The Reverse Dungeon Crawl (Inactive)

Game Master Almonihah

Vladimir's Floor
Loot spreadsheet
Forge Points:
V: 0 C: 0 T: 0 M: 0


51 to 100 of 194 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

It's to make up for the fact that some of the adventurers are going to be seriously loaded down with gear. Thus far I've been using strictly NPC's with NPC-level wealth. That will not always be the case.


HP 130 | AC 25/16/19 | F12 R10 W12 | CMD36/38 grapple | Init+8, precep+20

Are comp. longbows in monster stat blocks assumed to match the str rating of the monster or not. If they do match my str by default then I will leave those items to the forge/TikTik.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Yeah, they match your strength rating.


HP 130 | AC 25/16/19 | F12 R10 W12 | CMD36/38 grapple | Init+8, precep+20

Ok, nevermind the bows then


Male Kobold (Construct) Wondrous Mechanical Dragon Operator | HP 81/85 | AC: 32 T: 15 FF 26 | Fort +2 Ref +7 Will +4 | Init + 7 | Perception +13 |

Soooo.... Who are we waiting for right now? I'm guessing its either one of those things where everyone is waiting for someone else, or holiday slowdown.


1 person marked this as a favorite.
Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10
Vladimir Zarlatzkji wrote:
Leave it to me to forget the layout of my own stronghold. I meant right.

I was tempted to have Cephalon actually go the wrong way, just to see what happened.


Male Kobold (Construct) Wondrous Mechanical Dragon Operator | HP 81/85 | AC: 32 T: 15 FF 26 | Fort +2 Ref +7 Will +4 | Init + 7 | Perception +13 |

I think it's Cephalon's turn now. At least, Tikkik is waiting for him to move so he can follow behind.


fluid fey-touched Dreamlord

Sorry for the intrusion: Just wanted to wish you all good luck and fun.

I vanished from the recruitment and wanted to apologize for that(was the first time I dotted and had not submitted something in the end). There's been plenty of IRL reasons lining up, then I all but forgot about this until now.

so...have fun and an evil new year(sooooooon)! ^_^


Male Human Vampire Bard (Arcane Duelist) 7 | HP 55/89 | AC: 29, T: 18, FF: 22| Fort: +4, Ref: +15, Will: +8 | BAB: +5, CMB: +11, CMD: 24, M.Attack +12(1d6+4) | Init: +10 | Perception: +21 | Bardic Performance 18/21, CLW 49/50 Spells 5/3/1

Need some information about the last attack: were the arrows silvered (or mithral)? Is some of the damage (perhaps the 4d6) elemental and if so which element?

And I have to remember that my rapier is keen. Ugh.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

The arrows were not silvered, but the archer has the Clustered Shots feat, so you only apply DR once (sorry, forgot you have DR). The 4d6 damage was fire damage.


Male Human Vampire Bard (Arcane Duelist) 7 | HP 55/89 | AC: 29, T: 18, FF: 22| Fort: +4, Ref: +15, Will: +8 | BAB: +5, CMB: +11, CMD: 24, M.Attack +12(1d6+4) | Init: +10 | Perception: +21 | Bardic Performance 18/21, CLW 49/50 Spells 5/3/1

Do something else with my move action, you mean? No, thank you, I was taking cover from the archer and I can't know if it worked on him. Using sorcerer and matriarch as a shield.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Just to be sure, you're not applying an additional -4, are you? Because I was already rolling at -4.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

I'm not. This guy is wearing full plate and using a shield, and he had time to get an AC buff cast on him before combat. His AC is just that high.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Alright. I figured that might be the case, but I wanted to be sure.


Male Human Vampire Bard (Arcane Duelist) 7 | HP 55/89 | AC: 29, T: 18, FF: 22| Fort: +4, Ref: +15, Will: +8 | BAB: +5, CMB: +11, CMD: 24, M.Attack +12(1d6+4) | Init: +10 | Perception: +21 | Bardic Performance 18/21, CLW 49/50 Spells 5/3/1

Having to drop things seems mind-affecting, so I should be immune, unless he's using Threnodic Spell (but then it wouldn't affect the Matriarch).


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Oh, yes, I keep forgetting about undead immunities for you. Vladimir would not be affected.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

I'd like to apologize in advance for the next week. I'm going to be away for a funeral, and I doubt I'll be able to post. Sorry, everyone!


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

No problem! Sounds like something much more important than this.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

I return! Hello again, everyone.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Tikkik, how's this for rules for repairs?

You can make 'emergency repairs' by rolling Craft (Mechanical). You repair 1d8+1 damage if you make a DC 15 check, with an additional 1d8+1 repaired for every 5 by which you beat the check. After making repairs, you can't do this again until after the W.M.D. is damaged again. It takes 1 minute.

Full repairs can be done at the forge at a cost of 15 Forge Points for every 1d8+1 damage repaired. It's about equivalent to a charge from a Wand of Cure Light Wounds. Once you reclaim your workshop you can make cheaper repairs overnight.


Male Kobold (Construct) Wondrous Mechanical Dragon Operator | HP 81/85 | AC: 32 T: 15 FF 26 | Fort +2 Ref +7 Will +4 | Init + 7 | Perception +13 |

Sounds good. Still a lot easier than the base rules under Craft Construct, and fitting with Tikkik's style.


Male Kobold (Construct) Wondrous Mechanical Dragon Operator | HP 81/85 | AC: 32 T: 15 FF 26 | Fort +2 Ref +7 Will +4 | Init + 7 | Perception +13 |

Oh, Also added several Ideas to Tikkik's profile;
Auto-Siezing Claws, Breath Over-Pressurizer, and Ablative Energy Field Generator are now present for consideration.


Male Human Vampire Bard (Arcane Duelist) 7 | HP 55/89 | AC: 29, T: 18, FF: 22| Fort: +4, Ref: +15, Will: +8 | BAB: +5, CMB: +11, CMD: 24, M.Attack +12(1d6+4) | Init: +10 | Perception: +21 | Bardic Performance 18/21, CLW 49/50 Spells 5/3/1

Myself, I'm taking the loot off the defeated enemies, then I propose we take a trip to the Forge. Some Glitterdusting or See Invisibility would be nice, as well as something to shrink Cephalon. What do we want to do with the fighter and warpriest?


HP 130 | AC 25/16/19 | F12 R10 W12 | CMD36/38 grapple | Init+8, precep+20

Implant and dominate, of course. >:D


Male Kobold (Construct) Wondrous Mechanical Dragon Operator | HP 81/85 | AC: 32 T: 15 FF 26 | Fort +2 Ref +7 Will +4 | Init + 7 | Perception +13 |

I don't know... Tikkik already made a statement about his plans for the warpriest. Though he could be talked down as long as the alternative is even more horrible.

We do need to collect their gear, check it for useful stuff and count up how many Forge Points we get, though.


HP 130 | AC 25/16/19 | F12 R10 W12 | CMD36/38 grapple | Init+8, precep+20

I'll let you decide between your plan and being slowly eaten alive from the inside by my offspring. :)


1 person marked this as a favorite.
Male Kobold (Construct) Wondrous Mechanical Dragon Operator | HP 81/85 | AC: 32 T: 15 FF 26 | Fort +2 Ref +7 Will +4 | Init + 7 | Perception +13 |

Hmmm... Well, Tikkik is sporting. Tie him up, wake him up, and let him choose. Then flip a coin and choose randomly regardless, unless he makes a really good case.


Male Human Vampire Bard (Arcane Duelist) 7 | HP 55/89 | AC: 29, T: 18, FF: 22| Fort: +4, Ref: +15, Will: +8 | BAB: +5, CMB: +11, CMD: 24, M.Attack +12(1d6+4) | Init: +10 | Perception: +21 | Bardic Performance 18/21, CLW 49/50 Spells 5/3/1

To be sure, the cleric is dead, right? I don't want my potential spawn (out of scope for this game) to wake up in my bedchamber and wreck it, it's the only place that's still undamaged.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

The cleric is dead, yes.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon will object to any attempts to shrink him, but OOC, I agree that it will be very helpful. So go ahead and do it despite his protests.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

So I wanted to ask a question... how difficult do you want combats to be? Obviously that last battle got pretty tense, more so than I had anticipated, but I'm not sure where the ideal point is. I don't want to invalidate your monstrous abilities, but at the same time I don't want them to always be a win button. Thoughts?


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Sorry to change the subject right after you asked a question, GM, but I've got some no-good, terrible, evil, rather inconvenient news just now. Cephalon's character sheet was hosted on Myth-weavers, which suffered a huge loss of data today. His sheet has been completely lost, along with several other characters of mine that will have to be remade from the ground up. Not sure how long it will take.


HP 130 | AC 25/16/19 | F12 R10 W12 | CMD36/38 grapple | Init+8, precep+20

Cephalon: That's aweful. Yay paper! I'm sure you can rebuild him in no time. :)

GM: I prefer fights that vary in difficulty. There should be fights that make us feel powerful. We are the bosses of this joint, after all. Then, when we meet the true powerhouses behind this invasion it should be epic. And hard. And amazing.


Male Human Vampire Bard (Arcane Duelist) 7 | HP 55/89 | AC: 29, T: 18, FF: 22| Fort: +4, Ref: +15, Will: +8 | BAB: +5, CMB: +11, CMD: 24, M.Attack +12(1d6+4) | Init: +10 | Perception: +21 | Bardic Performance 18/21, CLW 49/50 Spells 5/3/1

I think the last battle was good, the only bad point was that Cephalon got stuck in the hallway. With some more planning I think that level of difficulty could be pretty good.
On the other hand, I'm likely the hardest to kill, vampiric abilities and all, so my perception may be skewed.


HP 130 | AC 25/16/19 | F12 R10 W12 | CMD36/38 grapple | Init+8, precep+20

Cephalon was almost killed, so maybe it was a little on the hard side, but it wasn't awful. We did survive.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

That's terrible, Cephalon. :( Hopefully it doesn't take too long to reconstruct.


Male Kobold (Construct) Wondrous Mechanical Dragon Operator | HP 81/85 | AC: 32 T: 15 FF 26 | Fort +2 Ref +7 Will +4 | Init + 7 | Perception +13 |

Some of that might depend on how easy it is for us to come back from the dead. We are supposed to be pretty good at it by now...


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

That's what the Room of Dark Resurrection is for. ;) Basically, it would be extremetly inconvenient to die right now, but it wouldn't permanently remove you from the game. More details when you actually reclaim the room itself.

I've linked Vladimir's loot spreadsheet in the campaign header. Thank you for doing it!


Male Human Vampire Bard (Arcane Duelist) 7 | HP 55/89 | AC: 29, T: 18, FF: 22| Fort: +4, Ref: +15, Will: +8 | BAB: +5, CMB: +11, CMD: 24, M.Attack +12(1d6+4) | Init: +10 | Perception: +21 | Bardic Performance 18/21, CLW 49/50 Spells 5/3/1

Glad to help, I had an empty hour


Male Kobold (Construct) Wondrous Mechanical Dragon Operator | HP 81/85 | AC: 32 T: 15 FF 26 | Fort +2 Ref +7 Will +4 | Init + 7 | Perception +13 |

Oh, also, I'm assuming that loose GP can be converted into Forge points at a 1-1 ratio? At least that's the impression I got from the original description. We sure aren't going to be using gold for anything else (unless we decide to engage in conspicuous consumption and gild the W.M.D.)


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Actually no. Only magic items can fuel the forge. In normal times you'd be spending the gold through your various agents to hire new minions, buy non-magical equipment, etc... but right now, there's not a lot of use for it.


Male Kobold (Construct) Wondrous Mechanical Dragon Operator | HP 81/85 | AC: 32 T: 15 FF 26 | Fort +2 Ref +7 Will +4 | Init + 7 | Perception +13 |

Okay then. We'll have to find some way to make it useful...


Male Human Vampire Bard (Arcane Duelist) 7 | HP 55/89 | AC: 29, T: 18, FF: 22| Fort: +4, Ref: +15, Will: +8 | BAB: +5, CMB: +11, CMD: 24, M.Attack +12(1d6+4) | Init: +10 | Perception: +21 | Bardic Performance 18/21, CLW 49/50 Spells 5/3/1

Next on Pimp My Dragon...


Male Kobold (Construct) Wondrous Mechanical Dragon Operator | HP 81/85 | AC: 32 T: 15 FF 26 | Fort +2 Ref +7 Will +4 | Init + 7 | Perception +13 |

Our poor prisoners. Looking at our group, the possible options for these (and probably future) captured adventurers can basically be summed up as follows:

Killed and eaten by hydra. (arguably the least bad.)
Tortured/Used for unethical experimentation, followed shortly by death and use as fuel.
Dominated by Vladimir, probably ending up as undead.
Long list of horribleness enacted by Matriarch, including domination and death.

And that's after interrogating them for information!
Just goes to prove that we are, indeed, evil.


1 person marked this as a favorite.
Male Human Vampire Bard (Arcane Duelist) 7 | HP 55/89 | AC: 29, T: 18, FF: 22| Fort: +4, Ref: +15, Will: +8 | BAB: +5, CMB: +11, CMD: 24, M.Attack +12(1d6+4) | Init: +10 | Perception: +21 | Bardic Performance 18/21, CLW 49/50 Spells 5/3/1
Tikkik wrote:
Dominated by Vladimir, probably ending up as undead.

Nah, I have standards and a strictly limited amount of undead HD I can keep under my control, I'll only reanimate those who seem appropriate. And I owe the Matriarch a small village's worth of souls anyway. I could, however, set up the worst possible theatrical play ever.


Male Kobold (Construct) Wondrous Mechanical Dragon Operator | HP 81/85 | AC: 32 T: 15 FF 26 | Fort +2 Ref +7 Will +4 | Init + 7 | Perception +13 |

NO!! NOT TERRIBLE THEATRE!!
...
Anyway, I'd probably actually prefer to gloss over the actual ENACTING of said horrible fates in order to get back to the dungeon crawling. Tikkik would love to throw his foes into overly-elaborate deathtraps while gloating and laughing, but we don't have time for that.


HP 130 | AC 25/16/19 | F12 R10 W12 | CMD36/38 grapple | Init+8, precep+20

Ya... that kind of thing is probably left off of a generally PG-13 messageboard. Better to strategically cut away to us cackling or something.


Male Human Vampire Bard (Arcane Duelist) 7 | HP 55/89 | AC: 29, T: 18, FF: 22| Fort: +4, Ref: +15, Will: +8 | BAB: +5, CMB: +11, CMD: 24, M.Attack +12(1d6+4) | Init: +10 | Perception: +21 | Bardic Performance 18/21, CLW 49/50 Spells 5/3/1

I agree, let's not indulge in senseless torture.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Indeed.

Tikkik, are there any of your ideas for the W.M.D. you want to ask about in particular?

For an item to shrink Cephalon, price it as an item that casts a second-level spell with a duration of one minute per level.


Male Kobold (Construct) Wondrous Mechanical Dragon Operator | HP 81/85 | AC: 32 T: 15 FF 26 | Fort +2 Ref +7 Will +4 | Init + 7 | Perception +13 |

Right now, Tikkik is particularly interested in getting improvements to his ranged attack capability; Lasers, Launcher, or Breath.

51 to 100 of 194 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Reverse Dungeon Crawl Discussion All Messageboards

Want to post a reply? Sign in.