The Sacred Scions And The Mummy's Mask

Game Master chaiboy

A chance of a lifetime event. Wati is opening its necropolis to adventurers. But something stirs, something that's ready to return. MAP OF TOMB


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Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

Akina scales down the shaft and joins the others at the bottom. She examines the corpse trying to guess how long it has layed at the bottom of the shaft.

Heal: 1d20 + 8 ⇒ (18) + 8 = 26

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

"What a fool, jumping down when you hold a rope. Break your legs and die a slow death." Darius says, looking down on the dead man.

will: 1d20 + 1 ⇒ (13) + 1 = 14

Hearing the rattle of bones Darius gets excited, grabs his weapon and turns around. Only to see a grinning Gin...

"Do it again and I might swing blindly at you, fool! And I might not hold back when I see it is just you making jokes."

Playing along, but I think I can hear you cast the spell anyway right, it has vocal components.

He swings his sword back over his shoulder and advances towards the door.
"If we are done, let's continue. We have wasted enough time on the doorway and even getting here."


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa nods and takes point, shield ready

-Posted with Wayfinder


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral climbs down the rope carefully and then moves to Anapa's shoulders for a moment looking like a parody of a great parrot before going to the ground with his help. He gives a thumbs up gesture and nod of thanks to the paladin and moves over to the corpse naturally looking for anything interesting, and moves to grab the dagger.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa holds his weapon infront of his short friend
"Take only that which is not personal. Nothing else"

-Posted with Wayfinder


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

sense its someones tomb, wouldn't everything in here count as personal? Is that not the way of this culture? to be buried with all worldly possessions?

Ryuu asks, as he walks up and touches one of the figured carved into the doors.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

"Not this one here, it is not his tomb, even if he died here. A weapon is a weapon, unless engraved or marked by the house of the owner of the tomb"

-Posted with Wayfinder


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral backs up. "Just wanted to examine it, might be important. Sword and pack too. Maybe learn who this is...for last rites." he then shrugged, if he had his way he'd take everything of value he could carry but he also respected Anapa enough to leave the corpse well enough alone.


The Necropolis - Day - Late Morning - Tomb Day One

Anapa looks over the corpse. He looks like a tall lanky half elf. The leather is covered in star and wind embossing. His dagger and rapier look finely made as does his pack. Maybe he was a noble?

He bled to death from his wounds. The broken lets and the cuts The other wounds look self inflicted. He must have tried to attack the scarabs with his dagger and only succeeded in cutting his hand and the rope.


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

after gliding his hand over the stone doors, ryuu will turn.

What is useful is useful, we are just glorified tomb robbers at this moment, even with permission from the kingdom. They won't be aiding him, and perhaps after they have aided us, we may return them to his family.

Ryuu will walk over and pick up the two weapons and search through the rest of him. After the searching. Ryuu will pull him to lay straight in a corner, sit on his knees and do a send off, afterwards he will place two copper pieces on the corpses eyes.

Just a tradition I read about from an ancient people He will say when the others notice the last bit.


The Necropolis - Day - Late Morning - Tomb Day One

On his back is a backpack. There are shattered bottles and glass. Ryuu does find a bundle of cloth thats crumbling to dust as he touches it. Inside of it are two vials of red liquid. They look very much like alchemist fire. There are also five more pitons and a hammer in it. His pouch has silk string, chalk and finely crafted thieves tools in a rolled sleeve that still looks as new as the day it was made. The scabbard for his dagger although it is ruined is on his belt and a bent short sword is on his other hip. The rapier and dagger are both some of the finest craftsmanship you have ever seen.

treasure:

Dagger, Master work
Rapier, Master work
Alchemist Fire x2
chalk
silk string
thieve's tools, master work (+1 disable traps)
Hammer
piton x5


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

Ryuu will stash the dagger, thieves tools, chalk and string in his backpack, then toss the rapier to Mak e 'Ral.

you can make better use of this than most of us yes?

on a side note, my brain has started calling you mackerel... lol.


The Necropolis - Day - Late Morning - Tomb Day One

Mak'e Ral is a bit small to use a medium rapier.

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

"We will bring it with us. It should be worth a few gold pieces. I will take the pitons and the rope in case we need some more inside."
Darius says as he collects the items and moves to the door which he plans to open, unless someone wants to check it for traps.


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

That is where I got the idea for the character's name Ryuu ^-^ It's just a sharp pronunciation of 'Mack' like the truck, 'ee', Ral.
Though I can use the thieve's tools and dagger more then the sword.

Mak'e Ral looks at the kit of tools. "I think I can make best use of those tools and the dagger...thin nimble fingers, see?" he wriggles his dexterous fingers at the monk.


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

then I would give you the dagger, and keep the rapier. would have opened the doors myself but wanted to wait for anapa


The Necropolis - Day - Late Morning - Tomb Day One

lol I kind of guessed it was either a play on Make a roll or Makerel.


Male Kitsune Sorcerer, Level 1

Gin holds no interest in the body or it's possessions.


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral would trade Ryuu the rapier back for the stabby and tools. Then to appease Anapa and Akina he turns to the body. "Thank you for these things, and may Sobek safe guard the waters on your journey."


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

slowly catching up on my games since out of hospital

Anapa nods as he gets ready to move on

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

The double doors are heavy although not as heavy as the outer doors and require a str check to push them open.

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

Darius spits in his right hand and pushes against the door. His left is holding his greatsword.

str: 1d20 + 4 ⇒ (17) + 4 = 21

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

Darius easily pushes the door open to reveal a thirty foot long corridor.

you see a ten foot wide corridor with walls covered in bas-relief carvings of great battles. Armies with spears and shields clash at the direction of generals, while other leaders direct troops from chariots that are ruthlessly overrunning their enemies. At the far end of the corridor stand engraved stone double doors. The inner side of the doors you opened are also carved with pictured of Akhentepi with his padded armor, scarab shield and wielding a kopesh. The scenes on the wall seem to tell a story.

map updated

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

So it is just a straight walk until the next door?


The Necropolis - Day - Late Morning - Tomb Day One

unless anyone decides to do more. Make any rolls. It is a straight corridor


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa looks around. Admiring the depictions

"Must have been quite the story to be displayed like this" he whispers in a soft but awe filled tone

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

Looking in the hall you notice the floor is made of tiles instead of the marble like the room you stand in now.

Make any rolls if you decide to do something

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

"I hope this entire tomb isn't trapped like that tunnel down."
Darius notes as he peers down the hallway, looking for traps (not advancing).
perception: 1d20 + 6 ⇒ (7) + 6 = 13

If he doesn't see anything he will take a rock, if there is, one and roll it down the floor.


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral keeps his eyes on the tiles leaned over rubbing each tile once with his hand gaugeing the 'solidity' of it before stepping. Alert for anything amiss or traps

perception: 1d20 + 5 ⇒ (14) + 5 = 19


The Necropolis - Day - Late Morning - Tomb Day One

Darius finds a rock to toss down the hallway and it clatters along the floor without any effect.

Mak'e looks over the tiles and finds that they are not secured into the floor, after a few moments he is able to lift it up and sees that it is trapped with a pressure trigger under it. Many of them are going to be trapped that way.

Roll to disarm device or any other action you want to take.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Good work Mak'e! He grins

Who knows what could have happened from that little mishap


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral grins and winks. "That's why I'm here."

He then takes out his new set of tools and starts to try and disable the trap.

disable device: 1d20 + 9 ⇒ (20) + 9 = 29


The Necropolis - Day - Late Morning - Tomb Day One

Mak'e spends a few moments before disabling the trigger rod the tile is on. It takes him half an hour to go through and disable all of the trapped tiles in the corridor.

The hall free of traps Anapa can take a look at the walls. The walls have depictions that seem to flow in a chronological order. The ones near your door show Akhentepi journey out into the desert with his loyal band of soldiers. They journeyed across the desert to a city of people among the reeds then into the sculpted desert to a sphinx with what looks like a golden mask covering it's eyes. From there he traveled on to fight people with pyramid shaped heads below a floating pyramid. In the last panels it seems he was brought down with most of his forces, but slaughtered all but one of the pyramid headed people. The three remaining members of his force took up his body and brought it back along with two items. A chest, which was placed someplace within ancient Wati, which is the current necropolis. The other chest went on to a tomb in the desert. Akhentepi's body was placed in this tomb. The writing talks of an epic battle under The Shadow of the Eye but does not explain what it is.

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

"Well done Mak.

So it guess we could find Akhentepi's body in here. Interesting... But let's move on." Darius says.

Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

"A very interesting story." Akina says as she wanders down the hall watching the story unfold.

sorry I've been missing my brain just didn't want to get into Akina's head for a bit.


The Necropolis - Day - Late Morning - Tomb Day One

no prob.

The doors at the end of the hall do not look like they're sealed and actually look light enough that anyone could open it. They are not trapped as Mak'e took care of all of the traps in the hall.

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

Darius opens the next door.
from now on always have weapon out.

-Posted with Wayfinder


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral will draw his shortbow and follow behind Darius to give him cover from anything that might 'jump' out.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa is at front with Darius, or now it seems at Back with Akina. Darius takes from, Anapa wil guard the rear. Also. Weapons ready

-Posted with Wayfinder


Male Kitsune Sorcerer, Level 1

Gin positions himself towards the back of the group, prepared to cast spells when needed.


The Necropolis - Day - Late Morning - Tomb Day One

Darius opens the next door to see a faded tapestry with a portrait of Akhentepi, his wife , and two children before a small estate. On either side of the tapestry are two pedestals. Upon each is a small burial urn. From the size they would contain the families mummified pet cats.

To the left and right are short hallways leading to doors. These doors are made of thin sheets of patterned metal in frames. They can be easily opened by anyone.

Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

Akina moves about the room inspecting the tapestry, urns, and anything else she take note of.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


The Necropolis - Day - Late Morning - Tomb Day One

Akina takes a look around seeing no traps and finding nothing unusual about the tapestry or behind it. The two urns are commonly used for mummified cats. A common practice among the rich.

The tapestry shows the family in front of their manor house.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa smiles. Atleast the family would have their pets with them in the afterlife. Still in a respectful manor he wonders how Anubis and the cats would have gotten along when they crossed the river

-Posted with Wayfinder

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

"Cat people...such wierdos." Darius scoffs as he proceeds to the door on his left to push it open.

-Posted with Wayfinder


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

"Do not mock the dead. Especially cats. Bast will not be pleased" he warns his companion

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

Darius proceeds to open the door to see an armed Tiefling staring at him from the other side of the room. It takes him a second to realize that a massive mirror stretches across the southern wall.

Flanking it are two statues. The statue to the east depicts a tall, gaunt woman in a flowing, hooded gown, holding an hourglass. The figure to the west is that of a jackal-headed man carrying a short staff in his hand.

Stone double doors, standing slightly ajar, lead to the east and west.

Torch holders sculpted in the shape of bird skulls are built in each corner, and a thin layer of dust covers every surface.

The Map


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

I assume the jackal headed statue is that of Anubis

Religion Woman Statue: 1d20 + 4 ⇒ (12) + 4 = 16

Anapa goes to the statue of his patron and bows his head, crossing his arms and closing his eyes in respect


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral will stare at the mirror, "Well there's a handsome kobold in here." he strikes a pose for effect and grins.


The Necropolis - Day - Late Morning - Tomb Day One

Anapa doesn't get two steps into the room before both statues turn their head and speak in ancient tones in an even more ancient Osiriani tongue. The words lost to you sound like a dire warning none the less.

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