The Reclamation of Zahvroma (Inactive)

Game Master Signore di Fortuna

Chapter 7: To Forge The Future Combat Map


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Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

"Stop kicking," Sienna chides.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Meanwhile:
Catching her love's eyes, she brings a finger to her lips and shakes her head. Hoping that Rhy understands that she means to draw as little attention to them vocally as possible. She wanted to take advantage of his current condition if at all possible. Perhaps they could at least stall him until the others arrived. Now they had two more beasts to keep busy.

Trusting her wife to be cautious and not do anything reckless, Tesia moves a bit again and utters a spell while running her hands down the length of her body, her skin taking on an iron hue.

Move to D8, and cast Iron Skin. +6 natural AC for 13 minutes, making my AC a 26. Okay, my mistake. With all the spell casting, I didn't realize what did what. So I blinded him, and you deafened him...pretty nice. Now we just have to stay alive till the others make it here, and the others in the camp get out safely.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Knowledge Planes (deamons weaknesses/immunities): 1d20 + 16 ⇒ (5) + 16 = 21


Sadhana knows that these particular daemons are weak against silver or good weapons; they resist electricity, fire and cold and they are immune to acid, death effects, disease, mind-affecting effects, paralysis, poison, polymorph effects and sleep effects.

A ceustodaemon also possesses a breath weapon, they can dispel magic and fly.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Meanwhile:

Serving as a distraction but staying in the air, Rhadaya summons more lightning, power crackling all over her as she sends a massive bolt of lightning slamming into Sefirous before branching off to strike the two new summoned creatures.

CL to beat SR: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
CL to beat SR: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Chain Lightning (main target: Sefirous) DC 26 Reflex for 1/2: 12d6 ⇒ (4, 1, 2, 6, 3, 4, 6, 5, 4, 1, 6, 5) = 47
Chain Lightning (subsequent targets) DC 24 Reflex for 1/2: 12d6 ⇒ (2, 3, 3, 5, 6, 5, 1, 5, 5, 4, 5, 2) = 46
Chain Lightning (subsequent targets) DC 24 Reflex for 1/2: 12d6 ⇒ (6, 4, 1, 4, 6, 3, 1, 5, 2, 5, 2, 6) = 45

Archmage Arcana. Spend 1 mythic point to roll twice for SR and add Tier


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Meanwhile:
Sorry, I misunderstood what spell did what. Anyways, I have some ideas, but they're gonna take time and hopefully we can keep them busy without dying.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Sādhanā quickly utters the words of another spell, the air around Oblivion's blade rippling as waves of force follow her powerful strike.

"They're resistant to most energy, and immune to acid and almost everything else! Sonic, good or silver if you have it!" she shouts.

+5 Keen/Holy vs C4: 1d20 + 19 ⇒ (16) + 19 = 35
1d8 + 8 + 2d6 ⇒ (7) + 8 + (6, 5) = 26
Force punch: 10d4 ⇒ (4, 2, 3, 2, 3, 3, 3, 4, 3, 4) = 31DC 19 Fort save of be knocked back 15ft


Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

"Well, that pretty much screws me over," Sienna shouts back.


Fort: 1d20 + 9 ⇒ (17) + 9 = 26

The daemon keeps its footing as Sadhana assaults it. As the daemons move forward, the guards holding the lamia's cage drop it and promptly flee into the night. Two of the daemons attack Sadhana and Magestreia, two others move closer to the group and the last two take flight and grab the lamia's cage.

Vs Magestreia:

Bite: 1d20 + 11 ⇒ (18) + 11 = 29; Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
Claw: 1d20 + 11 ⇒ (16) + 11 = 27; Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 11 ⇒ (13) + 11 = 24; Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Vs Sadhana:

Bite: 1d20 + 11 ⇒ (2) + 11 = 13
Claw: 1d20 + 11 ⇒ (1) + 11 = 12
Claw: 1d20 + 11 ⇒ (11) + 11 = 22

Round 1: Cyna, Sienna, Magestreia, Sadhana, Ceustodaemons, Celia

GM Notes:
C2 hp: 40
C4 hp: 3


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

*biting nails* Holy $hitballs.


Meanwhile:
Sefirous Reflex: 1d20 + 12 ⇒ (7) + 12 = 19
Derghodaemon Reflex: 1d20 + 14 ⇒ (15) + 14 = 29

"I'm so sick of this..." Sefirous says as he is blasted again. He utters some words in Abyssal to the two daemons before vanishing from the battle. "تدمير الخيام وقتل هؤلاء بالداخل."

The remaining daemons resist Rhadaya's spell and immediately move to the tents, ignoring Tesia and Rhadaya. They drive their claws into the tents.

Attack: 1d20 + 21 ⇒ (13) + 21 = 34; >50: 1d100 ⇒ 47

Attack: 1d20 + 21 ⇒ (1) + 21 = 22

Though their claws tear into the tents, they are unable to hit anything. However, the tents no longer provide cover to their occupants.

Round 2: Tesia, Rhadaya, Derghodaemons, Mirrin

GM Notes:
D1 hp: 138
D2 hp: 139


F Anizari Rogue 11/Guardian 2 HP:66/76; AC: 22, T: 17, FF: 16, Fort: +5, Ref: +14, Will: +7 (+2 vs illusions); Init: +7; Perception: +16 (+4 vs concealed objects/conversations)

Meanwhile:
Once she makes sure Ruedo and his son are clear, she goes to the other tent and pulls Nolletta out. "Get behind me and out of here."


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Meanwhile:
"COWARD!!" Tesia screams into the night before calling to Mirrin, "MOVE!! NOW!!"


Meanwhile:
Round 3: Tesia, Rhadaya, Derghodaemons, Mirrin


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Meanwhile:
Getting herself under control, Tesia strides forward while raising her hand and unleashing another brilliant beam of light at one of the Daemons. She just couldn't stand by and let them tear apart innocent people because of someone else's whim. She says a silent prayer in her head for strength and guidance.

Please oh please oh please: 1d20 + 13 ⇒ (18) + 13 = 31

Take my piddly little amount of damage: 4d6 ⇒ (5, 3, 3, 1) = 12

Moving forward to H8 and aiming for D1. I couldn't really get in a better position where I could get them both in the beam, and I didn't want to risk hitting Mirrin.


Female Anizari Cleric 12/ Mythic Tier Heirophant 2 ; HP: 79/79; AC: 21, FF: 18, T: 13; Init: +2, Fort: +17 Ref: +14, Will: +21; Perception: +9

Holding up her shield, Celia calls out, blessing her companions with a touch of Aroden's prowess in battle.

Cast Blessing of Fervor
Affects each party member. Each round each ally can choose one of the following effects:

. Increase its speed by 30 feet.
. Stand up as a swift action without provoking an attack of opportunity.
. Make one extra attack as part of a full attack action, using its highest base attack bonus.
. Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
. Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

You didn't roll damage


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Sorry...I got pissed off and forgot. Lol That's two innocent people he's killed in front of me and I wasn't able to stop him. That $hit really pisses me off and one of these days, he's not gonna be able to run away.

Fixed


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

I'm not convinced he's gone


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

He may be lurking around right now...but at the moment he is not our priority. Protecting those people and trying to get rid of those monstrosities before more innocents die is.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Trying to find pale asians is not easy. I'm just gonna say that. I'm having a hard time finding an appropriate picture for Toska to add to our board. I've got like four close possibles on my Just Stuff I like board....but I don't know. Needs sleep. It's been a long couple of weeks.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Flying into a position 20ft behind the demons, Rhadaya unleashes a roar of thunder that rolls over the demons with devastating force.

CL check vs SR: 1d20 + 16 ⇒ (9) + 16 = 25
Intensified Shout *5th level slot (sonic): 10d6 ⇒ (3, 2, 4, 6, 4, 3, 2, 4, 6, 3) = 37 30ft cone
Deaf for: 2d6 ⇒ (1, 4) = 5 rounds. DC 23 Fort save for 1/2 damage and negate deafness

Move to H,4 still 30ft up. spend 1 mythic pt. Mythic spell focus (evocation) Targets roll save twice and take worse result


Round 2: Cyna, Sienna, Magestreia, Sadhana, Ceustodaemons, Celia

GM Notes:
C2 hp: 40
C4 hp: 3

I'll have to wait on Meanwhile until I'm home from work.


Meanwhile:
Reflex: 1d20 + 12 ⇒ (12) + 12 = 24
Fort D1: 1d20 + 15 ⇒ (13) + 15 = 28
Fort D2: 1d20 + 15 ⇒ (5) + 15 = 20

One of the derghodaemons resists Tesia and Rhadaya's spells, while the other is deafened and takes the full force from Rhadaya's shout. The non-deafened daemon approaches Tesia and attacks while the other tramples the tent and goes after Mirrin.

Vs Tesia: 1d20 + 21 ⇒ (7) + 21 = 28; Damage: 1d6 + 8 ⇒ (6) + 8 = 14

Vs Mirrin: 1d20 + 21 ⇒ (20) + 21 = 41; Confirm: 1d20 + 21 ⇒ (14) + 21 = 35; Damage: 2d6 + 16 ⇒ (1, 1) + 16 = 18

The derghodaemons begin tearing flesh from the druid and the rogue and emit a cacophonous chittering sound.

Everyone (except Rhadaya) make DC 20 Will Saves or have your Charisma and Intelligence scores dropped to 1.

Yenna: 1d20 + 1 ⇒ (3) + 1 = 4
Bodge: 1d20 + 1 ⇒ (16) + 1 = 17
Nolletta: 1d20 + 3 ⇒ (5) + 3 = 8

Round 3: Tesia, Rhadaya, Derghodaemons, Mirrin

GM Notes:
D1 hp:114
D2 hp: 102


F Anizari Rogue 11/Guardian 2 HP:66/76; AC: 22, T: 17, FF: 16, Fort: +5, Ref: +14, Will: +7 (+2 vs illusions); Init: +7; Perception: +16 (+4 vs concealed objects/conversations)

Will: 1d20 + 7 ⇒ (15) + 7 = 22

Despite the gaping wound in her chest, Mirrin withstands the horrible noise. She looks over her shoulder at Nolletta. "Go!"

She heads to the other tent to get the halflings out of the fray. Battle would have to wait.


Round 4: Tesia, Rhadaya, Derghodaemons, Mirrin


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Cyna draws from her stock of silver upon Sadhana's advise.

Combat:

Attack: 1d20 + 18 - 4 + 4 + 1 ⇒ (1) + 18 - 4 + 4 + 1 = 20
Attack: 1d20 + 18 - 4 + 4 + 1 ⇒ (2) + 18 - 4 + 4 + 1 = 21
Attack: 1d20 + 18 - 4 + 4 + 1 ⇒ (12) + 18 - 4 + 4 + 1 = 31
Attack: 1d20 + 18 - 4 + 4 + 1 ⇒ (10) + 18 - 4 + 4 + 1 = 29
Attack: 1d20 + 13 - 4 + 4 + 1 ⇒ (17) + 13 - 4 + 4 + 1 = 31
Attack: 1d20 + 8 - 4 + 4 + 1 ⇒ (18) + 8 - 4 + 4 + 1 = 27

Damage: 1d8 + 1 - 1 + 4 + 12 + 1 ⇒ (7) + 1 - 1 + 4 + 12 + 1 = 24
Damage: 1d8 + 1 - 1 + 4 + 12 + 1 ⇒ (1) + 1 - 1 + 4 + 12 + 1 = 18
Damage: 1d8 + 1 - 1 + 4 + 12 + 1 ⇒ (4) + 1 - 1 + 4 + 12 + 1 = 21
Damage: 1d8 + 1 - 1 + 4 + 12 + 1 ⇒ (4) + 1 - 1 + 4 + 12 + 1 = 21
Damage: 1d8 + 1 - 1 + 4 + 12 + 1 ⇒ (6) + 1 - 1 + 4 + 12 + 1 = 23


Cyna takes down the two daemons on the frontline before hitting a third with her remaining arrows.

Round 2: Cyna, Sienna, Magestreia, Sadhana, Ceustodaemons, Celia

GM Notes:
C5 hp: 24


Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

Sienna shrugs, draws upon her mythic power and launches three scorching rays at the wounded daemon.

Attack: 1d20 + 10 ⇒ (19) + 10 = 29; Damage: 6d6 ⇒ (6, 5, 1, 3, 4, 4) = 23; Bypasses fire resistance and immunity.

Attack: 1d20 + 10 ⇒ (7) + 10 = 17; Damage: 6d6 ⇒ (1, 3, 6, 4, 2, 4) = 20

Attack: 1d20 + 10 ⇒ (1) + 10 = 11

Sienna curses as the third ray flies wide, even though she destroys the daemon.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Knowing that the situation was very grave and that Mirrin had taken damage trying to save those left in the tents, Tesia tries to ignore the pain and concentrate on what must be done.

Will Save: 1d20 + 15 ⇒ (20) + 15 = 35

SR: 1d20 + 13 ⇒ (11) + 13 = 24

damage: 4d6 ⇒ (3, 2, 6, 3) = 14

Praying for strength to continue the battle until help could arrive, Tesia shuts out the noise of the ugly critters and takes a step back before firing another beam off at the one that just attacked her.


Female Anizari Brawler 11/Champion 2 HP: 93/111; AC: 21, T: 18, FF: 15; Fort: +12, Ref: +12, Will: +6; Init: +5; Perception: +15

"I'll kick if I want to," Magestreia mutters, running towards a daemon and leaping to kick it.

I'll take "Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves", Alex.

Charging Flying Kick: 1d20 + 15 + 4 + 2 ⇒ (5) + 15 + 4 + 2 = 26; Damage: 1d10 + 5 ⇒ (5) + 5 = 10


Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

Oh, I forgot. I'll take the same thing, like it mattered in that last post, though.


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Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Didn't state it but I took the 'extra attack' :)


Reflex: 1d20 + 14 ⇒ (11) + 14 = 25

Again, the daemon resists Tesia's spell.

Round 4: Tesia, Rhadaya, Derghodaemons, Mirrin

GM Notes:
D1 hp:107
D2 hp: 102


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I'm gonna have to come up with a different plan, but I don't have much that will slow them down I don't think. That's if I make it to another turn.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Did they both roll twice and take the worse result? " spend 1 mythic pt. Mythic spell focus (evocation) Targets roll save twice and take worse result" probably won't make a difference but every little bit helps


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I think with everything going on that he forgot. That just applies to the spell you cast right?


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Yeah all rolls related to saves for that one spell


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D1 Fort: 1d20 + 15 ⇒ (6) + 15 = 21
D2 Fort: 1d20 + 15 ⇒ (8) + 15 = 23

Okay, D1 has 89 hit points now. Deafness doesn't matter because they're just eyes and claws anyway.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I knnnoowwwwww....it's why I keep trying to blind them, but their being stubborn little $hits and avoiding it. I got one ray left, I just gotta try it....if I survive this next attack. *prays hard*


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

My only other option really is to throw a tanglefoot bag at it, but with it's reflex so high...I'm not sure even that would work. *sigh*


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Meanwhile:
Every instinct wanted to hurl everything she had at Tesia's opponent, but she knew how tough her wife was, and from her vantage point, she could see the vicious attack on Mirrin.

Rapidly chanting, the battle sorceress conjures a roiling storm directly in the face of the deamon stalking after the anizari and those she protects.

CL check vs SR: 1d20 + 16 ⇒ (19) + 16 = 35

Greater Aggressive Thundercloud D2 DC 23 reflex: 6d6 ⇒ (5, 2, 4, 4, 5, 3) = 23
If fail save stunned for 1 round
Spend another mythic point roll saves twice, take worst one.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Sometimes, discretion is the better part of valor. If I survive this next attack, and as long as the others from the camp are clear, I think we should flee.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Hence stunning one of them.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Let's cross our fingers.


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Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Running wide, Sādhanā comes around the side of Magestria, hitting the deamon with a devastating blow that sends it flying backward into the others.

Spend 1 mything point. Standard action Blowback.
+5 Keen/Holy: 1d20 + 19 ⇒ (15) + 19 = 34
1d8 + 8 + 2d6 ⇒ (3) + 8 + (5, 6) = 22

If hits, opponent is knocked 30ft back. If hits another target first each takes half of 3d6 ⇒ (6, 2, 6) = 14 damage

Move to U,11 and strike


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

If I can not be rend in tween, and we can get clear of them...I think I could change and fly us away from there. If they chase us, at least we can try and outrun them? I think they were given orders, so I don't know if they'll just give up when we retreat. But I'm all for not dying.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Also, how far away are we from the camp? Lightning and thunder can be seen and heard for miles. Lightning on a clear night, even more so


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Oh, and taking the +2 to attacks AC and saves


You're about 3 miles away.

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