
Pimpernell Nimblefingers |

Pimpernel steps forward with his hands raised and addresses the shaman. He flashes a warm smile.
Ah...finally! It is a pleasure to meet you! You have a beautiful cat there. Like my friends have said we have no desire to fight you. We are after the big people!
Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

Zelladanyia |

"Do we look like we would be allies with that #itch? If you don't want to talk to us, we can return back to our town and then just keep killing all the goblins that the #itch throws our way since she obviously cares more about her own agenda than the lives of your people. Though it would be a lot easier and better for everyone if you would just tell us about the #itch so we can capture her and take her back with us."

Rohan Drake |

"Do you care about your people? If you do, you'll tell us where she is so she can stop using them as fodder. They're not dying for a good cause, they're dying so Nualia doesn't have to get her hands dirty. But it doesn't have to be this way."

Talon Eldercourt |

"We are only here because of what she started, with your help we can put an end to it and all go back our normal lives."
Diplomacy: 1d20 + 4 ⇒ (13) + 4 = 17

The Voice of Wisdom |

"I have no idea where she is precisely and you obviously are foolish if you think that the warchief is going to let you simply stroll in, even if I were to be with you. I will tell you this, if you find the warchief, you'll probably find the nasty longshanks that have captured his ear and his mind, or the very least, find the largest source of resistance amongst the tribe. He is the one you have to deal with, not I; I have washed my hands of these dealings, and any goblin foolish enough to get involved deserves what they get. I will stay here, ready to rebuild with those smart enough to avoid that harpy's poisoned words."

Krojun-Speaks-With-Thunder |
We have a very limited understanding of who she is. Apparently she was an assimar girl that was the adopted daughter of popular priest in Sandpoint. Allegedly both were killed in the fire that destroyed the first Cathedral. Their bones were stolen during the festival goblin raid from the cemetary.
Later, we found Tsuto's journal and in it he mentions working with her.

The Voice of Wisdom |

A rope bridge spans the gulf between the cliff and a roundish, flat-topped island sixty-some feet to the north. Thick patches of nettles and briars grow here and there atop the island, but its most impressive feature is a wooden one-story stockade. Two thirty-foot-tall watchtowers guard the stockade’s southern facade. The rope bridge itself is made of hairy rope and thick wooden planks; the whole thing creaks and sways in the wind above the churning surf eighty feet below.
On Nualia: she was the adopted daughter of the previous high priest of the church; both were presumed to have died in the fire that consumed half the town several years ago. In the recent raid, the body of the priest was stolen from his grave and, according to Tsuto's journal, was burned by Nualia, who apparently did not die in the fire, in an effort to turn herself into a demon/monster instead of remaining an aasimar.
Her allies: Gogmurt is able to tell you the following about the longshanks on the island. The leader is a “very angry woman with white
hair and weird eyes and a torn-up belly.” Her followers include a brutish bugbear mercenary named Bruthazmus who lived for many years in a hut on the northeastern side of Nettlewood, a quiet human man who wears lots of metal armor, a dark-skinned violent human woman who’s used fire to scorch several goblins who got too close to her, and a male half-elf who seems too happy all the time and who sometimes plays the flute. Gogmurt suspects that the half elf and the angry woman with the torn-up belly are lovers, because he’s seen them “going at it like donkey rats” in the woods at times. He woefully mutters that this news only made Chief Ripnugget angrier when the druid tried to use it in an attempt to win back his chieftain’s favor.

Rohan Drake |

"There it is." Rohan puts a foot on the bridge to test out it's sturdiness. "I'll go first to see if it can handle the weight." He then attempts to cross the rope bridge.

Zelladanyia |

Zelladanyia grabs hold of Rohan's arm before he goes beyond her reach on the bridge.
"Wait a minute Rohan. Perhaps we could tie a couple of our ropes together and then tie it around your waist just in case the bridge gives under your weight? That looks like an awfully long drop down."

Rohan Drake |

"Oh, that's a great idea. I didn't even think of that. You just saved my life." Rohan pulls out some rope to tie around his waist before handing it off. "Oh good, now I look like a fool in front of her." He'll wait until everyone has a hold of the rope before he proceeds.

The Voice of Wisdom |

You are all able to get across without incident, and it's Krojun that notices the knotted ropes on the northern end of the bridge that allow the goblins to use the bridge as a trap or to set it up to carry much more weight if need be. Oddly enough, during all this time, you haven't seen or heard any goblin guards. The double doors to the stockade are half open, and there is about 10 to 15 feet between the stockade and the edge of the island.

Zelladanyia |

Zella will nod in agreement. "That sounds like a very good idea."
Observing the lack of activity, Zella wonders: "Isn't it rather odd to not see any activity? Goblins are usually such noisy, loathsome little creatures. I wonder if they are off somewhere else causing more mischief?"

Krojun-Speaks-With-Thunder |
"Many goblins died in the festival attack. Perhaps more than we knew", Krojun says as he studies the empty locale.
"The goblin may be close to vermin but in a way they are victims in this just as much as the people of Sandpoint have been. Nualia, if that's who is really behind this, threw their lives away but for what? What did she hope to gain by razing Sandpoint?"

Talon Eldercourt |

"I'll quickly look around the exterior of the stockade for any other signs of activity." Talon whispers.
He the quietly creeps around the exterior walls of the stockade looking for signs of activity to traps.
Stealth: 1d20 + 9 ⇒ (16) + 9 = 25
Perception (sights and sounds): 1d20 + 9 ⇒ (4) + 9 = 13
Perception (trapfinding): 1d20 + 10 ⇒ (9) + 10 = 19