The Ruby Phoenix Tournament with GM Deadly Secret - Table 2
(Inactive)
Game Master
Deadly secret
Yes assume your GM is aware of penalties and bonuses to apply to her own NPCs. If you didn't notice, it was a 20 :)
Also, it would not have been shaken anymore since your turn was before his and it's been a full round.
Male Human Gunslinger 1/ Cavalier 10 | HP: 99/99 | AC: 23 T: 14 FF: 20 | CMD: 31 T: 28 | Fort/Ref/Will: +15/+13/+8 (+11 vs charm/compulsion effects) | Init: +6 | Perception: +19 | Sense Motive: +0 | Status: Blessing of Fervor (+2 Attack, +2 AC/Reflex)
ah i figured i beat the DC by 5 or more and got more than one round of shaken. my mistake.
That may be true, let me verify the roll vs their numbers. She still did roll a 20 so it won't change anything there but I'll double check it all.
Confirmed it is 1 more rd for each 5 you beat. So it appears to Danh they are still shaken this round.
Male Arrancar
yeah, i missed the 20. i mean i saw it, but for whatever reason my brain didn't process it as a 20.
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
Oh nice, buff is on the combat tracker now. max duration is 11rds :D sry should have stated it during the casting.
Male Arrancar
can you pick up an item in an adjacent square? i don't see why you wouldn't be able to, but apparently some people believe you can't, so i figured it was best to ask.
You must be in the square to pick up an item. If you have something like long arm, I don't see why not.
Male Arrancar
Male Arrancar
did we ever figure out about how big the crowd is? you said the arena is full, but how many people does it hold? is it over 300?
Does it matter? I don't know let's just say a lot.
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
I'm guessing the concern is the Performance Combat rules from Ultimate Combat.
Crowd size increases the difficulty. Medium Crown: 26-100 = +2. Large crowd to 300 = +3. Larger mob = +4.
Oh, I have my own table. You won't know your DC or bonuses.
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
Oh my bad, I thought the shoes of lightning leaping did not allow a saving throw since it mentions in the rules only that it affects objects as per lightning bolt. I would have calculated the DC to make your life easier. Well next time I know.
Also my Touch AC is 24 right now, if I didn't miss something (+2 Deflection [Greater Stunning Barrier], +2 Dex, +3 Dodge [Blessing of Fervor], +5 Wisdom,
+2 Sacred Fist).
So I want your active numbers in your class/levels field on the alias page. So these numbers are bound to change based on your effects. Or mention each time you post what your active AC is. At these levels it is hard for me to keep track of your numbers so if you can do what either what Radrick does for his bar or what Danh did in his last post. That would help me keep pace with it all.
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
Awesome. Will do before my next post.
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
@Radrick Blessing of Fervor does not add +2 to damage
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
Ah. Forgot to check the spell. +2 to attack, AC and Reflex saves. So he has 6 more HP if I hit him 3 times. This build is light on damage dealing....
Thanks for the catch!
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
So who would like to keep the stone?
I can give myself luck boni with my spells, so on Kurasu the Stone would be not too good.
I had the wrong formula in m spreedsheet for the HP on the characters. So they aren't dead but they are down and the team still surrendered. Sorry about that, got my formula updated for the NPCS
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
Male Nagaji Bloodrager 5/Dragon Disciple 6 Init +1; AC 36/T 12/FF 35; (Imp Uncanny Dodge) CMD 31/FF 30 hp 131; Fort +13, Ref +7, Will +7; Perception +10
Yay! Glad to know I didn't accidentally murder two people. :D
Male Human Gunslinger 1/ Cavalier 10 | HP: 99/99 | AC: 23 T: 14 FF: 20 | CMD: 31 T: 28 | Fort/Ref/Will: +15/+13/+8 (+11 vs charm/compulsion effects) | Init: +6 | Perception: +19 | Sense Motive: +0 | Status: Blessing of Fervor (+2 Attack, +2 AC/Reflex)
i believe Radrick was unarmed when he disarmed the creature, so the weapon would end up in his hands. that's why he said he dropped it "behind him," which, i believe, is still in his square.
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
Radrick wrote: [...] He steps forward and does an elaborate dance with his pair of Kama, pretending to trip phantom enemy while calling out at times matching particular strikes. [...] I guess he used his kamas? But monks can use their unarmed strikes even when armed with weapons... so I am not certain.
Male Arrancar
you're right. i just figured he was unarmed or he wouldn't have thought he could drop the weapon bwhind him. maybe he forgot he used his weapons?
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
Yep. I forgot to read my own post so I forgot I had my kamas in hand. Good catch by the GM. The good part of that is if I had blown the trip really bad I could've dropped the kama to keep my feet.... If I had remembered.
He still has to stand and pick up the axe. I don't think he can do all that and still full attack. Unless I don't understand that rule. Standing up is a move action that provokes, right?
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
Yep, picking up an item and standing up are both a move action of their own that usually provoke AoO. Unless this undead monster has some fancy feats/abilities.
EDIT Luckily I have a scroll of "remove fear" handy, hopefully I'll be able to get Sol back into action with that.
OK, sorry forums were on fritz today. Yes I had spoke to Radrick quoting that he had kamas out in both hands during a dance performance.
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
Radrick wrote: Radrick sees/hears the others turn and run. Knowing what had happened he tries for a little levity.... "I said spread out, not run away. I can't fight this behemoth myself!" I had a good laugh due to the comicalness of the situation and your comment XD
Well I am a warpriest, I don't have Raise Dead yet :/
Maybe the Oni does something like Hold Undead when the Situation gets out of control, I suppose they don't want to see their combatants dead to an exhibition match, but that is just a hopeful thought... so I guess you have to come up with something. Good Luck ;D
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
Hey! If I'm dead at least it is a good death! Hope y'all survive and don't mind my continuing reading....
Can't believe I got two bad rolls on the trip attempt. And that's what reliable maneuver is supposed to help!!!
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
Im confused, do I get the 1 CON Damage despite my miraculous fortitude? Or did I fail the save?
If you have abilities that will prevent this, then take care of it on your end. I can't keep track of everyone's abilities.
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
Fair Enough.
I thought I had missed something.
Due to the recent forum issues we have been set back a lot. I'm gonna pace the game a bit slower until we confirm everything is back to working and all players are also able to post.
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
I think the board was trying to keep me alive for a few more days.... :)
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
Male Nagaji Bloodrager 5/Dragon Disciple 6 Init +1; AC 36/T 12/FF 35; (Imp Uncanny Dodge) CMD 31/FF 30 hp 131; Fort +13, Ref +7, Will +7; Perception +10
“Oh yay Paizo is back! ... oh right, we’re about to die.” :/
Male Arrancar
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
I will NPC Dahn tonight if he doesn't post today and get this game moving again.
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
20/20 hindsight.... I should've taken a few of my potions before charging in to battle! I forgot I'd gotten them for tough battles!
Remind me before we fight the dragon! (If I survive this one)
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
Sorry for the delay posting. Was away from my computer last night for the birth of my granddaughter. (second grandchild)
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
Woah thats awesome! Congratulations!!!
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
Thanks. Now throw off that fear and come save my butt! :)
Male Tengu Warpriest of Hei Feng | HP: 70/70 | AC22 tch20 FF19 I CMD34/FF32 |F10 R9 W14 (+5 vs enchantment effects) | Init: +2 | Perception: +19 I Sense Motive +18
Sry Radrick, but I think I have flapped my wings and am off and away xD dunno how high the force barrier extends.
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
Yep! Now we get to spoil 'em and hand them back to their parents!!!
Kurasu! You actually fly? So if/when the fear wears off can you dive on it? Land where the head is supposed to be? That would be such a great effect! Just don't crit-fail THAT roll.... Could be even more embarrassing than flying away from an exhibition fight in fear.
|| Temp effects: 8/8 Ki Points remaining. | 10/10 rounds of Haste Available | Level loss: -8 HP. -1 to all ability checks, attack rolls and combat maneuver checks. -1 to AC and Outflank feat and sweeping maneuver is lost HP 91/91(83/83) | AC22 tch22 FF17 | CMD28/FF23 | F+13 R+15 W+13 | CMD +2 Disarm/Grapple/Reposition +4 Trip and all Grant an AoO | | Performance Combat +6 | Acrobatics+19 | Escape Artist +19 | Perception+17 | Stealth+17
Not sure, but I think my running away to down some potions has cursed me!?! Can't hit squat anymore!
Put an ant out on the field and let me see if I trip over my own feet while trying to stomp on it....
Male Nagaji Bloodrager 5/Dragon Disciple 6 Init +1; AC 36/T 12/FF 35; (Imp Uncanny Dodge) CMD 31/FF 30 hp 131; Fort +13, Ref +7, Will +7; Perception +10
Radrick Anon wrote: Sorry for the delay posting. Was away from my computer last night for the birth of my granddaughter. (second grandchild) Cool! Congratulations! :)
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