Duhwoo X. McKeener |
I wonder why the the Characters page and the Players page is showing Hadjii (my character active in another campaign) instead of Mr McKeener?
Duhwoo X. McKeener |
that is exactly what happened -- Hadjii was my default...
Duhwoo X. McKeener |
help!
Duhwoo has the <Mighty Swing> Rage Power: my Concept of Operations (ConOps) for use of this power is to use it only when Duhwoo rolls a threat on his third iterative attack (since that is the one least likely to confirm)...
The problem is I always forget! I just noticed a beautiful nat '20' on the 3rd iterative of the attack routine I generated last night -- and I forgot to apply my ConOps. (The roll may have confirmed anyway in this case, but that's not the point...)
I'm just asking the GM to note my ConOps: in the future, first time per rage that I get a threat on the 3rd iterative attack and I forget about Duhwoo's Rage Power -- but you happen remember -- please ignore the confirm roll (whether it hit or missed) and advise me I've used up my Mighty Swing for that particular rage...
Trotter Flaxseed |
To be honest, I've been getting really lost during combat and am having trouble following turn order and who is up. I'm a big advocate of some sort of initiative tracker to keep things organized. I think it's essential to help everyone stay on the same page of who's turn it is and whatnot.
Duhwoo X. McKeener |
here's what I see happened for round 1:
Vars' init: 1d20 + 9 ⇒ (16) + 9 = 25
- VARS strode in and attacked, revealing the foe as an image;
Avoreal's init: 1d20 + 11 ⇒ (3) + 11 = 14
- AVOREAL then disbelieved the illusion;
Trotter's init: 1d20 + 5 ⇒ (8) + 5 = 13
- TROTTER heard "illusion", went to check the next door;
Duhwoo's init: 1d20 + 3 ⇒ (9) + 3 = 12
- DUHWOO circled around and attacked the image from flank;
Vuvu's init: 1d20 + 4 ⇒ (5) + 4 = 9
- VUVU cast Irresistible Dance, and tried Dispel Magic;
Karzoug's init: 1d20 + 7 ⇒ (1) + 7 = 8
- creep eradicated Duhwoo with some horrible spell!
Avoreal has subsequently cast Dispel Magic, starting round 2 actions...
I speculate Vuvu had quickened Irresistible Dance -- if not, his Dispel Magic would be his 2nd round action...
Trotter Flaxseed |
Yes, you are in initiative. I'm using block initiative so there's shouldn't be a need for a tracker. It's you or the bad guys, currently it's you.
I move all the bad guys at once.
Yeah, I use block initiative too but what I meant is that it gets a bit confusing on who has gone and whether you have taken your action this round or not (especially when there is a mid-round update from the GM) without some kind of tracker or reminder telling who has yet to go this round.
Duhwoo X. McKeener |
so what horrible thing happened to Duhwoo after failing his Will save?
Duhwoo X. McKeener |
I'm guessing it's been about 10 minutes in-game since Duhwoo was first damaged, and he regenerates a hit point every ten minutes -- so I just bumped that last hit point, putting him at full going into the fight with the Rune Giant and three Cloud Giants (plus another image of Karzoug)...
Duhwoo X. McKeener |
in 1979, my human fighter PC got Hasted so many times he aged into his 40's in one week of game time...
on the other hand, later that same year, a potion of Heroism was made PERMANENT when he drank a potion of CLW while the first potion was active, thanks to the Potion Miscibility table (a crazy table in the then-new AD&D DMG purchased a month before) -- another guy's character exploded, however, from drinking a potion of Fly after a potion of Speed! (he thought he was going to try to break the sound barrier...)
Duhwoo X. McKeener |
we promptly requested a number of potions of Longevity from the potion shop our DM decided existed in our home town: for any potion, all we had to do was bring that alchemist the ingredients (that was never dangerous -- oh no!) -- then pay a bunch of gold anyway. I think we spent more time questing for ingredients than accomplishing the campaign goals...
the alchemist eventually wound up being the richest guy in the coutry!
DM Spires |
That's not surprising - frankly if I had the misfortune to be born on Golarion I'd open a supply shop for adventurers too if I could too!
100% profit on magic items is normal there and they're all over the place.
Heck, you don't even have to find a wizard to make the stuff. Get yourself some working capital and you can start buying junk adventurers find for 100gp and sell it for 200gp to the next group that blunders through.
DM Spires |
Terribly I lost my internet connection last night due to a storm and my sacrifice at dawn to the sky gods of the internet didn't seem to have restored access. Perhaps Cheetos and Mountain Dew wasn't the best sacrifice but stealing someone's pet for a more fitting sacrifice just seems gauche.
That means no new maps for the moment, many apologies!
Duhwoo X. McKeener |
I happen to like the fine Irish medicine from Doc o'Bell - especially the authentic chalupas!
The <Mighty Favog> will gladly accept your two chickens as sacrifice...
Duhwoo X. McKeener |
OH! You are correct about not appreciating how over-leveled we are this adventure, Spires: I had never looked up or tried to learn anything about RotL #6 before just now...wow, it sez it's for 14th level, and here we are all 18th! Plus, PFS gives us Prestige Points, which can typically be spent on extra scrolls and potions and stuff -- seems likely we exceed standard Wealth-by-Level estimates. I myself have never seen that listing of modules for continued PFS play after 13th level (Duhwoo just keeps getting invited along by the other players, and I like playing him): I wonder how carefully whoever it was that made that list considered the level and skewed WbL issue when they put the list together...
In the early days of PFS, Duhwoo was accustomed to "playing up" in most scenarios -- I suppose it's an interesting change to "play down" for a bit!
Trotter Flaxseed |
Book Six starts at 14th level but actually by the time you get to the section we're going I think you're supposed to be 17th level so it's not quite as bad as you think. But yes, we still have a very powerful party.
Edit: True on APs being built for four characters. I've noticed that problem running modules with six players as well, since they are also built for four players. I was just pointing out that the level difference is not quite as extreme as a bunch of 18-19s playing in a 14th level adventure.
Vars Stanic |
We are at the top of the sanctioned range for the module and playing with a full party. Remeber APs are written for a party of 4, built with a 15 point buy and little expectation of optimization. One might say this party has a bit of optimization in it.
Duhwoo X. McKeener |
<Dimension Door> sez "After using this spell, you can't take any other actions until your next turn"...
I reckon even a quickened D-Door would stop that Wish, or at least delay it to Zoggy-Woggy's next round...
Duhwoo X. McKeener |
oh
Trotter Flaxseed |
Can you un-quicken a spell as you cast it though? Because otherwise he'd be casting two quickened spells, which isn't allowed since they're both swift actions.
DM Spires |
I don't see why not for a prepared spell - you're basically dropping the metamagic feat, which in and of itself isn't an advantage really, since you're wasting the prepared slot X spell levels higher than the normal slot.
I'd certainly let any of you say "I don't want to use my prepared metamagic feat on this spell" - I can't imagine it comes up often enough to worry about it in RAW since there are almost no conceivable circumstances where you don't want to utilize your feat unless you picked the wrong feat when levelling.
Regardless the economy works out anyway, it could just as easily be:
Round 1) quicken time stop; other spell
Round 2) wish;
Round 3) globe of invulnerability, quicken dimension door
The whole point of time stop is you gain additional actions after all, not that you lose actions.
Edit - As it is, the economy works for someone who's maybe panicking a little - his priority is A) Escape B) Heal C) Protect D) Destroy.
Avoreal Starseeker |
Guess i should posted all that gameplay stuff here lol..
His best bet would been..
1st round Quick TS
R1 Wish, Quick Dem Door
R2 Globe +another quick spell
Standard from 1st round to cast another spell..
Avoreal Starseeker |
No im not saying that.. Anyone can buckle under pressure and forget proper sequences.. I was just informing the gm on how it could have gone :)
Avoreal Starseeker |
Dispel magic works like so:
You roll d20+your caster level and compare it to the spell your trying to dispels caster level +11.. If you tie or surpass it its dispelled.. When there's mutiple spells in effect its starts with the highest level and works its way down.. Mr Zoog is 20th level+11 =31 minimum roll to negate spells he casts, possibly higher if he has an orange ioun stone or something similiar.. There are feats that raise this as well..
If Mr Zoog had spells active from potions/scrolls/items that has a lower caster level it could have hit those though..