The Sacred Scions And The Mummy's Mask

Game Master chaiboy

A chance of a lifetime event. Wati is opening its necropolis to adventurers. But something stirs, something that's ready to return. MAP OF TOMB


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Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Dig a hole, dig a hole, dig a hole...

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

perception: 1d20 + 6 ⇒ (15) + 6 = 21 initiative: 1d20 + 1 ⇒ (3) + 1 = 4

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Male Kitsune Sorcerer, Level 1

Perception: 1d20 - 1 ⇒ (15) - 1 = 14 Initiative: 1d20 + 2 ⇒ (11) + 2 = 13


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

perception: 1d20 + 5 ⇒ (1) + 5 = 6

initiative: 1d20 + 4 ⇒ (2) + 4 = 6


The Necropolis - Day - Late Morning - Tomb Day One

Darius hears the clicking of something moving along the roof of the tomb. The one behind the tombstone comes charging around the side. It is a 4 foot long scorpion that is transparent and focused on Anapa digging. It seems to be drawn to the vibrations.

The one on top of the tomb come leaping off. it is another giant clear scorpion almost 5 feet long. It too is focused on Anapa digging.

Both have pitted and scarred armor from a recent fight.

init: 1d20 - 1 ⇒ (8) - 1 = 7

Battle Map
they are slow (and go after players) but seem well armored


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

sorry bout that, life said NO. haha

perception: 1d20 + 8 ⇒ (6) + 8 = 14
initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Ryuu doesn't hesitate, this was, after all, another reason he had come. To test his skills against dangers unknown.

He charges the scorpion from the side to flank it and whirls in with a round house kick.

attack: 1d20 + 8 ⇒ (15) + 8 = 23

damage: 1d6 + 5 ⇒ (6) + 5 = 11


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

As a move action Anapa gets his shield ready, and as standard he picks up his khopesh, ready for the assailants

-Posted with Wayfinder

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

if possible, the map is hard to interpret. I only see one scorpion.
Darius takes his greatsword in two hands and with a grin on his face he charges the scorpion. With an overhead slash he tries the split the creature in two. charge: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
dmg: 2d6 + 6 ⇒ (4, 6) + 6 = 16

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

Ryuu Jumps up and kicks the leaping scorpion in the side. The scorpion's armor gives out a loud CRACK as Ryuu's foot shatters its side. The clear armor gives you a fascinating view of its ruptured internal organs. The scorpion is sent hurling to the side to crash to the ground. Miraculously it is still alive, leaking it's life out the hole in its side. It immediate comes charging back to leap at Ryuu
sting: 1d20 + 1 ⇒ (2) + 1 = 3
dmg: 1d3 ⇒ 1
DC 13 Fort save vs poison

The scorpion coming from behind the tombstone is only dimly aware of Darius as his sword comes slashing down to smash into it's body. For a moment it feels faster and lighter before realizing that's because half its body is still laying back on the other side of Darius' blade. It crumbles against Anapa's shield dead.

The scorpion is the X-- symbol. So one is on top of tomb and other is behind Anapa. AI 14 and AI 16. You may just have to scroll down to see location of everyone. There is a big grey key that shows what each of the symbols is. The Capital letters are the player initials.


Male Kitsune Sorcerer, Level 1

Gin who was uninformed of the clicking on the roof gave a congratulatory clap. I almost feel bad for it.

Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

Akina moves to AI13 and aims between the plates.

ATTACKY: 1d20 + 1 ⇒ (4) + 1 = 5
DAMAGEY: 1d6 + 1 ⇒ (6) + 1 = 7


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral pops his dagger out from his spring loaded wrist sheath and whirls around the legs of his friends and over the dead scorpion to strike the remaining one's menacing stinger and attempt to bite the tail itself.

(Move to AI14 on top of the dead one to strike the one still alive)

Dagger: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d3 ⇒ 3

Dragonmaw Bite: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d4 ⇒ 4
acid damage if bite hits: 1d6 ⇒ 2

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

"What we kill today, we eat tonight!" He roars as he charges at the second scorpion, stabbing his greatsword as to avoid Mak'e.

attack: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
dmg: 2d6 + 6 ⇒ (2, 1) + 6 = 9


The Necropolis - Day - Late Morning - Tomb Day One

The second scorpion bleeding and determined to sting something charges into a world of hurt. It barely reacts in time to turn to meet the mace wielding woman, her mace just missing its broken armor and is about to sting her when it feels something jump onto it's tail and bite. For a second it is angry that it can't sting anything when it suddenly feels the sting of the acid in the kobold's jaws as he chews off the stinger. Bleeding from both wounds as acid burns its way through it's veins it finally collapses. Somewhere in it's bug brain it wonders how the hell it got stung and dies of acute embarrassment.

Mak'e is left laying in the sand with a singer in his hands

Both scorpions are dead.


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

hmmm. I think I will let you keep this meal good sir.

Ryuu says as he looks at the remains. Then turns towards the door.

can it be opened yet? I also assume there are no traps on this one?


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral lets out a whooping call of triumph and 'carefully' sheers a piece of the stinger off to keep as a souvenir. Putting it into a pocket for safe keeping. "Hooray for good crunching food, yes?" he remarks to Darius, while he puts his dagger put into place in the sheath.


The Necropolis - Day - Late Morning - Tomb Day One

The doors are almost clear so everyone returns to their spots for another ten minutes of clearing the last of the sand away.

Although the doors are carved in the likeness of a man with a scarab shaped shield and a short black spear on one door and three lions raising to meet his charge on the other none of the detail raise enough to be used to pull on.

After a few more minutes of clearing clay from the seams it looks like it is ready to be opened if you can figure out how....

Make a perception check to look for a way to open the doors and also to look for traps


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa takes a few minutes to look at the depiction
Perception: 1d20 ⇒ 5
K. Religion: 1d20 + 4 ⇒ (15) + 4 = 19

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male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

K.relegion: 1d20 + 5 ⇒ (1) + 5 = 6

K.history: 1d20 + 5 ⇒ (15) + 5 = 20

perception: 1d20 + 8 ⇒ (14) + 8 = 22

Ryuu will carefully inspect the markings on the door


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral runs his fingers along the seams and design where he can reach, being very slow in his movements in hopes to find a way in safely.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

Darius is busy cutting some meat off the scorpion to roast later on.

-Posted with Wayfinder

Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Religion: 1d20 + 6 ⇒ (13) + 6 = 19

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

After cutting up the meat, Darius takes a quick gander at the stone doors.

perception: 1d20 + 6 ⇒ (2) + 6 = 8

"Can't we just break it in?"


The Necropolis - Day - Late Morning - Tomb Day One

Ryuu remembers talking to two historians who brought up Akhentepi. He was a Osirian general about 2000 years ago. He is famous for never being defeated and for his love of hunting.

The sculpted surface of the door is not raised enough to offer enough purchase to pull the doors open.

Akina and Ryuu both notice the marks along the seam between the doors. Someone long past had used a crowbar to open it.

If you have a crowbar or similar tool you could make a strength check to pry the doors open. Or as Darius suggests you could try smashing the doors if anyone has picks, sledgehammers, warhammer or similar tools

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

Lucerne hammer to the rescue unless someone has a crowbar. Not sure if I want to use the greatsword for it ;).

Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

"We can pry the doors open with a crowbar or even some kind of make shift tool." Akina said eyeing Darius' Greatsword.


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

OHHHHH I AM A DWARF AND I'M DIGGING A WHOLE, DIGGY DIGGY HOLE!

Ryuu will use his temple sword as a makeshift crowbar and attempt to open the door, unless someone stops him.

OPENSAYSME: 1d20 + 4 ⇒ (12) + 4 = 16 assume no bonus nor penalties


The Necropolis - Day - Late Morning - Tomb Day One

The doors creek and a puff of dust escapes the seam, but it will require more strength to push it open.

make a fort save for the poor sword, DC 10. If it survives you are good. Failure means roll 1d6. on a 5 it bends and will need to be straightened out at a smith. Others can add their strength rolls if they want to help

Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

Akina stows her shield stabs her spear into the dirt and moves to help Ryuu.

Do you require assistance?: 1d20 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

"I'll add my strength to it as well."

strength: 1d20 + 4 ⇒ (15) + 4 = 19


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

doesitbend?: 1d20 ⇒ 10

thats what I am talkin about! right on the money haha


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral spits on his claws and grabs the corner of the door and starts tugging with the rest of his friends.

strength: 1d20 + 0 ⇒ (19) + 0 = 19


The Necropolis - Day - Late Morning - Tomb Day One

For a few moments the sword trembles ready to buckle. And as more of you grab the sword it really bends and it is a toss up which will give first. The door or the sword... Then with a gritty rumble the door shifts outward. Renewing your effortings the door rumbles open. Cold dusty air blast out as the gap is pryed between the doors. The team quickly pulls the door the rest of the way open

The interior of the tomb seems pretty big. it is empty save for some engravings and sculpted faces upon the walls. An immense stone wheel opposite you sits against the south wall.

The air is stale, and a layer of dust and sand covers the floor, lying in a thicker layer to the south. All four walls bear sunk-relief engravings and hieroglyphs, while small stone faces are affixed to the walls at about shoulder height in each corner. The stone wheel to the south is engraved with a large spiral and is set in stone tracks in the floor and ceiling.

Run recovers his sword none the worst


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

perception: 1d20 + 8 ⇒ (18) + 8 = 26
Ryuu looks around the room, taking in everything he can, looking for any ancient traps.
K.hist: 1d20 + 5 ⇒ (14) + 5 = 19 to identify anything if applicable


The Necropolis - Day - Late Morning - Tomb Day One

The sand and dust on the floor show that no one has been inside here for centuries, if not longer. The walls are covered in hieroglyphs in Ancient Osiriani and scenes depicting wars. In every scene is a figure in padded armor in a blue-black scarab shell looking chariot or carrying a scarab shaped shield.. The same figure that is on the outside of the doors. The figure seems to be leading the charge or directing the war among all the panels.

In each of the four corners is a stone face attached to the wall at eye level. Two of them are of a pale woman in a hood of black white the other two are of a black jackal headed figure in a hood of gold. Their deep carved eyes seems to stare at each of you in disapproval.

The ten foot tall wheel at the end of the room has been carved with a flaming comet spiraling into the center. The same symbol seen on the Mausoleum where the lottery took place. It is a symbol for Pharasma. The wheel sits in a groove running along the wall. It seems like it is designed to move along that track... all of five feet in either direction.

Though there is sand in piles about the room none of it is particularly deep.

Ryuu sees the end of a crowbar sticking out of a pile of sand near the wheel. It is just as dusty as the rest of room.

Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Kn. Religion: 1d20 + 6 ⇒ (14) + 6 = 20

Akina moves about the walls reading as she goes.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

Anapa simply keeps his Detect up, not wanting to be surprised. He keeps his shield ready, and his weapon
"I will keep watch for anything that should not be"

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M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral whistles softly impressed at the sights of the hieroglyphs, then sets to moving slowly, almost crawling on all fours as he examines the floor and wheel for any traps or interesting things.

perception: 1d20 + 5 ⇒ (15) + 5 = 20


The Necropolis - Day - Late Morning - Tomb Day One

Akina takes her time going around the room. The pale woman's face she recognizes as the face of Pharasma. The other head Anapa also recognizes as the head of Anubis. Around the walls are dates of battles and the name of long forgotten places.

The hieroglyphs near Anubi's head warn, "Akhentepi's tomb is well defended, and those who defile it tempt the wrath of the gods." Near Pharasma's head is another warning, "The only thing the Lady of Graves despises more than the grave robber is the unsuccessful grave robber,"

On the wall above the stone wheel are hieroglyphs with the admonishment to "turn back while you can."

Mak'e spends some time looking the floor over and only sees the abandoned crowbar from ages past that Ryuu had first seen. But no footprints to say if the owner had come or gone in those long lost days. Mak'e does find holes cleverly cut into the stone so that tools such as bars or poles could be used to roll the wheel. The wheel itself is ten feet tall and about six inches thick. it is pretty heavy, tons at least but could be moved using tools.

There are no traps.

Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

Akina reads aloud the hieroglyphs next to the gods's heads, and upon reaching the glyphs above the wheel she gulps. "Turn back while you can. Let us hope we are in the favor of our gods."


M Kobold Mouser Swashbuckler 1 HP:10 AC:20 Touch:16 Flat:15

Mak'e Ral picks up the crowbar and wipes the dust off of it. "Whoever here last, I guess won't miss this. We can turn the wheel with this or pole or a big stick.

The kobold also thinks to himself. 'and hopefully the previous owner of the crowbar triggered all the traps and/or killed the tomb's guardians.'

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

"Do not fret Akina, you have me to take care of any live or undead guardians of the tomb.
Good thing you brought that pole Anapa. Here hand me that crowbar Mak'e, I'll try it with that while the others take the wooden pole."

Darius says as he sticks the crowbar in one hole and starts turning.

strength: 1d20 + 4 ⇒ (9) + 4 = 13

At least I'm aiding someone :P


male aasimar monk (martial artist) 1 HP:12 AC:16 / Saves Will +6/ Fort +4 / Ref +4

Ryuu will shrug,

Eh, I am to curious to not proceed.

I hope there is a guardian, makes things more interesting as well as giving me an excuse to test my abilities I've trained in for so long..

He will take a wooden poll to the wall, Stand back, I've got this one.

strength: 1d20 + 4 ⇒ (17) + 4 = 21


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

"indeed. But i too have a few tricks to dispatch the undead." the anubian hound smirks at this.

Closing his eyes, he quietly prays. They are entering a tomb. Respect from him is needed

"From here i have to honor anubis and my vows" he warns his comrades

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

Darius and Ryuu push against the wheel and it slowly rolls to the side. But there is a problem. The track it is in raises so that the wheel wants to roll back into position. You'll need to brace it so it doesn't roll back. The edge of the wheel is ridged so something laid across the track will catch and hold the wheel in place.

The room beyond is a square space starkly devoid of any markings or adornment. In the center of the chamber's floor, a square shaft drops straight down into darkness. A faint musty odor rises from the pit. A single piton has been hammered into the stone floor by the northeast corner of the pit, and a dusty length of rope dangles from the piton into the darkness of the shaft.

The map


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

cut a foot off of the 11ft pole and lay it across track?

-Posted with Wayfinder


The Necropolis - Day - Late Morning - Tomb Day One

may need something stronger than wood

Scarab Sages

Female Human (Garundi) Cleric/1
CRUNCH Bar:
HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands

Akina sets her spear against the wall near the wheel and lays her shield across the track to block the path. She then draws her longspear and looks to others. "That should hold it for a good while let us continue."

Akina steps in to the other room giving a quick look about before peering over the shaft.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


The Necropolis - Day - Late Morning - Tomb Day One

Akina looks down the shaft but it is very dark in the shaft room and the shaft itself more so. Only the faint smell of decay waifs up from it's depths. There is a sense that it is deep.

Anapa does not sense any undead nearby. As a matter of fact the only thing he still senses are the two spirits that followed you. Although they don't enter the tomb and are wandering the graveyard.


Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6

so the holr is deeper than 60ft if Anapa doesnt see anything

-Posted with Wayfinder

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