The Ruby Phoenix Tournament with GM Deadly Secret - Table 2 (Inactive)

Game Master Deadly secret


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Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

Ok so how I see this we have two options then. I like the sound of it.
Danh grants Paired Opportunist to us all with his tactician, since its's the best synergy feat for the entire group to have.
1. We switch Paired Opportunist for Broken Wing Gambit
2. You grab improved/greater reposition instead of Paired Opportunist, without having to drop greater trip and I get an additional feat for something else.
Your call ;D

I am not too afraid that we will be knocking our foes out for good, since we both are capable of doing nonlethal without penalty (also on AoO i think). SO either we start of with nonlethal so the others will not have to worry about killing our opponents, or we finish them off with it. I guess it will take some checks to see how badly our enemies are wounded, but we should be good if we hold to this rule. In addition i have stabilize for the foes we are not sure and AoE channel energy if more than one drop heavily wounded in a turn, so I would say we will probably be the least likely team to kill our enemies.


Characters & Marching Order
Captain collateral damage - Sol Drakescale - Bloodrager/Dragon Disciple
AGM Lemming - Radrick Anon - Monk
Nemroider - Kurasu - Warpriest
cuatroespada - Tran Danh Long - Gunslinger, Cavalier

Was this the agreed upon marching order?

Also, what is your team name?

Please dot and delete the gameplay thread with your character alias you plan to play with. Make sure you have selected your character image so I can pull them as your tokens.


|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17

OK. Dropped Paired Opportunist since Dahn can handle that for all of us. Added Improved Reposition, but had to take Combat Expertise as prerequisite since that is a fifth slot and I only had 4 Monk bonus slots. Kept Greater Trip because that puts the opponent down. Both Greater Trip and Greater Reposition cause AoO's if an ally is in range, but with trip they still have to stand.

Added in standard equipment and potions. I think I'm done....


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

Awesome. I have dropped Paired Opportunist for Tengu Wings.

The marching order seems fine :D

My character would have suggested something akin to "Claws of Lightning", "Thunders Roar", "Winds of Fury" or "Crashing Waves" when the topic of a group name would have arrived.


|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17

I like Winds of Fury or Crashing Waves.


Male Nagaji Bloodrager 5/Dragon Disciple 6 Init +1; AC 36/T 12/FF 35; (Imp Uncanny Dodge) CMD 31/FF 30 hp 131; Fort +13, Ref +7, Will +7; Perception +10

Alright, just gotta grab a few more spells and figure out a few more items.
Marching order looks good, and I'm fine with any of those names.


Male Human Gunslinger 1/ Cavalier 10 | HP: 99/99 | AC: 23 T: 14 FF: 20 | CMD: 31 T: 28 | Fort/Ref/Will: +15/+13/+8 (+11 vs charm/compulsion effects) | Init: +6 | Perception: +19 | Sense Motive: +0 | Status: Blessing of Fervor (+2 Attack, +2 AC/Reflex)

yeah, i'm fine with whatever name you guys pick.


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

Well I guess Crashing Waves suits our fighting style better with a lot of unarmed/natural and trip.

I'd suggest "The Crashing Waves" then.


Male Human Gunslinger 1/ Cavalier 10 | HP: 99/99 | AC: 23 T: 14 FF: 20 | CMD: 31 T: 28 | Fort/Ref/Will: +15/+13/+8 (+11 vs charm/compulsion effects) | Init: +6 | Perception: +19 | Sense Motive: +0 | Status: Blessing of Fervor (+2 Attack, +2 AC/Reflex)

can we drop the "The"? i think just "Crashing Waves" sounds better.

also, i just remembered the performance combat aspect thanks to Radrick's post so i was reading about it and i'm confused. it's a charisma check modified by our BAB or Performance ranks, so we add the modifier on the chart (based on BAB/ranks) and not our actual BAB or ranks in Performance, right?


Male Worm That Walks Cleric of Barbatos

OK make it "Crashing Waves" then.

Yes indeed. For example I have a performance combat modifer of +9 (+0Cha, +2 from Bab(8), +3 from perform dance (11), +4 from equipment)


OK, now that we are getting started. Can I have everyone go to the campaign tab and check the templates for dice rolls and confirm I have the correct modifiers for you. If there are any situational modifiers, please state what those are so I can add that next to the roll for referencing.

example:

Secret 1d20 + 1 ⇒ (9) + 1 = 10 +4 vs. aliens


Hello players,

You may not have noticed by now, but I am a bit of a perfectionist and tend to over achieve. I do this to make things easier, quicker and overall smoother for myself and everyone I GM for. I think that if everyone puts this code in Classes/Levels field on your alias page, it will greatly help me. I would like you to have these numbers as your active numbers. So if I drain your will, I want to see that will save number be modified here. If you guys can do that for me I would very much appreciate it.

template: x represents number

HP x/x | ACx tchx FFx | CMDx/FFx | Fx Rx Wx

---------------
If you want you can add extra info after that code but not necessary.


Male Nagaji Bloodrager 5/Dragon Disciple 6 Init +1; AC 36/T 12/FF 35; (Imp Uncanny Dodge) CMD 31/FF 30 hp 131; Fort +13, Ref +7, Will +7; Perception +10

Alright, character is finished, and vitals are in the class/levels field. I've also added perception since that's usually useful.
Rolls:
Initiative: [ dice]1d20+2[/dice]
Fortitude: [ dice]1d20+13[/dice]
Reflex: [ dice]1d20+8[/dice]
Will: [ dice]1d20+7[/dice]
Situational modifiers: Nagaji: +2 vs poison and mind-affecting
Blood Sanctuary: +2 vs. spells cast by self or allies.


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

Dice rolls look good.

For clarification purposes; my character has miraculous fortitude (which is essentially improved evasion but for fortitude) and for CMD, the number in brackets 34 (36) is because I get additional +2 CMD while wielding a sword-like weapon.

I hope the template is changed to your satisfaction.

Also thanks for providing us with a campaign to play in :D I know it's a lot of work and it is highly appreciated.


Male Human Gunslinger 1/ Cavalier 10 | HP: 99/99 | AC: 23 T: 14 FF: 20 | CMD: 31 T: 28 | Fort/Ref/Will: +15/+13/+8 (+11 vs charm/compulsion effects) | Init: +6 | Perception: +19 | Sense Motive: +0 | Status: Blessing of Fervor (+2 Attack, +2 AC/Reflex)

also, in retrospect, can i change my reliable enchant to merciful. it seems best not to risk accidentally killing anyone if i target my own target.


Ah thank you Kurasu, a good majority of this is already built into my Fantasy Grounds tables I run for my regular group. Some of the characters you'll be fighting was made by them. :) So the only effort I really had to put into this is putting into a playable form in google docs. Hope you guys enjoy it.

If you need to change build go ahead and do so now, and let me know any numbers I need to change.


Male Human Gunslinger 1/ Cavalier 10 | HP: 99/99 | AC: 23 T: 14 FF: 20 | CMD: 31 T: 28 | Fort/Ref/Will: +15/+13/+8 (+11 vs charm/compulsion effects) | Init: +6 | Perception: +19 | Sense Motive: +0 | Status: Blessing of Fervor (+2 Attack, +2 AC/Reflex)

cool cool. no significant changes. just can't take a -4 on ranged to do non-lethal and i realized i could pretty easily knock myself out on a challenge full attack. wouldn't want to inadvertently kill someone with less health.

so if you had my damage numbers down somewhere, my ranged damage goes up 1d6 but is now non-lethal.


|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17

Radrick's Initiative is +12 (Dex+5, Improved Init+4, Reactionary Trait+2, Ioun Stone+1)

The rest looks good.

If I understand Performance Combat, mine would be:
Performance Combat +7 (CHA:+1, BAB:8:+2, Perform Dance:17:+4)


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

@performance combat; almost correct the important part is perform ranks so that would be 11 with a +3 mod i assume


|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17

Cool. Never used that before.


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

sure no problem :D me neither had a lot of reading to do myself, a friend of mine pointed that out to me.


Male Human Gunslinger 1/ Cavalier 10 | HP: 99/99 | AC: 23 T: 14 FF: 20 | CMD: 31 T: 28 | Fort/Ref/Will: +15/+13/+8 (+11 vs charm/compulsion effects) | Init: +6 | Perception: +19 | Sense Motive: +0 | Status: Blessing of Fervor (+2 Attack, +2 AC/Reflex)

Tian Xia*


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

Thanks for pointing that out, my bad. I will try keep it right from now on ^^


Male Human Gunslinger 1/ Cavalier 10 | HP: 99/99 | AC: 23 T: 14 FF: 20 | CMD: 31 T: 28 | Fort/Ref/Will: +15/+13/+8 (+11 vs charm/compulsion effects) | Init: +6 | Perception: +19 | Sense Motive: +0 | Status: Blessing of Fervor (+2 Attack, +2 AC/Reflex)

how much were drinks? i figure i had 4-6 over the course of the night.


Don't worry about that. It's just fluff


Male Human Gunslinger 1/ Cavalier 10 | HP: 99/99 | AC: 23 T: 14 FF: 20 | CMD: 31 T: 28 | Fort/Ref/Will: +15/+13/+8 (+11 vs charm/compulsion effects) | Init: +6 | Perception: +19 | Sense Motive: +0 | Status: Blessing of Fervor (+2 Attack, +2 AC/Reflex)

also, i'm under the impression we sign in together as a team. or do we each have to turn in a sign in sheet with all of our team members names on it? if it's the former and it's one sheet per team, Danh Long isn't the responsible type so he wouldn't be the first to get that started.


Just say you fill out the form and sign your name. Nothing complicated.


I sent a PM to Sol to see if they are still with us.


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

I think he wrote in his last post in the campaign, that he will not be able to write for a few days.


True. OK I'm gonna keep this ball rolling though. So when Sol gets back he can sign the papers. But for now we will assume he did when you guys did and I'll get our first round up here shortly.


Would you like for me to have Sol delay his turn, or is there any suggestive actions we can have him take to get the ball rolling?


Male Arrancar

how big is the crowd?

also, do we have any idea how many combats we can expect to be in each day of the tournament? this one is a factor in what Sol would do. i imagine he'd enter a rage as a free action and full attack the monk preferably with a 5-ft. step east to allow kurasu or myself to flank with a 5-ft step.

edit: though thinking about it more, i'm not sure if he can cast spells in a bloodrage so he might not rage, though i still imagine taking this opportunity to full attack his opponent seems most prudent.


The stands are full.

You do not know how many fights or exhibitions you'll be in.


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

I think either rage into 5ft step into fullround action seems reasonable. Or he'll delay his turn so he can take advantage from my blessing of fervor. Both options seem adequate. I don't know what spells he has access to tho.


Male Arrancar

okay, but i figure we should be able to estimate the number of people that is and therefore estimate how difficult they'll be to win over.

also, it seems Sol can cast in his bloodrage, but scrolls are iffy, so i'm not sure how badly he wants to use one of his haste scrolls.


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

I dont think he'll want to cast a scoll of haste, since I plan on casting blessing of fervor either way.

64 contestans, 4 per team, makes it 16teams, 5 day tournament. If think this is a knockout tournamet without tie so the fights would be as follows; 16=>8=>4=>2. So my guess would be we have to fight 4times in the 5 day tournament. Thats is without unexpected encounters though.

I could be completely off with my guess tho. ^^


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

I meant to say fights would be as follows per stage of the tournament 8 => 4 => 2 => 1.

The numbers in the previous post would be the teams that get to fight during each stage of the tournament.


|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17

Your math sounds valid. One tournament match per day with single elimination, but possible "exhibition" matches added for the "enjoyment" of the audience.

That said, I think we want to put these guys down as quick as we can without totally depleting resources.

I have boots of speed that let me haste myself as a free action for 10 rounds. They can be used round-by-round so it is not a once per day effect. I like the blessing of fervor spell. Choices....

I wish I had been higher on the initiative roll. My little surprise is my long arm bracers. 3/day they extend my reach 5' giving me AoO's when they come up to me. And I can use maneuvers in an AoO if I understand the rules right....


Male Arrancar

oh i meant we should be able to estimate the crowd size...

but yeah, i also picked up boots of speed because i think i expected that you would use your buffs mostly as swift actions on yourself. fortunately, we can always just stop using them when we're hit with a non-stacking buff.

anyway, if he's not going to need to worry about haste, Sol should rage and full attack with a 5-ft step to let Kurasu or myself flank. i'll probably step into that flank since i expect Kurasu might cast a spell.

edit: also, who cast what long buffs on whom already?


I didn't want to spoil anything but since you're going full on break down. YOu may only have 1 official match a day, however there are other things that will happen. You are high enough level to have more than enough resources daily so I wouldn't worry so much about resources being used in this one combat.

We will wait for Sol.


Male Arrancar

well, he said "the next few days" almost a week ago. i hope he hasn't forgotten us.


Me too!


|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17

Me too!

Kurasu cast a Magic Vestment on himself and me. I don't know of any others.


Male Arrancar

yeah, i thought i remembered that but i can't find where he said it.


Male Nagaji Bloodrager 5/Dragon Disciple 6 Init +1; AC 36/T 12/FF 35; (Imp Uncanny Dodge) CMD 31/FF 30 hp 131; Fort +13, Ref +7, Will +7; Perception +10

I'm back!
Sorry about that.


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

I am sorry if I ruined the fun with the math breakdown. Also I wasn't really worried about the resources xD I have more spells than I can cast in any given combat.

Yea I did cast Magic Vestment on me an Radrick, since we are the only ones in the group with less than +2 enhancement armor bonus.

The only thing I could have cast with caster time 10min/CL is Resist Energy, but I didn't know who we would be facing so I wanted to keep it as backup.

Sure let's give him some time.

EDIT: Oh welcome back, that was not too bad xD


Male Arrancar

welcome back! just glad you didn't forget about us!


|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17

Welcome back Sol. Now kick some butt!


Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18

Guys don't forget you are all under the effect of blessing of fervor , you should choose a benefit at your turn's start.


Male Arrancar

hmm... good call. probably should have taken an extra attack. ah well...

GM, could you add blessing of fervor to the party buffs in the combat tracker?

also, i assume that monks disarm attempt included the -2 from shaken, right?

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