The Pyramid of Shadows (Inactive)

Game Master PathlessBeth

Map of the Pyramid's First Floor

Map of the Pyramid's second floor.

Map of the Pyramid's third floor.


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Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

"Yes, he had a violent streak. He likely left after the beating we handed him, however."


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Yessai seems rather despondent to find Gurrak gone. She screws up her face in thought in response to Mundarion's query.

"Something simple. A shortbow?"

Yessai is only proficient in simple weapons and one melee weapon of her choice...


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion looks around in the pile to get Yessai a shortbow, quiver and 40 arrows. After Mundarion hands them up to Yessai he climbs back out of the pit with the stuff he got for himself.

Taking 10 on his Climb Check Mundarion easily climbs out of the pit.


Finding a shortbow is easy. Finding the ettin may be much harder...


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion asks, "Back to the stairs or try to track down Gurrak?"


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Yessai thanks Mundarion tests out her bow and string with some "dry fires"/no ammunition. She frowns, remembering the ettin.

"Much as I dislike having foes at our back, I don't think finding Gurrak will net us much beyond a further fight with little information. I suggest we return to our assay of the gargoyles and stairs."


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

"Yeah, i agree. we have other things more important than a surly and mentally deficient ettin."


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Yessai winces.

"A very strong surly and mentally deficient ettin that was nominally our ally. But yes..."


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion says, "Ok, back to the stairs we go."

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

"Sssstairssss it issss then..."


Getting back to the stairs is not hard...


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion says, "I'll go back to disarming the stair trap, but I'm going to need you guys to cover me while I do that."

Mundarion returns to the spot he had been working at and examines the trap again.

Perception check: 1d20 + 15 ⇒ (10) + 15 = 25


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Yessai will "cover" Mundarion with arrow-fire.

Ready Action: Fire shortbow at ice-goyle if necessary.

Should we not just eliminate the 'goyles first and then approach the trap at our leisure?

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Oh, BTW, i'll just assumed i grabbed some blunt bolts from the pit from now on, say about 30

De'Arv'Ki loads her crossbow with a sharp bolt for the same purpose as Yessai.


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

That would depend on the gargoyles letting us get close enough. Which is doubtful.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

Gemheart will stand ready with a fire blast from his chest crystal should the gargoyles get gribbly.


Mundarion:
The trap does not seem to have reset since you were last here.

This time, though, the golems fly down to attack immediately:
Mundarion initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Yessai initiative: 1d20 + 4 ⇒ (3) + 4 = 7
De'arv'ki initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Gemheart initiative: 1d20 ⇒ 19
golems initiative: 1d20 - 1 ⇒ (8) - 1 = 7
Initiative order:
Gemheart--19
Mundarion--11
De--6
Yessai--7+
Ice golems: 7-


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion will take a 5 foot step back and hold an action to cast Burning Hands when the gargoyles get in range (15 foot cone).

ASF Check: 1d100 ⇒ 22

Fire damage: 2d4 ⇒ (1, 4) = 5

Gargoyles will need to make a DC 15 Reflex saving throw for half damage.


Gemheart's turn.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

Gemheart maintains his readied action, to fire blast the gargoyles when they get within 30ft.

readied attack: 1d20 + 4 ⇒ (13) + 4 = 17 vs ranged touch AC
fire: 1d6 ⇒ 2


Corrected initiative order:
Gemheart--19
Mundarion--11
Yessai--7+
Ice golems: 7-
De--6

Gemheart prepares to fire...
Mundarion prepares to burn the golems...
Yessai's turn.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Sorry, will post in a few hours...


Yessai?


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Ack! Sorry!

Yessai drops her bow and draws her blade - pointing it toward the icegoyles, empowering her awful dire zone as she does so.

"Come toward pain!" she screams at the oncoming creature.

Free Action: Drop weapon - bow

Move Action: Draw weapon - blade.

Standard Action: Intimidate first comer:

Intimidate: 1d20 + 12 ⇒ (5) + 12 = 17

Swift Action: Inimica: Pain Threshold

Pain Threshold:
Pain Threshold: The direlock’s dire zone becomes a frontier of pain. All enemies attempting to move into the direlock’s dire zone take 1d6 force damage upon crossing into the dire zone for every 3 levels the direlock possesses (to a maxium of 5d6). Simply moving toward enemies or pushing them so that the border crosses them does not inflict damage – a conscious effort to enter on behalf of the enemy is required (whether compelled or free-willed). A successful Fortitude save reduces the damage by half (minimum 1).


The gargoyles do not seem to be swayed by Yessai's words. Mindless;)
Oops, I forgot to ask y'all to place yourselves on the map. The green 'G's are the gargoyles (both are currently hovering in the air, and are descending.)
It's the gargoyles' turns, but they are probably going to trigger a bunch of readied actions so I need to know where everyone is.


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Current spot seems ok.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Might as well have a readied action to attack them then


Yea, I knew where Mundarion was since you said he went to the same spot as before, and then you said he took a five foot step back. I don't know which position everyone else is standing on.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Yessai is standing at I 13. Don't forget her Pain Threshold...it should not be affected by DR either...


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

k10 please


De'arv'ki's position?

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

I'll be up the wall at N13


The first gargoyle swoops down over Yessai, striking at her with its side as it passes!
slam: 1d20 + 6 ⇒ (3) + 6 = 9
Unaware of Yessai's Dire power, it falls victim to her.
force damage: 1d6 ⇒ 4

The second gargoyle flies down towards Mundarion, curving slightly to the south before flying up and north again. As it passes, it slams into Mundarion before pulling away!
slam: 1d20 + 6 ⇒ (9) + 6 = 15
As it passes, it is struck by both Gemheart's fire and Mundarion's spell.
Oddly, the gargoyle seems to slow down and become sluggish...
furthermore, the area of the gargoyle struck by Mundarion's fire transforms into boiling water...that might give a nasty burn anyone who touches it!
reflex: 1d20 ⇒ 9

GM Only:
Damage done to G1: 4
Damage done to G2:14
2d6 ⇒ (4, 6) = 10
G2 is slowed for: 10 rounds
G2 deals fire on slam for: 3 rounds

De'arv'ki's turn. Map.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

De'Arv'Ki looses a bolt at the second gargoyle as it passes
Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage{B}: 1d8 ⇒ 5


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

@DMB - Yess' Pain Threshold does 2d6, and the gargoyle gets to make a Fort save (DC 15) for half damage. ;)


Vassekh-Arokh Yessai wrote:
@DMB - Yess' Pain Threshold does 2d6, and the gargoyle gets to make a Fort save (DC 15) for half damage. ;)

What does it do 2d6? It says 1d6 for every three levels of Direlock, you are level 4, and rounding down is the default in pathfinder.

In case there is some obvious reason I am missing, other force damage: 1d6 ⇒ 2.
In any event, the gargoyle, as a construct, automatically succeeds on its fortitude save.

De'arv'ki strikes the gargoyle directly on its chest, causing chunks of ice to fall off!
Back to Gemheart's turn.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

Gemheart fires once more at the one he hit last.

readied attack: 1d20 + 4 ⇒ (2) + 4 = 6 vs ranged touch AC
fire: 1d6 ⇒ 4


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion decides that he's going to play it safe and cast Shield on himself.

ASF Check: 1d100 ⇒ 77

The spell being cast successfully, Mundarion draws his longsword but otherwise holds his position. He is now AC 21.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

@DMB: Ah. It is meant to function like the Inquisitor's judgments - 1d6, +1d6 for every three levels. I'll look at rewording it. As it stands, it seems like it didn't work anyway…

Yessai channels fell power into her blade and swings at the flying icy beast…jarring her hands as her blade bites rock. Again.

Swift Action Terror Pool expenditure - +2 damage for 3 rounds.

Snang!!!: 1d20 + 3 ⇒ (4) + 3 = 7 [BAB, +1 Str, +1 Mwk, -2 Large]
Shoppt!: 2d8 + 1 + 2 ⇒ (5, 2) + 1 + 2 = 10 [+1 Str, +2 terror pool]

Terror Pool damage increase - 2 rounds remaining.


Gemheart fires again but misses, whilst Mundarion fortifies himself.

Yessai maintains her miss streak, as her blade fails even to touch the gargoyle.

The first gargolye flies away from Yessai, slamming into Gemheart before flying up over the pit!
wham: 1d20 + 6 ⇒ (13) + 6 = 19
1d6 + 3 ⇒ (5) + 3 = 8

The second golem, still sluggish and partly boiling, also strikes at Gemheart:
bam: 1d20 + 6 ⇒ (7) + 6 = 13
Although the forgeborn has sufficient insulation not to be harmed.

GM only:
Damage done to G1: 3
Damage done to G2:14
G2 is slowed for: 9 rounds
G2 deals fire on slam for: 2 rounds

De'arv'ki's turn.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

De'Arv'Ki looses another bolt at the second golem
Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 ⇒ 4


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

Gemheart ought to have gotten an AoO on the one flying at him and then away, possibly depending on its flight path.

Gemheart lashes out with his lucerne hammer!

poss AoO: 1d20 + 9 ⇒ (7) + 9 = 16
dmg: 1d12 + 6 + 3 ⇒ (5) + 6 + 3 = 14

Turning his attention to the one nearest him, Gemheart attacks once more with his enormous hammer (5ft step back first if the creature ended adjacent)
atk: 1d20 + 9 ⇒ (20) + 9 = 29
dmg: 1d12 + 6 + 3 ⇒ (8) + 6 + 3 = 17

crit confirm: 1d20 + 9 ⇒ (2) + 9 = 11
dmg: 1d12 + 6 + 3 ⇒ (6) + 6 + 3 = 15


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Gemheart taking a 5 foot step back would put him in Mundarion's square. Mundarion would of course move to give him room. So Mundarion will take a 5 foot step from K11 to L11. He will then use his pearl of power to cast Burning Hands again targeting the gargoyle closest to him.

ASF Check: 1d100 ⇒ 71

Damage: 2d4 ⇒ (1, 3) = 4 DC 15 Reflex save for 1/2 damage.


De'arv'ki hits directly.

Quote:
Gemheart ought to have gotten an AoO on the one flying at him and then away, possibly depending on its flight path.

Nope. It has a spring-attack-like ability.

Gemheart, meanwhile, seriously damages the nearby gargoyle, after pushing into Mundarion's space.
You did not confirm the critical.
Mundarion's turn.

GM only:
Damage done to G1: 24
Damage done to G2:14
G2 is slowed for: 9 rounds
G2 deals fire on slam for: 2 rounds

map


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

See the post above yours for my turn. :-)


Ah, edits:)
Gemheart hops aside before toasting the gargoyle!
reflex: 1d20 ⇒ 6
The toasted gargoyle melts into a puddle of water, falling onto the staircase! Only one left...
Yessai's turn.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Yessai sees the gargoyle dissipate into a watery mess and moves up next to Gemheart to meet the remaining creature...

"Excellent work friends. Let's make this one flow also...

Move Action: Move to J11.

Times like this I miss Thomas' trait. I think.


The remaining golem flies up, towards the back staircase. Whirling around, it lets down a barrage of icy hail upon the group!

ice falling on Yessai: 1d20 + 3 ⇒ (18) + 3 = 21
1d6 + 3 ⇒ (1) + 3 = 4
on Gemheart: 1d20 + 3 ⇒ (20) + 3 = 23
20 reroll: 1d20 + 23 ⇒ (11) + 23 = 34
1d6 + 3 ⇒ (6) + 3 = 9
on Mundarion: 1d20 + 3 ⇒ (2) + 3 = 5

De'arv'ki's turn.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

Gemheart fires at the little bastard

attack: 1d20 + 4 ⇒ (19) + 4 = 23 vs ranged touch AC
fire: 1d6 ⇒ 2

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

De'Arv'Ki pulls a flask of alchemist's fire and hurls it at the golem.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage{Fire}-Direct impact: 1d6 ⇒ 2
Damage{Fire}-Secondary burn, next round: 1d6 ⇒ 4

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