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As the Pathfinders prepare to leave, Rapunzel meets the eyes of Hektolog. "Hektolog, I have something I need to ask you."
Moving to an adjacent hallway, Rapunzel speaks in a very low tone to the half-orc and appears to hand him something.

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To speed things up, I would like to propose something: I propose that you show the note to Hektolog, and the rest of your party, and Sander. Then have someone roll Diplomacy, and everyone else roll Aid another. Feel free to either just roll it, or RP it, but I am kinda ready to move on :P

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Agreed, let's try to get this resolved so we can get back to the module where everybody can play. Here we go.
Hektolog reads the notes that Rapunzel shows him. When he is done, he says "I do think the Captain will find these interesting. Let's hope feels the same way we do."
Returning to the room with the party and Captain Merton. After getting the Captain's attention, he says "Captain, there is something I think you should see."
Hektolog shows the notes to the Captain. After letting the Captain read the notes he continues, "I hope this lets you know what you will be dealing with by keeping the Eagle Knights in Andoran. It does seem that military might would be much more useful in Mendev where there is a war to be fought. "
Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11 That's +4 cha, +1 guidance, +2 aid another
Bah! I'm not sure how big of a bonus the notes give us, but that does not look good.

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Learned my lesson, no long-winded speech this time :-( Soo Thosar simply stands there, and tries to add emphasis by several nods and "ahems"at critical times, acting like any other wise, mysterious elven wizard
Diplomacy/Aid another: 1d20 ⇒ 15

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Rapunzel bats her eyelashes appropriately. Diplomacy: 1d20 ⇒ 16
So we should be sitting on a 4 (roll) + 4 (cha) +1 (guidance) + 12 (6x aid another) = 21 + whatever the notes do for us...Hektolog do you have any kind of re-roll (faction shirt, character folio, etc)? I'll use my re-roll on your behalf if the GM allows it.

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So, we have 21+2 from Nicolae+4 for discovering the notes and showing them to him... Making a 27. The DC is 28, however....
The Captain shows the notes to Sander Bryton who's eyes show the shock his face attempts to hide. "Everyone has their price. I will agree to send the Knights to Mendev, if you give me the notes." Giving him the notes gives you a +12 to the above roll, but I will allow it to be retroactivey added to the roll if you choose to do it. I can't allow the reroll, because it only applies to your rolls.

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Lol, moving on then!
"Come, Pathfinders! We mustn't waste so much time!" Captain Merton exclaims, as he heads for the door.
Alas, I worked a 14 hour shift, and just got off work a little bit ago. I got all my other posts done, and even created a char for a campaign I want in, but now I find myself too exhausted to finish the map. I will finish it, and post first thing on the morrow for the next encounter! I apologize for the delay!

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"What?! So fast? Without even tasting the wine?!" - Thosar seems stumped by the events unfolding, but still moves after Hektolog.
Anyway, from what I gather it is some really cheap and not so good wine. Who knows, if we rescue his daughter he might even open some special vintage for us? Or pour some acid instead, from the looks of it, he is either really shaken, or really profiting from this turn of events

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As you walk/jog toward your destination, Merton fills you in on the property you are headed to. "When Lady Moxana Sauer, the last scion of the venerable Sauer family of Sauerton, chose exile over the loss of her
title, she and her family performed one final act of spite before fleeing to take refuge among distant relatives in Cheliax: They set fire to her family’s beautiful villa and nearby crops, then sowed the land with salt. Ever since, the area has been considered cursed and suspected of being haunted by the spirits of bitter nobles. We locals don't dare approach." By the time you arrive, the light rain has ceased, and Merton and Brackett stay behind.
This barren stretch of land is a sharp contrast to the surrounding fields of well-tended grapevines. At the center of the waste, at the end of an ill-kept path, sits a large stone villa in the old Chelish style that has partially collapsed as the result of fires long-since extinguished. Rotted timbers and soot flank scorched bone-white walls, and collapsed piles of
blackened wood are all that remain of additions to the north and south ends of the main hall. Rain-slicked bare earth extends approximately three hundred feet away from the house in all directions.
B: 1d20 + 6 ⇒ (6) + 6 = 12
D: 1d20 + 3 ⇒ (12) + 3 = 15
H: 1d20 + 2 ⇒ (4) + 2 = 6
N: 1d20 ⇒ 2
O: 1d20 + 6 ⇒ (4) + 6 = 10
R: 1d20 + 7 ⇒ (17) + 7 = 24
T: 1d20 + 7 ⇒ (10) + 7 = 17
Deaglan, Rapunzel, and Thosar all notice a sinkhole (the lighter area with the blurred thing in the middle that I spent a bunch of time trying to edit and didn't need to) ahead. As they are about to point it out, however, the doors to the villa open up just a bit and two arrows come zinging out toward Nicolae, one of which whizzes by, but the other one catches him in the shoulder. At the same time, two ruffians stand in the rubble on either side of the building and fire their bows, one each at Rapunzel (hitting her in the belly) and Deaglan (hitting him in the arm).
I do not have stats for Brackett, or Merton... So their involvement in this conflict will be limited. I put them on the map for future use, but I don't imagine Merton even being willing to enter the property, and Brackett would stay behind with him. Also, the two dudes behind the doors have cover, the other 2 partial cover. You can consider yourselves to have whatever weapons/gear in hand that they NORMALLY would. If your character would normally go into an area with his sword, then he has his sword, not his bow.
Nicolae1: 1d20 + 4 ⇒ (10) + 4 = 14
Nicolae2: 1d20 + 4 ⇒ (17) + 4 = 21
Nicolae Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Rapunzel: 1d20 + 4 ⇒ (16) + 4 = 20
Rapunzel Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Deaglan: 1d20 + 4 ⇒ (13) + 4 = 17
Deaglan Damage: 1d8 + 1 ⇒ (4) + 1 = 5
B: 1d20 + 2 ⇒ (17) + 2 = 19
D: 1d20 + 1 ⇒ (4) + 1 = 5
H: 1d20 + 2 ⇒ (15) + 2 = 17
N: 1d20 + 2 ⇒ (18) + 2 = 20
O: 1d20 + 4 ⇒ (19) + 4 = 23
R: 1d20 + 3 ⇒ (3) + 3 = 6
T: 1d20 + 3 ⇒ (4) + 3 = 7
Ruffians: 1d20 + 2 ⇒ (1) + 2 = 3
COMBAT ROUND 1
Omar
Nicolae
Beromir
Hektolog
Thosar
Rapunzel
Deaglan
Ruffians
After their initial volley, one of the ruffians yells in a Galtan accent, “Come and get her if you dare, hounds of the upper class!”
Omar is up! MAP

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I do not think that Deaglan's reaction would be different based on his companions actions. You might need to adjust his move a bit.
Deaglan would normally be wielding nothing in a non-hostile environment, he does not expect an attack, so he starts with empty hands.
"Careful friends, the area in front of the doors seems unstable!"
Deaglan readies his shield and moves toward the building. He then casts bless
Move action: E/E/E/NE and ready shield, Standard Action: Bless
Bless: Everyone gets a +1 Morale bonus on attack rolls

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Greataxe in hand, Beromir moves toward the house, trying to dodge the arrows as best as he can.
Standard action : total defense (which give me 20 AC)
Move action : E/E/E/E (I assume Beromir is in the square just south of Rapunzel because I don't see his token on the map)

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I agree with Deaglan, Hektolog's round action won't really differ because of order. I'll post now to make updates go faster.
Round 1
Hektolog offers a blessing to Omar "May your musket fire true." Guidance on Omar.
After finishing the blessing, Hektolog moves toward the villa.
Standard action: Cast Guidance on Omar
Move action: E,E,E,E

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Deaglan gives his companions a warning, and moves toward the enemy; shield in hand. He casts a spell that will aid all of his allies. Omar fiddles with his bags and produces a wand, using it on himself. Beromir moves in a defensive stance toward the villa. Hektolog bless his Omar before following the group forward. Rapunzel wastes no time in moving toward the door.
Combat Round 1
Omar
Nicolae
Beromir
Hektolog
Thosar
Rapunzel
Deaglan
Ruffians
Just waiting on Thosar and Nicolae. Also, you should be able to move your own dudes now, and Beromir, you now HAVE a dude. Sorry about that.

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Nicolae moves straight for the door next to Rapunzel, drawing his weapons along the way. The ruffian in front of Rapunzel opens the door in front of him all the way, takes a five foot step back, and, nocks an arrow, and fires at the warrior. The arrow whizzes past her head.
Attack vs Rapunzel: 1d20 + 4 ⇒ (1) + 4 = 5
The other one that was behind the door drops his bow, draws his rapier, and attempts to trip Rapunzel, but misses her legs.
Trip vs Rapunzel: 1d20 + 3 ⇒ (5) + 3 = 8
The northernmost ruffian drops his bow and moves toward Deaglan, also drawing his rapier. He stabs at the dwarf, missing horrendously.
Attack vs Deaglan: 1d20 + 3 ⇒ (3) + 3 = 6
The southernmost ruffian does the same to Beromir, but the druid is too nimble for the scoundrel's poorly aimed strike.
Attack vs Beromir: 1d20 + 3 ⇒ (1) + 3 = 4
Combat Round 2
Omar
Nicolae
Beromir
Hektolog
Thosar
Rapunzel
Deaglan
Ruffians
Anyone, GO! Map updated. Feel free to move yer dudes, lemme know if there is an issue.

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Deaglan speaks to the ruffian that attacked him in a amused tone of voice:
"Well, that is a nice fellow, presenting yourself to my axe is appreciated."
He then steps around the ruffian, while readying his waraxe and he attacks the bandit!
Five foot step to the North of the ruffian, can someone move me there?
Power Attack: 1d20 + 4 + 1 - 1 ⇒ (15) + 4 + 1 - 1 = 19
Damage: 1d10 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6 Impressive!
Attack bonuses: +4 standard (BAB, STR, Mwk) +1 Bless, -1 Power Attack
Damage bonuses: +2 STR, +1 Zest for Battle Trait, +2 Power Attack

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Moving very slowly and carefully, Thosar makes a step forward approaching the thug in front of Beronar. Eyeing the fighter warily, he starts reciting incantation in order to summon a creature from another plane.
5' step (moved him on the map already)
Full round action - Summon creature, with casting on the defense
Casting defensively: 1d20 + 6 ⇒ (16) + 6 = 22

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Rapunzel takes a 5' step into the entryway and swings her curved blade at the ruffian who tried to trip her!
Power blade: 1d20 + 4 + 1 - 1 ⇒ (16) + 4 + 1 - 1 = 20
Damage: 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13

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Rapunzel briefly turns to look at Thosar across the battlefield. "Sorry dear, but you draw my blood and somebody's dying."

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Rapunzel, that guy was actually right in front of you, I just forgot to move him lol So you can take yer 5' step after yer attack.
Rapunzel lands a blow to the ruffians shoulder, slicing into his neck and knocking him to the ground unconscious.
Combat Round 2
Omar
Nicolae
Beromir
[s]Hektolog[s]
Thosar
[s]Rapunzel[s]
[s]Deaglan[s]
Ruffians
Thosar and Beromir are up.

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I'll stabilize him if he falls unconscious Beromir says to Thosar. Then, the big man steps aside and swings down his axe on the ruffian in front of him.
5-foot step to the south (moved)
Att. greataxe: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d12 + 4 ⇒ (9) + 4 = 13

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Sorry about the delay in posting. Could not log on the site on tuesday and got stomped by work the rest of the week.
Nicolae moves inside the house following Rapuzel while pulling away the arrow from his shoulder. Ouch, that hurt.

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No reply in Discussion, so I am going to assume that I can "save my spell for later". If not, I will write my action in ambiguous way, so GM will easily correct me.
Seeing that the fight will be over almost even before it has begun, Thosar changes his mind. He stops his incantations, and instead kneels next to the ruffian Beromir has just dropped, and tries to make sure he remains alive.
Untrained Heal check: 1d20 ⇒ 19

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Let me remind you Nicolae, there is still one dude left in there. Thosar, as far as I know you cannot just end your spell. Sorry about that. That being said, at the beginning of your turn you are able to finish casting it, and stabilize the ruffian in front of you, making him the only stabilized bad guy you have got at this point.

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In that case While Thosar was busy with helping their fallen foe, a majestic eagle appears from nothingness, exactly behind the last of the ruffians. With a mighty screech, he strikes his talons and beak into his enemy.
Talon 1: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Talon dmg.: 1d4 ⇒ 2
Talon 2: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Talon dmg.: 1d4 ⇒ 4
Beak: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Beak dmg.: 1d4 ⇒ 1
Talon 1 confirm crit.: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Talon dmg.: 1d4 ⇒ 3

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Oh, sorry. I though they were all dead. In this case please let me retcon my action...
Nicolae moves and slashes at the standing enemy.
Atk: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d6 + 4 ⇒ (5) + 4 = 9
Crit Confirm Atk: 1d20 + 5 ⇒ (17) + 5 = 22
dmg: 1d6 + 4 ⇒ (5) + 4 = 9

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Ok, the last dude dies. You are able to stabilize one of the ruffians before his life essence is thrown into oblivion. The sinkhole collapses of its own accord behind you all as you enter the villa! Also, I sort of messed up these guys' morale.. Oh well! Most of them died before they had the chance anyway.
This charred husk of a structure was probably once beautiful. Stone bas-reliefs depicting Aroden and Chelish military victories line the high reaches of the walls, though what little remains of a second floor is now sealed off by the collapsed roof. Despite the rest of the house’s decrepit state, the floor is swept clean yet water-stained, and a stack of bedrolls and knapsacks are piled just beside the stairs. Also sitting on the stairs, you recognize Thalia, her hands tied in front of her, and a Galtan man holding the other end of the 30 foot rope. Despite having been taken captive, she appears to be healthy and in good spirits.
You note that she is currently reading the essays of Alysande Benedict and Jarl Dubbanich. The man holding the rope has his sword drawn, but lowered. He is an olived skinned man, in a long red wool coat. He looks furious, and speaks with a thick Galtan accent. "Why do you attack? Why have you slaughtered my men?"

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Hektolog's perception check. Perception: 1d20 + 2 ⇒ (8) + 2 = 10
"I think you have the situation reversed," says Hektolog, "We were coming up here to investigate a disappearance and those men attacked us. "
Diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14
"It does seem we found an answer to the question of what happened to Consul Andares' daughter, as well."

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Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Rapunzel advances on the man swinging her curved blade at the rope between the man and Thalia. "Why are you holding this woman?" she demands.

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Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Deaglan did his best outside to save more of their assailants, it might just be that Thosar was right. He comes in with a thoughtful frown on his face.
"Rapunzel, let's talk first. If Thosar was right this might just be a terrible misunderstanding"
Deaglan touches his holy symbol, a silver warhammer hanging from a chain around his neck. "Trudd, please give me your guidance in my actions"
Diplomacy Aid Other, guidance: 1d20 + 1 ⇒ (20) + 1 = 21
That is the second 20 on diplomacy!

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Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Diplomacy/Aid another: 1d20 ⇒ 7