Full Name |
Magestreia |
Race |
Anizari |
Classes/Levels |
Brawler 11/Champion 2 HP: 93/111; AC: 21, T: 18, FF: 15; Fort: +12, Ref: +12, Will: +6; Init: +5; Perception: +15 |
Gender |
Female |
Size |
M |
Alignment |
CN |
Languages |
Common, Draconic |
Strength |
20 |
Dexterity |
16 |
Constitution |
16 |
Intelligence |
13 |
Wisdom |
12 |
Charisma |
10 |
About Magestreia
Magestreia
Anizari brawler 11/Champion 2 (Pathfinder RPG Advanced Class Guide 23)
CN Medium humanoid
Init +5; Senses Perception +15
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Defense
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AC 21, touch 18, flat-footed 15 (+2 deflection, +3 Dex, +3 dodge, +3 natural)
hp 111 (11d10+54)
Fort +12, Ref +12, Will +6; +4 vs. being knocked prone
Defensive Abilities hard to kill
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Offense
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Speed 60 ft.
Melee unarmed strike +18/+13/+8 (1d10+9) or
. . unarmed strike flurry of blows +16/+16/+11/+11/+6 (1d10+9)
Special Attacks brawler's flurry, brawler's strike (cold iron, magic, silver), close weapon mastery, knockout 2/day (DC 20), maneuver training (disarm +3, sunder +2, reposition +1), martial flexibility 8/day, mythic power (7/day, surge +1d6)
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Statistics
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Str 20, Dex 16, Con 16, Int 13, Wis 12, Cha 10
Base Atk +11; CMB +16 (+19 disarm, +17 reposition, +18 sunder); CMD 34 (37 vs. disarm, 35 vs. reposition, 36 vs. sunder, 38 vs. trip)
Feats Combat Expertise, Combat Reflexes, Dodge, Improved Unarmed Strike[M], Mobility, Snake Fang[UC], Snake Sidewind[UC], Snake Style[UC], Spring Attack, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike), Whirlwind Attack
Skills Acrobatics +17 (+21 to avoid being knocked prone, +29 to jump), Climb +19, Escape Artist +7, Intimidate +9, Knowledge (local) +10, Perception +15, Sense Motive +16, Survival +6, Swim +13
Languages Common, Draconic
SQ amazing initiative, brawler's cunning, impossible speed[MA], longevity[MA], martial training, sudden attack[MA]
Other Gear amulet of mighty fists +1, belt of physical might +2 (Dex, Con), cloak of resistance +2, ring of protection +2, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 741 gp
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Special Abilities
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Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +9/+9/+4/+4/-1 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brawler's Strike (cold iron, magic, silver) (Ex) Unarmed strikes overcome DR as various things.
Close Weapon Mastery (Ex) Weapons of the close group deal dam as unarmed strike at -4 levels.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Impossible Speed (+20 feet) (Ex) Spend 1 power to increase speed by 10 ft/tier for 1 hour.
Improved Unarmed Strike [Mythic] As a swift action, use 1 power to ignore up to 15 hardness with unarmed strikes.
Knockout (2/day, DC 20) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Longevity (Su) You don't take penalties to physical ability scores due to aging.
Maneuver Training
Martial Flexibility (free action, 8/day) (Ex) As a Free action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Sidewind Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Spring Attack You can move - attack - move when attacking with a melee weapon.
Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +2 bonus and bypass all DR.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Whirlwind Attack Instead of making a full attack, you attack all foes in reach.