The Pact Stone Pyramid (Inactive)

Game Master Pact Stone GM

A Pathfinder Module, converted from 3.5 to the Pathfinder system, with a party of level 7.


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Karek Kogan wrote:
Karek complies, and enters the room as well, seeing what he may see.

-

His observations are the same as Breach's. (Unless Karek's up for drinking unknown purplies - I hear he's got a decent Perception score).


Halstadt Morgrym wrote:
Hal will cast Detect Magic and inspect the doors along with the liquid in the room, he will not touch it or go closer than within 10' of it though.

-

Halstadt utters a brief prayer to the fire forge for mystic guidance. As he does so, he senses a magical aura coming from the pool. When he focuses in on it, he senses the aura is in motion, swirling about the pool.

The liquid is definitely magical.

Hal can attempt a Spellcraft check if he wants to try to learn more.


Halstadt Morgrym wrote:
"I am not all that surprised Gandel, I am sure this place is much larger than we even suspect it to be. I just have to wonder whether Suekhan was a phantasm or something else. The more I think about it the more his appearance and disappearance unnerves me. Why would he hand us such a potent set of scrolls then vanish without discussing his intentions for us?"

-----

Most cunning Denis - was this an attempt to get the GM to confirm you have in fact met Suekhan? Based on what Hal just said, 'GM PC Gandel' now assumes the mysterious old man was indeed Suekhan. But that does not mean he is actually right.
-----

"Well my first thought was that he wanted us to use the scroll to save someone - someone in this pyramid - perhaps a dead colleague."

"But it doesn't fit. The Mortuos Suscitate Duo is not a scroll of raise dead. Its a scroll with two castings of breath of life. It won't help anyone whose been dead for any amount of time - certainly not someone who has been lost for millennium. It can only save the life of someone who has died a split-second ago. Unless Suekahn can see the future, he won't know who it can help."

"Maybe he can?. . ."

"If the Mortuos Suscitate Duo was meant for us, why would he want to help us? Maybe these are questions for your gods. If Suekahn was an angel, maybe he's known to them. Didn't you say his face appeared in one of your visions?"

"That reminds me Mr. Mogrym. I can't help but notice you have your two-handed great axe out. Probably a good idea for our present situation. But in order to use the power of the scroll, you have to read it within mere seconds after someone dies. And you need to be able to touch the recipient. In the event one of us were to, um, suddenly expire, will you be able to get it out fast enough and still run over to where we need you?"

OOC: I don't think Gandel knows Hal actually has a handy haversack. He's currently thinking of loaning his, but it's unnecessary. Though I suppose if you wanted to tape the scroll to your forehead, that might be even better.


Donkor Sooron wrote:

Sooron follows along with Xerissa, lovingly cradling his newly rebuilt decanter, ready to do some super-fast diluting of the purple liquid if it's required.

He also tries to reconcile his spacial sense, and see if he can remember whether the portal man was in fact pushed over the exact spot that should have revealed this room.

-

OK, decanter is out!

As for his spacial sense, Donkor can't be sure, but he would have thought so.
-----
OOC: An updated map might help, but it will take some time before I get to it.


Moonpate wrote:
Pate will stay back just outside the double doors and keep a watch, placing Anyo 3.0 20 feet along the side corridor.

-

You mean the mini-corridor which connects this "pool room" with the wider curved corridor, right? Or did you mean Anyo is 20 feet down the wide curved corridor, where Moonpate currently is.

This time when the doors slam shut it's Moonpate's turn to be on the outside. . .

By the way, you have kindly twigged me to clarify that this "pool room" is one of the rooms that has unidentified lighting.


Male Human Wizard Level 8 - Conjurer
Pact Stone GM wrote:

You mean the mini-corridor which connects this "pool room" with the wider curved corridor, right? Or did you mean Anyo is 20 feet down the wide curved corridor, where Moonpate currently is.

Down the wide curved corridor. Don't want to be flanked by surprise.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3
Moonpate wrote:
Pact Stone GM wrote:

You mean the mini-corridor which connects this "pool room" with the wider curved corridor, right? Or did you mean Anyo is 20 feet down the wide curved corridor, where Moonpate currently is.

Down the wide curved corridor. Don't want to be flanked by surprise.

Hurgah hangs back as well, protecting his wizard buddy.


Male Dwarf Cleric 8

"Whatever this substance is, it is magical". Hal takes a closer look still inspecting but touching or approaching closer than 5'.

Spellcraft 1d20 + 6 ⇒ (15) + 6 = 21

Hal grins, "Yes my knapsack is magical, when I think of an item placed within, it springs into my hand. That should be quick enough. I wish I could speak with my God regarding this issue but I fear Angradd has already provided the guidance that he is willing to part with. It is up to us mortals now to interpret the will of the Gods and act accordingly".

I wish I was intentionally clever. :-) Hal connects the image with the name whether he is right or wrong. Originally he thought Suekhan was a Pharaoh but Ro Ap Han did not acknowledge it when Hal said it so he is thinking that assumption was incorrect.


Halstadt Morgrym wrote:
I wish I was intentionally clever. :-) Hal connects the image with the name whether he is right or wrong. Originally he thought Suekhan was a Pharaoh but Ro Ap Han did not acknowledge it when Hal said it so he is thinking that assumption was incorrect.

-

Just to make sure I have this right, I don't think Hal or anyone else said anything to Ro An Hap (the Portalman) about Suekahn. When Ro An Hap effectively asked 'who goes there' in Ancient Osirion, Halstadt proposed that the Dune Squad answer Suekahn, but Gandel and Donkor, the two party members who can speak Ancient Osirion speakers ultimately went with something along the lines of 'humble servants of the Four Pharaohs of Ascension'.

Is it possible your post has confused Ro An Hap (the ever returning guardian you have defeated three times) with the mysterious old man bearing the high-powered scroll? Halstadt did ask that guy outright if he was Suekahn, and he never did get an answer.

Also, as long as I am on the subject, I see I have been making the error of using two different spellings from time to time: both Suekahn and Suekhan. I'm sure you've all (correctly) assumed that both those are meant to reference the same thing. For the record, the correct spelling should Suekahn. Watch me get it wrong later.


As Hal completes his casting he discerns that the strange liquid gives off an aura consistent with the school of transmutation. The aura is . . . quite extreme. Hal believes drinking the liquid will have a radical effect on the body. In that sense Hal thinks he might be looking at a giant potion, or maybe even several doses of a potion combined into a pool.

Typically though, an unstoppered potion in the open air does not last very long. Either this pool (or the liquid in it) is something rather special, or the pool was filled recently. Neither thought is terribly comforting.


Male Dwarf Cleric 8

Ah yes I remember now they did not drop Suekahn's name and I did not push it at the time. I think I may have believed that he overheard me and chose to ignore it. It does not matter I suppose as I get the feeling eventually we will get an answer to this question!.

Hal looks around the rom for another door besides the one the Dune Squad entered through.

Hal wrinkles his nose in distaste, "Again, powerful transmutation magic is prevalent in this liquid. It may well be one large cauldron, what arcane energy allows it to have stayed around and not evaporated for a millennia I do not know. Worse yet we may have well activated the effect by something as mundane as opening these doors, something as innocuous as grabbing a coin nearly killed us just a few minutes ago. I say we ignore it and keep searching this place. I suppose if you can collect a sample via magical means without making contact with the liquid it is something you may want to consider Xerissa".


Halstadt Morgrym wrote:
". . . I say we ignore it and keep searching this place. . ."

-

There is not too much more in this room outside of the pool and the giant double-doors to search. There's the stone ladle on the lip of the pool, but Hal already knows it does not radiate magic. There are the round smooth walls, which Breach and Karek have already visually examined to no avail. And there's always the round dime-sized hole in the wall on the far side of the pool (also non-magical). But I know you guys don't appreciate small mysterious holes in the wall as much as you used to.

But other than that, perhaps the Dune Squad is done here?


Male Dwarf Barbarian (Breaker) 8

A, uh, round, dime-sized hole? Like, the size of the coins in the first room?


Female Elf Druid 5 (desert)/Rogue 3 (spy)

Hey! Wasn't Xerissa gonna get to use her roll of 19? I know I'm cool with Hal as the alchemist of the group and all. ;-)

Xerissa nods to Halstadt, "Yeah, good plan. I'd be all for filling up a flask of the stuff. I'll chuck it at the next monster we see and see what happens. She pulls out an empty metal flask and uncorks it. "But I don't know how I'll get that stuff inside this without touching it."

I could use the ladle?


Male Dwarf Cleric 8
Xerissa Auraraun wrote:

Hey! Wasn't Xerissa gonna get to use her roll of 19? I know I'm cool with Hal as the alchemist of the group and all. ;-)

Xerissa nods to Halstadt, "Yeah, good plan. I'd be all for filling up a flask of the stuff. I'll chuck it at the next monster we see and see what happens. She pulls out an empty metal flask and uncorks it. "But I don't know how I'll get that stuff inside this without touching it."

I could use the ladle?

Mage Hand?


Male Human Cleric/8
Xerissa wrote:
"But I don't know how I'll get that stuff inside this without touching it."

Isn't Anyo still around for things like that?

Sooron will wander over and have a look at the exciting round hole. Without touching it, he will peer inside from about a metre away, and if he can't see what's in there, will toss a Light spell at ait.

Not sure if the place's built-in mysterious illumination extends to weird holes and crevices.


Karek Kogan wrote:
A, uh, round, dime-sized hole? Like, the size of the coins in the first room?

-

Similar, yes, though not identical.

This hole is slightly smaller. Had Karek still had one of the Pharaoh’s replicating coins, it would not quite fit inside this hole. It is too small.

They also differ in that the hole in the “coin room” was hidden, concealed amongst a panel of hieroglyphs. This hole is right in the center of the wall in plain sight.


Donkor Sooron wrote:

Sooron will wander over and have a look at the exciting round hole. Without touching it, he will peer inside from about a metre away, and if he can't see what's in there, will toss a Light spell at ait.

Not sure if the place's built-in mysterious illumination extends to weird holes and crevices.

-

Yes, this room is mysteriously lit, but an extra light right by the hole will certainly help chase away the shadows inside the hole.

Sooron’s illuminating examination reveals that the hole quickly narrows. It looks a bit like a funnel. The depression in the wall gets thinner and thinner and eventually, after an inch or two, becomes nothing more than a pinhole.

A meter away from the hole takes Sooron right to the lip of the pool, where Karek and Xerissa are.


Female Elf Druid 5 (desert)/Rogue 3 (spy)

I'm cool with mage hand or Anyo, but I ain't got those things. Both good ideas. Hey, could the hole in the wall be a peep hole through which a spellcaster will send some bad mojo at us? Should we spread out instead? I'm totally guessin.


Male Dwarf Cleric 8

Hal looks at what Sooron is doing, "Karek, do you think that symbol you took would fit in that slot"?


The very tip of the Time glyph is small enough to wedge inside. But there's definitely no 'lock and key' match in terms of shape.


Male Dwarf Barbarian (Breaker) 8

Well, he was thinking about it. Karek tries to see if sticking the time glyph in that slot does anything.


Karek puts his hammer away and pulls out the Time Glyph. He then walks behind the pool, so he can reach the hole in the wall. Carefully, he sticks the heiroglyph inside. Too large, only the tip of the backwards "Z" will fit. Once inserted, he tries turning it around, but nothing catches or otherwise occurs.

Karek surmises that if the purpose of this hole is for something to fit inside it, then you would be looking for something that has a cone-like shape, almost like an icicle. Perhaps a spike with a very sharp point or even a small spearhead.

Karek can see that although the hole significantly narrows, he can't seem to see a point where it ever seals off completely. He wonders how deep it actually goes.


Male Dwarf Cleric 8

"I suppose we could either attempt to further inspect the hole, perhaps by placing some of the liquid inside or we can exit this room and search the next area. Perhaps something that fits in that slot can be found elsewhere".


Male Human Cleric/8

Sooron tries to remember if they've seen anything of the right conical size and shape to go into the hole, and peers around the room curiously to make sure that there are no others in this room.


Donkor does not recall seeing anything that looks like it would fit inside this confounding hole. At least not in the pyramid. Once, many years ago, he saw a warrior-gnome with a ridiculous-looking vertical helmet spike that looked like it might have been about the right size.

With his light still illuminating the hole, neither Donkor nor Karek can see any scratch marks in the stone inside the hole to suggest that an object has ever been inserted inside the hole - apart from the Time glyph Karek inserted just now. Perhaps this hole is not a keyhole at all. Or, if something has been inserted before, it must be rather smooth or a very perfect fit.

Donkor looks around and studies the rest of the chamber, but he does not see any other holes in the room.


Male Human Cleric/8

"I agree with good Halstadt, I think it's time to move on and see what other mysteries are to be found."


Sounds like the party is ready to move on. Since my impression is the Dune Squad is only aware of one remaining unexplored area (to continue along the wide curved corridor) unless I hear otherwise that is where the Dune Squad will head next - in default marching order.

If anyone else has anything else, get those instructions out now, failing which onwards it is.


Male Human Cleric/8

Onward and forward, around the curve, thinking positive thoughts! No traps, no monsters, no problems!

Standard marching order I guess, with Anyo up front as usual.


Anyo doesn't travel much further than 30 feet from where it was when Moonpate and Hurgah were standing sentry, when its light reveals a further branch off of the curved corridor.

Once again, the branch is on your left-hand side. This time the branch is the widest yet - a huge 15-wide corridor. Anyo's light reveals that this mammoth hall only lasts approximately 30 feet before it terminates in another set of giant double doors - a set almost as large as the ones that lead to the 'purple pool room'.

As before, rather than turn left down this new hall, the Dune Squad can always instead continue along the curved corridor - a corridor which is proving to be really quite lengthy.

There are no traps, no monsters, and no problems.


Male Human Cleric/8

I think we'll proceed down the branch to the double doors, Sooron will turn on his Detect Magic, and perhaps Gandel will oblige us by looking around for traps and whatnot.


You should all feel to communally suggest actions for Gandel (as you have just done). He's a pretty talented PC who will get underutilized as a GM PC.
-----

The wide spacious hall appears bare.

As you approach, Donkor determines that while the double doors themselves are not magical, a vast amount of powerful magic lies beyond them. It almost seems to hum with arcane force.

Gandel performs a similarly rigorous check of the doors, similar to his previous work.

He gives it a thumbs up, but refuses to sign a guarantee.

The grand doors open inwards (away from you). Having no handles or nobs, they need to be forced open - requiring a Strength check, unless anyone has anything fancy up their sleeves.


Male Dwarf Cleric 8

Hal readies himself to a cast a spell if necessary against any foe which presents itself once the door opens but otherwise waits for the strong men of the group to handle the honors of opening the door.


Male Dwarf Barbarian (Breaker) 8

Karek tackles the door!

Strength Check: 1d20 + 5 ⇒ (6) + 5 = 11


Male Dwarf Barbarian (Breaker) 8

Hmm. Dad didna work. Karek mutters as he prepares to try again.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

"Here, let me help!" strength check: 1d20 + 6 ⇒ (13) + 6 = 19

Hurgah steps up besides Karek and delivers a firm kick right at the place where the two doors meet.

Kick-in-the-door adventuring, anyone?


Karek Kogan wrote:
Hmm. Dad didna work. Karek mutters as he prepares to try again.

-

Like Breach before him, he falls short by just 1 -- the DC to open the doors was 12.


Hurgah the Reaver wrote:

"Here, let me help!"

Hurgah steps up besides Karek and delivers a firm kick right at the place where the two doors meet.

CRASH!

The doors fly open.

. . . revealing nothing more than an empty room.


Well not entirely empty. . .

The walls of this square room are lined with hundreds of vertical hieroglyphs, each carved in exquisite tiny detail.

The room is perhaps 25 feet by 25 feet in size.


"I think we've seen this chamber before. Only from the other side."

"If I'm right, it's one of the rooms we viewed from the half-sphere chamber using the Portalman."

"But we've never been inside."


Female Elf Druid 5 (desert)/Rogue 3 (spy)

"After you boys!" trills Xerissa.

I think it's my turn to stay out again. ;-) Empty room my butt. After she's done mapping, she pulls out two bombs again, both exploders. Also Pactstone are you sure Xerissa couldn't ID that purple stuff with that roll? She's like 8 levels of super alchemist. She's not just a pretty face.


Male Human Wizard Level 8 - Conjurer
Xerissa Auraraun wrote:
"After you boys!"

"Halt!" There is no way I'm going into an empty room in this cursed place that is radiating such strong magical energies. Master Sooron, now that the doors are open can you determine anything more? Are there other detections that we should consider before proceeding? Should we throw something in first? Let's at least put a cloak or wrap of some kind on Anyo and send him in."


Male Dwarf Cleric 8

Hal turns to Master Pate, "Yes a good idea I can summon a servant of Angradd to explore the room briefly. At least two of us must enter at some point though. Gandel can certainly read the hieroglyphs. Perhaps they will give us a clue as to how to move through this place. There is more to it than we are seeing for certain. I am willing to go with you Gandel".

Hal will cast Detect Magic and view the room.


Male Dwarf Barbarian (Breaker) 8

I'll go. Led me know when yer done... lookin' ad id.


Halstadt Morgrym wrote:
Hal will cast Detect Magic and view the room.

-

Taking in the room once more does not yield anything new.

Detect magic on the other hand, enables Hal to confirm Donkor's impression:

There is an exceptionally powerful magical aura in this room. It does not seem connected to any specific object. It seems to emanate from the entire room: the walls, the floor, the empty space.


I'm seeing a number of IC suggestions - are any of them taking place?

1) Send in Anyo, with a cloak, possibly donated by Mooonpate,

2) A casting of summon monster [#],

3) Send in Karek, possibly with Gandel or Hal.


Halstadt Morgrym wrote:
Hal turns to Master Pate, "Yes a good idea I can summon a servant of Angradd to explore the room briefly. At least two of us must enter at some point though. Gandel can certainly read the hieroglyphs. Perhaps they will give us a clue as to how to move through this place. There is more to it than we are seeing for certain. I am willing to go with you Gandel".

-

Gandel pulls out a magnified glass with a leather strap and affixes it over his head.

"I'm in! There's gotta be a treasure trove of hieroglyphs in there."

With a grin, he swivels the lens in front of his eye. From the correct, or perhaps incorrect, angle one of his eyes appears twice the size of the other, making him almost look like a disfigured mongrelman.

"Though, I suppose I should heed Master Moonpate's warning. If there was an investigation he wanted to perform first. . ."


Xerissa Auraraun wrote:
. . . Also Pactstone are you sure Xerissa couldn't ID that purple stuff with that roll? She's like 8 levels of super alchemist. She's not just a pretty face.

-

Sorry! Xerissa was unable to identify it. Maybe she wants to go back there and have a sip?


Male Dwarf Barbarian (Breaker) 8

Karek waits to see if the strange invisible force controlled by Moonpate wants to go on in first, but he's ready to escort the Professor.


Male Dwarf Cleric 8

"Donkor is right, powerful magic saturates the room, what type I cannot determine though if it is similar to what we have seen then it too is transmutation magic. Let us save Anyo, I will send in a scout in his stead".

Hal will cast Summon Monster I specifically a Fire Beetle (what better servant of Angradd than a Fire Beetle!) to canvas the room for us. I was tempted by the Eagle but I think it is important for the creature to touch the floor and an Eagle would scan the room by flying.

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