The Pyramid of Shadows (Inactive)

Game Master PathlessBeth

Map of the Pyramid's First Floor

Map of the Pyramid's second floor.

Map of the Pyramid's third floor.


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Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion is currently in square N-17. He will move carefully and stealthily along the edge of the pit into squares N-16, N-15 and end in N-14 assuming nothing goes wrong.

Stealth check: 1d20 + 7 ⇒ (10) + 7 = 17


Vassekh-Arokh Yessai wrote:

I haven't actually seen any actions from Thomas for this round...

Thomas posted an action immediately after I rolled initiative. It is still the first round. Your previous post only had a swift action, though, which is why I was asking what you did this round. I'll accept what you just posted as your round one actions, unless you want to change it.

Yessai charges towards the noise of Trathkul. As she approaches, the noise grows louder. Yet no demon becomes visible. Maybe he is a little bit further away than you thought...

Quote:
Fog cloud provides total concealment, yes?

Yep, beyond five feet it provides total concealment. Only normal concealment if you are less than five feet away.

De'arv'ki fires at the source of the noise.
*dink*
You can hear the sound of a crossbow bolt hitting the floor, not its target.

Gemheart's turn, and THEN we can move on to round 2.

map

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

Thanks, Yess is usually on top of things so I assumed I missed a round. I'll wait to see what Gemheart does and think my action through a little more.


New page, so I'll repost the initiative order:
Thomas--24
Midio--23
Trathkul--17
Yessai--12
De'arv'ki--11+
Gemheart--11-
Note that Trathkul did not attack on his/her turn.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

Gemheart will move forward towards where he thinks the enemy might be.

i dont see Gemheart on the map, and the fog is quite thick. I am not sure what movement restrictions are in effect based on that, but he will basically move forward slowly and carefully and hope to see the monster through the fog.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

@DMB, okay, I think I got confused with all the extra posts. So I posted a Round 1 and a Round 2 action:

Round 1
Swift Action: Expend one point from Terror Pool to initiate Inimica - Pain Threshold DC 15.

Round 2
Move Action: move to I18
Swift Action: Change inimica to Blood Zone.
Standard Action: Attack Trathkul.

Seeing as the swift actions are interchangeable (initiating or changing an Inimica) let's just use the Round 2 Actions as the Round 1 activity. :)


Quote:
i dont see Gemheart on the map,

Earlier I said that everyone not on the map was somewhere in the red area (the outer room). I should probably just arbitrarily place the two of you who are still there (De'arv'ki and Thomas).

Also, the fog does not inhibit movement, just vision.

Gemheart moves forwards, reaching the apparent source of the noise...but finds nothing! Trathkul isn't in the spot from which his voice emanated...

*click* *click* *click* *click*

More poisoned arrows fly out from the walls, from the east and from the north.
arrow at Midio: 1d20 + 7 ⇒ (10) + 7 = 17
arrow at Yessai: 1d20 + 7 ⇒ (8) + 7 = 15
arrow at Gemheart: 1d20 + 7 ⇒ (2) + 7 = 9
arrow at Mundarion: 1d20 + 7 ⇒ (12) + 7 = 19
Anyone hit make a DC 15 fortitude save or be poisoned.

Trathkul's voice hisses

abyssal:
Closer, come closer!

But this time, the voice comes from a different direction, near the northeast corner of the room. There was no sound of him moving, his voice just spontaneously shifted to a different part of the room.
Round 2, Thomas' turn.
map

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

Thomas will advance 20ft forward, in front of Missouri, and raise his blade to the air.

To me, my comrades. My Goddess gives you strength!

Cast bless. I don't believe it needs line of sight so it should buff them through the fog as long as their within 50ft of me.


Thomas moves forwards and empowers the group. Correct, Bless does not require line of sight.
Midio's turn.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

i was referring to movement restrictions in the sense that if i cannot see more than 10ft ahead of me, i am unlikely to want to do a 40ft charge


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Fort save: 1d20 ⇒ 6

Ouch. How bad is it?


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Eh, if the demon is going to ping around worse than Midio, in a room in which we can't see and that appears to have an eternal supply of poison arrow traps, my resolve to best him has left me. Let's book. ;)


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

You're starting to sound like an elf I know. :-)


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

No one Pings around better than me XD
Midioto again burns a PP to mentally resist the arrows effects.
fort save: 1d20 + 2 ⇒ (9) + 2 = 11
he then calls out to his allies (and enemies as well...)
Its an illusion guys! Im going to try and disable the arrow trap thingie!
While his assumption is unsupported by facts or evidence, he is absolutely convinced in his theory.
He then begins to walk towards the arrow trap, trying to get to the wall and watching his feet and anything he can see.
Percept check for traps and anything jumping out of the mist at me: 1d20 + 2 ⇒ (20) + 2 = 22
I will update my position on tbe map in about an hour, do you want me to do more perception checks? Or just the one?


Midio moves up to the north wall, and finds a pair of slits in the wall where arrows could come out.

perception, 15, Midio only:
There is also a hidden latch opening a secret door on the north wall [ooc]you can open it this turn if you want.

Something is banging against the iced door to the south--something still in the inner chamber.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

"Methinks the demon Trathkul still lies behind yonder portal, or wishes us to think it so..."

@DMB:

Is it the party's turn again?

Is that Perception spoiler only for Midio, or DC 15 for us and free for Midio?

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Have to laugh, three days without "any" new post >_<


Oops, should have made it clearer. Yes, it is the PCs' turns, specifically Yessai's. The perception check is only for Midio, since the fog blocks vision beyond 5 feet, and no one else is close enough to see.


Psst, players? Don't make me do something crazy just to get the game moving!


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

IIRC I've already taken my turn.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

still here. Not my turn. Not even sure what to do on my turn haha


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Ok, will post in a few hours...


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Yess bites her lip. Her eyes peer, unknowing, searching, nose flaring...

Midio is somewhere. As is 'Darion. Dee? Gemheart is right here…somewhere. What is that infernal knocking?

She pauses suddenly, her eyes widen

Wait Is it infernal? Or is Trathkul right here?

- she redoubles her two-handed grip on her ensorcelled spikeblade.

Holding taut, she assumes a martial stance of her cult,then speaks clearly.

"Dee, talk to me. Can you smell it? 'Darion - you ok? Let's regroup here, and either it shows up or we withdraw.... Popioto - what have you found?"

Trathkul IS crafty…

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

I must have missed something, smell it?
Without any clear idea what exactly she is smelling for, De'Arv'Ki inhales deeply, whilst also alerting Yessai to her position.
perception: 1d20 + 9 ⇒ (5) + 9 = 14
"Yessssai, I am by... the doorway... i don't ssssmell anything,... and i can't ssssee... through thissss infernal fog...!"


Nothing to smell. There certainly isn't the smell of a demon in the room...
...until a few moments later. With a bang, a hidden door opens right next to Midio. At once, everyone in the room can smell something--the smell of a not-particularly-clean humanoid.

"Help!" A scared, raspy voice calls out from the north edge of the room.

Midio, or anyone else who moves next to him:

This creature distinctly resembles a Githzerai, though with shorter claws and little color in his face. His wild, frantic eyes burn with fear.


De'arv'ki's turn.


De? Midio?


Ah, right, De isn't here (since it is the weekend). So, someone else can take De's turn. Then it's Gemheart's turn.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

I'm happy to wait for Dee…

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Sorry to delay ya'll :P
Hearing the creature emerge from the door, De'Arv'Ki moves into the room, heading to midio, reloading her crossbow as she moves.
Move action : move
Free action : reload


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

Gemheart will move up, and seeing the pit, will skirt it while trying to get close to the giant creature.

single move to M14, don't have enough speed to get to him and attack, but will ready action for if the creature approaches to attack.


De'arv'ki runs up next to Midio, and can now see the figure next to them.
Gemheart runs around the pit towards the source of Trathkul's voice.

De'arv'ki, Midio:
The person next to you has wild eyes, darting around looking for an escape route.

The creature next to De'arv'ki and Midio calls out
"I was trapped here fleeing from Karvokos, and now cannot escape with the demon here!"

*click* *click* *click* *click* *click*

Five more arrows come from the north, one at Midio (from the slits he saw earlier), one at the unknown person next to him, one at Yessai, one at Gemheart, and one at Mundarion!
Arrow at Midio: 1d20 + 7 ⇒ (18) + 7 = 25
Arrow at ?: 1d20 + 7 ⇒ (4) + 7 = 11
Arrow at Yessai: 1d20 + 7 ⇒ (10) + 7 = 17
Arrow at Gemheart: 1d20 + 7 ⇒ (16) + 7 = 23
Arrow at Mundarion: 1d20 + 7 ⇒ (12) + 7 = 19
Anyone hit make a DC 15 fortitude save or be poisoned.

...and then, without warning, Trathkul's voice moves again.

abyssal:
"Cease wasting time and release me!"

This time it comes from close to Yessai!
And since someone is probably going to approach him soon
anyone within 5' of the light blue:
While Trathkul's voice is clearly emanating from that spot J21, no creature is visible. You can even walk through the space without feeling anything. If Trathkul is actually in the spot from which his voice is coming, he is invisible and incorporeal, and doesn't seem to affect his surroundings except by voice.

Thomas' turn.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

fort: 1d20 + 8 ⇒ (19) + 8 = 27 vs DC 15


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Fort save: 1d20 ⇒ 6

This is the second one Mundarion blew. What is the effect of the poison?


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Yessai manages to avoid an arrow by standing still and being missed. A bead of perspiration appears on her brow.

I am completely lost. :) I have very little idea of what is going on nor what Yessai is aware of. Pretty sure she can hear stuff, but I don't think she can see anything...


If you've succumbed to the poison, take 1 point of constitution damage. In one minute, make another fortitude save or take another point of constitution damage.

Quote:
I am completely lost. :) I have very little idea of what is going on nor what Yessai is aware of. Pretty sure she can hear stuff, but I don't think she can see anything...

There are absolutely no obstructions to sound--you can hear everything in the room just like you normally could.

The only thing hindering vision is the fog, which blocks vision beyond five feet. So, you can see anything within five feet (one square on the map), but nothing further away.

map


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Okay, thanks for the clarification!

Yessai decides that being unable to see is hindering her ability to plan or promote action. She heads back toward the doorway she entered from…

Move Action: Move to E18.


Thomas?

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

Seeing his comrades move to a new source of sound, and will take a defensive stance in front of the newcomer.

move to g13


Thomas moves up towards the newcomer

Spoiler:
This creature distinctly resembles a Githzerai, though with shorter claws and little color in his face. His wild, frantic eyes burn with fear.

And since Thomas is actually trained...
The following checks can only be made by someone adjacent to G12

Knowledge (religion) 13:
The person in front of you is a wight. A Githzerai wight. Unusual among undead, wights retain all of their memories, personalities, and mentalities from life. They do not, however, possess most of the physical or supernatural capabilities they had while alive, making it a potentially unpleasant fate for those who had great power.
Wights have immunities typical of other undead.

Knowledge (Religion) 18:
Wights are capable of transforming living creatures into other wights, and in controlling a limited number of their spawn. While most wights relinquish control over any spawn they create, a few evil wights keep retinues of enslaved spawn with them.

Knowledge (Religion) 23:
Like other free-willed undead, wights who are affected by Command Undead spells and similar effects remain fully aware of their surroundings. While such an effect is as unpleasant to the wight as compulsion affects are to the living, it does mean that controlled wights who later escape can have inside-knowledge of their former slaver's plans.

Now it's technically Midio's turn, though you don't really need to follow initiative.


The person that only Thomas, Midio, and De can see calls out,
"Do you know the way out of here?!?"
Their voice sounds harsh and raspy, but also distressed.


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

You're showing Mundarion in N-17. He should be in N-14 adjacent to Gemheart.

The first thing Mundarion does is try to cast a shield spell on himself.

ASF Check: 1d100 ⇒ 46

With the spell successfully cast Mundarion is now at AC 21.

Mundarion will then make a regular move 30 feet due east. That should put him at H-14 next to Thomas.


Remember that all of you can hear normally. While not everyone can see the new person who entered the room, all of you can hear and respond to him/her/it.

Trathkul calls out angrily in Abyssal again.

Perception, DC 20:
While his voice still sounds like it is coming from the same spot J 21, you can hear the exact same sound coming from the southern iced door. The sound from the inner door is softer, as if distorted by a wall, but is otherwise the same as the voice of Trathkul you hear in this room.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

perception: 1d20 ⇒ 3


Players?

Once of y'all should take Midio's turn. Eh, no need for turns anymore.

With a deep grunt, the apparent location of Thrathkul shifts yet again, this time to

GM rolls:
2d20 ⇒ (7, 4) = 11

almost on top of Gemheart!
Finally, Gemheart and anyone else who moves nearby can see the source of the noise...
Anyone next to the light blue:
While Trathkul's voice is clearly emanating from that spot, no creature is visible. You can even walk through the space without feeling anything. If Trathkul is actually in the spot from which his voice is coming, he seems to be nothing but a disembodied voice.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

"Some form of trickery! His voice is just projected here! Probably to make people accidentally fall into the chasm."

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

"Yessss, I know where... the way out issss..., follow me..."
De'Arv'Ki will lead the gith back to the corridor D17


"D-do y- do you mean there is no demon in here?"
The wight asks timidly as he follows De.

Also, anyone near the source of what sounds like Trathkul's voice who scans it finds

detect magic:
There is a faint illusion aura in the spot where Trathkul's voice is emanating from.
Spellcraft 19:
Spoiler:
It is a sort of microphone which projects a creature's voice from somewhere else. Trathkul is actually making those sounds, he's just not in that spot.

detect psionics:
There is a faint psychokinesis aura in the spot where Trathkul's voice is emanating from.
Spellcraft 19:
Spoiler:
It is a sort of microphone which projects a creature's voice from somewhere else. Trathkul is actually making those sounds, he's just not in that spot.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Kind of refreshing to have intelligent undead after playing baldur's gate for an entire weekend... i actually succeeded at a turn undead attempt! :D i was so happy!


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Are we still doing rounds in combat?

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