The Spires of Xin-Shalast: RotRL Part 6 (Inactive)

Game Master Elmdorprime


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Map

Sorry I didn't put this up earlier with the Gameplay thread - bad DM!

As a side note - I have a few different DM aliases I'm using so I might accidentally post as them on the thread. If you see DMummy or DM Davy Jones, that's me screwing up not a guest DM.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

I wonder why the the Characters page and the Players page is showing Hadjii (my character active in another campaign) instead of Mr McKeener?


Map

Did you accidentally post as Hadjii and edit to Mr McKeener?

Otherwise I have no idea.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

that is exactly what happened -- Hadjii was my default...


Map

Yeah, I...do that alot.


Map

Sorry for the radio silence the last few hours guys, I had a situation come up I needed to get a handle on.

I'll be back up tomorrow.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

help!

Duhwoo has the <Mighty Swing> Rage Power: my Concept of Operations (ConOps) for use of this power is to use it only when Duhwoo rolls a threat on his third iterative attack (since that is the one least likely to confirm)...

The problem is I always forget! I just noticed a beautiful nat '20' on the 3rd iterative of the attack routine I generated last night -- and I forgot to apply my ConOps. (The roll may have confirmed anyway in this case, but that's not the point...)

I'm just asking the GM to note my ConOps: in the future, first time per rage that I get a threat on the 3rd iterative attack and I forget about Duhwoo's Rage Power -- but you happen remember -- please ignore the confirm roll (whether it hit or missed) and advise me I've used up my Mighty Swing for that particular rage...


Map

Fair enough - can you put a reminder in your character description (Mighty Swing by itself would work) so I can recall as well?


Unnamed

so are we in initiative with the image or not. I will post an action assuming i am not acting out of turn

Grand Lodge

Trotter Male Halfling Venture-Captain 19

To be honest, I've been getting really lost during combat and am having trouble following turn order and who is up. I'm a big advocate of some sort of initiative tracker to keep things organized. I think it's essential to help everyone stay on the same page of who's turn it is and whatnot.


Map

Yes, you are in initiative. I'm using block initiative so there's shouldn't be a need for a tracker. It's you or the bad guys, currently it's you.

I move all the bad guys at once.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

here's what I see happened for round 1:

Vars' init: 1d20 + 9 ⇒ (16) + 9 = 25
- VARS strode in and attacked, revealing the foe as an image;
Avoreal's init: 1d20 + 11 ⇒ (3) + 11 = 14
- AVOREAL then disbelieved the illusion;
Trotter's init: 1d20 + 5 ⇒ (8) + 5 = 13
- TROTTER heard "illusion", went to check the next door;
Duhwoo's init: 1d20 + 3 ⇒ (9) + 3 = 12
- DUHWOO circled around and attacked the image from flank;
Vuvu's init: 1d20 + 4 ⇒ (5) + 4 = 9
- VUVU cast Irresistible Dance, and tried Dispel Magic;
Karzoug's init: 1d20 + 7 ⇒ (1) + 7 = 8
- creep eradicated Duhwoo with some horrible spell!

Avoreal has subsequently cast Dispel Magic, starting round 2 actions...

I speculate Vuvu had quickened Irresistible Dance -- if not, his Dispel Magic would be his 2nd round action...


Map

Avoreal didn't actually need to disbelieve because of true seeing - she knew it was an illusion automatically.

The main delay was Avoreal making an action with that knowledge - the Spellcraft roll is her brain trying to process the information; otherwise spot on.

Grand Lodge

Trotter Male Halfling Venture-Captain 19
DM Spires wrote:

Yes, you are in initiative. I'm using block initiative so there's shouldn't be a need for a tracker. It's you or the bad guys, currently it's you.

I move all the bad guys at once.

Yeah, I use block initiative too but what I meant is that it gets a bit confusing on who has gone and whether you have taken your action this round or not (especially when there is a mid-round update from the GM) without some kind of tracker or reminder telling who has yet to go this round.


Map

Alright then.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

so what horrible thing happened to Duhwoo after failing his Will save?


Map

Actually you just think Vars is crazy - that was no illusion but he apparently teleported away after your attack. You're a hero!


Unnamed

I am embarking on a 10 day business trip. I will still be posting but it will be at odd hours. Regular posting will resume on my return.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

I'm guessing it's been about 10 minutes in-game since Duhwoo was first damaged, and he regenerates a hit point every ten minutes -- so I just bumped that last hit point, putting him at full going into the fight with the Rune Giant and three Cloud Giants (plus another image of Karzoug)...


Map

It's a big tower, so that's about right.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

in 1979, my human fighter PC got Hasted so many times he aged into his 40's in one week of game time...

on the other hand, later that same year, a potion of Heroism was made PERMANENT when he drank a potion of CLW while the first potion was active, thanks to the Potion Miscibility table (a crazy table in the then-new AD&D DMG purchased a month before) -- another guy's character exploded, however, from drinking a potion of Fly after a potion of Speed! (he thought he was going to try to break the sound barrier...)


Map

That must have made your PC get some interesting reactions from the noble princess.

Oh, Sir Duhwoo's...uh...dad? When will I see my handsome love again?

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

we promptly requested a number of potions of Longevity from the potion shop our DM decided existed in our home town: for any potion, all we had to do was bring that alchemist the ingredients (that was never dangerous -- oh no!) -- then pay a bunch of gold anyway. I think we spent more time questing for ingredients than accomplishing the campaign goals...

the alchemist eventually wound up being the richest guy in the coutry!


Map

That's not surprising - frankly if I had the misfortune to be born on Golarion I'd open a supply shop for adventurers too if I could too!

100% profit on magic items is normal there and they're all over the place.

Heck, you don't even have to find a wizard to make the stuff. Get yourself some working capital and you can start buying junk adventurers find for 100gp and sell it for 200gp to the next group that blunders through.


Map

Sorry, work picked up during the day, next update will be later tonight.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I will be offline until Sunday night. Bot me as needed.


Map

My PC is going kinda wonky so I've get spend some time getting it fixed, I'll post later today.


Map

Terribly I lost my internet connection last night due to a storm and my sacrifice at dawn to the sky gods of the internet didn't seem to have restored access. Perhaps Cheetos and Mountain Dew wasn't the best sacrifice but stealing someone's pet for a more fitting sacrifice just seems gauche.

That means no new maps for the moment, many apologies!

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I recommend a chicken. Fried from Popeyes is known to work.


Map

Spicy or regular?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Spicy of course.


Unnamed

Taco bell is never a bad choice

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Taco bell is never a good choice.

Of course I could be spoiled by the fact that I live near good Mexican hole in the wall places.


Map

Being from Texas I have to side with Vars here Mini.


Unnamed

bah! Taco bell is delicious. I mean it is not mexican food, but it is delicious. Now if I were really gonna do it right it would involve the grill and some steak, and the storm be damned!


Map

I have confirmed that my internet is indeed still out, so it won't be until sometime tomorrow I'm back online on the forums - apologies again.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

I happen to like the fine Irish medicine from Doc o'Bell - especially the authentic chalupas!

The <Mighty Favog> will gladly accept your two chickens as sacrifice...

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

OH! You are correct about not appreciating how over-leveled we are this adventure, Spires: I had never looked up or tried to learn anything about RotL #6 before just now...wow, it sez it's for 14th level, and here we are all 18th! Plus, PFS gives us Prestige Points, which can typically be spent on extra scrolls and potions and stuff -- seems likely we exceed standard Wealth-by-Level estimates. I myself have never seen that listing of modules for continued PFS play after 13th level (Duhwoo just keeps getting invited along by the other players, and I like playing him): I wonder how carefully whoever it was that made that list considered the level and skewed WbL issue when they put the list together...

In the early days of PFS, Duhwoo was accustomed to "playing up" in most scenarios -- I suppose it's an interesting change to "play down" for a bit!

Grand Lodge

Trotter Male Halfling Venture-Captain 19

Book Six starts at 14th level but actually by the time you get to the section we're going I think you're supposed to be 17th level so it's not quite as bad as you think. But yes, we still have a very powerful party.

Edit: True on APs being built for four characters. I've noticed that problem running modules with six players as well, since they are also built for four players. I was just pointing out that the level difference is not quite as extreme as a bunch of 18-19s playing in a 14th level adventure.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

We are at the top of the sanctioned range for the module and playing with a full party. Remeber APs are written for a party of 4, built with a 15 point buy and little expectation of optimization. One might say this party has a bit of optimization in it.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Im traveling this weekend and internet is really spotty... Ill try to catch up later when i have a chance..

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

<Dimension Door> sez "After using this spell, you can't take any other actions until your next turn"...

I reckon even a quickened D-Door would stop that Wish, or at least delay it to Zoggy-Woggy's next round...


Map

Turn 1 - Quicken Time Stop, Dimension Door (Happens to have Quicken)
Turn 2 (Extra Turn 1) - Wish
Turn 3 (Extra Turn 2) - Globe of Invulnerability

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

oh

Grand Lodge

Trotter Male Halfling Venture-Captain 19

Can you un-quicken a spell as you cast it though? Because otherwise he'd be casting two quickened spells, which isn't allowed since they're both swift actions.


Map

I don't see why not for a prepared spell - you're basically dropping the metamagic feat, which in and of itself isn't an advantage really, since you're wasting the prepared slot X spell levels higher than the normal slot.

I'd certainly let any of you say "I don't want to use my prepared metamagic feat on this spell" - I can't imagine it comes up often enough to worry about it in RAW since there are almost no conceivable circumstances where you don't want to utilize your feat unless you picked the wrong feat when levelling.

Regardless the economy works out anyway, it could just as easily be:

Round 1) quicken time stop; other spell
Round 2) wish;
Round 3) globe of invulnerability, quicken dimension door

The whole point of time stop is you gain additional actions after all, not that you lose actions.

Edit - As it is, the economy works for someone who's maybe panicking a little - his priority is A) Escape B) Heal C) Protect D) Destroy.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Guess i should posted all that gameplay stuff here lol..

His best bet would been..

1st round Quick TS
R1 Wish, Quick Dem Door
R2 Globe +another quick spell
Standard from 1st round to cast another spell..


Map

So what you're saying is you want Karzoug to cast two more spells! What could go wrong?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

No im not saying that.. Anyone can buckle under pressure and forget proper sequences.. I was just informing the gm on how it could have gone :)

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Dispel magic works like so:

You roll d20+your caster level and compare it to the spell your trying to dispels caster level +11.. If you tie or surpass it its dispelled.. When there's mutiple spells in effect its starts with the highest level and works its way down.. Mr Zoog is 20th level+11 =31 minimum roll to negate spells he casts, possibly higher if he has an orange ioun stone or something similiar.. There are feats that raise this as well..

If Mr Zoog had spells active from potions/scrolls/items that has a lower caster level it could have hit those though..

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