The Past Returns (Inactive)

Game Master sunshadow21

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"The people of Sandpoint never wanted any of this", Krojun says adding his voice to Rohan's. "We're just here to deal with whoever was behind that attack. A Nualia perhaps?"


Give me some diplomacy rolls.


L2 Cleric of Starsong AC 18/14/15, HP 22/22, Saves: 5/5/7, Perc 5, Init 5

Pimpernel steps forward with his hands raised and addresses the shaman. He flashes a warm smile.

Ah...finally! It is a pleasure to meet you! You have a beautiful cat there. Like my friends have said we have no desire to fight you. We are after the big people!

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21


Female Human Bard

diplomacy 1d20 + 8 ⇒ (15) + 8 = 23

Also raising empty hands, Zella stops singing to echo the words of her comrades.

"We want to take away the evil big ones who have caused so much trouble for both out people. Could you please tell us where we might find them?"


Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16


L2 Cleric of Starsong AC 18/14/15, HP 22/22, Saves: 5/5/7, Perc 5, Init 5

Can our rolls aid Zella for a +4?


Elton hangs back, but manages to get a good look at the cat in the room. A slightly disappointed breath escapes him when he realizes it's not a dragon, or chimera, or etc, etc.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Diplomacy: 1d20 + 1 ⇒ (7) + 1 = 8


"Why should I believe you? How do I know you are not actually allies of that #itch sent to trick me into giving away precious tribal secrets so she can undermine Chief Ripnugget even more?" And yes, he actually uses the b-word, quite vehemently.


Female Human Bard

"Do we look like we would be allies with that #itch? If you don't want to talk to us, we can return back to our town and then just keep killing all the goblins that the #itch throws our way since she obviously cares more about her own agenda than the lives of your people. Though it would be a lot easier and better for everyone if you would just tell us about the #itch so we can capture her and take her back with us."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Do you care about your people? If you do, you'll tell us where she is so she can stop using them as fodder. They're not dying for a good cause, they're dying so Nualia doesn't have to get her hands dirty. But it doesn't have to be this way."


Half-Elven Rogue Lvl 3 HP 19/19 INIT+6 AC 16 CMB+4 CMD+16 MW Rapier/MW S. Sword (+6,+4/+2) 1d6+2/18-20x2/19-20x2 S. Bow (+5) 1d6+2/x3 (F:1 R:9 W:1)

"We are only here because of what she started, with your help we can put an end to it and all go back our normal lives."

Diplomacy: 1d20 + 4 ⇒ (13) + 4 = 17


"If you already know that harpy is here and you seek to deal with her, why do you bother me?"


"Help us get in", Krojun answers. "And show us the way to her."


Female Human Bard

"Yes, we'd rather not have to fight our way through to reach her. There's no reason for more bloodshed."


"I have no idea where she is precisely and you obviously are foolish if you think that the warchief is going to let you simply stroll in, even if I were to be with you. I will tell you this, if you find the warchief, you'll probably find the nasty longshanks that have captured his ear and his mind, or the very least, find the largest source of resistance amongst the tribe. He is the one you have to deal with, not I; I have washed my hands of these dealings, and any goblin foolish enough to get involved deserves what they get. I will stay here, ready to rebuild with those smart enough to avoid that harpy's poisoned words."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Good, we'll leave you to that then." Once everyone is ready, Rohan and Copper will lead the group further into Thistletop.


Female Human Bard

"If any are smart enough to listen to us, we will send them to you."


Half-Elven Rogue Lvl 3 HP 19/19 INIT+6 AC 16 CMB+4 CMD+16 MW Rapier/MW S. Sword (+6,+4/+2) 1d6+2/18-20x2/19-20x2 S. Bow (+5) 1d6+2/x3 (F:1 R:9 W:1)

"A real harpy? Meaning she's charmed them somehow perhaps?"


Does everyone else know who this Nualia is, her race, abilities, other allies? If not, Elton would ask before he leaves.


We have a very limited understanding of who she is. Apparently she was an assimar girl that was the adopted daughter of popular priest in Sandpoint. Allegedly both were killed in the fire that destroyed the first Cathedral. Their bones were stolen during the festival goblin raid from the cemetary.

Later, we found Tsuto's journal and in it he mentions working with her.


A rope bridge spans the gulf between the cliff and a roundish, flat-topped island sixty-some feet to the north. Thick patches of nettles and briars grow here and there atop the island, but its most impressive feature is a wooden one-story stockade. Two thirty-foot-tall watchtowers guard the stockade’s southern facade. The rope bridge itself is made of hairy rope and thick wooden planks; the whole thing creaks and sways in the wind above the churning surf eighty feet below.

On Nualia: she was the adopted daughter of the previous high priest of the church; both were presumed to have died in the fire that consumed half the town several years ago. In the recent raid, the body of the priest was stolen from his grave and, according to Tsuto's journal, was burned by Nualia, who apparently did not die in the fire, in an effort to turn herself into a demon/monster instead of remaining an aasimar.

Her allies: Gogmurt is able to tell you the following about the longshanks on the island. The leader is a “very angry woman with white
hair and weird eyes and a torn-up belly.” Her followers include a brutish bugbear mercenary named Bruthazmus who lived for many years in a hut on the northeastern side of Nettlewood, a quiet human man who wears lots of metal armor, a dark-skinned violent human woman who’s used fire to scorch several goblins who got too close to her, and a male half-elf who seems too happy all the time and who sometimes plays the flute. Gogmurt suspects that the half elf and the angry woman with the torn-up belly are lovers, because he’s seen them “going at it like donkey rats” in the woods at times. He woefully mutters that this news only made Chief Ripnugget angrier when the druid tried to use it in an attempt to win back his chieftain’s favor.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"There it is." Rohan puts a foot on the bridge to test out it's sturdiness. "I'll go first to see if it can handle the weight." He then attempts to cross the rope bridge.


The bridge doesn't give way immediately, but it doesn't feel as solid as it should given the anchors you can see for it.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan will keep going then. If it can handle his weight, it'll be able to handle the others.


Female Human Bard

Zelladanyia grabs hold of Rohan's arm before he goes beyond her reach on the bridge.

"Wait a minute Rohan. Perhaps we could tie a couple of our ropes together and then tie it around your waist just in case the bridge gives under your weight? That looks like an awfully long drop down."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Oh, that's a great idea. I didn't even think of that. You just saved my life." Rohan pulls out some rope to tie around his waist before handing it off. "Oh good, now I look like a fool in front of her." He'll wait until everyone has a hold of the rope before he proceeds.


"Take it slow Rohan. This whole area feels like a trap", Krojun warns.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Got it." Rohan nods.


The bridge holds up, and Rohan is able to get across to the other side without major incident.

Rohan:
The bridge just doesn't seem as strongly supported as it seems like it should be. Having a lot of people cross at once until you can figure out why seems like a very bad idea.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan will start directing people over one at a time. Copper goes next, slowly, and carefully.


Female Human Bard

Zelladanyia volunteers to go after Copper.


Since he's likely the anchor on this end, Krojun will go last.


L2 Cleric of Starsong AC 18/14/15, HP 22/22, Saves: 5/5/7, Perc 5, Init 5

Pimpernel goes after Zell. The benefit of being small and sexy! He says as he crossses the bridge with little fear.


Elton follows after his fellow halfling makes it to the other side.


Half-Elven Rogue Lvl 3 HP 19/19 INIT+6 AC 16 CMB+4 CMD+16 MW Rapier/MW S. Sword (+6,+4/+2) 1d6+2/18-20x2/19-20x2 S. Bow (+5) 1d6+2/x3 (F:1 R:9 W:1)

Talon also crosses.


You are all able to get across without incident, and it's Krojun that notices the knotted ropes on the northern end of the bridge that allow the goblins to use the bridge as a trap or to set it up to carry much more weight if need be. Oddly enough, during all this time, you haven't seen or heard any goblin guards. The double doors to the stockade are half open, and there is about 10 to 15 feet between the stockade and the edge of the island.


Krojun lets out a breath of relief as he reaches the other side safely.

"Let's be certain to double check these knots when we return this way", the big shoanti suggests.


Female Human Bard

Zella will nod in agreement. "That sounds like a very good idea."

Observing the lack of activity, Zella wonders: "Isn't it rather odd to not see any activity? Goblins are usually such noisy, loathsome little creatures. I wonder if they are off somewhere else causing more mischief?"


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan nods to Krojun. "It's not like they're all waiting for us in one big room with Nualia, ready to ambush us. Right?"


You do know that they were depleted enough that they weren't guarding the lookout posts on the other side.


Female Human Bard

Zella shrugs. "Maybe more goblins were killed than I realized and there aren't that many left? It just seems odd since I always pictured a goblin village like an ant hill with dozens of little ants always swarming around no matter how many you squished."


"Many goblins died in the festival attack. Perhaps more than we knew", Krojun says as he studies the empty locale.

"The goblin may be close to vermin but in a way they are victims in this just as much as the people of Sandpoint have been. Nualia, if that's who is really behind this, threw their lives away but for what? What did she hope to gain by razing Sandpoint?"


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"The attack, it reeked of pure fury. Like she wanted everyone in Sandpoint to pay. But for what? What could have happened?"


Female Human Bard

"Maybe she is just crazy? Regardless, let's try to find her and get some answers. Forcefully if need be."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"You're right. The best person to ask would be her."


Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

Copper will peek through the open double doors, entering them if the coast is clear.

Perception: 1d20 + 13 ⇒ (5) + 13 = 18


Half-Elven Rogue Lvl 3 HP 19/19 INIT+6 AC 16 CMB+4 CMD+16 MW Rapier/MW S. Sword (+6,+4/+2) 1d6+2/18-20x2/19-20x2 S. Bow (+5) 1d6+2/x3 (F:1 R:9 W:1)

"I'll quickly look around the exterior of the stockade for any other signs of activity." Talon whispers.

He the quietly creeps around the exterior walls of the stockade looking for signs of activity to traps.

Stealth: 1d20 + 9 ⇒ (16) + 9 = 25
Perception (sights and sounds): 1d20 + 9 ⇒ (4) + 9 = 13
Perception (trapfinding): 1d20 + 10 ⇒ (9) + 10 = 19


Female Human Bard

Zella patiently waits for Talon to give the all clear signal to enter the gates.


Elton has his wand out but down by his side, also waiting on the signal from Talon.

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