The Silver Shields Return- Group White (Inactive)

Game Master TheNine

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Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Gudleifr will alternate between keeping watch and rest.


Human

Zinar will keep the dancing lights spell going for as long as needed.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran goes around to the crew to make sure no one was hurt and provides aid if necessary. After that he gets some rest before the new day comes.

just hanging out long term


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)
DM The nines wrote:

The excitement seemingly gone, the crew of the ship none the less seems to double their efforts to get out of the area. Long poles are brought out and several of the crew, despite having a wary eye on the shoreline began using the poles to help push themselves down river just that much faster. After a few hours however everything calms down.

Is there anything you folk need to do while the boat makes a longer journey?

Secret door check from earlier? I'd questioned the response because it seemed to be a magic item detection response instead of secret door?


Hunter 2 HP 18/18 Init +7, Perception +8, AC 18, Longbow +6, Longsword +3

After checking to make sure nothing was still following them, the hunting pair would retire to avoid some of the daylight.

Nothing for me really, I'm hanging about


Ravboom wrote:
DM The nines wrote:

The excitement seemingly gone, the crew of the ship none the less seems to double their efforts to get out of the area. Long poles are brought out and several of the crew, despite having a wary eye on the shoreline began using the poles to help push themselves down river just that much faster. After a few hours however everything calms down.

Is there anything you folk need to do while the boat makes a longer journey?

Secret door check from earlier? I'd questioned the response because it seemed to be a magic item detection response instead of secret door?

I wasnt clear. Sorry about that. You dont detect anything 'door' sized with your secret door spell...however you did detect something in what looked to be a crate or chest... perhaps a false bottom in a chest. I was reading it as You can detect secret doors, compartments, caches, and so forth. It appears the object in question is in one of the officers quarters that at the moment you dont have access too.

I assume during the next few days you will try to get a better look?


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ah, ok, yes. Next time the quarters are empty, Rav will sneak into the officers quarters (picking the lock of course). Not sure how the boat is laid out, so if this requires being on deck or something, then we'll go for the early hours of the morning, like 2AM or something and sneaking while they are asleep?


Over the course of the next week nothing really happens, there is one moment where a lookout spots a few warg riding goblins trailing along tracking the progress of your ship but they stay far out of accurate bowshot. The captain of your vessel continually seems stressed but the halfling woman running the show finally starts to lighten up now that it seems like this run is on track and successful.

Ravboom:
It took some work but by the 4th day you found an opportunity to check out the mysterious chest. It was difficult, removing the heavy bars of gold no doubt used for payment for some shipment or another, but beneath the bars in the secret compartment you found a stack of papers with important looking seals. Quickly reading through the papers was boring enough. They all seemed like trade agreements and compacts... the last two however had the seal of the high prophet Kelldor on them, marking the halfling woman as one of his personal agents. You didnt get a great look at the documents, they appeared to be in some sort of code. The stiring of the resident in the room had you quickly stow the papers back in the chest.

You all had just slid away from the coast of Druma when the skies darkened suddenly and the wind began to pick up. It looked like some sort of storm was brewing... and a big one too.


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Gudleifr looks upon the fouling weather, and is concerned.

Rolls to see how concerned.

Profession Sailor: 1d20 + 6 ⇒ (3) + 6 = 9

Survival: 1d20 + 5 ⇒ (8) + 5 = 13


Hunter 2 HP 18/18 Init +7, Perception +8, AC 18, Longbow +6, Longsword +3

Having no experience with rough seas or sailing much, Kelisa makes ready for them as best she can.
Survival: 1d20 + 6 ⇒ (9) + 6 = 15

After preparing to the best of her ability, she tries to figure out how she can best help, having nothing to really help or offer advice on. All the knots and other things were foreign to her, and having a big cat prowling around didn't add anything to help out either.


Human

During the voyage Zinar scribes some scrolls when he is not helping with the ship.
How many 1st level scrolls am I able to scribe?


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu gets a little nervous about the oncoming storm... but there's nothing much to be done about it.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Once Rav returns from the room, he immediately digs out the little notebook from the bottom of his pack, unwraps the oilcloth, and to the best of his ability writes the codes he read from the communications.

Int to Remember, Inspiration: 1d20 + 1d6 + 4 ⇒ (13) + (3) + 4 = 20

Obviously, while no one can see him

Aftewards, Rav will spend his free time when others are doing other things trying to decipher the code.

Linguistics & Inspiration: 1d20 + 9 + 1d6 ⇒ (9) + 9 + (6) = 24

WHen weather turns

Rav grimaces. "Natural or not?" He mutters under his breath, and starts observing.

Kn(Nature) & Inspiration: 1d20 + 8 + 1d6 ⇒ (5) + 8 + (1) = 14


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"I suppose the goblinoids could have a druid amongst their number that powerful... but even if natural it will be challenging."


Hunter 2 HP 18/18 Init +7, Perception +8, AC 18, Longbow +6, Longsword +3

Frowns at the words of Zardu. Goblinoids are causing this? " No, for surely they do not understand nature as they should. Only the greatest of shamans may call the rains, and only after long talks with the ancestor spirits. For while rain is needed, you must also not upset the balance of the order."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav snorts. "Rav think anyone bring massive storm to steal or sink ship for revenge for get away probably not care much 'bout balance or order."


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Gudleifr gives Kelisa an odd look.

"They are hobgoblins. They care about power and that is about it. The only balance they care about is how a blade weighs in their hands."


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

"Whatever caused the storm, it's almost upon us." Looking to the captain, "I will help however I can but I don't have much experience with sailing. Perhaps I can aid with my magic instead?"

Scarab Sages

Zinar wrote:

During the voyage Zinar scribes some scrolls when he is not helping with the ship.

How many 1st level scrolls am I able to scribe?

4 level 1's a day, 6 days 24 if you have the gold. 12.5 a peice


With the storm breweing on the horizon the captain begins to steer the ship closer to the shoreline in case the storm's becomes to severe to manage. The Captain's instincts proved true less than an hour later the skies darken and you hear the booms of thunder. The unexpected storm scours the ship with hard rain and the water churns as if angry.

The captain begins shouting orders and the crew scrambles about its business. You notice the halfling woman pratically cowering at the captain's cabin entryway clutching a small wooden chest to her chest as if it was the most important thing in the world.

Ravboom:
Its the same chest you broke into. speaking of that you are making headway in the translation of the code, but its not enough to get understanding yet.

A bolt of lightning slams downwards, splitting the foremast and causing it to tear itself free from the ship, unseating about a dozen small crates tied down to the deck. A large wave causes the ship to tilt and water rushes over the deck, causing you all to slide torwards the lake.

give me either a DC 20 dex, acrobatics, or fort save folks your choice which


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Fort Save: 1d20 + 5 ⇒ (19) + 5 = 24

Zardu does his best to help out and follow the captains orders but then the lightning bolt hits and he has to focus on grabbing onto some railings.


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Gudleifr tries to ready himself for combat, and then the wave strikes.

Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25


Human

Fort: 1d20 + 3 ⇒ (20) + 3 = 23

Trying to keep himself on his feet and cast mending when he can.


Geez guys way to destroy the checks :P


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Fort save: 1d20 + 5 ⇒ (20) + 5 = 25

Its destiny I guess.


Still waiting on Ravboom and Kelisa with Untari, but go ahead and make perception checks as well everyone.


Human

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Too busy trying to "heal" the ship with his mending spells.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

perception: 1d20 + 8 ⇒ (16) + 8 = 24


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

The Ulfen are hardy folk!

Perception: 1d20 + 2 ⇒ (8) + 2 = 10


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Perception: 1d20 + 9 ⇒ (8) + 9 = 17


Hunter 2 HP 18/18 Init +7, Perception +8, AC 18, Longbow +6, Longsword +3

Untari reflex: 1d20 + 6 ⇒ (15) + 6 = 21
Kelisa reflex: 1d20 + 7 ⇒ (13) + 7 = 20
Kelisa perception: 1d20 + 8 ⇒ (2) + 8 = 10
Untari perception: 1d20 + 6 ⇒ (5) + 6 = 11
AS Both Kelisa and Untari manage to hang onto the deck like proper see folk, she is to busy to see much of anything, as she was making sure Untari did not go swimming, either forced from the storm or because the big cat enjoyed water.


A big swell of water splashes over the ship and with good grips, pure luck or amazing dexterity you all manage to not get washed overboard.... though you Doran and you Zardu do see at least two crew members and the halfling woman who hired you loose their footing and get swept into the storming water. Another peal of lightning lances into the ship thankfully striking the already half broken mast.

"Heave torwards the shore! Tighten the ropes someone get that blasted mast cut free before it capsizes us!"

The captain roared out over the sounds of the storm.

what would you all like to do?


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Gudleifr rushes to the ropes to tighten them.

"No sense in us all drowning!", he shouts.

Profession Sailor: 1d20 + 6 ⇒ (4) + 6 = 10

Strength: 1d20 + 3 ⇒ (8) + 3 = 11


The way the winds are whipping through the air the mizzen mast, which the crew is desperately trying to take down to keep it from being too badly damaged is still catching too much wind.

If anyone wants to aid Gudleifr to owe get him to at least a 15 might be a grand idea you will need either a profession sailor or a strength check of at least 10 to provide a +2 bonus to his check


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Seeing he can be of some use, Dorran grabs some ropes. "Our employer went overboard!"

Str check: 1d20 + 1 ⇒ (11) + 1 = 12


Human

Moving over to the railing Zinar ties his silk rope to the boat and peers out into the gloom in hope to see the ones that went overboard.
Perception: 1d20 + 2 ⇒ (6) + 2 = 8

"I don't see them!, I have rope ready to throw out if someone spots them."


Hunter 2 HP 18/18 Init +7, Perception +8, AC 18, Longbow +6, Longsword +3

Trying to help out Gudleifr, she tries to assist with her strength

str check: 1d20 + 2 ⇒ (6) + 2 = 8


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu tries to grab some stray ropes to throw to the halfling woman and sailors.

1d20+4

Sites borked, not rolling it for me


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20

Sorry, will try to get back to posting more regularly

Still eying the chest, Rav maintains his footing, hopping from one bit of shifting deck to another, even doing a small backflip at one point to avoid a spar heading for him...

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

His eyes stay glued to the chest, trusting to the confusion around to hide his gaze from others.

Str: 1d20 + 0 ⇒ (17) + 0 = 17

While avoiding a bit of the mizzen's tackle, he reaches out and calmly grabs the tackle in passing and loops it over a mainstay, helping to stay the sail and it's tack.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Strength Check: 1d20 + 4 ⇒ (18) + 4 = 22


With all of your deft quick manueving and add the ship manages to somewhat regain some of its traction. The captain of the vessel however still looks... frantic.

Your attempts with the ropes unfortunately fall short and you see one of the sailors disapear under the water. The other managers to grab onto to a peice of the broken off mast. It looks like just enough of a bouyant object that if he manages to keep a hold of it he should be fine.

Ravboom and Doran you do spot the owner of the ship and your employer holding onto a chest that is remarkably bouyant as well though the wind and wavees are definitely pulling her away from the ship. the ship is making a generally southern course... she and the other crewmember is floating to the South by south east.


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Gudleifr rushes to the side of the boat, seeking rope to throw to the chest-bearing halfling.

Profession Sailor: 1d20 + 5 ⇒ (15) + 5 = 20

Throw!: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23


Human

Zinar will cast mage hand to help guide the rope to were it needs to go.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav frowns, and moves over to the railing to help should the rope find it's way.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu helps Gudleifr anchor his more skillfully thrown rope.

Assist Gudleifr: 1d20 + 4 ⇒ (11) + 4 = 15


Hunter 2 HP 18/18 Init +7, Perception +8, AC 18, Longbow +6, Longsword +3

Kelisa rushes over, hoping to help out as best she can, trying to help out with the ropes as best she can

Aid another: 1d20 + 2 ⇒ (2) + 2 = 4


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran tries to keep an eye on the halfling woman to point out her location for the others but the wind blows spray in his face making it hard to see.

perception: 1d20 + 8 ⇒ (1) + 8 = 9


gm rolls:
rolls: 4d20 ⇒ (4, 4, 19, 16) = 43

Despite your best efforts Miss Dalbreth seemed paralyzed by fear. For a moment she took one of her hands off the box to reach for the rope but when she started to slip she changed her mind and just increased her deathgrip on the floating case.

A flash of lighting flashed overhead, the dull roar of the close bolt deafened you for a moment as a burst of hard rain fell even more than before...but when you looked up you had lost sight of her.

For a few hours more you and the crew battle the elements, finally the storm lets up and the ship manages to pull close to the shore and anchor itself in a small cove. Captain Loryn begans calling out orders to get ship repairs underway, but once done with that he calls out to you folk and gather you into the captains quarters.

"That was certainly unexpected, several of the crew being washed overboard plus our employer isnt good. My crew knows what its about though, sailing wise, and give us a day or two and we can have the ship sail worthy enough to get to a port. The problem is supplies. Some of our water barrels sprung leaks in the shifting and slamming about and need refilled. We will need to find a suitible tree to fell for a new makeshift mast... and well I'm not giving those missing up for lost just yet. The way the waters were whipping up if they managed to find some sort of floating debree its possible they made it to the shore as well I would like to send you all out to search for traces of them, and for a place to refill our water."


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"Good news on the water front. When dawn comes I can ask Saranrae for her aid, I'll be able to ask her to grant us water. So the crew can take that off there minds, if we can find a suitable nearby source that would expedite things however. That will let us keep our primary focus on rescuing survivors."


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

"Sorting water will be a great start. Let us focus on rescue and as an aside keep eyes out for decent lumber."

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