 ⇒ 2

Talon 2: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Talon dmg.: 1d4 ⇒ 4

Beak: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Beak dmg.: 1d4 ⇒ 1

Talon 1 confirm crit.: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Talon dmg.: 1d4 ⇒ 3

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Oh, sorry. I though they were all dead. In this case please let me retcon my action...

Nicolae moves and slashes at the standing enemy.
Atk: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d6 + 4 ⇒ (5) + 4 = 9

Crit Confirm Atk: 1d20 + 5 ⇒ (17) + 5 = 22
dmg: 1d6 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Ok, the last dude dies. You are able to stabilize one of the ruffians before his life essence is thrown into oblivion. The sinkhole collapses of its own accord behind you all as you enter the villa! Also, I sort of messed up these guys' morale.. Oh well! Most of them died before they had the chance anyway.

This charred husk of a structure was probably once beautiful. Stone bas-reliefs depicting Aroden and Chelish military victories line the high reaches of the walls, though what little remains of a second floor is now sealed off by the collapsed roof. Despite the rest of the house’s decrepit state, the floor is swept clean yet water-stained, and a stack of bedrolls and knapsacks are piled just beside the stairs. Also sitting on the stairs, you recognize Thalia, her hands tied in front of her, and a Galtan man holding the other end of the 30 foot rope. Despite having been taken captive, she appears to be healthy and in good spirits.

DC 15 Perception:
Thalia does not appear to have been mistreated.

Spoiler:
DC 20 Sense Motive]Thalia does not appear to have been mistreated.

You note that she is currently reading the essays of Alysande Benedict and Jarl Dubbanich. The man holding the rope has his sword drawn, but lowered. He is an olived skinned man, in a long red wool coat. He looks furious, and speaks with a thick Galtan accent. "Why do you attack? Why have you slaughtered my men?"

Sczarni

Male Half-Orc (Mystic) Oracle 1; HP 11/11; AC 14, T 10, FF 14; CMD 11; F +3, R +2, W +4; Init +2, Per+2

Hektolog's perception check. Perception: 1d20 + 2 ⇒ (8) + 2 = 10

"I think you have the situation reversed," says Hektolog, "We were coming up here to investigate a disappearance and those men attacked us. "

Diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14

"It does seem we found an answer to the question of what happened to Consul Andares' daughter, as well."

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Rapunzel advances on the man swinging her curved blade at the rope between the man and Thalia. "Why are you holding this woman?" she demands.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Deaglan did his best outside to save more of their assailants, it might just be that Thosar was right. He comes in with a thoughtful frown on his face.

"Rapunzel, let's talk first. If Thosar was right this might just be a terrible misunderstanding"

Deaglan touches his holy symbol, a silver warhammer hanging from a chain around his neck. "Trudd, please give me your guidance in my actions"

Diplomacy Aid Other, guidance: 1d20 + 1 ⇒ (20) + 1 = 21

That is the second 20 on diplomacy!

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Elven:
"Rapunzel, I must politely ask you to stay your blade. This girl does not appear mistreated. Enough blood has been spilled on account of hasty actions of the other side. Let words prevail over swords here. At least for now. Please."

Diplomacy/Aid another: 1d20 ⇒ 7

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Perc: 1d20 ⇒ 9

You people like to talk too much. Nicolae mumbles but he restrains himself from charging in.
Ready action: atk any enemy that comes within his reach.

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